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What's the preferred method for exporting a heightmap as a normal map?

Community Beginner ,
Feb 18, 2023 Feb 18, 2023

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I made a test material with thick industrial paint, using a basic mask on the height channel. Trying to export the mat's height as a normal. What's the preferred method? 

 

Currently I'm trying to convert the height mask to normal data using the "height to normal" filter, but selecting it closes the menu (see attached). Is it broken or is this user error? If broken, is there another way I can convert the height data to normal?

 

Using Substance Painter 8.3.0

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Bugs & Crashes , Discussion , Import & Export

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correct answers 1 Correct answer

Community Expert , Feb 19, 2023 Feb 19, 2023

If you export your textures using converted normal maps (Direct X or Open GL) then the height information will be included in the normal

2023-02-19_21-11-40.jpg

 

 

https://substance3d.adobe.com/documentation/spdoc/creating-export-presets-98959398.html

 

 

Dave

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Community Expert ,
Feb 19, 2023 Feb 19, 2023

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If you export your textures using converted normal maps (Direct X or Open GL) then the height information will be included in the normal

2023-02-19_21-11-40.jpg

 

 

https://substance3d.adobe.com/documentation/spdoc/creating-export-presets-98959398.html

 

 

Dave

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Community Beginner ,
Feb 20, 2023 Feb 20, 2023

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Hey you know what, davescm? You nailed it. Thanks dude

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