Skip to main content
Known Participant
February 18, 2023
Answered

What's the preferred method for exporting a heightmap as a normal map?

  • February 18, 2023
  • 1 reply
  • 7646 views

I made a test material with thick industrial paint, using a basic mask on the height channel. Trying to export the mat's height as a normal. What's the preferred method? 

 

Currently I'm trying to convert the height mask to normal data using the "height to normal" filter, but selecting it closes the menu (see attached). Is it broken or is this user error? If broken, is there another way I can convert the height data to normal?

 

Using Substance Painter 8.3.0

Correct answer davescm

If you export your textures using converted normal maps (Direct X or Open GL) then the height information will be included in the normal

 

 

https://substance3d.adobe.com/documentation/spdoc/creating-export-presets-98959398.html

 

 

Dave

1 reply

davescm
Community Expert
davescmCommunity ExpertCorrect answer
Community Expert
February 19, 2023

If you export your textures using converted normal maps (Direct X or Open GL) then the height information will be included in the normal

 

 

https://substance3d.adobe.com/documentation/spdoc/creating-export-presets-98959398.html

 

 

Dave

Known Participant
February 20, 2023

Hey you know what, davescm? You nailed it. Thanks dude