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Hi,
Ive not been using Substance [SBARS] for some time in my work with Unreal Engine so am a little out of touch with the eco system.
So, on installing Unreal 5.5 i thought Id start working with some Substance assets [on the product page of fab the plugin is stated as supporting 5.5: https://www.fab.com/listings/292bb370-f146-4d1e-89c2-afbdb26cea6b ] in my work via the Unreal Plugin.
Now...Although, I installed the Plugin via my Library for 5.5 i cannot see the plugin listed under Unreals Plugin Manager? Nor can I see any UE, UI feature that enables me to add .sbars, and neither can i drag an sbar into unreal [as its not a recognised format].
Am i missing something? Could someone please explain how i can use sbar materials within unreal 5.5 since I cannot find this information anywhere.
many thanks
Dan
Windows 10 Enterprise 22H2
Unreal 5.5.1
Substance Plugin installed 5.5
resolved myself;)
went to engine version, plugins folder and found marketplace folder
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Marketplace
'Substance' folder had been given numbers after so like 'Substance3y31920'
removed the charachters, restarted unreal 5.5 , loaded a now slectable Substance plugin and all good!
DH
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resolved myself;)
went to engine version, plugins folder and found marketplace folder
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Marketplace
'Substance' folder had been given numbers after so like 'Substance3y31920'
removed the charachters, restarted unreal 5.5 , loaded a now slectable Substance plugin and all good!
DH
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Hi @DanZingerZing thanks for reaching out! Yes it looks like there was an issue on the Epic builder side that affected the way submitted plugins were compiled. That resulted in the awkward folder naming. There is an updated 5.5.1 version of the plugin that should work regardless of what the substance folder is named. But, you basically fixed it by renaming the folder 🙂
Best,
Aldo
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the 5.5 version [which is what I had] didnt work in my case without the folder rename.
thanks
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Interesting! That's good to know. We'll verify this on our end too.
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