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I know it's not that hard to create basic and decent PBR materials from quality images. I'm curious if anyone has experience extracting the depth map from Apple's LiDAR tech in their newer phones for use in Substance? I will be getting physical samples of rugs that I will be adding to archvis-style 3D rooms instead of traditional photography. I have recently tried dropping a detail rug sample into Adobe Substance 3D Sampler and it did a decent job of giving me a Bump and Normal map. (See image).
Just looking for options to increase the realism and wondered if the new tech might be useful. Thanks.
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