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Hello,
I have a question about old embrodery node, that worked perfectly for my case and now I don't know what I could use instead of that.
Foe example:I have a complex carpet, that I want to reproduce in 3D Sample .
I have multicoloured layout representing all masks:
And I have scans of all diffrent types of carpet loops and cuts that I use to create "Image to Material" for each of them.
With the old Embrodery Filter I could just slide each material into a input (colour) and voila. Now I don't understand in which way I can create a complex multisub material with diffrent masks options. Can you help mw with that please?Thanks
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Please review Using the Embroidery generator in Substance 3D Sampler - YouTube in new Release Note. Hope this will help.
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Nope. It didn't answer my question. I need to be able to use my own material for each colour, not stitches setting. It should be like a multi-sub material. So there is nothing like that in 3D Sampler anymore?
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Here is some discussion about this topic. Solved: Re: Embroidery material input - Adobe Support Community - 13699507