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Hello Stagers!
Jeanette from the Adobe 3D Product Management team here!
I wanted to send a quick update to the community confirming that Stager is still in development.
We have been working on new architecture and systems, laying the ground work for our future development of 3D applications. This is more than just Stager, we've been reworking our foundations to improve consistency and velocity across the Substance ecosystem and into some of the Adobe Creative Cloud apps, automation, and web services. This work includes new data models, new rendering pipelines, an entire new front-end for UI consistency, better crash and memory management, accessibility support, partnership with open data standards like USD and Open PBR, open source file format plugins for converting data between formats, and more.
You can see the first steps of this new architecture in public use in Substance 3D Viewer (Beta), which utilizes all new data systems and rendering engines for blazing fast performance and improved visuals.
We're making great progress and details on a new Stager Private Beta will be coming soon.
(Yes, the updates include native Mac ARM support and accelerated path-traced (GPU) rendering on Mac!)
Thank you all for your patience! Your feedback and bug reports are still valuable as we want to ensure we address as much as possible in future versions of our tools across the Substance product portfolio!
As always, plans can change. I want to be as transparent as I can, but things in private beta are not official. Features, capabilities, performance, platforms, or the entire product may shift direction.
Jeanette Chow
Adobe Dimension, Substance 3D Stager, Fantastic Fold, Substance 3D Viewer
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Great news!. Looking forward for Beta testing
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