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Render a sphere with potato material

New Here ,
May 09, 2023 May 09, 2023

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Hello, I would like to create an image like that:
thumbnail_potato_skin_default.jpg

So I would like to create an image of a sphere with potato material. The lighting and the material should in principle look exactly like the example image, but I would like to have several variations of it, for which it would be enough to rotate the sphere. To achieve that, I installed Adobe Substance 3D Stager and downloaded this potato material.

I have simply tried it like that:

1.png

 

Unfortunately, the result looks like this:
Untitled.png

 

Can anyone help me make it look like the example? I would be super thankful!

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Adobe Employee , May 23, 2023 May 23, 2023

Hi @cornflower12!

It looks like lowering the potato material's scattering intensity will fix the issue you are encountering.

scattering_intensity.png

 

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Community Expert ,
May 09, 2023 May 09, 2023

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In what stage you made capture? In Render preview or after Final Render? 

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New Here ,
May 09, 2023 May 09, 2023

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Hi! It was a final rendering.

Here is the editable file:
https://we.tl/t-4zThB2YoP2

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Engaged ,
May 09, 2023 May 09, 2023

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You should try scaling down the material, you have it set to 100%, in doing so, it is stretching out the applied potato graphic.

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New Here ,
May 09, 2023 May 09, 2023

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Thank you. But then the light and the materiality still doesn't look like in the example.

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Adobe Employee ,
May 10, 2023 May 10, 2023

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Hi @cornflower12,

 

If you don't wish to set up your own scene, Substance 3D Stager has a sample that is made for this type of case.

File > Open Sample > Material Showcase.

 

You'll only have to drag and drop your material.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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New Here ,
May 10, 2023 May 10, 2023

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Hi, thank you!

I opened Material showcase, downloaded the potato material as potato_skin.sbsar file, and dropped it on the sphere:

x.png


I'm using a M2 MacBook Pro, rendering takes a lot of time, I just took Draft as render setting as preview. This is the result:

material_showcase-camera.png

 

I feel like there is still a big difference to that:

thumbnail_potato_skin_default.jpg



Did I do something in a wrong way?

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New Here ,
May 13, 2023 May 13, 2023

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What was my mistake? 😞

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Community Expert ,
May 10, 2023 May 10, 2023

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Please go to material property and play with custom properties. Here what I get in preview mode. Also find correct or desired lighting for you.

Screenshot 2023-05-10 203019.jpg 

 

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New Here ,
May 10, 2023 May 10, 2023

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Oh wow, looks complicated! I can try. Thanks

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New Here ,
May 13, 2023 May 13, 2023

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I still couldn't find a way to let it look like in the example 😞

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Community Expert ,
May 14, 2023 May 14, 2023

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Please look into all properties of Material in Property panel.

This can help you to understand adout each property feature.

Adobe Standard Material | Substance 3D Sampler

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Adobe Employee ,
May 23, 2023 May 23, 2023

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Hi @cornflower12!

It looks like lowering the potato material's scattering intensity will fix the issue you are encountering.

scattering_intensity.png

 

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