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Hello, I would like to create an image like that:
So I would like to create an image of a sphere with potato material. The lighting and the material should in principle look exactly like the example image, but I would like to have several variations of it, for which it would be enough to rotate the sphere. To achieve that, I installed Adobe Substance 3D Stager and downloaded this potato material.
I have simply tried it like that:
Unfortunately, the result looks like this:
Can anyone help me make it look like the example? I would be super thankful!
Hi @cornflower12!
It looks like lowering the potato material's scattering intensity will fix the issue you are encountering.
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In what stage you made capture? In Render preview or after Final Render?
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Hi! It was a final rendering.
Here is the editable file:
https://we.tl/t-4zThB2YoP2
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You should try scaling down the material, you have it set to 100%, in doing so, it is stretching out the applied potato graphic.
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Thank you. But then the light and the materiality still doesn't look like in the example.
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Hi @cornflower12,
If you don't wish to set up your own scene, Substance 3D Stager has a sample that is made for this type of case.
File > Open Sample > Material Showcase.
You'll only have to drag and drop your material.
Best regards,
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Hi, thank you!
I opened Material showcase, downloaded the potato material as potato_skin.sbsar file, and dropped it on the sphere:
I'm using a M2 MacBook Pro, rendering takes a lot of time, I just took Draft as render setting as preview. This is the result:
I feel like there is still a big difference to that:
Did I do something in a wrong way?
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What was my mistake? 😞
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Please go to material property and play with custom properties. Here what I get in preview mode. Also find correct or desired lighting for you.
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Oh wow, looks complicated! I can try. Thanks
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I still couldn't find a way to let it look like in the example 😞
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Please look into all properties of Material in Property panel.
This can help you to understand adout each property feature.
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Hi @cornflower12!
It looks like lowering the potato material's scattering intensity will fix the issue you are encountering.