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Hi everyone! I've been having an issue and was wondering if anyone knew what the solution was: if I remesh something in Blender (Sculpting > Remesh) and bring that new model into Stager, the displacement doesn't quite work. I've attached a few images to show what I mean...
This is a stock Blender sphere rendered in Stager. You can see the displacement working fine.
However this is what happens when I remesh that exact same sphere. Each polygon is behaving like a seperate mesh, completely seperated from each other. However I know that that's not the case, it's one solid, clean object with no overlapping vertices.
Has anyone seen this before? Any known workarounds?
Hi @perfect_Euphoria6C14! When importing an object into Stager, UVs are generated by default. This can be changed from the menu bar:
On Mac: Adobe Substance Stager > preferences > generate UVs for models without UVs
On Windows: edit > preferences > generate UVs for models without UVs
After clicking on the dropdown menu, there are three options:
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Hi @perfect_Euphoria6C14! When importing an object into Stager, UVs are generated by default. This can be changed from the menu bar:
On Mac: Adobe Substance Stager > preferences > generate UVs for models without UVs
On Windows: edit > preferences > generate UVs for models without UVs
After clicking on the dropdown menu, there are three options: