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Textures not applying to entire object

Explorer ,
Feb 04, 2022 Feb 04, 2022

Textures are not covering the entire object area, this image is a final render.

 

(Textures should be on the outside curves and camera unit)

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Community Expert ,
Feb 06, 2022 Feb 06, 2022

Its not clear to see not covered area of object. But anyway please try Export UV feature in Stager that is also available in Dimension. Here is video how to use it in Dimension. Hope it will help.

https://youtu.be/jFFqWHD3Q_4 

To compliment existing material and decal features in Dimension 2020 (version 3.4), you can now export a 3D model's UVs in PSD format. UVs are a representation of a 3D model flattened into 2D space, making it easy to design graphics in Photoshop and Illustrator.
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Community Expert ,
Feb 06, 2022 Feb 06, 2022

It looks to me as if Stager thinks your texture is a decal. How did you apply it, exactly?

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Community Expert ,
Feb 07, 2022 Feb 07, 2022

Decal can be apply as a texture if you choose "Fill" option for decal in property panel. Texture can be images that can be added in Maps "+" small windows for customizing metallic, Opacity or other property.

 

Do I understand correctly your idea?

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Community Expert ,
Feb 07, 2022 Feb 07, 2022

Yes. I'm asking how exactly the texture is being applied. He can add a graphic (which comes in as a decal that can be changed to fill) or can use an image applied to "Base color" in the "Base surface" of the Material section. There is no "Texture" field in Stager, so how this was applied might be the clue.

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Explorer ,
Feb 07, 2022 Feb 07, 2022

I'm applying a texture to multiple meshes i made, and yet some meshes are not displaying texture at all (the rounded areas seem to not like texture for whatever reason)

 

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Community Expert ,
Feb 07, 2022 Feb 07, 2022

How and in which app did you create the meshes?

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Community Expert ,
Feb 08, 2022 Feb 08, 2022

Creating meshes is possible in CAD application, like Blender, 3DMAX etc. Also mow you can use Adobe Illustrators' new feature creating and exporting OBJ file from Illustrator. 

Create 3D graphics in Adobe Illustrator

Blender is FREE application so you can look into it Download — blender.org

 

Adobe Substance 3D Painter and Adobe Substance 3D Sampler is cool apps for creating materials/

Also you can use Microsoft 3D Builder and 3D Painter to create any 3D Objects (meshes).

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Community Expert ,
Feb 08, 2022 Feb 08, 2022

True, but not relevant or useful. My question was directed to the OP.

 

We're trying to get at where Charlie's texture problem originates. How and where he created the meshes may be where the trouble lies. I certainly can't reproduce his problem in Stager using a variety of test models, and he hasn't answered my first question as to how he applied the texture.

 

@charliedixon: If you can answer those two questions, how you created the meshes and exactly how you applied your texture in Stager, we may be able to help.

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Explorer ,
Feb 08, 2022 Feb 08, 2022

I created the mesh in Shapr3d as an OBJ File and imported a material from the adobe material library

 

The curved parts of the mesh are showing colour but not the texture of the material applied.

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Community Expert ,
Feb 09, 2022 Feb 09, 2022

Can you share obj file via any cloud to test? Thx

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Community Expert ,
Feb 12, 2022 Feb 12, 2022
LATEST

Hi Charlie,

Thanks for the data.

Definitely report the bug to substance3d-bugs@adobe.com and send the .obj and the .ssg along with your Stager logs so they can examine them. It may be (probably is) an issue with how Shapr3D is generating its meshes, because it's a bit of a Wild West out there among the coyotes and the 3D authoring tools.

Meanwhile, try Object > Generate UVs on the "blank" object, then retry applying the material. For objects created in [random 3d app] this often fixes weird material problems. If that doesn't do it, I have seen Object > Export UVs work (for unknown reasons) in Dimension, so it might work in Stager.

As Ares says, feel free to upload the .obj so we can poke at it. Given how busy the Stager team is right now, that might yield a faster result, but don't neglect sending it all to them for a more permanent fix.

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