Hey! Me again,
So I was thinking about this... as a AR Game Developer, creation assets is a key part of creating the game assets I need. I often do this in Stager where is easy to place, move, and compose my shots for virtual photography.
But, I've found over the time of user, I can use Stager for more of what is intended to be used. So I often use it for composing virtual worlds for Spatial.io.
Spatial.io created a Unity3d sdk that allow UnityDevelopers to create right in unity the scenes. So I was thinking it would be nice to have a button, that sends the stager project as a file .GLTF with embebed materials or a file .GLB to Unity3D Asset Folder.
A button like this, to export the current changes and overide the file in the output folder. This will speed my time in composing virtual world, while at the time, I'm expecting the Materials are imported correctly and compatible with the current Render Pipeline. Supporting the material to be used in Stander Render Pipeline or URP(Universal Render Pipeline) if you decide to create a custom option to unity.
I saw in my years back, a pluggin for unity that allowed to connect Substance Painter to Unity3D. So I saved a lot of time.
I still think that all this could be achieved in the program still but, it takes a few steps. When trying to bring next level AR, I often find Adobe Substange Stager, as the best tool to compose Scenes for AR or Digital worlds.
Thank you very much for listening for my crazy Idea, IDK what yall think?