I will respond to what truly matters which is technology If a company, like ASWCs, have the man power and already did the work to leave AIR, there is no point of staying in AIR. When it comes to mobile, AIR is an old problematic framework, which was designed to be modern 10 years ago. All developers who value their customers, would never deliver unsecure and dangerous software to their clients. So to technologies of 2019: Mobile Options for Gaming: Unity 3d - Learning Curve: Easy - Transferred a casual game from AIR within a month. It also allows VR natively and 64bit since last year + Consoles Game Maker - Learning Curve: Super Super Easy - This is the best alternative for Flash guys. You can make a game within a few days. + Consoles Mobile Options for Apps: React Native - Most popular one, easy to start and use, huge community. Learning Curve: Easy to Medium. First app migrated to this during evaluation was a Conference app. Took us about 4 days to move from AIR to React Native. Xamarin.Forms (Not Xamarin Native) - Popular if you know c# or .net. Medium community but mature tech. Learning Curve: Medium. - We used this during evaluation and migrated a business app (POS for eshop) within 1 month Flutter (supports Mobile, Desktop, Web) - Popular with everyone nowdays. Huge community, huge set of packages. Learning Curve: Hard - We selected this one to move all our AIR apps, including the ones used by millions around the world as it is the only one that gives Native performance. On of my fellow AIR devs managed to migrate one of our apps (Radio App) a few days ago, within 5 days. From 0 knowledge of dart /flutter to replicating the app within a week. Web (AIR doesn't even have to be compared here. No AIR - Web Target) Angular: Not very light weight but Learning Curve: Easy Vue.js: Light Weight and Learning Curve: Easy React - This one is the tech to go for many AIR Devs. The Feathers UI Author, even wrote a tutorial on how to migrate from Flex to React. Learning Curve: Easy Desktop Electron with any of the above. The best thing about all the above technologies is that you can find developers for your company within a week. Try it. Put out a hiring listing for AIR vs any of these and find out how many CVs you will get for AIR.. Check number of questions in Stack Overflow or github recent commits in AS3 libraries. Hard numbers tell the sad truth. If you wan't to do something of value (by value I mean, sell, get users, be profitable, be able to attract funding and grow the product), then this is the way to go. Flash, AIR, Flex where fun for their era, but this is long gone. Maybe Harman will breath some more life into it, and I hope so they do, so we don't have to kill apps which doesn't make a lot of revenue now, but I don't expect AIR to become Unity.
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