As I am a co-founder of an award wining mobile agency, I will reply to the concerns / thoughts about mobile. I have been doing mobile since 2009 (even back in the blackberry days). You get in the game by accepting that the companies behind the stores control the market and you have to play with their rules. You do that, cause they give you access to a huge userbase. What this means is that for example, one of our apps, made enough revenue, to sustain our company for 2 years even if we didn't publish anything. You can have huge success, but you have to deal with google and apples dictatorship. As you say, things change all the time. To be exact multiple times per year, but this is something we know and have solutions, especially when we do native apps, react native, flutter or unity. As you understand, this is a bit harder with AIR as we always fly blind. So my point is, that this wasn't build with developers in mind. This was build by big companies to make money, by giving us a distribution channel. Don't expect them to change. Back to AIR, people who don't see that losing the quarter release, is a big red flag, are plain ignorant. Also for people who may be confused from the 32bit / 64 situation. In August 1st, the issue is not that we won't be able to update our apps. The issue is that from August 1st, all apps which are not 64bit, won't appear in the Play Store for 64devices (99% of current devices). So basically all our AIR apps, will be suspended. Just to grasp the gravity of the situation.
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