I agree it doesn't make sense, but their Q&A mentions this in multiple spots: Important: Because you can't add UIRequiredDeviceCapabilities restrictions after an app is in the store, be sure to plan ahead by choosing requirements you will be comfortable supporting indefinitely going forward. Important: Do not modify the UIRequiredDeviceCapabilities info.plist key when requiring a newer iOS version. For example, if your app is no longer built with armv6 , you should not add armv7 to your UIRequiredDeviceCapabilities . (I'm assuming armv7 -> arm64 applies to that last case as well) I don't know of any exceptions to this policy, and was hoping Adobe could enlighten us on if they have additional info from Apple about this, since they'd be the most likely to have this information from the source, and have hopefully checked with Apple about this to confirm before deciding to drop support. It would be nice to know for certain whether there are exceptions (meaning AIR 30 can be used for updates) or if there are not (meaning AIR 30 can not be used). Looking through all of Apple's documentation on UIRequiredDeviceCapabilities and the related Technical Q&As, I haven't seen anything that would allow for any exceptions, just repeatedly stating that you can not ever change those values in an update for any reason, and must only change MinimumOSVersion. Hoping Adobe can set the record straight for everyone, so we're not second-guessing whether Apple really means what it says in all of its documents.
... View more