zwetan_uk wrote https://forums.adobe.com/people/William+Spence wrote ... 25% of the market still uses 32-bit iPads. No, your number is wrong or you're confusing what is a 32-bit iPad @zwetan_uk I am guessing you may not have looked at your actual sales and installs figures using iTunes Connect App Analytics, or you do not develop any apps that are designed for iPad, or else you would better understand what we are talking about here. Clearly Apple has newer models of iPads for sale, and clearly all of the 32-bit iPads you mentioned are all older devices that can not run iOS 10 or iOS 11. We get that, and it's easy enough to understand the difference between a 32-bit iPad based that uses armv7 vs. a 64-bit iPad based on arm64. Here's the issue which you keep ignoring or claiming is wrong: 20-25% of active users of iPad owners have not upgraded to a newer device, they are still using their older iPads which are 32-bit only. This is supported by our actual app sales data, where we can clearly see all of our paying customers are still using those old devices, and have been happily receiving updates of our apps in AIR 29 and earlier (as well as receiving updates just fine from apps developed in Xcode, Unity, or any other SDK). If you have any apps yourself on the App Store, especially if you have any that are designed as iPad-only, I urge you to look at your installs in the last 90 days on iPad and see what percentage of users are using iOS 11 (because they have newer devices that support it) and what percentage of users are using iOS 9 or iOS 10 (because they have older devices that are unable to support iOS 11 because they're 32-bit). If you look at your own app analytics you would see what percentage of your users and sales you will no longer be able to support, not because of any decision by Apple, but because of Adobe wanting to drop support prematurely. For our own apps this is approximately 20% for each iPad app, every one of our iPad apps sees these figures. I'm not citing Wikipedia or news articles here, I'm citing my actual live installs on the App Store in the last 90 days. A larger issue is that using AIR 30, we can not even submit updates for ANY of our apps for ANY devices, whether they have 64-bit iPads or not: Apple does not let you make changes to UIRequiredCapabilities for any reason in an update, even if you change MinimumOSVersion to limit it to iOS 11 it will still be rejected because UIRequiredCapabilities can not be changed after an app is launched. This means we lose support for 100% of our users of existing apps if we upgrade to AIR 30. This is a separate issue from 32-bit devices being unsupported for brand-new apps, and which is even more worrying for me.
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