zwetan_uk wrote no, the charts shows that older device are about 6%, far from the 24% you're mentioning This is the chart you shared: 19% on iOS 10, 5% on earlier. If we wanted to use MinimumOSVersion to limit the apps to 64-bit-only devices we would be required to use iOS 11, because that's the only OS version that has 64-bit as a requirement. As this chart clearly shows, that's... 76% of devices, leaving 24% devices without support. The users on iOS 9 and iOS 10 are not necessarily because they're too lazy to update to iOS 11, it's because their devices are not supported on iOS 11 -- but they can still download apps and updates from developers without any problem as long as they are 32+64-bit, which again is the default. People seem to be confusing "support for 64-bit" with "exclusively 64-bit". Apple has given no indications that they're dropping the ability for apps (developers' apps, not the OS) from supporting 32-bit as long as they're also simultaneously supporting 64-bit. And with 24% of active devices still running older OS versions by necessity, I can see why they wouldn't want that to be a requirement any time soon. I know you keep arguing that Apple has made the latest operating system 64-bit-only, but this is something completely different, Apple has not made apps themselves 64-bit-only as a requirement or even as a recommended change. "Anyway, my point is AIR 30 supporting only 64-bit for iOS based on Apple directives is perfectly normal, you can not ask Adobe as a software vendor to support more than what Apple is allowing." That's the thing, this is not "more than what Apple is allowing". Apple is clearly allowing 32+64-bit apps, apps released today are almost always 32+64-bit. The only thing they haven't allowed (for quite some time) is 32-bit-only apps, which AIR hasn't even been able to do for years, and which isn't something anyone is asking for.
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