Alan Craven wrote: You should have posted your magic incantation months back. That's me: Day late, dollar short, etc. Timing is everything, and mine's always off. Now can you get them to sort the project bloat, et al. with the Warp Stabiliser? I think I've used up all of my good juju on the AVCHD thing. I'm all tapped out. Introduce an equitable exit strategy and do something about the unfairness of inter-national pricing, and I would probably come on board your cloud. What he said. While experimenting with the 30-day free trial of CC, I've also been doing the same with a 30-day free trial of FCPX. Ignoring the "strange" shift in UI that Apple decided upon (I was able to pick it up immediately and start using it), I can clearly see pros and cons to either NLE. The major immediate benefit of PrP is that it actually wants to edit natively. FCPX really wants you to transcode to ProRes, and attempts to "convince" you of that at each step. FCPX can clearly take better advantage of in-CPU extensions like AVX, should your machine have them. It's quite noticeable, too. Can PrP? FCPX can also spool off some of its work to other machines assuming the software is installed in mulitple places. This can speed up rendering and exports. Damned handy if you have a couple of fast machines on your network. It's something Adobe should consider with PrP or at least AME. But then there's the GPU usage. I like that Adobe is very clear: here's what we can and can't do with the GPU. Thanks to Harm and Bill, we can clearly see how much faster each GPU is or isn't (assuming we're using Windows). Adobe is very forthcoming with their GPU work. Apple? Hm. Well they say FCPX will use OpenCL for... stuff. But what stuff? And how much faster is it? It leads me to a last point of difference between the two: the community. In my short time using PrP, I've seen how technically competent the community is here. As an engineer by trade, that means a lot to me. Don't tell me "it's faster", tell me "it's faster at doing X by Y%". It helps me make decisions when it comes time to buy new hardware. Apple would rather you just accept it. "Trust us... it's faster!" All that said: FCPX is a buy-it-and-own it deal. PrP isn't any longer. I like the direction PrP is going with multi-GPU usage and whatnot, but I can't swallow the rental.
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