About AIR open source ... may I ask why? are you serious? I mean when Adobe open sourced the avmplus, how many AS3 dev contributed exactly? About close to none When they open sourced Cross-Bridge, how many AS3 dev contributed exactly? a handful of them maybe When they open sourced WebkitAIR, how many AS3 dev contributed exactly? How about zero A project like Adobe AIR is hardcore C++, not just hard or complicated, it is freaking hardcore and the code base is huge, and the edge cases between the many different platforms can be extremely tricky to track down. And just open sourcing Adobe AIR the "runtime" would not be enough you would have to open source the ADL and ADT too, and so open source the AIR SDK itself and the AOT compiler used to cross-compile to native iOS binaries. I doubt that AS3 dev, even very advanced ones, would magically transform into expert C++ cross-platform dev, I would say it is waaaaaaay above their head. I'm pro open source, but really if the goal of open sourcing Adobe AIR is for the "community" to take care of it, sorry but I see that as a big joke. I have been working for about 10 years on Redtamarin, which is kind of a fork of avmplus, the number of C++ contributions from AS3 dev amount to zero. Software is not magic, it does not build itself, you actually need developpers writing code. It is a bit insane to think "hey make that thing open source" and believe it gonna solve all the problems.
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