Giembi77
New Here
Giembi77
New Here
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‎Feb 01, 2024
07:13 AM
1 Upvote
Hi @Cyril Dellenbach Thanks so much for the swift response, it was very helpful and a huge relief to find i didn't have to start fresh. Fortunately, as I'm bringing the model into Unreal Engine 5, the maps already worked fine with the Direct X version However I continued to get artifacts in the Max version. For anyone who has this problem, it transpires it's actually how you import the normal map. When selecting your normal texture for import, check that the Gamma is set to override and this is set to 1. This totally removed the artifacts and issues i was having! Thanks once again, really appreciate it!
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‎Jan 31, 2024
12:01 PM
1 Upvote
Hi, I'm new to substance 3D painter but am having an issue. I'm hoping it's just something i forgot to tick somewhere! I've made a model in 3DS Max, exported to zbrush for a high poly mesh and then brought bothe into Substance 3d Painter to do the bake. All worked fine, I worked up the textures etc and was happy. However, when i went to export the textures and opened them in Max, the normals were a bit of a mess! I've used Arnold and made a physical material for the sake of this test. It seems the UV islands are creating normal seams and sometimes the normals are inverted. I don't know if it's anything to do with mirroring geometry in creating the model, but i have applied an Xform reset and normal modifier to ensure all normals are unified but it doesn't resolve the problem. As you can see from the images below what i see in substance painter is quite different from what i get in Max. There are seams everywhere and some of the geometry even has hard edges brought through fromt he normal map even though it's using smoothing. Is this due to how i baked the normals or a setting to export the normal texture from Substance Painter? Maybe it's my material setup in Arnold? I'm hoping it's not a mesh based problem as I can't seem to fix that (I tried exporting and reimporting the meshes but same issue.) Hoping there is a solution someone can help me with, apologies for my basic knowledge and thanks in advance!
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