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Participating Frequently
June 2, 2013
Answered

GTX Titan in After Effects & Premiere CS6

  • June 2, 2013
  • 4 replies
  • 24521 views

GTX Titan Superclocked now running in OS X 10.8.3 using the latest NVIDIA Web Driver (313.01.01f03) and CUDA Driver Version 5.0.59.


I've modified both the "cuda_supported_cards.txt" file for Premiere Pro CS6 (6.0.2) and the "raytracer_supported_cards.txt" file for After Effects CS 6 (11.0.2) to include the "GeForce GTX TITAN."


Premiere recognizes the card fine and is able to leverage the Titan for it's Mercury Playback Engine GPU Acceleration (CUDA). However, After Effects reports the following error when starting up:


After Effects error: Ray-traced 3D: Initial shader compile failed (5070 :: 0)


Mylenium discusses the error in detail here:


http://myleniumerrors.com/2013/01/06/5070-0-3/


Removing the "GeForce GTX TITAN" from the "raytracer_supported_cards.txt" file resolves the error message, however, this obviously renders the Titan useless for any ray-traced acceleration using the Titan.


Any thoughts on why After Effects is reporting this error (even though Premiere is capable of enabling CUDA with the Titan) and what the solution might be?


One final note, even with the startup error, After Effects successfully reports the GTX Titan under GPU Information (see attached image below)

    This topic has been closed for replies.
    Correct answer Todd_Kopriva

    The GTX TITAN is added to the list of cards that After Effects will use for GPU acceleration of the ray-traced 3D renderer in the After Effects CC (12.1) update, which we just released.

    See this page for details:

    http://adobe.ly/AE_CC_12dot1_details

    4 replies

    Participant
    March 27, 2016

    Hi,

    I just got my GTX Titan X to work with AE CS6!

    Simply grab the OptiX library from NVIDIA and replace with the one bundled with AE CS6. Then it'll work!!

    MarkWeiss
    Inspiring
    April 12, 2016

    Can you elaborate? What is the OptiX library and which library are we replacing--the CS6 one or the nVidia one and in which system folders?

    Todd_Kopriva
    Todd_KoprivaCorrect answer
    Inspiring
    November 1, 2013

    The GTX TITAN is added to the list of cards that After Effects will use for GPU acceleration of the ray-traced 3D renderer in the After Effects CC (12.1) update, which we just released.

    See this page for details:

    http://adobe.ly/AE_CC_12dot1_details

    Todd_Kopriva
    Inspiring
    September 9, 2013

    The GTX TITAN is added to the list of cards that After Effects will use for GPU acceleration of the ray-traced 3D renderer in the After Effects CC (12.1) update, coming in October.

    See this page for details:

    http://adobe.ly/AE_CC_12dot1_details

    cszenoAuthor
    Participating Frequently
    September 10, 2013

    Installing the latest CUDA Driver resolves the Ray-Traced 3D Renderer error when "unofficially" using the GTX Titan in AE CS6 OS X.  My apologies Todd, looks like the issue was on NVIDIA's end not Adobe's.

    Initial test results with the GTX Titan to accelerate ray-traced 3D rendering are impressive.

    MarkWeiss
    Inspiring
    August 7, 2015

    How did you get the GTX Titan to run in AE CS6? I'm getting the shader compile error. This is a new system with the following:

    Supermicro X10DRi

    Dual E5 2630 V3 CPUs

    nVidia Titan X 12GB VRAM

    128GB ECC RAM

    240 GB SSD boot drive

    2TB Samsung SSD 1st video drive

    1TB Muskin Reaktor 2nd video drive

    1TB Muskin Reaktor 3rd video drive


    I edited the raytrace_supported_cards text file to add what GPUsniffer reports.


    I'm running a much later version of the nVidia drivers.

    Todd_Kopriva
    Inspiring
    June 2, 2013

    That card is not one of the cards that After Effects will use for GPU acceleration of the ray-traced 3D renderer. By modifying that text file, you have put your system into an unsupported state.

    See this page for details of GPU features in After Effects:

    http://blogs.adobe.com/aftereffects/2012/05/gpu-cuda-opengl-features-in-after-effects-cs6.html

    cszenoAuthor
    Participating Frequently
    June 3, 2013

    Thanks Todd, this makes sense.

    Based on your response and the fact that both Premiere CS6 (6.0.2) and After Effects CS6 (11.0.2) are both capable of leveraging CUDA accelerated functions using the CUDA cores on the GTX Titan, this error is related specifically to ray-tracing GPU compatibility with the the GTX Titan and less a "general" GPU compatibility conflict with the GTX Titan, yes?

    Todd_Kopriva
    Inspiring
    June 3, 2013

    GPU acceleration of the ray-traced 3D renderer relies on very different software than the GPU acceleration in Premiere Pro. Specifically, it relies on the Nvidia OptiX library.