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Typically, such comparisons are reduced to the calculation of time for export, which does not play a significant role at all, since it is only the final of the work. It is much more important whether you can use effects on non -source sources, if there is no time or place to create a proxy. How many layers of graphics in real time can be obtained, given that only Quadro provides a full load of CUDA.
In fact, I had to proxy all the source material 1080p and 4K, since I received significant falling out, working for Nvidia RTX 1090TI instead of Quadro P4000. I know that only Avid certifies the drivers for each version of the Media Composer. Therefore, each time buying a game card in order to save money, we go here along the mine field.
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Different video editing programs utilize the GPU very differently. Unlike Avid, for example, Adobe Premiere Pro does not make much if any use whatsoever of the additional capabilities of the NVIDIA Workstation GPUs (which were previously branded as Quadros).
In addition, the low end of the Workstation line is not appreciably superior to the GeForces that those GPUs are based on. You basically must spend $1,000 or more just on a Workstation graphics card that's demonstrably superior to the GeForce GPU that it is based on.
In other words, if you don't have $1,000 or more to spend on a single graphics card, then it doesn't matter whether you use a GeForce or a Workstation GPU.
By the way, both of the GPUs that you mentioned use the now-outdated three-generation-old Pascal architecture, which has not aged well at all for CUDA applications in the six-and-a-half years since it was introduced. Just to give an example: In new-generation CPU-powered PCs, a Quadro P4000 was tested on an AMD Ryzen 9 7900X PC, while a GeForce GTX 1080 Ti was tested in an Intel i5-13600K PC. Neither GPU even came close to hitting 20 on the Heavy GPU Effects score in PugetBench for Premiere Pro; in fact, the Quadro P4000 barely touched even a 12 on that test - which perfectly illustrates that Premiere Pro does not take any advantage whatsoever of the workstation (Quadro) GPUs. Newer, more powerful GPUs such as my own PC's GeForce RTX 2060 SUPER or its Quadro RTX 4000 equivalent typically score higher than 40 on that same test when tested in such newer-generation CPU-powered PCs.
By the way, the above refers to export performance. Live playback performance, on the other hand, the GeForce GPUs' NVDEC does not perform very well (as I had mentioned several times in my past posts), and the gaming GPUs' drivers (and yes, even the "Studio Drivers") somehow nerf the gaming GPUs' hardware decoding performance even further (although the decode performance is still better than with CPU-only decoding). No wonder why the Workstation cards perform better in video hardware decoding.
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RjL190365 , Just awesome. I could not expect such a thorough response. I note that I did not just mention Avid, whose software product is a reference in the industry. It seems to be more focused on corporate players who do not consider a trifle in a pockets when they invest in equipment for the TV and film production. Thus, they benefit from predictable stability and support. By acquiring a workstation, the client is usually not tormented by the question of which driver or video card to buy him, he simply takes the driver from the distribution of the established version and may be sure that everything will work as it should. For all questions about which video card is better, there is one answer on the support forum: the one that is certified, since no one is engaged in testing game video cards. This, however, does not mean that the GPU will be completely loaded in the process of working with the timeline and effects, it always has pain. Support for formats is carried out through the suppliers of AMA plugins that come from the manufacturers themselves, and this alone inspires confidence. Today we have a TurboCut, which seems to improve the situation somewhat. Nevertheless, the creation of a proxy always remains a universal solution.
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