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In the Export Settings Window > Publish tab > Youtube, Vimeo, Facebook and other publish options, could you auto populate the Title field with the sequence or AE comp name? Similar to how you auto populate the Output Filename with the sequence or AE comp name. The screen shot may explain it better.Thanks
Finding a missing footage while rendering via seraching with its metadata in file system / file tree system in all drives. match the data let it render than missing footage error. Solution may be.. 1) get all drives files location and name 2) if name match then match metadata 3) then boom ! It will work in automation and work relative ai path system with metadata in mind. Please work on that.
I have a massive number of files I need to render out from AE at 1/2 res and they all are different resolutions and aspect ratios. I've seen others acting for this feature from back in 2016. How the heck has this not been implemented?
Animatied GIF can embed timing, looping and color palette information, but AME does not give these options.
Allow the user to create different Output templates (like in AE), using fields/properties like : Custom textDate Year/Month/DayTime Hour/Minutes/SecondsProject NameFile NameRelative pathFile extensionWidthHeightetc.
Currently Media Encoder outputs gifs, but doesn't include any meaningful controls over its size, bitrate or color depth. Because of this, I (and I assume most others as well) don't use Media Encoder's gif export at all and instead bring videos into Photoshop to create gifs.Please add more controls over gif output in Media Encoder and Premiere.
Hello Everybody, I would like to ask if there could be an option added maybe to premiere or especially to Adobe Media Encoder to be able to Remux files to different containers. Option also without transcoding just copy the CODECS from input file and change only the container. Example there is one really important remuxing that is needed and there are just so limited the options for someting so simple. In Broadcasting Centers there are still a lot of equipment that only support Transport Stream (TS), as there is only option from Adobe for MPEG2 and not for H264 which is what we need. Also if there could be one option for only multiplexing to change container with out encoding again would save a lot of time for cases where the files are already h264 but mp4/mov/mkv. By selecting multiplex and with codec to only copy would take seconds even for 2 hour long videos. Thank you and hope somebody will take this in consideration for future update.
automatic variable frame rate adjustment.It would be really nice to have an extremely simple option checked at render time. This option would be used to automatically adjust all sequences with variable frame rates (for example one sequence at 30 / fps and another at 60 / fps in the timeline)This would therefore allow us to no longer worry about which fps is present in our assembly. A simple click and the software takes care of itself forcing the frame rate of all images to the right frequency while synchronizing the sound.(sorry for mistakes, I use google translate)
Frequently AME suspends encode jobs when Windows locks & turns off the monitor in the power saving scheme. Would it be possible to allow AME to continue processing encode jobs as a system job in the background so the encoding can continue even during a screen timeout? Furthermore, it would be great to have an option in the preferences or Encode options to allow AME/Premiere Pro to prevent machines from sleeping while an encode job/batch is processing.
Allow for configuration of transitions (dip to black, crossfade, etc.) when stitching clips together using Adobe Media Encoder.
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For r128 compliance the Loudness correction needs to also corrects “loudness range” LRA (0-15LU)That's mandatory for TV deliveries.
AME does not use all cores, because of unknown reason (OpenSource encoder can do this). I have an 32 Core CPU (Threadripper) and only 5 Cores used.Either AME should scale encoding processes (without GPU) to more cores, or AME should allow to start multiple instances (without GPU) to use the other cores in parallel.In my case encoding into DNX 4K takes only 5 cores with only 200Mb/s and waste the other cores with doing nothing. Encoding takes two times than the length (approx. 30fps). I could render 6 streams in parallel without any problems, but i can't and waste insane time.So please:-1-Scale non GPU rendering to a configurable CPU core amount.This will require massive rewrite of rendering code and this is maybe unrealistic-2-Allow to run multiple non GPU rendering AME at same time. Let the user decide how many instances.This would require just a little piece of code without rewrite the entire render pipeline.Conclusion:Please stop ignoring multi core and multi processing, time is ove
Hi, I was wondering if you could add a new feature to reorder queue-line. It would be nice to paus a render (been rendering 4h and have 12h left) and start a new render while having the other one paused (without losing progress).SincerelyEssi
Handbreak can do this, so why can't the best video encoder on the market do it yet?Ability to convert a variable framerate video to a constant framerate video
If you've got hundreds of clips in your Queue panel, operations can become extremely sluggish - that needs to be fixed. But if you accidentally pick the wrong setting to apply, the app can beachball for many, many minutes with no way of cancelling the operation . Then you have to wait for as long again to undo the same operation. We need a simple Comman-. or Esc cancel option to be able to stop such time-suck behaviour.
It would be great if AME has an option to include a project link in the same way the After Effects Render Queue does in the Output Module Settings dialog box.
Have Media Encoder see when custom LUTs are being used in a project and either A) Automatically import them into ME from Premiere or B) Provide a warning that an unavailable Custom LUT is being used and then provide instructions to fix - i.e. copy custom LUTs from PP folder to ME LUT folder.
Media Encoder puts all original media in ugly folders, it would be nice for example if the file could be put in a new folder as the same name of the file or even a user specified folder.
Setting CBR for encoding mp4 h264 files doesn't use the chosen data rate. Files are much too small tried AME cc17 and 18
Automatically remove AME folder after render
When sending a batch of CLIPS from Premiere to Media Encoder, Media Encoder sets the default Source Range to "Entire Clip", rather than "Clip In/Out". Clip In/Out should be the default selection, or there should be an easy way to change this for all clips in the queue, rather than having to set each clip individually.
Just update to the latest Premiere/Media Encoder.Also just updated Maxon suite.Before the updates and after, Media Enoder won't open any sequence with the Colorista effects applied. It starts to open then hangs about 3/4 through the process. (see attached image) I removed the Colorista and Media Encoder will open. Also, there were no issues a week or so ago on this project with Encoder and Colorista. Solutions?
Is there a way to have Media Encoder move a file to a dynamically provided folder via script (or any way) after rendering? I would like to use a Watch Folder and do the moving when rendering is complete. Thanks
Hi,My PC crashes when I try to render a master file of our VR/ 360 movie from Premiere/ Media Encoder (technically for Adobe the VR filme is just a normal equirectangular video 8192x4096). I try since a week.Strangly the single clips in the video are already sorts of master files (8K 60fps ProRes4444 files rendered in Media Encoder but from After Effects - rendering those worked, even with many masks, pre-comps, also lumetri colours too but even with NeatVideo and other effects).On some of those "sort of master files"I put lumetri for a final colour correction and on single ones little other fixes. Also most chose a new center of the 360 image (the image stays almost the same but is shifted).There is no error code, as the PC crashes or restarts at some point.It always stoped between the filesize of 60-85 GB.I tried:- Installed the latest Nvidia studio driver.- Deleted all Cash files- Cleaned to project so only the files in the timeline were left- Copied all data from the external SSD t
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