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To deal with dds files, DirectX Texture Compression, is vital significant for Game content creators, such as Hearts of Iron 4. Thanks
am trying to stitch together muliple .mp4 videos to export one .avi video.Up until now I have used the program Xilisoft to do this (so I know it can be done) but it is extremely slow and painful.I have figured everything out using Adobe Media Encoder but cannot manage to export a video with a bitrate of 12000kbps. In fact, I cannot find any setting to manually change the bitrate for an .avi export.Can Adobe please include a function where the bitrate on .avi outputs can be adjusted?
Problem:When "all items in queue finish encoding" notifications are turned on, but a previously failed or cancelled render exists in the queue, the resulting notification reads: "Queue Failed - Queue stopped before finishing all items." This leads a user to believe that one of their intended render items failed, rather than one of the items that was failed/cancelled when the queue was started. We can assume that the user already knows (or doesn't care) about such failed/cancelled items and doesn't need to be notified of them.Ideal fix:Include more descriptive data in queue finished notifications, like number of successful/failed items eg. "Queue Failed - 5 items done / 1 item failed" Bonus: Maybe even total render time could be included!Simple fix:Keep the current notifications but only evaluate the status of items where the status was "ready" when the queue was started. If one of those items fails, send the Queue Failed notification.Current Workaround:Delete any failed/cancelled rend
1- It would be nice to get basic corrections (brightness/contrast/saturation/white balance) + lens distortion correction directly in Media Encoder, without needing to create a project in Premiere Pro.2- It would be nice to be able to save the above settings as templates to be quickly reusedExample use case: I often use Media Encoder to stitch clips from GoPro cameras to get a single video file & reduce file size. Sometimes I would like to add basic corrections to fix brightness and lens distortion (reduce fisheye). It can easily be done in Premiere Pro but it would be so much more convenient and quick to be able to apply the settings directly in Media Encoder and to be able to save/reuse those settings.
Add an option in the Media Encoder settings to automatically restart jobs in the queue that were aborted for some reason by placing it at the end of the queue. This will help redo a task automatically when the hard drive was disconnected for a little second due to hardware issues.
Instead of having presets exported from one device to import to another, presets need to be synced across CC account.
make the first 'name' column wider or able to stretch to include all characters!at the moment i cannot discern the file names. it's really stupid. (obviously I've tried making the column bigger with the 'slider' - it makes no difference!!!)
When AV1 codec on media encoder and bt.2020 (or rec.2020) for apple prores x mxf ?
When changing encoder settings of queued items, Dynamic Link takes a vast amount of time to load the Ae comp to generate a preview.In 99% of the cases we are not interested in the preview, and only want to change some numbers in the setting. No need to use time to make a preview.So please let us skip the preview when editing settings.
A test
Slack integration test
When multiple users start transcoding processes the second user who started his transcoding has to wait till the first one is finished. It would be great if multiple transcoding tasks could be worked on simultaneously.
Right now, if you offset either a Name or Timecode Overlay to the left of screen, it's fine with the filename you do it with. Once you try it with a longer filename the text goes offscreen.
Currently, adding a subfolder to an ingest preset involves recreating the ingest path in full. I always use the same path for my ingest preset but need new folders for each media card. Just a simple addition of adding a subfolder without needing to create a new custom path would streamline the ingest process. Overall, ingesting through Media Encoder is the only way I can ingest to multiple locations at the same time and much better than needing a third app like Prelude (which I only ever used for ingesting). I like not having to create a prelude project just for ingest, but the ingest features need to be ported into Media Encoder for easier sending to multiple locations and creating subfolders.
Feature Request: Add frames (black or alpha) to head and tail of an Output.I work for an organization that deals in a large volume of graphic elements (Outputs). Each Output requires multiple Encodes, some of which need black or alpha frames added to both the head and tail of the Output.Currently, we have to add those frames manually, before sending off to AME. Having the ability to add frames, implemented as a feature within an AME Preset, would be a powerful and time saving addition.Additionally, it would also be helpful to append filenames at the Preset level (not just globally from Preferences).
Would be great if Media Encoder had some sort of loading or progress bar when sending comps from After Effects.
In the Export Settings Window > Publish tab > Youtube, Vimeo, Facebook and other publish options, could you auto populate the Title field with the sequence or AE comp name? Similar to how you auto populate the Output Filename with the sequence or AE comp name. The screen shot may explain it better.Thanks
Finding a missing footage while rendering via seraching with its metadata in file system / file tree system in all drives. match the data let it render than missing footage error. Solution may be.. 1) get all drives files location and name 2) if name match then match metadata 3) then boom ! It will work in automation and work relative ai path system with metadata in mind. Please work on that.
I have a massive number of files I need to render out from AE at 1/2 res and they all are different resolutions and aspect ratios. I've seen others acting for this feature from back in 2016. How the heck has this not been implemented?
Animatied GIF can embed timing, looping and color palette information, but AME does not give these options.
Allow the user to create different Output templates (like in AE), using fields/properties like : Custom textDate Year/Month/DayTime Hour/Minutes/SecondsProject NameFile NameRelative pathFile extensionWidthHeightetc.
Currently Media Encoder outputs gifs, but doesn't include any meaningful controls over its size, bitrate or color depth. Because of this, I (and I assume most others as well) don't use Media Encoder's gif export at all and instead bring videos into Photoshop to create gifs.Please add more controls over gif output in Media Encoder and Premiere.
Hello Everybody, I would like to ask if there could be an option added maybe to premiere or especially to Adobe Media Encoder to be able to Remux files to different containers. Option also without transcoding just copy the CODECS from input file and change only the container. Example there is one really important remuxing that is needed and there are just so limited the options for someting so simple. In Broadcasting Centers there are still a lot of equipment that only support Transport Stream (TS), as there is only option from Adobe for MPEG2 and not for H264 which is what we need. Also if there could be one option for only multiplexing to change container with out encoding again would save a lot of time for cases where the files are already h264 but mp4/mov/mkv. By selecting multiplex and with codec to only copy would take seconds even for 2 hour long videos. Thank you and hope somebody will take this in consideration for future update.
automatic variable frame rate adjustment.It would be really nice to have an extremely simple option checked at render time. This option would be used to automatically adjust all sequences with variable frame rates (for example one sequence at 30 / fps and another at 60 / fps in the timeline)This would therefore allow us to no longer worry about which fps is present in our assembly. A simple click and the software takes care of itself forcing the frame rate of all images to the right frequency while synchronizing the sound.(sorry for mistakes, I use google translate)
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