Well you are making a comparison in the same bad way than Harman... You are comparing the most expensive Unity Plan with the AIR's Cheaper Plan, that's so unrealistic as the Harman's prices table itself. you must compare plans of the same range: Plans for Unity are 3: Free: Just 2 Seconds of Splashlogo, not a screen, you can mix your logo with theirs in the same screen, and 100k Revenue Cap Basic: US$25/month for 1 Seat, discounts for additional seats, NO Revenue Cap Pro: US$41/month for 1 Seat (US$125/month for 3 seats), discounts for additional seats, NO Revenue Cap Plans for AIR are 4: Free: SplashScreen, a whole screen, I hope will be 2 seconds or less, 50K Revenue Cap Basic: US$16 per seat, no discount for additional seat, and 100k Revenue Cap Pro: US$70/month per seat, and 500k Revenue Cap Enterprise: US$93/month per seat, and NO Revenue Cap Harman is capping by revenue even for their most expensive plans, and for the free it is pretty low, the cap for the AIR Basic is the same than the cap for the Unity Free... Harman talks about discounts for bulk licenses if your month subscription will be cost more than 10K, Unity offers discount per additional seat on every plan SO, you CAN'T compare Unity Pro with AIR Basic, this is ridiculous... In the only Tier that Adobe apparently seems Cheaper is in the Basic Tier, here is when you take in count what you receive for that money: Extensions: Unity: more than 200 free extensions directly supported by Unity, a vast Assets/extensions market place centralized and regulated by Unity and with access directly from the development tools, all of the basic native access are included, IAP, Ads, Social, Device ID, ALL Sensors, etc. etc. AIR: you find 3 mayors ANEs vendors with pretty high prices and some seems abandoned, Milkman for example, never answered a single support mail Platforms: Unity: 11 platforms including Web, Game Consoles, TVs... 2 architectures per platform AIR: offers just 3 platforms, and only one with 2 architectures: iOS, includes a very limited and basic native access you must even pay a month subscription to have access to the device ID Editor: Unity: a huge and professional 2D/3D editor with state machines managers, machine learning, animators, timelines, particle systems, 3D/2D physics, GUI editor, UX simulation, a rock solid debugger, 3 different programming languages, native cpp compilation, direct native access to the devices, professional sound engine and APIs, GPU acceleration for everything, support for mayor 3D APis, DirectX, Metal, Vulcan, OpenGLES2, OpenGLES3, assignable code for individual objects, apps packager/signing integrated, always updated WebKit, rock solid networking, multiplayer included, P2P included, IAP, Social, AR/MR/XR, etc. etc. etc. etc. etc. AIR: No 3D Editor, No GUI Editor, Adobe Animate can be used as 2D editor if your app is going to use CPU acceleration, there is no editor at all for GPU acceleration, the app packager can be used now only for RSA2048 signed apps, we must abandon support for old but still active signed with RSA1024, 1 programming language, and pretty limited, no native compilation, AIR is just a runtime for the compiled SWFs that's the main reason AIR will never offer a complete native hardware support, even for common tasks like camera or microphone, pretty obsolete sound API, no particle system, no physics, no machine learning, no state machines, you can't even use MovieClips with timelines on Stage3D Frameworks like Starling, because are completely unsupported, pretty good networking but the only option to implement true P2P never came out from labs: Cirrus, and past week Adobe announcement that will definitely kill it, well that is pretty sad, the only option for multiplayer game development, is to use third party networking/servers or have their own datacenters to install their own servers, etc. etc. etc. Support: Unity: almost one hour to maximum 1 day of Unity Team response, a dedicated support forum, plus a HUGE community forum. AIR: In my entire life I've received 2 or 3 answers directly from Adobe guys, the rest has being solved using community forums. Well if you DON'T think that this is to much much much more expensive than Unity plans, were your are deeply in love with AIR at the point you are completely blind, I love Flash a lot, I've begun my game development business with Flash/AS2/AS3 and I decided to support Adobe against the universal battle to destroy Flash, I've been an Adobe software buyer since Macromedia, but now I am going to drop all of my Adobe CC subscriptions because I think Adobe doesn't pay supporters as they deserve. And this thing with Harman is a Joke, it is a mockery.
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