Join a global community of Adobe Air users and developers.
Recently active
Since we can not package WebKit.dylib in a .PKG file to submit to App Store, what else we can use for HTML rendering in an AIR Mac application? StageWebView has one drawback - it renders top of the display list, it may hides other expanding elements in our app, i.e. menu.
Hi,One of my apps displays a very weird graphical glitch that only happens on Kindle HD6 devices. (HD7 don't have any problems).It appears to be that when I put a movie clip with alpha = 0 on the stage, a weird block of random pixels appears on that spot. I haven's seen this on any other device. It's not the same block of pixels every time, it seems to be random. Looks like some sort of render problem. (see screenshots). Instead of those blocks of pixels, a movie clip with alpha 0 should be rendered (that movie clip is there to appear later on in the game, so I wanted to put it there already so I don't see a performance loss whenever the movie clip should be rendered during gameplay).Does anyone know what could be causing this?Thanks in advance!Best,Sander
Gane was designed in flash to accept user input from keyboard arrow keys. When published to Android, the user has no way to manipulate objects. I'm new to Animate CC or Flash, and I would like some ideas on how to make my game work. Ideally I would like to move objects around by touching the mobile's display. An suggestions would be greatly appreciated.Thanks so much,
When I build my app from the command line using AIR 21.0.0.176, my app will crash after I have displayed the Facebook confirmation dialog( cancel or confirm). If I use AIR 21.0.0.150 downloaded from the BETA site, it does not crash.Is anyone else seeing the same issue? I get a repeatable error in XCODE's logger, but it's not of much use to me. If I build in debug with Flash Builder, this will NOT occur. Not sure how to solve this issue other than not to use AIR 21.0.0.176( the latest release ).Thanks!--john
Hello, I'm developing an AIR application that takes an snapshot of my camera and upload it to my server.I've got the following AS3 code:viewer.smoothing = true;viewer.deblocking = 5;viewer.attachCamera(cam);cam.setQuality(0, 100);cam.setMode(1920, 1080, 24);cam.setKeyFrameInterval(10);cam.setMotionLevel(100);cam.setLoopback(false);var bitmapData:BitmapData= new BitmapData(1920, 1080);bitmapData.draw(viewer);var jpg:JPGEncoder = new JPGEncoder();var myBytes:ByteArray = jpg.encode(bitmapData);var request:URLRequest = new URLRequest(urlToCall);request.data = myBytes;request.method = URLRequestMethod.POST;var header:URLRequestHeader = new URLRequestHeader("Content-type", "application/octet-stream");request.requestHeaders.push(header);var loader:URLLoader = new URLLoader();loader.addEventListener(Event.COMPLETE, onCertificateComplete);loader.load(request);I've got the following C# code:Stream rs = (Stream)context.Request.InputStream;string destPath = "c:\\docs\\img.jpg";FileStream fs = new
Does anybody have the same issue?
AIR 22: Captive Flash Player Removal from AIR - What does this mean for developers and end users ?I understand the AIR can't now load a webpage that use swf without Flash Player installed on client machine but what are the advantages of that ? More portable AIR ? Do you plan to support again Linux or even Windows Store ?This solve the issue of upload to Mac App Store with StageWebView ?Thank you,Hugo.
Hi, when i create a build and install it only current user of system can use application, for other users of system its not working, so can you please help me.Thank you
So, two days before needing to upload an app to the App Store, I found out that due to some bugs and flaws in AIR 20 (both the released version and the beta), there's currently no workflow that allows you to create and distribute an iOS app made in Flash Pro. At least I can't figure out the workarond.The problems seem to be as follows:AIR 20 doesn't add Flash Pro support for the now required 167x167 app icon for iPad Pro. At least I don't see it in my AIR > Icons dialog. This means we don't pass the Application Loader's requiremments anymore. I guess there's a way to get the icon filename into the descriptor XML file manually, but I still haven't figured out what that is. Whenever I open the AIR dialog and whenever I publish from it, the XML file is overwritten, so even if I add the new icon file manually, it'll disappear from the XML when I publish the actual app from Flash Pro.Even if it this wasn't an issue, publishing with AIR 20 currently causes a publishing error regarding an
Adobe AIR 22 beta (April 6, 2016) ,"Download AIR SDK & Compiler for Windows" The file is wrong?After I download and view the 'air - SDK - description.xml', <name>AIR 21.0.0</name><version>21.0.0</version>
hi guys, i've installed Ai CC today but when im going to open it i get this error: "C:\Program Files\Adobe\Adobe Illustrator CC 2014\Support Files\Contents\Windows\Illustrator.exe This application has failed to start because it's side-by-side configuration is incorrect. Please see the application event log or use command-line sxstrace.exe too for more detail" what should i do ?
When will Adobe AIR be officially approved/supported to run on Windows Server 2012 R2?
With the latest AIR SDK (21) my app does no longer receive geolocation updates when the app is being put to the background on a device running iOS 9.3.1. I have created a bug here: Bug#4136086 - UIBackgroundModes "location" not workingPlease Adobe have a look because this makes our affected app pretty useless.
So I got a email from Google Play about one of my apps was using a version of OpenSSL that will be blocked as of July 11th 2016Google wants OpenSSL version 1.0.2f/1.0.1r or higher. Yet AIR 21 only has 1.0.2d.When can we expect an update for AIR that will address this issue?Thanks
Hi!I have 5 apps on the Appstore and on Google Play.Im developing with Adobe Flash CC 2015 with the latest Air SDKI think I do not understand exactly what the differnce between Version Number and Version Label is and I think that IOS and Google are using different fields.My problem:IOS:I have created a new Version for ex. 1.0.20 i can upload IPA files with 1.0.20 and I use the Versionlabel field in the descriptor file as buildnumbers.so I have Version: 1.0.20 Versionlabel:1.1.1 Version 1.0.20 Versionlabel 1.1.2 and so onthis works and when Im ready with testing in submit and let Apple testingAndroid Google PlayHere I have my problem I read in the forum that Google uses Both Versiion and VersionlabelBut here I have to use Versionlabel as the real version and Versionnr as Build ?!So I had: &nbs
I generated both a free development certificate and a free provisioning profile in Xcode. I successfully managed to export the certificate (i.e. I may have exported it from my keychain), but see no way to export the provisioning profile. Download in Xcode 7 does not work, and the export command is not available. My goal is to use the certificate and provisioning profile in Adobe Animate CC 2016 to publish an Adobe Air application for iOS.Thanks, Anna
My team is still impacted greatly by a lingering ASC 2.0 compiler bug. This is a bug that unpredictably results in build artifacts that throw Type Coercion errors at runtime. This issue affects both Flash Player and iOS targets.Bug 3562040 was opened almost three years ago on this, as well as the related thread here: Type Coercion failures with MovieClips in ASC 2.0 And this issue was reportedly a high priority issue 5 months ago, but I have yet to see any note about it in the AIR 19, 20, or 21-beta release notes since: What happened to this known issue in AIR 18? Was it fixed? (ASC 2.0, Type Coercion: 3578605) Is there any progress to report, or an updated timeframe in which we can expect a fix? Is there any way we can help the Flash/AIR team get to the bottom of this?I don't think I can over-stress how impactful this issue is to our development cycle. It affects our productivity, it affects team morale. And I would challenge anyone to
HiIm devloping with Flash CC 2015 and I have 5 Apps on the Appstore.On Android I have 2 and the are not selling. Reason is that everybody can just copy (crack) the APK file.On Appstore I have a provisionfile which does the job.Can anyone help me to secure my Android Apps, so nobody is able to just copy it ?.regardsMichael
We followed How to publish your AIR application to Mac App Store (guide) - Pigsels Media to sign and build our PKG to submit to Mac App Store. It compiled well however when run the PKG file, we see no reference of installer name in installation dialogue. We also found an odd space in the title to installation dialogue as "Welcome to the installer" (notice the space before 'installer' word) which maybe suppose to fill by the installer name, but in this case its not happening. Is there any specific command/process we should follow and which is not mentioned in above linked article, to display the installer name effectively?
Hi,I updated iOS on my iPhone a couple days ago and yesterday I noticed that I can't install IPA files either with adt or iTunes.If I install it with iTunes, the icon and the progress bar appears on the home screen for a short time then it disappears.If I use adt it gives "Installation Error: ApplicationVerificationFailed." error.Anyone else experienced this?Notes:OSX latestiOS latestAIR21 and AIR19 both produce the same resultNothing is changed regarding the signing certificateThis version is just an update, the app has been working since 3 months, never experienced this issueUploading the app to store by Application Loader looks to be working fine, iTunesConnect also looks fine, but I did not enable this version yet for TestFlight testers, because I'm afraid something will breakThe setting ( Settings/General ) where I used to manage developer certificates is gone, missingThe app appears in iTunes ( the install fails ) but no icon is shown (instead it shows a default app icon) and it
Hello,I need to update my old SteamWorks ANE to be working with new AIR20, but have problems with it on Mac. Here is my current code: Oldes/FRESteamWorks at AIR20_SteamWorks135 ... - GitHubSo far I managed to compile it on Mac without errors, but when I try to init in my app on MacOS, I get this error:ArgumentError: Error #3500: The extension context does not have a method with the name AIRSteam_InitCould you please let me know, if it's even in theory possible to have the Steam's osx32/libsteam_api.dylib working fine on 64bit OS? Is it somehow my fault that it is not working or some lack on Steam side, which would mean that Mac users will not get full functionality?Thank you for any advice.PS:here are my another attempts to get some answer:http://forum.starling-framework.org/topic/adobe-native-extension-ane-for-steamworks-on-osxhttp://stackoverflow.com/questions/35038209/adobe-native-extension-ane-for-steamworks
Within Add/Remove Programs (Windows) there is nothing listed for AIR.Under C:\Program Files (or (x86)) there is no specific folder for just AIR.I can't find anything in the registry with regards to AIR settings or .air associations.But our SCCM reports are identifying that machines do have AIR on them. When I look at the file path for the 'detected' install/files, it is pointing to files within Adobe Reader's folder. The main one is called 'arh.exe'. When I play around with that exe I can see it is version 3.5.0 but it reports that it is not installed.I'm just trying to work out whether or not there is an attack vector on our machines. Can AIR applications be launched/run via the files that have come with Adobe Reader? Also, from what I've read on the net, the AIR version packaged with the Adobe Reader install is pretty much 'self contained' and cannot be updated by just downloading the latest version of AIR from the Adobe site. So how do people patch/update AIR where the AIR run time
In our Mac App we have following credential to entitlement.plist which enables us to read/write to user's file system followed by file browser dialogue:com.apple.security.files.user-selected.read-write That does mean we able to read/write a file/folder if once accessed by file browser dialogue. We never able to read/write to files/folder if not accessed by file browser dialogue at least once in an application life cycle.I didn't found any other possible credential too to entitlement.plist which can enable us read/write to files/folder by completely removing any use of file browser dialogue. Is there any way we can achieve this?To give some more information, our application is an IDE which involves arbitrary file/folder access by user or automatic. By automatic I mean accessing files/folders through previously opened items which need not to open a file browser dialogue. The location can be anywhere in user's system. I noticed that setting app sandbox to false enabling me access arbitrar
I create a empty mobile project and just add an enter frame event to trace stage size,then debug at iphone 6 plus,(physical device)without -platformsdk,air gives stage size 1242x2208,that is correct.when i give the -platformsdk value,air gives stage size 828x1472,and both stage size returns different dpi.I use air 20 and iOS sdk 9.3is it a bug of air? and any one who knows how to get the 1242x2208 with -platformsdk ?
Help....Probeer PE 10 te verwijderen en opnieuw te installeren,maar lukt niet.Het zegt:De wizard is onderbroken voordat PE 10 volledig kon worden verwijderd.Specied path is emptyWat nu????Ben geen computer expert maar gewoon huisvrouw.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.