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Hi,Just wondering when we can expect the next Air beta release?Conscience you're all working very hard but I'm aware that the last update was 16th September?Only a rough idea will do. Guess I'm just looking for assurance that it's coming soon and development is still a priority for Adobe...Also, while I'm at it...an updated roadmap would be great so we can all see what's being worked on and will be over the coming few months.Thanks!
I am receiving this error message when I try to add xmlns:tools="http://schemas.android.com/tools" to my manifest element.so, I tried searching and found this: http://help.adobe.com/en_US/air/build/WSBE9908A0-8E3A-4329-8ABD-12F2A19AB5E9.htmlwhich says:Exit codeDescriptionNotes400Current Android sdk version doesn't support attribute.Check that the attribute name is spelled correctly and is a valid attribute for the element in which it appears. You may need to set the -platformsdk flag in the ADT command if the attribute was introduced after Android 2.2.I thought I found the solution but setting the -platformsdk flag in my adt command is not fixing the issue! What am I doing wrong?! on the Android side, I am using the Android SDK and everything works but when I try to use the attribute in Adobe Air pointing to the right Android SDK it keeps throwing that error message when compiling.Thanks.
I'm building an App for iOS and Android using AIR 19 with Starling/Feathers.I'm trying to disable the autopanning for the softkeyboard.. by using:<softKeyboardBehavior>none</softKeyboardBehavior>This is ONLY working for iOS for me, on Android no matter what the app will pan.Does anyone else have this problem?
I use AIR to make a mobile phone game, Resource use synchronous processing,For example:MP3,BitmapData.AMF....I'll get the picture BitmapData.Compress it,Read it in the game add uncompress, Such processing synchronous pictures.I found that the ByteArray uncompress Low performance, Do not know you have a way to speed up the next, under the optimization of the hardware?
Hi all,I have an app with around a dozen ANE files and am running into the 'conflicting resources' problem described here (with solution) - Multiple ANEs and conflicting resourcesThese are all 3rd-party ANEs from multiple vendors.Solving these dependencies manually is quite a job when I have so many ANE files - and if I later remove an ANE that happens to be the one with the shared resource in it, the other ANEs will stop working. My question(s): Is there really no other way? If not, has anyone created, or know of, a tool that has automated [some of] this process?
With Flash Builder 4.7 and Flex SDK 4.6 with AIR SDK 3.6 after my Google Nexus 10 upgraded to Android 4.2.2 I now get this error when attempting to launch to the device from Flash Builder:Device appears to be offline. Restarting the device may fix the problem.It showed Adobe AIR as Not Installed so I uninstalled it from the device and that didn't fix anything. I have tried everything. Rebooting the device. Rebooting Flash Builder. Rebooting Windows. Nothing helps.Anyone know how to fix this?
I've downloaded and ran the installer. It appears to have worked but when I try and find it I can't.
My application is in portrait mode. Adobe air 19.x - iOS 9.1 - IPhone 6You can not close the keyboard manually ... "this.stage.focus = null;" not working. descr.type = TextFieldType.INPUT ; descr.restrict = "\u0020-\u007E \\è\\é\\ò\\à\\ù\\ì\\€"; descr.maxChars = 120; descr.addEventListener( FocusEvent.FOCUS_IN, doFocusIn ) descr.addEventListener(KeyboardEvent.KEY_UP, onKeyEvent); function onKeyEvent(e:KeyboardEvent):void { if (e.keyCode==13) { if (stage.focus.name=="descr") { trace ("Enter") this.stage.focus = null;; } } } function doFocusIn( event:FocusEvent ):void { trace ("Press") }
Hi,I'm using Flex 4.6.0 / AIR 18.0 for creating a radio app for independent radio stations. Therefore, the feature of continuing playback of an mp3 stream when deactivating the app is a must. This can be achieved by the following settings (not a single thing can be different, otherwise playback just fades out when the app is deactivated/suspended):application.xml:<key>UIBackgroundModes</key><array><string>audio</string></array>Main.as:NativeApplication.nativeApplication.systemIdleMode = SystemIdleMode.KEEP_AWAKE;NativeApplication.nativeApplication.executeInBackground = true;SoundMixer.audioPlaybackMode = AudioPlaybackMode.MEDIA;MyStreamPlayer.as:Sound() objectSoundTransform() objectURLRequest() object(If somebody needs a code snippet, let me know.)When playing back the stream (no matter if the app is in background or active) and a call comes in, the stream is paused/silenced during that time. Exactly how it has to be.The only weird thing about the be
I get this error when I am trying to run an application called Pipeliner, which requires Adobe Air. I have uninstalled and reinstalled latest versions of both Adobe and Pipeliner. Can anyone advise as to what the problem may be?
Hi,I am downloading a 408.9 MB zip file through URLStream class. Below is my code.protected function window1_creationCompleteHandler(event:FlexEvent):void { var urlStream:URLStream = new URLStream(); var urlReq:URLRequest = new URLRequest(downloadUrl); urlStream.addEventListener(ProgressEvent.PROGRESS, handleProgress); urlStream.addEventListener(Event.COMPLETE, handleDownloadComplete); urlStream.addEventListener(IOErrorEvent.IO_ERROR, handleIOError); urlStream.load(urlReq); } private function handleProgress(event:ProgressEvent):void { progressBar.setProgress(event.bytesLoaded, event.bytesTotal); progressBar.label = "Downloading [" + Math.round(event.bytesLoaded / event.bytesTotal * 100).toString() + "%]"; } private var totalFile:uint; private var currFile:uint; private var fileList:Array; private var albummStorageFile:File; private var albumZipFile:File; private function ha
I have an AIR app that is running fine on the MS Surface 3 running Windows 8. However the same app on a Surface 4 running Windows 10 closes immediately with a windows dialog stating the exe has stopped working. Have tried running in Win 8 compatibility mode, run as admin, etc. all the same.
Hi, I am developing a mobile app for sharing files on local network using RTMFP and I noticed there is sometimes very long delay between NetGroup.Connect.Success and NetGroup.Neighbor.Connected events (so I can start an actual P2P communication).Sometimes it takes a second and sometimes even minutes on the same network. I was not able to find any logic when a why this delay occurs.After I finally receive Neighbor.Connect the posting is quick and stable.Tested on ADL <-> Android and ADL <-> ADL (Windows 10).So my question is - Is this a common issue and is there a way I can deal with it?Thanks!
Hi all,i have an iMac with OS X 10.0.5 installed and Xcode 7.1. When i try to compile my AIR app with Flash Professional 2015i receive an error like this:ld: library not found for -lgcc_s.1ld: library not found for -lSystem.BI use iOS SDK:/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS9.1.sdkbut with the last Xcode 6.4 and iOS SDK 8.4 i don't have any problem.Why?Thanks for interesting.
Hello all, we have been creating ipad apps with 17.0 for some time, recently have also started using 18.0. We have noticed on our ipad, ever since upgrading our ipad version to 9.0.1, every app on our ipad opens to a black screen and closes immediately. We have tried upgrading to 9.0.2 as well, but in addition to closing immediately, now our apps will not install either. We will need to revert to an older version to make it work on our end, but our clients want to use the latest version still. Does anyone have any ideas as to why the 9.0.1 version does not play well with our apps?
Has anyone run into an issue with StageVideo running in FullScreen mode on high-res monitors, such as a MacBook Pro with retina?The issue I'm seeing is that the video runs fine if the application is windowed, but when it goes full screen, the video display is cropped to a quarter of the MacBook Pro screen size. The rest of the viewable area is black.Things worth knowing:Fullscreen works perfect on lower-res monitorsThis only happens on a MacBook Pro in the ADL Preview OR when requestedDisplayResolution is set to TRUE in the Application Descriptor file.If requestedDisplayResolution is set to FALSE, and your run the application (outside of ADL Preview), FullScreen works fine.I'm setting the viewport with stageVideo.viewPort = new Rectangle( 0 , 0 , 1440 , 900 );I haven't been able to find any information out there on this. Any help is greatly appreciated. -m
hello."src/com/xxxx/test.properties"Place the above file, I want to read with the following code.-----try { ResourceBundle rb = ResourceBundle.getBundle("com.xxxx.test");} catch (Exception e) { e.printStackTrace();}-----In the application made of pure java, the same code works without a problem.However, it is described in the ane, following MissingResourceException will occur and to air for android app.-----W/System.err(24245): java.util.MissingResourceException: Can't find resource for bundle 'com.xxxx.test_ja_JP', key ''W/System.err(24245): at java.util.ResourceBundle.missingResourceException(ResourceBundle.java:239)-----Is this a bug?Can I read it, if change the location of the resource?Please tell me if any solutions.==============Air SDK 19.0.0.213android 4.2.2==============thanks.
hello,is-it possible to report a code or a message to the operating system when an Adobe Air application running on Windows, like NativeApplication.nativeApplication.exit(2) but without killing the application ?Thanks
Hello, So I was supposed to submit an app to the app store last night .. Got to what I thought would be the easy part.. passing off my Game Center data to Game Center. I've done point system games and submitted without any problems at all. This instance I am submitting a time. I cannot find ay documentation on Apples end on what my variable needs to contain for the time. I'm using the Milkman Games ANE for Game Center. Has anyone submitted time data to Game Center ?Any help is appreciated.
The instructions here...Flash Professional Help | Packaging applications for AIR for iOSThe screen pictures do NOT match what I'm seeing in Flash Pro CC 2015...I'm seeing the same thing I saw in Flash Pro CS6... which requires a p12 certificate, which I do not have.I've read that Apple finally did away with the $99 Developer membership requirement for people wanting to test on their own devices...Is that freedom restricted to people developing on Macs using Apple developer software?Or does it also extend to Flash running on Windows trying to deploy to an iPhone connected to my laptop by USB.The instructions say also mention "Testing and debugging on iOS via USB"... but I see NO SUCH options in my AIR for iOS Settings, Deployment tab.
Hello,I'm upgrading an ANE on a new SDK version. This new SDK required the libxml2.dylib to be included.So I added it into my platform-ios.xml :<linkerOptions> <option>–lxml2</option></linkerOptions>The ANE compilation works fine, but when compiling on an iOS device I get:Compilation failed while executing : ld64 Packaging output: ld: file not found: –lxml2 ld: file not found: –lxml2What I'm missing?Build files.
Can't really find any documentation on this other than in the release notes, but can't get this to compile in Air 19.0.0.190We've recreated new provisioning files that include Associated Domains, uploaded the appropriate apple-app-site-association file and added the following entitlement to the descriptor<key>com.apple.developer.associated-domains</key><array><string>applinks:ourdomain.com</string></array>(Note: we've changed "appslinks" to "applinks" in the string - I believe the documentation in the release notes has a type-o. but we've tried both)Now whenever we try to compile with the key above in the descriptor, we always get ApplicationVerificationFailed. If commented out, it compiles fine.Suggestions?
Hi AIR folks,My desktop app creates a sqlite file and places it in the shared documents folder for all users to access. On Macs I'm getting errors when trying to write to that file with a different user than the creator. It works fine if I change the file permissions manually to allow 'everyone' to read and write. What I want to do is set those permissions via code when the sqlite file is initially created. I wasn't able to find a way to change the permissions a sqlite (or any other type) file in ActionScript. I've looked at File and FileReference documentation, but hoping I missed something. Any ideas? Thanks!- JB
Hello,is there a convenient way of checking if a certain Context3DProfile is available? Specifically, I want to instantiate Away3D with BASELINE_EXTENDED, if that is not available I would like to fall back to BASELINE. Starling offers a nice way of handling that by allowing an Array of profiles to be passed and it will automatically select the first one that is available. It seems there is no such option in Away3D 4.1.6 and furthermore all my attempts in catching the error that is thrown by Away3D have failed. So is there any way of testing this in pure AS3?(On this occasion I would like to add that a Context3DProfile.UNAVAILABLE would be nice to test the behavior on a machine that supports all profiles. I have no way of simulating an unavailable profile on my development machine)
Have an app running on the Surface. All works fine, except sometimes when pressing a button there is a quick flash from the taskbar momentarily appearing at the bottom of the screen? The Surface is running Windows 8.Any thoughts?
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