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Is there a way to stop AIR from clearing push notifications at launch? In particular when the application is launched from the app icon. I only want notifications to be cleared when the user selects them from the notification center or we clear them in our code.
I am writing this to possibly bring to some attention to a bug that has exsited throughout the duration of my time as an AIR developer (since AIR 3.2).... When publishing on iOS, textfields that have "displayAsPassword" do not behave correctly. When giving focus to a textfield that is "displayAsPassword", things behave as expected... as I type I can see the *** beginning to appear .. The problem is when you focus out of the textfield... your password disappears... giving the indication it is blank... Though if you click the textfield again you will see it is in fact still there.The biggest problem I have with this bug is that when you prepopulate a password field with a value (using some kind of save password option), the field is still blank, forcing someone to first click it to verify its actually filled out... Is there any indication this will ever be fixed? I've only ever seen this http://forums.adobe.com/thread/969616 ... which basically says to make sure your font is embeded whic
I am trying to install Adobe Gaming SDK 1.4, which I have NEVER installed. I cannot install or download it from Adobe CC, as it shows up as 'Up to Date'.Adobe CC does not even give the option to uninstall this non-existent thing, as it says "Uninstall Unavailable'.I cannot Install the Gaming SDK. I cannot Uninstall the Gaming SDK.There are no archives or download links on the internet, so the only way to get the it is through the Creative Cloud that doesn't work!I'd appreciate any advice on how to fix this problem.Thanks.
Hello liable Cowboys, PS: Why i am mad because it doesn't work for me! Stop forcing my development. I am mad now. I have tried sometimes time. It doesn't work. I am using Windows 10 Pro x64, Visual C++ 2010 Express Code: dllmain.cpp ( only EasyNativeExtensions ) #include "FlashRuntimeExtensions.h" #include #include extern "C" { FREObject isSupported(FREContext ctx, void* funcData, uint32_t argc, FREObject argv[]) { FREObject result; uint32_t isSupportedSwitch = 1; FRENewObjectFromBool(isSupportedSwitch, &result); return result; } FREObject getString(FREContext ctx, void* funcData, uint32_t argc, FREObject argv[]) { FREObject result; const char *testString = "Hello World from C++!"; FRENewObjectFromUTF8(strlen(testString)+1, (const uint8_t *) testString, &result); return result; } void contextInitializer( void * extData, const uint8_t * ctxType, FREContext ctx, uint32_t * numFunctionsToSet, const FRENamedFunction ** functionsToSet ) { // Create mapping between functi
Good day! My Air application for Android and iOS, can download and save MP3 files into cacheDirectory. Then on desktop, using "openWithDefaultApplication" I can easily play those saved MP3s by windows default mp3 player.However I can not do the same job, to open cached MP3s by default MP3 player on Mobile (Android / iOS).Any help would be appreciated in this case? Shall I add any permissions? Shall add something in the manifest? or what.Thanks a lot.
Hi guys,I have following issue. My company developed a game with adobe air (AIR SDK 17) in Flash Builder 4.6. We released it for android and ios 5 month ago. The Android cert was made in Flash Builder. Since the 3.10 the google play service doesn't accept any payment method from this app. Now I tried to upload a new build with the newest AIR SDK (19). But now the developer console tells me that I have not signed the apk. I have not changed the package content or the cert. And the ANE I used have not changed. Even when I build the apk with the 17 AIR SDK.Has anyone a clue what happened since 3.10?Thank you very much in advance for your answer and have a nice day.GreetingsRobert Arndt
Hi everyone,I am running into a strange problem, I developed an app using Starling and Away3d and everything worked perfectly fine and my app got published to the Apple app store but a lot of people reported that when the Apple push permission popup comes when they first open the app then the scale gets all messed up. Can it be that when the native iOS popup appears then wrong screen sizes are reported? But the strange thing is that I tested it on all my devices but this issue doesn't come it is only reported by the users who downloaded from UK or USA stores.Currently I have deactivated the app. Have anyone had similar experience or anyone can identify if it is something Apple related or Adobe and what can be the solution to it? P.S. I have used Air sdk version 18.0.0.144 and freshplanet PushNotification ane
Dear Sir,Excuse me, I encounter a difficult problem when I build an application development for Android 5.0 devices with adobe air. The specific code is as followed:<?xml version="1.0" encoding="utf-8"?><s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" title="主页视图"><s:layout><s:VerticalLayout/></s:layout><fx:Declarations><!-- 将非可视元素(例如服务、值对象)放在此处 --></fx:Declarations><s:TextInput id="user" prompt="请输入用户名" skinClass="spark.skins.mobile.TextInputSkin"/><s:List id="myList" labelField="Product" height="200" width="100%"><s:dataProvider> <s:ArrayCollection> <fx:Object Product="Adobe AIR" Price="11.99"/> <fx:Object Product="Adobe BlazeDS" Price="11.99"/> <fx:Object Product="Adobe ColdFusion" Price="11.99"/> <fx:Object Product="Adobe Flash Player" Price="11.99"/> <fx:Object Product="Adobe Flex" Price="Free"/> </s:ArrayCollection> </s:d
I have been trying to install the the Lens Profile Downloader for LR6. I can download the version for Windows 7, but I keep getting the following error message.Should the AIR files for Windows and MAC be identical? I have not run a checksum on them, but they are both 1016 KB long.
Locally the PDF file is loaded and displayed, in the device not, what is the problem? Thank you
Hi,I have trouble to upploading my Mac app. It's produced with Flash Pro (version 15) and Air Desktop (version19, Mac)When using Application Loader I get the following message: Application Loader is unable to upload your package. The Info.plist in the package must contain the CFBundleVersion key.I have checkt the info.plist and the xml-file and of course the version number in AIR, they are all similar. Do anyone knows about this problem and how to solve it?? Please let me know.RegardsYlva
I am using a Macbook Pro with Os 10.11. I un-installed previous version using uninstaller. Downloaded newest version for Mac and the installer hangs (dialog box says installing).
good morning,when do I debug flash in PC, PDF file is loaded and displayed regularly, while the smartphone does not loaded and does not displayed. Why?
I am programming in AS3 on latest AIR.I have a bunch of DYNAMIC text fields on the screen.i decide to change one of them to type INPUT, and was hoping that once I did that the blinking caret would appear.I used stage.focus = myfield to set the focus, and yes when I type, characters appear, but no blinking caretseems like a huge weakness in AIR that it doesn't expose an API or a methodology for controlling the caret. I dont' see any way to make this work. I can create a field on top of my field that works, but then once the user scrolls the page my block is left dangling. I sure would like not to have to create dummy layer-above text fields, but so far this seems the only way. Is there some magic trick to controlling the caret?
BonjourNous sommes une firme de support a la reprogrammation de modules d'automobiles ECM, PCM et autres.Nous éprouvons des problemes depuis environ 6 mois avec le logiciel de reprogrammation en ligne du manufacturier Dodge qui utilise Adobe Air.Nous avons noté qu a chaque fois que le problème survient, ce qui entraine un échec de la reprogrammation du module, l'application Adobe Air apparait.Nous utilisons un système W7 32b anglais et l'application Java est aussi installée sur la système.Avez vous des idées?
As of Adobe AIR SDK 19.0.0.213, there are a few notable compiler bugs that could use some attention. The compiler is accidentally compiling the code, when it should not be. The runtime finally catches the errors when the bad code tries to execute, but it would be much more efficient for the compiler to check for these problems at the time of coding.An interface issue with the compiler not being able to recognize the difference between a getter and a regular method:Bug#3935211 - ActionScript compiler 2.0 is mismatching interface getter for methodHere is another compiler bug that also could use some attention about constructors:ActionScript 2.0 compiler bug: You can call super.anyMethod() and it will compile even though anyMethod does not exist.When will these bugs get put on the roadmap?
Hi!i am a app developer and wonder when will the AIR plugin for Flash Profeesional include compiling for Mac OS X? Anyone knows this, or have I miss something?It's obvious that the El Capitan n and the latest Xcode include this opportunities./Ylva
Hi, I'm trying to include a framework inside the ane, this framework doesn't have the usual structure, I've noticed that ios 9 sdk has differently formed framework folders. Anyone has done this with this new ios 9 sdk? it keeps telling me what it says on the title.This is the platform.xml<platform xmlns="http://ns.adobe.com/air/extension/19.0"> <sdkVersion>9.0</sdkVersion> <linkerOptions> </linkerOptions> <packagedDependencies> <packagedDependency>ExternalAccessory.framework</packagedDependency> </packagedDependencies></platform>Using Air 19 sdk for everything.
Anyone has worked with the new framework files? they are not the same structure as before, and I think the ompiling of ANEs is failing because of that. Or at least, can someone help me get the ExternalAccessory.framework file from iOS SDK 8.1?? Please, I'm running out of options.
HI,I have an application that allows users to update certain content by downloading it from a server. The content came in 2 flavors, swf and flv, but we recently updated the application to uses mp4s instead of flvs.Now, I receive a 2032 error whenever a mp4 file is encountered. I tested other file formats (png, xml, pdf) and even changed the mp4 file extension to txt and receive no error.Here's the code:function loadFileFromServer(): void { urlString = "http://theAddress.com/" + targetServerDir + "/" + filesToDownload[fileCount]; trace("1087 and urlString = " + urlString); urlReq = new URLRequest(urlString); urlStream = new URLStream(); fileData = new ByteArray(); urlStream.addEventListener(Event.COMPLETE, loaded); urlStream.load(urlReq);}Any ideas will be greatly appreciated.Best,Chris McLaughlin
Hi I have a number of apps that have run perfectly on the iPhone to date.I just updated to IOS 9.0.2 and now they open to a black screen. If I double tapthe home button it shows as a pane with a mini icon and the app name so it wouldseem to be running.Has anyone else come across a similar problem and found a fix?CheersRichard
Hi,When using AIr 4.0.0.1619, I get again the "PackageExtractionFailed" when installing my iOS builds through command line. Till then, I was getting this error from time to time, but it was disappearing eventually, generally by deleting the app manually on the device. But now, I get the error all the time on my various devices, with different targets. It seems that ipa-debug-interpreter curiously works though, but all the other targets (interpreter, adhoc or appstore) generate this error when installing with the ADT command.I updated my iTunes to the latest version, just in case, but no success.Right now, I found a workaround by using the iFunBox application, but of course, working with ADT would be much handier.May it be due to the update of the new Apple SDK files?Any help will be appreciated. Thank you!Frédéric
No luck sending my Flash app to my iPhone. Any thoughts?
I have installed a flash builder 4.7 trail and i have developed an application using actionscript and i am trying to automate this application with Renorex 5.4.2 and QTP 12 but both the tools are not able to identify the objects of the action script application.please help me ....
Hello.We have an application that uses HttService to connect to the php scriptIt always works fine on my mac and on many other computers but sometimes clients on win7 or win8 complain about #2032 error.I have logs frome the last time client had the problem:(mx.rpc.events::FaultEvent)#0 bubbles = false cancelable = true currentTarget = (::HTTPOperation)#1 argumentNames = (null) arguments = (Object)#2 concurrency = "multiple" contentType = "application/x-www-form-urlencoded" headers = (Object)#3 lastResult = (null) makeObjectsBindable = true method = "POST" name = (null) operationManager = (null) properties = (null) request = (Object)#4 requestTimeout = -1 resultElementType = (null) resultFormat = "object
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