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Using Flash CS6 and the newest air sdk v14.My 1024x768 air for iPad app gains a dramatic performance boost when render mode GPU is enabled. However if I set resolution to high the app is only half the screen size on the new 2048x1536 iPads, and if I set to standard the quality is bad.Direct and cpu render modes have pretty bad performance on all iPads. It's just very simple app, just images buttons and videos in their simplest form with a few page in and out tweens..Is there any solution to getting good performance & quality on both iPad resolutions?Thanks,Matt
Hi, im currently developing for iOS using Adobe Air, in ad-hoc distruibution mode.Information:Adobe Air 18Adobe Flash Player 17Adobe Flash Builder 4.5Adobe Flash Profissional CC 2015When I publish the ipa with my assets it gives me this error:Can anyone help me with this error? Can anyone explains me what this is? And how to solve it?Thank you for any help
Hi,I was wondering if it was possible to integrate the complete Air SDK (and also the Flex SDK) as part of a paid software that I'm developing right now (meaning, provide with the sdk in the installation package). Or If I need to ask users to download it afterwards. And/or if using the SDK as part of a paid software is even permitted.I know it must be written somewhere in a license document but I tried to read one of those and it's just impossible to read everything that is inside and I can't be certain that I understand exactly what is being said as English is not my first language (and especially not that very specific/technical english)Thanks a lot.
hello ,I created a one adobe air desktop application using html and javascript and one web application using phpmyadmin and cakephp.I used sqlite for the desktop application.I want to connect a 2 different abode air desktop application user to each other which are may be connected using the same building or may not beif any body knows then please let me know how to do this kind of stuff using adobe airthanksMessage was edited by: kinjal mehta
At the moment I can find no way to (manually or otherwise) add an entire folder to the package / bundle using pathing that's relative to the project directory using AIR 13.0.0.111 and Flash CC. The "Add Folder" icon invokes some custom Adobe file browser that does not have an address bar or any means of text entry, and there is no option to use the standard windows dialog instead.If there's a workaround, I'd like to hear it. If not, I'd love to get this request to the AIR / Flash team and have it addressed in a forthcoming update. Where's the right place to do that?
After downloading the Adobe Air Installer, and clicking install it takes all of 5 seconds to finish and then says that Adobe Air is installed. No shortcut is created and the Adobe air folder is created in %appdata% but is blank and just has the directories and no files. Also Adobe Air comes up in the control panel under uninstall programs but has no file size.
Hey Devs and support,we have recently faced a problem which seems to be a bug, let me explain what happens as simple as I can. below I explain one situation that the problem occurs but it does happen in different scenarios that we tested, but do the following and you'll see the problem for yourself...if you are building an adobe air app which is in landscape mode and auto rotate is false which means that the air app should always stay in landscape mode. now, in the app, you have an air native extension which works with Camera and inside the iOS extension, you are setting the app delegate to always portrait with no auto rotation. ok?the expected behavior (which works perfectly fine with lower air SDK versions and the problem is with iOS 64-bit and AIR 16 only) is that when you start your camera extension, the camera view should be in portrait mode. this is ok till here, but as soon as you close the extension to return to your flash app, you can see that the stage alignment is totally me
Hey, So I wanted to test an app on Xcode 7/iOS 9 beta and I'm getting this error. I'm using flash builder 4.7 btw.Error occurred while installing the application:Unknown or unsupported SDK version: /Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Develo per/SDKs/iPhoneSimulator.sdkIt runs fine on iOS 8 simulator. So does this mean that air 18 doesn't run on iOS 9? Sorry I don't have an actual device to install iOS 9 on.
It simply crashes, when doing this:if( CameraUI.isSupported ) { var deviceCameraApp:CameraUI = new CameraUI(); deviceCameraApp.addEventListener( MediaEvent.COMPLETE, imageCaptured ); deviceCameraApp.addEventListener( Event.CANCEL, captureCanceled ); deviceCameraApp.addEventListener( ErrorEvent.ERROR, cameraError ); deviceCameraApp.launch( MediaType.IMAGE );}It shows the CameraUI, but it's black. And then it launches this error: [Fault] exception, information=ArgumentE
The documentation for Flash Text Engine library states that there is a way to create a sub-run of text. I want for example, to be able to style part of line. In ye olde TextField this is easy to do because you call SetTextFormat() on a range of characters. But in the fancy Flash Text Engine, although the documentation says it is possible i don't see how to do it. There must be a way to add multiple textElements into a block, and have them rendered into lines as one might expect. I am prepared for example, to create a few words in an underlined text with a different font and color, to create element #1 (prior to style override), element #2 (containing the style override), and element #3 (back to default style). I don't mind that at all, but i can't tell you how many web pages Iooked at and can't find a single example of someone using FTE to do what I consider basic text formatting. Since TLF uses FTE, it must be possible.any help is greatly appreciated.
Hi,will this feature be added to the Air SDK ?The Flex SDK already has it, I was wondering if it was on the Air SDK roadmap or not at all. And if yes, when will it be added ?Thanks.Thomas.
As soon as I click the download button, this is what the next page is telling me; Server can't be found"
I ran into an odd issue today, I created a build using AIR 18 and was getting undefined for File.cacheDirectory. In my build parameters, I only had -target-player 18.0. I added a -swf-version parameter (=20), which I hadn't had to do with AIR 15, then it worked. BTW, I am compiling on Windows Vista 64-bit with the v1 AS compiler. I am in the process of moving my development to the v2 AS compiler, maybe that will solve this issue.-jonathan
Hi all,I've used a variation of Funky Monkey's Android Native Info class to get Android info, but was wondering if there was something similar for iOS?Is using flash.system.Capabilities.os still the most reliable way of determining device type?FYI I'm using it to report device for analytics (NOT for any sort of feature switching).Cheers,Peter
Can anyone confirm that if you save user data using SharedObjects, when the app is updated through the apple store, the SharedObject is persisted and the user will not lose all their data?Can you think of any conditions where that data would be lost (eg: app id change, app version change...?)
Android StageWebView input file problem?I have form in website<form action="upload.php" enctype="multipart/form-data" method="post"> <input type="file" name="file1" accept="image/*" /> <input type="submit" name="submit" value="submit" /></form>In IOS I click input file in StageWebView. It show ImagePicker for upload fine, It's work.In Android I click input file in StageWebView. It not happen , It's not work!! (Android 4.x.x I try more device...it same not work all)But I change to test my page in android browser. It work , it show list program open file for upload.Question : In Android I cannot upload file from website by StageWebView? or It can do that but use other solution?Please help me.Thanks.
Air App - Slow on Android, Super Fast on iOS why? how can i fixed performance issue on android?
Recently it was announced that Google will now block Flash by default ... making an end to all flash video and flash banner ads as the publishers of this content will not use it since users would be required to "Click to view".This will obviously be a huge hit to Adobe and the sales of their tools due to people switching to HTML5 for video and ads. Do you think Adobe will continue to support it for the people that enjoy using their tools for app development? It's very interesting.
I have an air application that I am packaging for iOS. If the target is ipa-debug-interpreter or ipa-test-interpreter the app works just fine. However, any other target it crashes when trying to use assets. I have seen the following exception: [Fault] exception, information=ReferenceError: Error #1065: Variable FlexVersion is not defined.Fault, SpriteAsset() at SpriteAsset.as:131 131 if (appDomain.hasDefinition("mx.core::FlexVersion"))Other times it will crash with no stack. Why would it only work when the target includes interpreter? Any thoughts would be helpful!Thanks!
Hi All,I'm developing a Native Extension for Adobe AIR and it relies on Google Play being available. I think I have two options:A. Ask the developer including the native extension in their app to also link in the Google Play libraryB. Include the Google Play library inside the native extension itself.If I were to do B, would it create a problem where another Native Extension might also have the Google Play library built-in?Which way is the recommended way to go?Many thanks,_ michael
How do I add a product to my team?
Hi,I am working in Flash Professional and AIR 18 but since yesterday I got "Missing Push Notification Entitlement" message in my mail when I upload my app. I thought it was only a message to ignore because the upload worked fine and It's possilbe to make prerelases. When try to download my app in Testflight It doesn´t work it just continuing loadin and loading and never stop.
I can't install adobe at my mac.I have attachment alert screenshots.
Hello all,We are developing a game using Adobe Air and were rejected, here's the rejection letter: Reasons 2.16: Multitasking Apps may only use background services for their intended purposes: VoIP, audio playback, location, task completion, local notifications, etc. 2.16We found that your app uses a background mode but does not include functionality that requires that mode to run persistently. This behavior is not in compliance with the App Store Review Guidelines.We noticed your app declares support for iBeacon in the UIBackgroundModes key in your Info.plist but does not include features that require persistent location. It would be appropriate to add features that require persistent use of real-time location updates while the app is in the background or remove the "location" setting from the UIBackgroundModes key. If your application does not require persistent, real-time location updates, we recommend using the significant-change location service or the region monitoring locatio
I've created a flex mobile project with ios native extension(with ad frameworks such as facebook,chartboost ) and linked 3rd party frameworks.when I start the application,it's crashes.I can't see any logs.is this a problem with linking 3rd party frameworks?framework didn't work properly with it's directory structure so I followed below link. copied header files .a file to the top of the directory in the 3rd party framework andremoved other folders.http://www.marietta.co.jp/diary/?action_diary_detail=1&id=681<platform xmlns="http://ns.adobe.com/air/extension/15.0"> <sdkVersion>8.0</sdkVersion> <linkerOptions> <option>-ios_version_min 6.1</option> <option>-framework UIKit</option> <option>-framework Foundation</option>
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