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Hi all,I am building a native extension for the Android platform that is exhibiting a problem where annotations used by a 3rd party dependency JAR (CRest) within the native extension are not being found at runtime. This causes a crash when the annotations are validated. As a bit of background, the native extension is simply a wrapper for an existing custom JAR along with it's dependency JAR's - these are merged into a single JAR required for the extension build process. When the merged JAR is used in a standard Android applicaiton it works as expected at runtime so this problem only appears to be when using the JAR via the Adobe AIR runtime on Android.It took quite a while to work out the exact problem due to it being such a strange runtime error, but once I had figured out the actual issue I tried a number of things to resolve the problem, including updating the AIR SDK to 3.9 (generally I've been using 3.7 to match the version used by our partner developers) and upd
Hi All,This is the second time this has happened to me. I've specified that I want to get email notifications for this forum, and receive them for months, then they suddenly stop coming.This time it happened after about 90 days.Anyone have a clue as to how I can start getting emails again?Thanks,Douglas
Recently we found that our app have some problem displaying the Label (inside List ItemRenderer) correctly on HTC M9+ (a device with 2K display). Screenshots attached.This problem doesn't appear on other Android devices, and here are some information about the device and app.Apache Flex 4.14.1Adobe AIR 18.0Android 5.0.2Thanks for helping.
It appears as if the application I am developing on AIR for Android locks up intermittently. There is no crash on the ActionScript side at all. Looking at the output from logcat doesn't show anything either. It basically gets into a state where the game music (played through ActionScript/AIR) continues to play, but all buttons, events, timers, etc. fail to work. It almost seems like the framerate has gone to 0 (or close to it). I did not receive any USER_IDLE / USER_PRESENT / ACTIVATE / DEACTIVATE events from NativeApplication however. I've submitted a bug here. I'm REALLY stumped on this one.. If anyone has experiences similar hangs/crashes with Adobe AIR for Android, I'd love to hear from you about how you fixed it.
Hi guys,I have an Adobe AIR application as a native installer (using captive runtime with AIR 17.0) which I am running through Windows App Certification Kit 10.0 on Microsoft Windows 10 Pro Insider Preview (10.0.10130.0), but it throws up some issues which prevent the application from getting Windows 10 app certification, see below:Windows security features test - Binary analyzerError Found: The binary analyzer test detected the following errors:File ..\Adobe AIR\Versions\1.0\Resources\AdobeCP15.dll has failed the DBCheck check.File ..\Adobe AIR\Versions\1.0\Resources\AdobeCP15.dll has failed the NXCheck check.File ..\Adobe AIR\Versions\1.0\Resources\AdobeCP15.dll has failed the SafeSEHCheck check.File ..\Adobe AIR\Versions\1.0\Adobe AIR.dll has failed the SafeSEHCheck check.It appears that some of the Adobe AIR .dll files are causing the issues due to failing some checks.Has anyone else come across this failures before or know how to resolve them?
I am trying to download software from CurationSoft that uses Adobe Air. Here is the error message I get back:Adobe Reader could not open 'CurationSoft (3).air' because it is either not a supported file type or because the file has been damaged (for example, it was sent as an email attachment and wasn't correctly decoded).I am using a MAC. Any ideas on what could be causing this and how to fix it?Thanks.
After upgrading from Air SDK 13 to 16 and above, when I deploy to my iPad the buttons and tabbars and all kinds of stuff gets messed up. In the Air iPad simulator, for the most part everything is fine, but once deployed on the iPad it's terrible.Air 13:Air 16+ :I really need this because Apple requires 64 bit (Air 16+) to be accepted as of Feb '15.Please help.
I've detailed the entire ordeal here at stackoverflow http://stackoverflow.com/questions/31765612/update-flash-builder-mobile-app-to-use-64-bit-with-air-sdk-18-0I am having a terrible time updating my Flex Project to use 64bit and iOS 8. I have to update because when I use Adobe Air SDK 14 I get the following error while uploading my release version via the Application Loader.I've followed all of the instructions listed in the following, but nothing works: http://easynativeextensions.com/making-your-ios-apps-universal/https://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder.htmlhttps://helpx.adobe.com/x-productkb/multi/how-overlay-air-sdk-flex-sdk.htmlWhen I change the line in my air descriptor mxl file to: <application xmlns="http://ns.adobe.com/air/application/18.0">I get the following error:I've downloaded the Air SDK from this page: http://www.adobe.com/devnet/air/air-sdk-download.htmlI tried using both the main link and the Flex sp
Hi,I have compiled my AIR app which includes the new icon sizes required for iOS 7 (76x76, 120x120, 152x152 and the Spotlight search result icons 40x40 and 80x80) from the command line using AIR 3.9. Here's the icon section from my app descriptor XML:<icon> <image29x29>icons/icon29x29.png</image29x29> <image48x48>icons/icon48x48.png</image48x48> <image57x57>icons/icon57x57.png</image57x57> <image72x72>icons/icon72x72.png</image72x72> <image114x114>icons/icon114x114.png</image114x114> <image512x512>icons/icon512x512.png</image512x512> <image58x58>icons/icon58x58.png</image58x58> &n
Debugging a StageWebView works very well with Android devices in Chrome. But we can't get it to work with an iPhone in Safari. There aren't any inspectable applications listed under the Developer > iPhone tab in Safari. Setup is correct according to the Apple documentation. Is this a missing feature or a bug? Using latest AIR SDK (17.0.0.124) and iOS 8.2. Debugging over USB using a debug build (fast-packaging).
Hi folks, I kind of lost track of where AIR is with respect to updates but have about 8 apps using a variety of versions from AIR 3 - AIR 4. I do not have an Apple device with iOS 8 but have heard my apps are no longer working. I hunted around but could not find anything specific. Could someone let me know if there is a cutoff version of AIR for iOS 8? Thanks!Dan
Hello,when trying to upload the latest versions of my apps to iTunes with application loader, I see these errors:I unzipped the ipa and verified that the actual version number is in fact 14.10.0, so I do not know why this error pops up. I tried other version numbers as well without success. I see this error, with the respective build numbers, for 3 of my 4 apps. Those 3 apps have 32 Bits architecture right now, which I am trying to update to 64 Bits with this build. The 4th app was 64 Bits from the start and did not show this error, though I am not sure if it's related to the error.I compile with the Windows Air SDK (18.0.0.180), if that makes any difference. Any ideas why this error keeps popping up?Thanks
Hello,I'm using AIR 17 + Android ANE without issues but after overlapping AIR with the lastest stable release AIR 18 SDK e got this error Dropbox - AIR_18_ANE_Bug.png when I try to publish the APK.
was able to uninstall after failed update but cannot re install win 7 64bit, get administrator privilege error=0 . tried command prompt install and run as administator no help. dont see any solution on forums, can anyone help
I belive this is an URLMonitor/google problem. Here is the the response for HTTPStatusEvent.HTTP_RESPONSE_STATUS listener: 503 [HTTPStatusEvent type="httpResponseStatus" bubbles=false cancelable=false eventPhase=2 status=503 redirected=true responseURL="http://ipv4.google.com/sorry/IndexRedirect?continue=http://www.google.com/&q=CGMSBAUPUKsYsanorQUiGQDxp4NLixHuTLQF8iNtkr0Afq-2MJOIr6k"]the response for HTTPStatusEvent.HTTPStatusEvent.HTTP_STATUS listener: 503 [HTTPStatusEvent type="httpStatus" bubbles=false cancelable=false eventPhase=2 status=503 redirected=true responseURL=null]This testing was based on an attempt to load http://www.google.com This WORKS on desktop, but NOT on my test Galaxy S5. Can anyone else confirm this issue?var url:URLRequest = new URLRequest("http://www.google.com"); url.method = "HEAD"; mInternetMonitor = new URLMonitor(url); mInternetMonitor.pollInterval = 4000; mInternetMonitor.addEventListener(StatusEvent.STATUS, _handleCheckInternetConnection); mIntern
When trying to upload new iOS app version from Apple Application Loader it says:Cannot proceed with delivery: an existing transporter is currently uploading this packageI see this has solution if I was using Xcode for native iOS project. But I'm using Adobe AIR + Flex compiler. Flex SDK 4.13.0, FlashPlayer16 Using the same configuration before I did not have any problems. Targeting swf 27.Any ideas ?
Hi All,Is there any way of knowing the render mode of an application at runtime on iOS device ? I need to get the render mode of my running application and pass on different logic based on whatever render mode I get at runtime but I am struggling to find any such API or method that can solve my purpose.Any suggestions ?Thanks,Ken
其实我只想更新一部分 vb@为什么 uploadFromByteArray(data:ByteArray, byteArrayOffset:int, startVertex:int, numVertices:int):void 在startVertex 不为0,必然失败呢
The title of question says it all
Firstly, great work on introducing VideoTextures. I am getting great performance when using AIR on OSXAre there plans to allow the use of DRMed video as the stream of a VideoTexture, or is this not technically feasible?Are there plans to introduce VideoTexture support in Flash Player, as part of the browser?
Hey,i have made a native Android app with Eclipse which controls a RFID USB scanner.These permissions are requested through the AndroidManifest.xml in the intent-filter and xml device filter tag, so when i plug the usb device in the android (minix) the permissions are given once and the scanner works perfectly.Example of the manifest (in the native Android app): <application android:allowBackup="true" android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name=".Main1Activity" android:label="@string/title_activity_main1"
I'm using AIR17 Beta, flash builder ,and release a game in taiwan, one day some plays complains a bug will happen in a asus mobile phone ASUS MeMO Pad 7 that there is a lot of abnormal stripeson the screen,and after the research by asus, the asus said that this app has invalid operation while using two API which is glCopyTexSubImage2D and glBlitFramebuffer, and I think this two api is called by air sdk so can you tell us how to solve this bug? thx
Hi,I'm trying to build a ANE for Mac OSX. I setup XCode 5.1 and was following this two tutorials:http://riawanderer.com/2012/03/27/working-with-air-native-extensions-on-the-mac/http://quetwo.com/2011/12/03/working-with-air-native-extensions-on-the-mac/To get the project setup.I'm finding that Adobe AIR.framwork in folder /runtimes/air/mac is 32-bit, but XCode has deprecated 32-bit...so I'm finding this error when I try to build the project:error: -fobjc-arc is not supported on platforms using the legacy runtimeCommand /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang failed with exit code 1So right now ANE development for Mac OSX is broke since I can't build a cocoa framework library due to 32-bit deprecation and Adobe not updating the library since 2011I'm right or maybe I'm missing something.Hope someone could give some path to solve this since it's very frustrating to deal with this stuff to see there's no update for this basic libraries fo
There has been no way to upload my animation to youtube because sfws don't work in premium now. Besides that, my premiere trial is ending in a few weeks so after that what program can I use to upload my animations? Thanks.
I developed my app for iOS using Adobe Flash CC with AIR SDK 18.0 running on Windows 7. My app does not require nor communicate with the internet/network data to work.Unfortunately, my binary is rejected by Apple due to:"During review, we found that your app does not load its contents and stays blank when the device is connected to a cellular network or Wi-Fi network.Please review the Reachability iPhone program code sample that demonstrates the use of the System Configuration Reachability API to detect the absence of Wi-Fi and Wireless Wide Area Network (WWAN) services. Your app can then take appropriate action at the first point where network services are required."Apple took a screenshot of my app, which showed a black screen.I have tested the app on personal iPhone 5 (on airplane mode and with wifi/data turned on) without issues; at this point, I'm not sure what's causing the error or how to go about fixing it. Any help would be appreciated.
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