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HI, I've been developing an app for some time that makes use of a secondary application as a remote controller.Until AIR3.5 this worked smoothly through RTMFP: the original app (the "player") started listening at both local network ("rtmfp:") and with the aid of the Cirrus service ("rtmfp://p2p.rtmfp.net/mycirruskey"). The controller app (the "remote") first try to establish a connection on the local network and, if it does not succeed, try to locate the player using Cirrus (usually when it was run from a device connected on a 3G network).This approach was surprisingly effective (I guess rtmfp and the cirrus service are indeed very nice), but now I'm updating my apps using AIR3.7 and the problems began - and I didn't change a single line from the original code... First, I am unable to connect the mobile app to the flash player using local rtmfp, the netgroup just doesn't get any neighbor. Second, even with the aid of Cirrus, I can only establish the connection if the player and the rem
Probably an obvious one but how do you include/package IOS Launch Images in Flash CC.My app mainly uses the timeline and includes external as files.Do I add Launch Images via the Source or Library paths in Publishing Setting ?or am I on the wrong trackI've tried a few things but there are not added.ThanksPete
Hi,I posted a bug for a black blink problem for Android versions 5.0.X.I wanted to know if anyone has encountered this problem and if so, a solution will be made?Here is the link for the bug:Bug#3987359 - Black blink on Androir 5.0.XThanks in advance.Nicolas Montferrand
Title really says it all. iOS9 beta 2 is scheduled to release this week or the next. Trying to evaluate the viability of developing a new project using AIR for a mid-September release.Has anyone heard the official word from Adobe about when / whether they will be supporting the new OS, due to hit the public shelves in September?
We have been recently trying to switch to Android Studio for building the Java side for our ANEs but the first problem we are facing is on how to use FlashRuntimeExtensions.jar considering that Android Studio does not work with .jar files! I wonder if Adobe has figured out a solution for this? or is there any tutorial you can refer me to? any hint will be appreciated.
Today XCode updated itself to version 5.1, with new iOS 7.1 platform support. It updated itself without asking permission, and now I can't run my AIR apps on the iOS simulator anymore. All my apps fail with the following error: 'Launching [myApplication]' has encountered a problem.Error occurred while installing the application:dyld: Library not loaded: @rpath/iPhoneSimulatorRemoteClient.framework/Versions/A/iPhoneSimulatorRemoteClient Referenced from: /Applications/AIR_SDKS/AIRSDK_4.0.0.1628/lib/aot/bin/isb/isb Reason: image not found/var/folders/g1/014r026919j9fkv085ypt31r0000gn/T/cmd7720052456329253213.tmp: line 1: 2126 Trace/BPT trap: 5 "/Applications/AIR_SDKS/AIRSDK_4.0.0.1628/lib/aot/bin/isb/isb" "-install" "-apppath" "/var/folders/g1/014r026919j9fkv085ypt31r0000gn/T/eb03981d-5689-4bb5-821c-78ca84086393/Payload/[myApplication].app" "-sdkpath" "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Develo
He intentado con las ayudas que han dado a otros con el mismo problema, pero no me funcionan Espero puedan ayudarme:Adobe AIR dice:Error al instalar Adobe AIR. Puede que el administrador no permita la instalación. Póngase en contacto con el administrador.Pero no tengo otros usuarios, yo soy el Administrador. Probé instalando versiones anteriores pero, tampoco funciona. Luego, intenté instalar Adobe Reader y fue imposible también. Si bien no me figura Adobe AIR para desinstalar, sí encontré el "log".Lo copio:[2015-07-07:00:02:21] Runtime Installer begin with version 18.0.0.144 on Windows 7 x86[2015-07-07:00:02:21] Commandline is: [2015-07-07:00:02:21] No installed runtime detected[2015-07-07:00:02:23] Relaunching with elevation[2015-07-07:00:02:23] Launching subprocess with commandline c:\users\mlaura~1\appdata\local\temp\air44bd.tmp\adobe air installer.exe -ei[2015-07-07:00:02:23] Runtime Installer begin with version 18.0.0.144 on Windows 7 x86[2015-07-07:00:02:23] Commandline is: -std
Hi,I published my iOS app and uploaded it to iTunes Connect to run an external beta test through Apple TestFlight but I got this error: To use TestFlight Beta Testing, build 1.0.0 must contain the correct beta entitlement. I created my certificate 3 days ago and it contains the beta entitlement.I published the iOS app with the latest Flash CC 2014 version on a Mac with Air 15.How to fix that error?Thanks
Adobe air don't install windows 10 and the sitehttps://get.adobe.com/br/air/otherversions/ don't allow the download.
Hi,A client reported that an application we produced was crashing on iOS 8.4. We verified that this was happening. Now we are simply trying to deploy a new version of the application for testing, but from within Flash we receive an error suggesting that there may not be enough space. If we try to install the application from iTunes, it appears that the installation never completes. This is true even if we build an application with nothing in it. Is there something specific to iOS 8.4 that we need to do relative to deploying applications?Thanks for your help.Best,C.S.
Hello,I have amazon cloud front on S3. I have valid rtmp link as it works in VLC.Can you help me make it work?I use AIR18Here is the codepublic function Main() { url = "rtmp://s1p2w2yhnipjkt.cloudfront.net/cfx/st/mp4:demo.mp4?Expires=1594281188&Signature=AW0M39xRqX5bjhlw4EPMvdPzum8~gbK6Wsl7vkI3av6cWDXQ36lCfTlnpOXse6qiP9RSbuT-jhor84DHvZg7yPmvnnlPgAEQlndtgsBvzwUj~kGXES~~VWvHGVuUHTDnK~rAWcOmzpbRi-jWPpN71Ks2wnJeri596lqh2dOkUcg_&Key-Pair-Id=APKAI7XWAS4L22TVE3HA"; _netConnection = new NetConnection(); _netConnection.addEventListener(NetStatusEvent.NET_STATUS, onConnect); _netConnection.client = {onBWDone:onNetConnectionBWDone}; _netConnection.connect(url); //` _netConnection.connect("rtmp://s1p2w2yhnipjkt.cloudfront.net/cfx/st"); trace("connect")I tried both connecting to signed url and just to application. It never came to onConnect } private function onConnect(event:NetStatusEvent):void
I'm using the Flex Hero Pre-release 4.5 and this is Flex Mobile application for android.I have a situation where the raw camera is being displayed on the screen and it's being transmitted in a netstream. Apparently right now in AIR for android if you’re simply using the raw camera in portrait it doesnt actually shoot the camera in portrait...it’s 90 degrees in the wrong direction. So, here’s a code snippet where i rotated the video and it looks great on the phone. however, i need to attach the cam to a netstream and send it...but it sends sideways video, and i dont really want to adjust it on the far end. and I can’t attach a video to a netstream...Anyone have any ideas what I could do rather than just waiting for an AIR update for this?//i know i have width and height mixed up, its because im rotating it in a second and i dont want it to be stretched  
I use macbook pro and my system is OS X 10.10.3. And I have a external monitor. My SDK version is 18.0.Use the following code: private var nativeWindow:NativeWindow; public function DemoProject() { nativeWindow = new NativeWindow(new NativeWindowInitOptions()); nativeWindow.activate(); setTimeout(activeLater,2000); } private function activeLater():void { nativeWindow.close(); }When starting the project the windows appeared in my macbook's monitor. After the 'nativeWindow' closed, I close my macbook's lid. And then the Air application crashed when it adjusting it's position to the external monitor.I guess there is some list keep the nativeWindow in air. And it doesn't remove the closed window.This problem is really serious. Bug: Bug#4015785 - Air Application crashed in Mac os x with multi monitorTh
if I have 1 xbox controller(let's call it 'X') ,and 3 other gamepad A,B,Cusing flash.ui.GameInputif I plug the controller order in: A X B Cit only detect only return A and X, where are B and C?but if I unplug X, it detect B and C immediatelyIs it a bug?
This is both a question and a feature request.The Feature RequestI would like the ability to customize the IP Address to which an Adobe AIR application attempts to debug through. In Flash Builder, when I go to Debug Configurations -> Customize Launch Paramters -> Edit Launch Parameter I am not allowed to select the "-connect" launch parameter. It is hard-coded to the IP Address of my machine according to the Target Platforms -> Network Interface. I would like to override that IP Address and put in a different IP Address, (and I would also like support to put in a fully qualified domain name).The Question:Does anybody know a workaround so that I can get Flash Builder to package my application with a customized IP Address?
I have flash application that simply streams video from a camera to a server. The stream should be encoded in H264 and when I publish to a SWF file and use a webcam I can see the connection to the server and see that it is encoding in H264. However, if I publish to an Android device using AIR for Android, when I publish to the server with the phones camera, the stream comes in encoded in SPARK. Is there any reason for this? Is it not possible to encode H264 on AIR for Android? Or maybe I am doing something wrong?Any help would be much appreciated.
I would like to generate a PDF using alivePDF of anyother with HTML content (inline styles, tables..etc.,).
I'm trying to use the new VideoTexture functionality, but I've found that while FLV videos do play properly in ADL (in both MacOS and Windows), they don't when debugging in iOS (audio can be heard but video is black),Are only MP4 videos supported when using VideoTexture in iOS? Are FLVs out of the question for that kind of usage?I'm using AIR 18 SDK.Thank you!
Hi,We have developed a Flex Application using Flash Builder and exported the build as a executable(.exe) native installer file.On clicking the native installer file, it shows the installation progress and the application is installed and working fine.But when I try to cancel the installation during the installation progress time by clicking the cancel button in the AIR installer window,AIR installer window always shows 'Installation Completed' . This leads to confusion whether the application is successfully installed or cancelled, since I have cancelled the installation process.Actually it should show the 'Installation cancelled' window.I have installed Adobe AIR 18.x in my machine.Please share your thoughts on how we could overcome this one.Thanks,Dhinesh
Hello,in Scout I can see high time peaks for "Dispatching Sound Complete".As I don't need to know when sound is completed, is it possible to turn it off somehow? Or why is this even dispatched so slowly anyway?https://bugbase.adobe.com/index.cfm?event=selectBug&CFGRIDKEY=3740506Thanks for reply.OldesPS:just in case someone would like to vote, here is another one sound performance related bug:https://bugbase.adobe.com/index.cfm?event=bug&id=3699525
Hi,I'm implementing a ANE to register to a private PushNotification System. I need to check out whenever "didReceiveRemoteNotification" is launched and send some data to the native SDK.When extensionContextInitializer is launched, I inject the functions in a custom delegate. And it works fine when the mobile receives the notification and the app is opened on background.NSString *newClassName = [NSString stringWithFormat:@"Custom_%@", NSStringFromClass(objectClass)]; Class modDelegate = objc_allocateClassPair(objectClass, [newClassName UTF8String], 0); SEL selectorToOverride1 = @selector(application:didRegisterForRemoteNotificationsWithDeviceToken:); SEL selectorToOverride2 = @selector(application:didFailToRegisterForRemoteNotificationsWithError:); SEL selectorToOverride3 = @selector(application:didReceiveRemoteNotification:); // get the info
Ever since using xCode6 to deploy xCode iOS apps I have been having an issues with Flash CC 2014/2015 final deployment "Apple App Store" compiles.The p12 and mobile provisions seem correct, created and managed by xCode6, not the older keychain route and individually download from developer center.The same p12/mobile provision files can be used in xCode a create mini apps that sign and upload but when used in Flash I get the error:After compile on MBP, with iOS (iPad 3) connected via USB it fails to upload the app to the device for testingThe device has encountered an unexpected error. Installation Error: ApplicationVerificationFailed.Adhoc compiles do work and install on the deviceIn the process of fixing other p12/mobile provisions issues as request by Apple I did wipe most of my keychain, and now use the xCode6 team/signature management which allows you to export the files for use in Flash.I do have multiple team identities on this machine, but dont think this is the issue.Has anyone
Hello,When tapping with two fingers close together it registers as one tap, I need to seperate my fingers a bit for it to work as intended.What I'm looking for is to register multiple finger events without the need to seperate my fingers.Is this a screen issue or the way air works?I use Multitouch.inputMode = MultitouchInputMode.TOUCH_POINTThanks!/T
I am developing a game that uses the iOS GameKit API via a native extension. It works great over WiFi. But when I switch to Bluetooth, I get intermittent crashes.So I can start guessing at where my problem lies... but that could take days. iOS is dumping a crash report that it is able to partially symbolicate. (Unfortunately, it's the part that doesn't help me much) For example:Incident Identifier: B3D0F337-B696-47C9-8ABA-883F2DFA2BA8CrashReporter Key: 91475c97fb1586aa03dc9db38bd3b6c5c8c3d8a5Hardware Model: iPad1,1Process: MyGame [2352]Path: /var/mobile/Applications/87342D20-3FBA-4486-B464-226F6F2FE8E4/MyGame.app/MyGameIdentifier: MyGameVersion: ??? (???)Code Type: ARM (Native)Parent P
Hi friends, i'm needing your help with social ane from Adobe. i was using this ane for long time and it was working greatly but, this week i dont know what happen i cant setMessage for facebook. I'm able to only setUrl for facebook. I need so much this to work because in my game, player should use this social share method to post in facebook his score... I have tried to fix this with many ways but nothing happens.Somebody has faced something like this? How do you fix it?Otherwise, i dont know of this matter, but i dont have publish_action allowed in my facebook app.
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