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I've been encountering this dreaded error in my current project and I'm flummoxed by the scant information about it. The release notes for AIR 18 list it as a known issue:[iOS Device]Error #3747: Multiple application domains are not supported on this operating system.Execution halted in at 0xffffffff (3990014)Quick project background: A Flex AIR app with multiple distribution targets (Android, iOS, OS X, Windows). Uses AIR 18.0.0.143 overlaid on Adobe Flex 4.6.0 SDK. There's also an ANE in use that might be complicating matters: https://github.com/freshplanet/ANE-FlurryI encounter this error when I AOT test debug my app on iPad 2 (iOS 8.4), followed by a hard app crash:[Fault] exception, information=Error: Error #3747: Multiple application domains are not supported on this operating system.Debugging in fast compile mode does not trigger the problem. However I'm trying to simulate the app as it will run when App Store distributed.Partial workaround: Through use of LoaderContext(false, A
Hello;I'm trying to display a Youtube video within an AIR Android app.Usually, I call the Youtube API player like this (barebones only):loader.load(new URLRequest("http://www.youtube.com/apiplayer?version=3"));player = loader.content;player.loadVideoById("12345678901",0);I don't know why, but this method doesn't work anymore.Here's what happens on the ANDROID device (I compiled using AIR v18):The video seems to be buffering for a few seconds, then the movieClip holding the API player becomes transparent, no video is displayed.The sound of the video is playing though.Meanwhile, on the ADL, the video shows up as it should.I'm using Android 5, the Youtube Video is on public status, and I already re-tried after uninstalling the Android app (but does it clear the cache?).Does anybody has a clue on what's going on?Thanks a lot!
I've been developing iOS apps with Flash since 2012. How can I develop an Apple Watch app with flash? Any good links with info on this? I've googled, and Ive forum searched.
Hello all,Using Starling or native display list, I simply can't get to render at the true resolution of an iPhone 6 (1337x750) or an iPhone 6 Plus (1920x1080).Using AIR 15, 16.0.0.283 AND 17.0.0.96 (yes I saw that uploaded a few hours ago) on Windows or Mac.I've had problems in the past with recognizing resolutions due to launch images being improperly configured. I do however have the Default-568h@3x.png (1242x2208 for iPhone 6 Plus) properly loading since the release of AIR 16.0.0.2**.The very problem is apparent in the main class at boot time with the native stage.stage.stageWidth = 1920 (configured in-line from the .swf)stage.fullScreenWidth = 1136 (actual runtime resolution)This problem ONLY occurs with iPhone 6 and 6 Plus. Desktop builds, iPad retina and non-retinas and Android devices work well. I've tried every possible configuration in the descriptor, normal and fullscreen mode, etc etc.For the time being I have my game do scaling and the rendering looks OK, but it still isn't
We have a custom app built on AIR that is a interactive whiteboard app with pens, colours, shapes, etc.The app has multi-touch, so that if used on a touch screen with 2,4,6,8,10 touch capabilities it works.This has been running successfully for over 4 years.However, with recent updates of Adobe AIR a problem has arisen.The image here shows the two fingers moving down, Finger "A" is tracked by line "A" correctly, but finger "B" is tracked by line "B" - like I said offset to the right and down.This is still an issue with 18.0.0.180.In the app you select a pen, then draw with one finger - fine.Now draw with two fingers - the first line is correctly under the first finger, the second line is about 1000 pixels to the right and about 200 pixels down.If I do this with 3,4,5+ fingers, I get the first line being tracked under the under correctly and the others somewhat to the right and below.A quick solution for us would be to find an old version of Adobe AIR from say 6 months ago.
HI, I've been developing an app for some time that makes use of a secondary application as a remote controller.Until AIR3.5 this worked smoothly through RTMFP: the original app (the "player") started listening at both local network ("rtmfp:") and with the aid of the Cirrus service ("rtmfp://p2p.rtmfp.net/mycirruskey"). The controller app (the "remote") first try to establish a connection on the local network and, if it does not succeed, try to locate the player using Cirrus (usually when it was run from a device connected on a 3G network).This approach was surprisingly effective (I guess rtmfp and the cirrus service are indeed very nice), but now I'm updating my apps using AIR3.7 and the problems began - and I didn't change a single line from the original code... First, I am unable to connect the mobile app to the flash player using local rtmfp, the netgroup just doesn't get any neighbor. Second, even with the aid of Cirrus, I can only establish the connection if the player and the rem
Probably an obvious one but how do you include/package IOS Launch Images in Flash CC.My app mainly uses the timeline and includes external as files.Do I add Launch Images via the Source or Library paths in Publishing Setting ?or am I on the wrong trackI've tried a few things but there are not added.ThanksPete
Hi,I posted a bug for a black blink problem for Android versions 5.0.X.I wanted to know if anyone has encountered this problem and if so, a solution will be made?Here is the link for the bug:Bug#3987359 - Black blink on Androir 5.0.XThanks in advance.Nicolas Montferrand
Title really says it all. iOS9 beta 2 is scheduled to release this week or the next. Trying to evaluate the viability of developing a new project using AIR for a mid-September release.Has anyone heard the official word from Adobe about when / whether they will be supporting the new OS, due to hit the public shelves in September?
We have been recently trying to switch to Android Studio for building the Java side for our ANEs but the first problem we are facing is on how to use FlashRuntimeExtensions.jar considering that Android Studio does not work with .jar files! I wonder if Adobe has figured out a solution for this? or is there any tutorial you can refer me to? any hint will be appreciated.
Today XCode updated itself to version 5.1, with new iOS 7.1 platform support. It updated itself without asking permission, and now I can't run my AIR apps on the iOS simulator anymore. All my apps fail with the following error: 'Launching [myApplication]' has encountered a problem.Error occurred while installing the application:dyld: Library not loaded: @rpath/iPhoneSimulatorRemoteClient.framework/Versions/A/iPhoneSimulatorRemoteClient Referenced from: /Applications/AIR_SDKS/AIRSDK_4.0.0.1628/lib/aot/bin/isb/isb Reason: image not found/var/folders/g1/014r026919j9fkv085ypt31r0000gn/T/cmd7720052456329253213.tmp: line 1: 2126 Trace/BPT trap: 5 "/Applications/AIR_SDKS/AIRSDK_4.0.0.1628/lib/aot/bin/isb/isb" "-install" "-apppath" "/var/folders/g1/014r026919j9fkv085ypt31r0000gn/T/eb03981d-5689-4bb5-821c-78ca84086393/Payload/[myApplication].app" "-sdkpath" "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Develo
He intentado con las ayudas que han dado a otros con el mismo problema, pero no me funcionan Espero puedan ayudarme:Adobe AIR dice:Error al instalar Adobe AIR. Puede que el administrador no permita la instalación. Póngase en contacto con el administrador.Pero no tengo otros usuarios, yo soy el Administrador. Probé instalando versiones anteriores pero, tampoco funciona. Luego, intenté instalar Adobe Reader y fue imposible también. Si bien no me figura Adobe AIR para desinstalar, sí encontré el "log".Lo copio:[2015-07-07:00:02:21] Runtime Installer begin with version 18.0.0.144 on Windows 7 x86[2015-07-07:00:02:21] Commandline is: [2015-07-07:00:02:21] No installed runtime detected[2015-07-07:00:02:23] Relaunching with elevation[2015-07-07:00:02:23] Launching subprocess with commandline c:\users\mlaura~1\appdata\local\temp\air44bd.tmp\adobe air installer.exe -ei[2015-07-07:00:02:23] Runtime Installer begin with version 18.0.0.144 on Windows 7 x86[2015-07-07:00:02:23] Commandline is: -std
Hi,I published my iOS app and uploaded it to iTunes Connect to run an external beta test through Apple TestFlight but I got this error: To use TestFlight Beta Testing, build 1.0.0 must contain the correct beta entitlement. I created my certificate 3 days ago and it contains the beta entitlement.I published the iOS app with the latest Flash CC 2014 version on a Mac with Air 15.How to fix that error?Thanks
Adobe air don't install windows 10 and the sitehttps://get.adobe.com/br/air/otherversions/ don't allow the download.
Hi,A client reported that an application we produced was crashing on iOS 8.4. We verified that this was happening. Now we are simply trying to deploy a new version of the application for testing, but from within Flash we receive an error suggesting that there may not be enough space. If we try to install the application from iTunes, it appears that the installation never completes. This is true even if we build an application with nothing in it. Is there something specific to iOS 8.4 that we need to do relative to deploying applications?Thanks for your help.Best,C.S.
Hello,I have amazon cloud front on S3. I have valid rtmp link as it works in VLC.Can you help me make it work?I use AIR18Here is the codepublic function Main() { url = "rtmp://s1p2w2yhnipjkt.cloudfront.net/cfx/st/mp4:demo.mp4?Expires=1594281188&Signature=AW0M39xRqX5bjhlw4EPMvdPzum8~gbK6Wsl7vkI3av6cWDXQ36lCfTlnpOXse6qiP9RSbuT-jhor84DHvZg7yPmvnnlPgAEQlndtgsBvzwUj~kGXES~~VWvHGVuUHTDnK~rAWcOmzpbRi-jWPpN71Ks2wnJeri596lqh2dOkUcg_&Key-Pair-Id=APKAI7XWAS4L22TVE3HA"; _netConnection = new NetConnection(); _netConnection.addEventListener(NetStatusEvent.NET_STATUS, onConnect); _netConnection.client = {onBWDone:onNetConnectionBWDone}; _netConnection.connect(url); //` _netConnection.connect("rtmp://s1p2w2yhnipjkt.cloudfront.net/cfx/st"); trace("connect")I tried both connecting to signed url and just to application. It never came to onConnect } private function onConnect(event:NetStatusEvent):void
I'm using the Flex Hero Pre-release 4.5 and this is Flex Mobile application for android.I have a situation where the raw camera is being displayed on the screen and it's being transmitted in a netstream. Apparently right now in AIR for android if you’re simply using the raw camera in portrait it doesnt actually shoot the camera in portrait...it’s 90 degrees in the wrong direction. So, here’s a code snippet where i rotated the video and it looks great on the phone. however, i need to attach the cam to a netstream and send it...but it sends sideways video, and i dont really want to adjust it on the far end. and I can’t attach a video to a netstream...Anyone have any ideas what I could do rather than just waiting for an AIR update for this?//i know i have width and height mixed up, its because im rotating it in a second and i dont want it to be stretched  
I use macbook pro and my system is OS X 10.10.3. And I have a external monitor. My SDK version is 18.0.Use the following code: private var nativeWindow:NativeWindow; public function DemoProject() { nativeWindow = new NativeWindow(new NativeWindowInitOptions()); nativeWindow.activate(); setTimeout(activeLater,2000); } private function activeLater():void { nativeWindow.close(); }When starting the project the windows appeared in my macbook's monitor. After the 'nativeWindow' closed, I close my macbook's lid. And then the Air application crashed when it adjusting it's position to the external monitor.I guess there is some list keep the nativeWindow in air. And it doesn't remove the closed window.This problem is really serious. Bug: Bug#4015785 - Air Application crashed in Mac os x with multi monitorTh
if I have 1 xbox controller(let's call it 'X') ,and 3 other gamepad A,B,Cusing flash.ui.GameInputif I plug the controller order in: A X B Cit only detect only return A and X, where are B and C?but if I unplug X, it detect B and C immediatelyIs it a bug?
This is both a question and a feature request.The Feature RequestI would like the ability to customize the IP Address to which an Adobe AIR application attempts to debug through. In Flash Builder, when I go to Debug Configurations -> Customize Launch Paramters -> Edit Launch Parameter I am not allowed to select the "-connect" launch parameter. It is hard-coded to the IP Address of my machine according to the Target Platforms -> Network Interface. I would like to override that IP Address and put in a different IP Address, (and I would also like support to put in a fully qualified domain name).The Question:Does anybody know a workaround so that I can get Flash Builder to package my application with a customized IP Address?
I have flash application that simply streams video from a camera to a server. The stream should be encoded in H264 and when I publish to a SWF file and use a webcam I can see the connection to the server and see that it is encoding in H264. However, if I publish to an Android device using AIR for Android, when I publish to the server with the phones camera, the stream comes in encoded in SPARK. Is there any reason for this? Is it not possible to encode H264 on AIR for Android? Or maybe I am doing something wrong?Any help would be much appreciated.
I would like to generate a PDF using alivePDF of anyother with HTML content (inline styles, tables..etc.,).
I'm trying to use the new VideoTexture functionality, but I've found that while FLV videos do play properly in ADL (in both MacOS and Windows), they don't when debugging in iOS (audio can be heard but video is black),Are only MP4 videos supported when using VideoTexture in iOS? Are FLVs out of the question for that kind of usage?I'm using AIR 18 SDK.Thank you!
Hi,We have developed a Flex Application using Flash Builder and exported the build as a executable(.exe) native installer file.On clicking the native installer file, it shows the installation progress and the application is installed and working fine.But when I try to cancel the installation during the installation progress time by clicking the cancel button in the AIR installer window,AIR installer window always shows 'Installation Completed' . This leads to confusion whether the application is successfully installed or cancelled, since I have cancelled the installation process.Actually it should show the 'Installation cancelled' window.I have installed Adobe AIR 18.x in my machine.Please share your thoughts on how we could overcome this one.Thanks,Dhinesh
Hello,in Scout I can see high time peaks for "Dispatching Sound Complete".As I don't need to know when sound is completed, is it possible to turn it off somehow? Or why is this even dispatched so slowly anyway?https://bugbase.adobe.com/index.cfm?event=selectBug&CFGRIDKEY=3740506Thanks for reply.OldesPS:just in case someone would like to vote, here is another one sound performance related bug:https://bugbase.adobe.com/index.cfm?event=bug&id=3699525
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