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With the latest AIR release (17), is there any way to still create a 32-bit only iOS app for testing on the iPad 1? It's currently not possible to install an app with 64-bit support on an iPad 1 to test the app. My understanding, however, is that Apple will do something on their end that will allow apps submitted to the App Store (with 64-bit support) to still be downloaded and installed on an iPad 1. Having a way to test on the iPad 1 before submission to Apple would be nice.Is there a compiler switch or something that can be used for this purpose? If not, could such a switch be added easily? If we had such an option, we could continue testing on and supporting the iPad 1. Being in the education market, this is kind of critical to us.Thanks,Chris SheffieldRead Naturally, Inc.www.readnaturally.com
On OSX HTMLPDFCapability returns 3204 always. Works in Windows. Any updates coming/workarounds?
Hello,I am making ANE for iOS. Getting below error.ArgumentError: Error #3500: The extension context does not have a method with the name init.at flash.external::ExtensionContext/_call()at flash.external::ExtensionContext/call()I made one example where I was getting same error so I downloaded SystemVolumeNativeExtension from below link. And recompiled but facing same error. When I am using given ANE which is inside downloaded folder that one is working fine. Now I am not understanding what can be the reason. As I think, I followed same process.nweber/SystemVolumeNativeExtension · GitHubI am using latest AIR SDK 17.0 and latest XCode.Command which I am using to create ANE: adt -package -target ane Volume.ane extension.xml -swc VolumeLib.swc -platform iPhone-ARM -C ios . -platformoptions platformoptions.xml -platform default -C default .Fighting with this issue since last 1 week. Please help me to fix this.Thanks,Pankaj
I need urgent help, I am submitting my app to the AppStore and I get this error. (see pic)I uploaded a version of my app literally 2 days earlier and the only difference between that one and this one is that I missed a mouse event listener on a button. The first one went through fine but this one will not..
I am trying to use ActionScript's File.upload to upload a file on Air SDK for iOS8 environment, but the File.upload does not work properly. No handler about the file upload is executed after File.upload is invoked, and no exception is caught. When I check the network traffic of the server side, I found that no http request even hit the server after File.upload is executed. The code snippet here is very simple.---------------------------------------------------------- private var file:File; private var dir:File; //This method is executed to create a file and upload it when the Upload Button is pressed. protected function OnUploadButtonPressed(event:MouseEvent):void{ var str:String = 'This is test'; var imageBytes:ByteArray = new ByteArray(); for ( var i:int = 0; i < str.length; i++ ) { imageBytes.writeByte( str.charCodeAt(i) ); } try{ dir = File.applicationStorageDirectory var now:Date = new Date(); var fi
Is there any way to change the default frame rate when the app goes in background? The default rate drops to smth like 4fps or even less when the app is in background and I need to change that to a higher number because the app takes forever to switch tracks (this is an audio streaming app). If the app has the focus, the track switching is immediate but when the frame rate drops it takes up to one minute. Any suggestions would be greatly appreciated.Just for fyi, I understand the reasons why the frame rate is lowered. There are good articles out there that explain the reasons and best coding practices to ensure that the app does not waste device battery. In my case, I just need to be able to throttle the frame rate up when switching tracks and then back down. I can 't seem to find a way to do it. Maybe it's not possible...that is why I am reaching out to folks in this forum.
Hello,I'm using Context3D.drawToBitmapData(bitmapData), unfortunately this has no offset (x,y).Consequence, it is quite slow even if I draw a small simple object in a corner because it uses the whole stage3D size. And if I need to crop the bitmapData afterwards (which I dont need all the time fortunately), it's even slower because, again, I start from a much larger bitmapData than what I need.If I use a smaller bitmapData in parameters it is indeed VERY faster. Problem is it crops the stage from (0,0), and very often I want to draw to bitmap something that is not in the top left corner. I did some test when objects are in top-left, with a smaller bitmapData, HUGE gain!Of course I can't really move the object/camera because the perspective would be different. If I could set the PoV anywhere I guess I could move the object to top-left, move the PoV to a strange place and get the same thing as if it were bottom-right but I wasn't really able to do that. Also that would be a workaround at
Hi,Since iOS does not allow AS code in any externally loaded assets, is there any programable way or existing utility that would be able to strip AS code from existing SWF files in order to make them iOS safe? We have lots of SWF assets that contain some minor AS code that is needed for their use on the web, but in order to repurpose these assets for mobile use they have to be edited. It would be a HUGE time saver if there was tool to batch strip this out.thx
I have a question: On what operating systems(android,ios) can be played and published stream with codecs H264 and PCMU with rtmp and rtmfp protocols(live streaming)? As far as I found out with the codecs can be played on Android(rtmp protocol). On IOS video is not displayed, as I understood AIR environment cuting it.Another question regarding video texture. Will be included in future releases support for live playing h264+PCMU on IOS?
I want to use FlashBuilder 4.5.1 to build a flex mobile photo organizer project that lets me select multiple photos from the iPhone Camera Roll.I've seen the flash.media.CameraRoll class, but it only seems to provide CameraRoll.browseForImage() that opens a dialog to pick ONE photo.Has anyone built an app that lets users select multiple photos or select all from the CameraRoll? Can you access the embedded thumbnail DB or do you have to import all the photos into the ApplicationStorageDirectory first? Am I better off writing a native iOS application?Does flex mobile allow something like this:// is this a security violation? var cameraRoll:File = new File('/var/mobile/Media/DCIM'); var photos:Array = []; var folders:Array = cameraRoll.getDirectoryListing(); for (var i:int=0 ; i<folders.length; i++) { var files:Array = folders.getDirectoryListing(); for (var j:int=0 ; j<files.length; j++) { var photo:F
I've just been getting reports that the Context 3D error that effected AIR apps on Android Lollipop 5.0.0 has returned in Android 5.0.1As that update is currently only available for the Nexus 7, 9, and 10, I have been unable to confirm. Can anyone here confirm this is happening? If so, is there a fix available?
Get message "Windows can't find C:\Doc..& Settings\G... \Local...\temp\adobe air installer.exe ..." on occasion. Does an app using Air initiate this??) The file is present at that location and many others.Chose to uninstall/re-install AIR, but can't. I get the same message. Help Please.
Hi, is there a way to set the bg to alpha=0 for an android app?I need to see the users background...thx
Whenever I try to download Adobe Air, it redirects me to adobe.com. I have tried this in other browsers and computers and at different locations. I have also tried it on a brand new computer.I am running OS X v10.10.3, although I have also tried it on a Windows 7 computer with the same result.
Hi I am trying to install boomerang virtual puppy but every time I it says installing application it doesn't install it. I looked in task manager and adobe air comes in task manager then goes, How do I fix it?
Hi , I recently had problem with Adobe Reader ( Asking for it to be re-installed) then checking I found my other Adobe products had the same issue.So I uninstalled:ReaderFlashShock PlayerAIRI managed to re-install all but AIR. which says error Code 7I have tried the Microsoft Fix, Running the exe program as administrator but without luck.Most reported issues in the forum are several years old , but I cannot seem to find a clear solution.Any ideas on how to proceed ?Thank you
Hi,My app is a timer-app. It works fine for 3 minutes in the background. If I set it to 5 minutes, it only works (in the background) for 3 minutes, then it stops. (it continues when I open the app again).I believe there was a 10 minute "window" before, but now it's only 3? Is it possible to use beginBackgroundTaskWithExpirationHandler or something like that to ask for more time?
Hi,Game controllers made for iOS (MFI) is starting to grow quite popular and I want to support them in my coming iOS games.I haven't found any MFI controller ANE's out there. Any suggestions?Thanks /Karl
Hello! I'm trying to set the -screensize to test my app. But somehow the height won't go higher than 1047I tried all this options:::set SCREEN_SIZE=iPhoneRetina::set SCREEN_SIZE=iPhone5Retina::set SCREEN_SIZE=640x1096:750x1334set SCREEN_SIZE=640x1096:1242x2208::set SCREEN_SIZE=iPadThe width is usually fine but the height can't be heigher than 1047.. Actually I noticed that if try to set the width too large, it will be limited, and the dimensions will look similar to my monitor width and height (although a little bit of the adl screen bleeds the monitor). Is the adl screen somehow limited by my monitor width and height? Can I change it so it follows the size i set?I really really need to test it on the exact same dimensions i'm setting on -screensize (it doesn't matter if I won't be able to see a portion of it).
I can’t get good launch-image performance on iPhone 6 + , iOS 8.3, using AIR v 17 and publishing with Flash Pro CS5.5I’ve tested what I understand to be correct launch-image dimensions and names: 1242 x 2208 and ‘Default-414w-736h@3x.png’I’ve also tested:‘Default-414w-736h@3x~iphone.png’‘Default-736h@3x.png’I create a 1080 x 1920 stage, add the launch image and get:Letter-boxing is supplied by iPhone! I've drawn test lines on my stage, which has been shortened lengthwise courtesy of iOS 8.3I've read that people were having problems like this many months ago, but that they've been resolved in the lastest AIR releases. So it must be me. What am I doing wrong?And, as a follow up question, is it possible to add launch-image info to the application descriptor .xml that will be picked up in the app's info.plist?
Hey all,Going through iOS 8 compatibility checks with our Adobe AIR app (tested with AIR 13 and AIR 14), I'm noticing changes to file storage.In short, my code has always been as follows for simply storing a player profile file (matching iOS documentation for as fas as I know: File System Programming Guide: File System Basics). And this has worked well to prevent purges when the device is low on storage space as well as keeping the data there when updating the app.This code only seems to work for iOS 4 to iOS 7: var storagePath:File = new File(File.applicationDirectory.nativePath + "/\.\./Documents"); try { var targetFile:File = storagePath.resolvePath("profile.bin"); var stream:FileStream = new FileStream(); stream.open(targetFile, FileMode.WRITE); stream.writeBytes(<byteArray here>, 0, 0); stream.close(); } catch (err:Error) { &l
Does Flex/Flash Builder development application build have an advantage over others? The little bit I have picked up seems to show that it can create a Android IOS and Blackberry app all in one project (of course build specific have to be dealt with). I have not seen any up to date ways of learning Flex via Flash Builder 4.7. Everything I am finding seems to be 3 to 4 years old. I am still working with the material but can tell it is somewhat outdated. Understanding what it does it seems like a good platform to learn but I wonder why the lack of attention to the learning base?
Hello,We've recently upgraded an application to AIR 16 and are having trouble getting under the 80mb size limit for iOS apps now. I've searched on the forums for this issue, but am unclear on specifics on how to proceed.The exact error message is:"Invalid Executable Size. The size of your app's executable file [filename] is 124010496 bytes, which exceeds the maximum allowed size of 80MB."We are using ant do do the build on a Windows machine. The build xml is fairly large, but here are some relevant sections:<target name="ios-test"> <antcall target="compile-ios-application"> <param name="argProject" value="[project]" /> <param name="argApplicationName" value="[application]" /> <param name="argRelease" value="test" /> <param name="argKeystore" value="certificates/id.p
By using the File class I was able to create, delete, and move files before IOS 8 and now I can't. When I trying to do anything outside the applicationStorageDirectory I get an error File Access denied. Is adobe going to fix this, or do I have to fix this manually, or is this now impossible?
Hi, does anyone experiences that AIR 17 is unable to build an installable Ad hoc IPA file for iPad 1? All other newer iPads work. Also AIR 15 with same code and configuration works.I have found some solution and created a bug:Bug#3966321 - Recent AIR SDK is completely unable to build installable IPA on iPad 1 - found a solution already, just tr…
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