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Would be very nice (and avoid using a Windows machine ONLY for this), to produce an EXE (with captive runtime) from a Mac OSX.Reason: I'm using a Mac for everything (including developing an AIR application to distribute for Windows Machines).
Hi Adobe,My application would crash if I'm gonna use AIR SDK 15.0, 16.0 and the latest one which is the 17.0 build 115. Take note that my application is working fine when I'm gonna use AIR SDK 13.0.I need to use AIR SDK 17.0 so that I can upload my IPA to App Store.Please help.Thanks,Bryan
0 down vote favorite I don´t know how to clear cookies from a HMTLLoader object. My application opens a login third part website and detect if you logged in successfuly. Here is when the third part website creates the cookies, but I have not idea how to clear or delete this cookie when the user log out the tool. Thanks for your help!Here is my code:import flash.html.HTMLLoader; import flash.events.Event; import flash.net.URLLoader; import flash.net.URLRequest; import flash.net.URLRequestHeader; import flash.net.URLRequestMethod; import flash.net.URLVariables; var myHtml:HTMLLoader = new HTMLLoader(); var requests:URLRequest = new URLRequest("login url"); myHtml.width = stage.stageWidth; myHtml.height = stage.stageHeight; myHtml.load(new URLRequest("login url")); myHtml.addEventListener(Event.LOCATION_CHANGE, read_request); function read_request(evt:Event😞void { var loader = new URLLoader(); configureListeners(loader); requests.meth
I have Windows 8, Have installed Adobe Air and flashplayer, but when I try to do digital print from Sheet Music Plus I get error message: The application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author.
Hi,How to make an AIR Android app downloadable for Android 4+ devices only?I would like to exclude all devices that are running Android 3 and below.Thank you
Hi,I need to compile an iOS app from the command line.How to add an ANE to a command line packaging?This is what I have so far: ./adt -package -target ipa-app-store -storetype pkcs12 -keystore iOS7.p12 -provisioning-profile Foo_DragDrop_iPad.mobileprovision Foo_iPad.ipa Foo_iPad-app.xml Foo_iPad.swf FooIcon29.png FooIcon40.png FooIcon48.png FooIcon50.png FooIcon57.png FooIcon58.png FooIcon72.png FooIcon76.png FooIcon80.png FooIcon100.png FooIcon114.png FooIcon120.png FooIcon128.png FooIcon144.png FooIcon152.png FooIcon512.png FooIcon1024.png Default-Landscape.png I hope somebody can help me!
- What is the time frame that an experienced C++ software engineer would need in order to adapt to Adobe Flash technologies, e.g. Flash CS3 Professional and ActionScript 2.0 such that he/she will be able to produce industrial quality contributions under time constraints? Please share you experiences and opinions.
any one can help me,when i use it in Macbook,it is ok,but when i use it in window,it have a error:unsupported encoding in FDE of pointer to function for architecture arm64.the WGPlatform.framework is Tencent QQ framework.
Hello thereI am unable to advance my app upload beyond the final step. I have generated the .cer and P12 files from the Developer portal and I have generated and regenerated the mobileprovisioning profile.Developer portal reports the mobileprovisioning profile as valid. Here's the error.I honestly don't know how to solve this. I have found other users with similar issues.. like ths one: ios - Missing code sign certificate when trying to deploy app to new TestFlight - Stack OverflowAny help appreciated.
Prevent this behavior with java is very simple but impossible with ADOBE AIR.Look at this link: http://www.programering.com/a/MzMwgTMwATM.htmlWith Adobe AIr how do I change "InputMethodService.java"? where is it?Is there any other solution .... is really bad the keyboard in full screen ...
Promise camera not working with Adobe AIR 16 and so far in Adobe AIR 17 no luck.After taking a picture, you get this. any one else having this happen?I cant release a 16bit version of my app until this is fixed
Hi,What tools asides from FLASH are available to compile AIR apps?Thank you for tips.
hello.Most recent Air v.16 is only for 10.7+Where can I find a Snow Leopard OSX 10.6 Air Runtime Desktop installer.Upgrading OS is not an option. what's the last air build supporting osx 10.6 ?
Hio!I'm developing a 2D board-game that's using between 120-190mb of ram.I'm not using object pooling but I'm nulling movieclips when they're not added to stage.When minimizing the app I stop all timers and remove everything from stage, still it takes up 120mb ram when checking processes.Do you have any tips or tricks for lowering RAM-usage? Is there some kind of variables hogging more resources than others?Thanks!/T
Seems like nothing is added to AIR Desktop anymore. What's the future hold for AIR Desktop? Are we likely to start seeing less mobile work and more desktop additions? If so, when? This year?
Lately I've been experimenting with porting my chess engine (SparkChess) from AS3 to Javascript via TypeScript.The app has been in development for 6 years and its AS3 performance is fully optimized. All important functions were benchmarked and analysed at bytecode level, I discussed performance tips with Adobe engineers and I tested various approaches to find the fastest way.I was quite surprised to see that the Javascript performance in Chrome is almost double than AS3. It starts slower but after a few iterations, the speed increases dramatically.I'm not publishing numbers because it's not a 1:1 test yet, but the results so far are consistent.Of course, Javascript has a number of disadvantages - Canvas-based UI is a kludge, script execution timeout varies across browsers and it's difficult to control (the engine needs time), support for some modern features is limited to newest browsers, code and assets are easy to steal, etc. A JS-based SparkChess would be a step backwards. Still, I'
ActionScript 2.0 compiler bug: You can call super.anyMethod() and it will compile even though anyMethod does not exist.There are a few ASC2.0 compiler bugs floating around, just wondering if these are being worked on? Here is one example:package{ import flash.display.Sprite; public class CompilerBugs extends Sprite { public function CompilerBugs() { _obj = new ExtendedClass(); } private var _obj:ExtendedClass; }}package{ public class BaseClass { public function BaseClass() { } }}package{ public class ExtendedClass extends BaseClass { public function ExtendedClass() { super.anyMethod(); } }}
I found that this issue has been asked for 5 years... The biggest icon in Windows is 256*256 after vista. But the biggest icon for air application is still 48*48. Why?????
I have created the ios app using adobe AIR16 and flash cc. After submission of my aap into aapstore, I received a message from Apple with the following message –From Apple2.23 - Apps must follow the iOS Data Storage Guidelines or they will be rejected.By using xcode we can prevent files from being backed up to icloud and itunes, but i want to know that what is the way to achieve this by using AIR. While creating an explicit app id from apple developer account , i am not enabling icloud support.
We've been working on building our first custom ANE - the native extension works great, but when I submit to the iOS app store it gets rejected with the error:-Invalid Signature - Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). If you are certain your code signing settings are correct, choose "Clean All" in Xcode, delete the "build" directory in the Finder, and rebuild your release target. When I remove the extension, the app does not get rejected so I'm sure it's not the certificate we're using to publish the app itself. We have tried signing the ANE with a self-signed certificate, or not signing the ANE at all (as apparently signing the ANE is optional). In either case if we submit the app with the ANE, it gets rejected with the above error.Can anyone offer any s
Hi everyone,I'm working on a iOS 8 Today Widget going along with an AIR app and facing a "app to widget" communication issue.The project consists of:an AIR app embedding an ANE that sets data to a NSUserDefaults objectand an XCode projectdefining the Widget storyboardExecuting an hacky custom Shell script to "merge" the widget into an existing .ipa (coming from Flash Builder) pushd ../builds unzip MyApp.ipa cp -r Payload/MyApp.app/* "${CONFIGURATION_BUILD_DIR}/${CONTENTS_FOLDER_PATH}/" rm -r Payload popd When running the app from XCode on the device:the widget appears in the iOS Widgets panelthe communication between the AIR app and the widget does workBut when exporting an .ipa (with Product > Archive > Export), then installing it manually (via iTunes):the widget appears in the iOS Widgets panelthe communication between the AIR app and the widget doesn't workI only get the following warning when doing "Archive", but couldn't figure out why nor if it's related. warning: skippin
Hello.I'm new in this topic. At this moment our company have a business tabblet application that is wirtten in C# and works on a windows device (Panasonic touchbook).Now we are looking to renew the devices and also the software.Our goal is develop software that can works on Android, iOS & Windows.The application must work with data on a local database and sync ever hour with a server.The is also communication with a WCF service for some actions.Is Abobe AIR a good product for developing big business applications or is it more for developing games ?What is the difference with Phonegap. Is Adobe AIR also making a website and compile it to an app like phonegap ?We want that the users not have the feeling working on a website but have the look and feel of a native app on Android, iOS, WindowsThanks for your advice to help making our choiceNico
Hi,Does anybody find out yet if it's possible to use the new iOS 8 features such as the "System Share Menu" (Share | Xamarin) integration with an Adobe Air build app?I couldn't find ANY information on this topic in the AIR docs.Would love to get an app listed in the share menu though! I'm looking forward to your thought on this.
I've recently begun to update an AIR app for both iOS and Android that was originally published with AIR 4 to use the latest AIR SDK 16.By default the app is set to allow both Landscape and Portrait by setting the app.xml to <aspectRatio>any</aspectRatio> and all the UI resizes to fit the width/height.Then, through code I do a little math to determine if it's a large or small device, and if small, I set the aspect ratio to be Landscape as soon as the app begins. var resolutionX:Number = Capabilities.screenResolutionX; var resolutionY:Number = Capabilities.screenResolutionY; var numDiagonalInches:Number = Math.round(Math.sqrt((resolutionX*resolutionX)+(resolutionY*resolutionY)))/Capabilities.screenDPI; MainData.SMALL_DEVICE = (numDiagonalInches<6)?true:false; if(MainData.SMALL_DEVICE){ this.stage.setAspectRatio(StageAspectRatio.LANDSCAPE); } This code worked correctly with the version of AIR it was published, but trying on the
I am developing a simple Air app for an android tablet (Kitkat) that will be used in a visitor centre in a 'kiosk' mode. I would like to completely prevent users from exiting the app by using the back, home or menu buttons. While I know that the back and menu buttons can be intercepted in Air, the Home button cannot. Does anyone know of a way (perhaps another app / background service, native extension), that will prevent my app from being exited? I've looked at the screen pinning option on Android Lollipop, but I don't think it's a viable and elegant solution.
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