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My AIR project causes the (non-legacy) AOT compiler to crash during compilation 100% of the time.To be very clear: this is a crash in the compiler, and NOT in the compiled application.I created a bug in Adobe's bugbase back in September; the bug was incorrectly marked as a duplicate of a bug causing *runtime crashes in the compiled application*, using the new compiler. I've posted additional comments to my bug explaining that it was incorrectly marked as a duplicate, but it's months later, and no response.There seem to be Adobe engineers paying some attention to this forum, so I'm trying my luck over here, as whoever's in charge of triaging the bugbase issues is completely unresponsive. (If you can't tell, this is pretty frustrating!)My bugbase bug is Bug#3822043 - iOS AOT packaging crashI'm copy-pasting the details below as well.It'd be great to hear back from somebody at Adobe about this! I can work around the bug using the legacyAOT compiler, but the iOS game I'm developing will not
Adobe Air attempted installation replies with and error message:Sorry, and error has occurred while installing Adobe Air. Installation may not be allowed by your administrator. Please contact your administrator. I have run as user and Administrator to no avail.Most up to date version has been downloaded from Adobe.Tried to delete any previous versionsNo previous version of Adobe Air can be found on the computer.I want to use an added program in Dreamweaver.The add-on is XPOSE Gallery Image ManagerHow can I install Adobe Air so I can use XPOSE Gallery Image Manager?
i need help with a serial number stolen from me
Phone Brand: HuaweiModel: G750-U10Android Version: 4.2.2Native apps working but not based on Adobe Air (tested 14,15)Details:a) Works on all other phones therefore basics of the app are correct.b) Debug log on Hawei phones shows GPS supported, GPS onc) The objGeolocation.addEventListener(GeolocationEvent.UPDATE, geoUpdateHandler,false,2); the geoUpdateHandler does not trigger.Any ideas ?
HAHA, show my work...swf2d/demo-screenshot.jpg at master · undef2015/swf2d · GitHub
Hello,Since few days, I noticed when I resize NativeWindow I can see (sometimes) horizontal color lines over background image. I am using AIR 16.0.0.245 on Windows 7.Length of those lines is changing width while I am resizing.This is OK, bg image in nativewindow: http://i.imgur.com/omsHR9P.pngThen after some window resize: http://i.imgur.com/fFutbtC.pngAfter some more pixels resize: http://i.imgur.com/tHDqiSu.pngIs this some latest AIR bug maybe? Does anyone knows how to solve this problem?
Hi,Hopefully I'm in the correct forum, but feel free to direct me otherwise.I'm been developing a small and simple game targeted to mobile devices.I've just finished all the logic, so now I'm more focused on the graphics part. My first dilemma is to understand how to resize the game to have the same aspect, on basically any mobile screen in the portrait mode.I'm using a 480x850 stage in Flash and calling a document class that I'm developing in FlashDevelop.The interesting thing I saw was that if I use the methods to detect the screen size, I can't make the game appear correctly. Some objects will show very big and/or outside the screen boundaries. The positions that are randomly generated are based on the following code:_stageWidth = Math.min(stage.fullScreenWidth, _screenBounds.width);_stageHeight = Math.min(stage.fullScreenHeight, _screenBounds.height);Running in Flash, these give me what I have 480x850 (expected). When running on the device (HTC ONE M8) returns 1080x1776 (360dpi) [a
Hi,I have a problem with my push notifications in my app since I updated my Air 16 compiler for support IOS 64-bit.The event RemoteNotificationEvent.TOKEN is not called anymore after the subscribe(subscribeOptions).If I re-switch to Air 16 compiler before IOS 64-bit, it's work fine, so it's not a IOS certificate problem.Every one have this problem ?Thanks
Hello!I am making an application for Android using AIR - it has to make a streaming of video from the camera to server. I started with a simple application which draws rear camera preview on the screen, the code looks like this:camera = Camera.getCamera("0");video = new Video(camera.width, camera.height);video.attachCamera(camera);And I have three problems when tesing the app on my LG L65 with Android 4.4.2:1) The preview is very dark. It becomes a bit brighter when I show the lamp, or some other sources of light - the brightness is being adjusted continuously, but when i return back to ordinal views with no really-bright sources - it becomes dark again. The front camera does not have such a problem - the brightness is ok. The most important here is that the native Camera Roll application shows good and bright previews from both cameras, and also, when i test a simple Android app to check camera preview - it also shows good and bright picture from both cameras - so, i have this problem
Hello,I'm trying to create an Air app that monitors and/or relaunches another crashed Air app. There used to be support for this listed a few years ago in Flex but there doesn't seem to be any documentation on this for doing it in pure Air. Is it no longer supported within the API and something I'll have to write native and compile into an ANE?
Hey All,So every once in a while I when I compile an app fresh in FB, I get the following error.TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@11ad8431 to GrcBase. at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip()GrcBase is a MovieClip in the Flash CC editor that is basically a square 'helper' movieclip I use for masks, invisible containers, etc. As my app gets more and more complicated I get these crashes every once in a while. The solution I've found is to republish the SWC in Flash CC and the bug goes away usually but lately it's been happening more and more which makes me concerned it's going to be an issue if it gets any more complex. Has anyone else run into this.Using FB running Air 16 and creating the asset library using Flash CC.
Hello,I'm not sure if this is an internationalization issue but I have an Adobe Air project that isn't displaying Korean correctly. I basically have created a MovieClip in Flash CC with a textfield child. When this movieclip is instanced in Air, it's text is dynamically assigned from a web service. The font used works fine except for Korean so we had to switch fonts when using Korean text. This is where things get interesting. If I try to programmatically change the textformat.font to use the Korean font, the font switches but just the Korean characters aren't supported. However if I set the textfield's font to the Korean one in Flash CC, everything displays fine. The font is embedding the same in both instances and is including 'All' characters.I'm not sure if this is a bug or if I have to add a flag for Korean support somewheres in the build settings. I've created work around for now which has two textfields, one with the font we need and one for korean only. As the data from the web
I have one flex mobile application (however I'm not sure if this is not an Adobe AIR for Android bug)It works fine on Android without "word prediction activated" and also with "word prediction activated" an a device with 240 DPI however my application is designed to work on a 120 DPI device and with word prediction activated and on this scenario, the app crash while typing text on a TextInput.Steps to reproduce:1. Type Luiz1532. Remove "z" to get Lui1533. Type "o" in the old "z" place to get Luio153At this moment the app just crash with the following android stack trace log:java.lang.StringIndexOutOfBoundsException: length=5; regionStart=-2; regionLength=7at java.lang.String.startEndAndLength(String.java:588)at java.lang.String.substring(String.java:1475)at java.lang.String.subSequence(String.java:1862)at com.adobe.air.AndroidInputConnection.setComposingRegion(AndroidInputConnection.java:183)at com.android.internal.view.IInputConnectionWrapper.executeMessage(IInputConnectionWrapper.jav
I want to make an Adobe AIR app for android and ios platforms and i should use alarm services of these platforms (ios & android) for several scheduled times in a day when app is not running. Could you suggest free or commercial ANE for this operation?thanks.
We developed an Android app using Adobe AIR. We basically loop HD and FullHD H.264 videos using the StageVideo resource, that takes benefit from hardware acceleration.This app is running perfectly on our Yarvik Noble tablet and on our Tronsmart MK908. On the Vega sometimes we get a black screen with audio, but on some other times it works perfectly. There is no pattern or specific video, it sometimes happens and then gets back to normal.We did some other tests and found out that the Vega swaps between HARDWARE ACCELERATION (works perfectly) and SOFTWARE (black screen with audio). The strange thing about it is that the same video sometimes is decoded in one way and some other times in the other way.Meanwhile our other hardwares always decode the vídeos using HARDWARE ACCELERATION.I shot a small video showing the problem. As soon the app is opened, the video on the tablet (muted) is perfectly displayed while the TV (not muted) displays a black screen and just the audio. A very curious fa
Hi,I just saw this notice that Apple will require all iOS apps to be native 64-bit capable from February 2015 to pass App Store submission. Does anyone know the status of 64-bit support in Adobe AIR for iOS?Per
Hello All,I have an air application which doesn't do too much, it runs full screen, in the background we are running a movie/video which just has some abstract lines moving slowly.In the foreground we slide some information and a picture in, it refreshes the foreground information every minute.Every 10 minutes or so, the app reads an xml file to update info being displayed in the foreground.I do see CPU around 50-60% when this runs.In this case both of these PC's are running :Intel Mobile Celeron Dual-Core 1017U4GB RamNothing else runs on these computers but this application. ( of course windows 8.1 core stuff)The problem is at times the application simply crashes and it's getting to the point that it's at least once a day.- One way it crashes I get this:pop up window: application descriptor could not be found for this application. try re-installing or contacting the publisher.- The 2nd way it crashes the application sort of minimizes and just locks up, no error message in event
Hello I was got trouble in publishing to iOS: app immediately got crashed after being launched on iOS devices.1. It was probably caused by the ANEs. However since the version 16 of air sdk, ANEs need to be updated to universal version (to support both iOS 64 and 32 bit). So if the ANEs were out-of-date, the compiler will throw error. If no error with the ANE, then it isn't about ANE.There are several ANEs that have been released with 64 bit support from Adobe (Social.ane, ProductStore.ane, etc. you could find around in the forum), freshplanet from GitHub, and MilkManGame (paid one), you may find useful stuff there.2. Or It may be caused by one of the frameworks you are working with. Just in my opinion (by observing and guessing), there were some exceptions that is called "error" in air sdk 15 16, while they were called "warning" on previous verions. The frameworks such as mvcExpress was working well in previous version, but not in 15 16 versions. you may found useful in this link (http
I have just updated my AIR SDK and now I can't compile any app anymore because the included anes don't have the required universal ios libs. I thought it would still be possible to compile but the output would not be 64bit compatible. Unfortunately this was a mistake. Is there a link to the AIR 16 Beta SDK version just prior to this update? Otherwise I have to go back to AIR 15 because I have overridden the files.
I'm using Flash Builder 4.7 with AIR 13.0. The only three classes I'm seeing in flash.desktop package are ClipboardTransferMode, Clipboard, ClipboardFormats.My goal is to prevent mobile devices from sleeping during gameplay. If there's a different/better solution than the one I'm chasing then please let me know.
I need to load an existing SWF project into my AIR application. The project consists of a primary SWF that loads other SWFs.First, the tl;dr version: I have an AIR app that needs to load SWF A from a different directory, but SWF A needs to load SWF B (from the same directory). If I load SWF A from my application, it does not load SWF B. I don't get any errors.A longer but still simplified description of the problem:I have an external project consisting of Main.swf and Content.swf in an external directory. Normally, when Main.swf is launched, it loads additional content from Content.swf. I need to make an AIR app that can load and play Main.swf correctly.I am loading Main.swf as a ByteArray, using a FileStream and a Loader. I can successfully load and display Main.swf, but all of the content from Content.swf fails to load. I don't get any security errors or other indications of what the problem is. However, if I put Main.swf and Content.swf in the bin/ folder for my AIR app, Main.
The installer for the application of air stopped working for the user who has not installed the air.I tested this in my installer (http://www.artclick.vn/article/download-install-acbook-offline-version-software-design-photobook-41.html) and other as the lita (Lita - SQLite Administration Tool | David Deraedt)
I am wondering if Adobe will upgrade their iOS ANE's to 64bit, or whether we will have to if we have the source? Example, networkinfo, vibrate, ...
Hi,I was having problems installing the recent updates for CS6 and so unistalled the applications, used the Adobe Cleaner Tool (which found no errors) and have been trying to reinstall the programs (from my Adobe Disc) After I enter the serial number (which Adobe confirmed is correct after I contacted them today) an then the disk is ejected and a message appears that says Adobe can't authenticate the software and that it may be counterfeit. I contacted Adobe again, but the wait time was approx. 30 to speak to a representative, and each time they hung up on me before they helped me to resolve the problem. I've tried reinstalling a couple more times, but have not had any luck. Suggestions?
Error: META-INF/ANE/iPhone-ARM/libproductStore.a are required to have universal iOS libraries. Please contact the ANE developer(s) to get the same.My project using gamingsdk and apple purchese ane, It's doesn't work with new version AIR SDK!My system is FB4.7 +win7 ,I't's not many time before 2015-2-1 ...
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