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Hi, after upgrading to Xcode 6.0.1, I can not test apps from Flash CC, via "Control"> "Test Movie". I get the "unable to launch iOS Simulator from the following location..." message.The path I'm using (SDK for iOS Simulator) is: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/S DKs/iPhoneSimulator8.0.sdkI'm using the AIR SDK 15.0.0.302Someone had a similar problem?
I want to connect ftp and upload my website content on server using my adobe air application.
@440089 everyoneI am developing an augmented reality app where I access the webcam, my app works if I run it from the flash pro, but when I create the executable AIR for desktop I doen't get my camera.Any idea what could it be?Thank you!
Hi Everybody,I have a Air application built in Flash Builder which runs on Windows as well as in Mac.My application has it's own menu bar. In windows it's OK.But in Mac above my app's menu bar there is a default Mac app menu bar with four items(App Name, File, Edit, Windows), which is totally unnecessary.I want to remove the Mac's default app menu bar.Please help.Thanks in advance,Jameel
Hi,I've just updated to AIR 15 Beta 15.0.0.302 in an attempt to submit an iOS app to Apple (because of the issue with segment alignment)And my App now shows the"Uncompiled Actionscript" popup when I load an external SWF.This was working fine with AIR 14, and previous versions of the App were approved by Apple and are in the App StoreThe issue is not caused by the loader context issue. Unless the procedure for this has changed e.g. usevar ldrContext:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain );etcand this worked fine in AIR 14The only time I got the "Uncompiled Actionscript" popup in AIR 14, was if I published for debugging on the iPad, but not when I published"Quick publishing for device testing" or "Deployment - Apple App Store"So there appears to be some change in the AIR 15 build / packaging which has caused this issue.Has there been a change to useLegacyAOT ? as this seems to effect the Uncompiled Actionscipt popupSeehttps://forums.adobe.com/thre
Hi,I'm developing a camera app with Adobe Air (version 15.0.0 build 302). I would appreciate any help with this really weird bug that I found.In the Samsung S3 device, attaching the front camera to a Video instance always results in the app crashing. After the crash, the camera becomes unusable by any app on the device. The device must be reset in order to restore the camera. After many tests, I know that the app crashes when the "video.attachCamera" method is called.This is the relevant piece of code:this.cameraPos = CameraPosition.FRONT;this.camera = this.getCamera(this.cameraPos);this.camera.setMode(640, 640, 30);this.video = new Video(640, 640);this.video.attachCamera(this.camera); // crash!private function getCamera(position:String):Camera{ for(var i:int=0; i<Camera.names.length; i++) { var c:Camera = Camera.getCamera(String(i)); if(c.position == position) return c; } return Camera.getCamera();}The same code works fine
We installed Adobe Photoshop and Adobe Illustrator on a few of our Windows 7 workstations. We also started using Tenable Nessus for internal PCI compliance testing. The results of our Nessus scan show we need to upgrade Adobe Air. I can't figure out how to upgrade Air. I don't even think we are using it, I suspect it was part of the Photoshop and/or Illustrator installs.
Hi at all!I developed an iOS and Android App using Flash professional CS6.On iOS I've really quickly configured PUSH notifications and I'm sending without problems notifications from an RSS Feed using Urban AirShip. But now I'm trying to do the same on Android and I'm so lost!I tried some ANE's on the web but I haven't found any that is compatible with urban airship. How do I use Urban Airship on Android using Adobe AIR? Alternatively, how can I in a manner as simple as it is possible to send notifications on Android from an RSS feed?Thank you. Best regards.
Hi,I just received a very uncool review of my AIR app. It's from a user that has a Ainol Novo9 Spark tablet running Android 4.2.2. The screen resolution is 2048x1536 and according to the person, the entire app runs so slow it's unusable. Any idea why this happens? In general, the app receives praise and 5-star reviews. I don't want too many of these reviews, so if someone from the AIR team has some knowledge to share, it's appreciated.J
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Hi Everybody,I have an AIR application which uses a local Sqlite database.I want to take a backup of my application. For that I have to copy some table data/rows from the database as SQL queries.Requirement is a user can later import the stored things into the application, during which the copied table/data should be inserted into the new database.I think retrieving each record individually and making insert query from the values and saving in a text file and then later at the time of importing executing those insert queries one by oneis a really expensive and time taking job. (As I have thousands of records)Please suggest me an efficient method to do this.Regards,Jameel
Hi :I can not connect to dropbox by using StageWebView to open a window inside my App in iPad Air,but it works fine in PC iOS simulator. I get the user agent string by What's My User Agent?.User agent string in PC iOS simulator:Mozilla/5.0 (Linux; U; Android 2.2; en-us) AppleWebKit/533.19.4 (KHTML, like Gecko) Version/4.0 Mobile Safari/533.19.4 AdobeAIR/14.The user agent string is lacking of "Safari" on iPad Air as following by using StageWebView :iOS in iPad Air with the test AppMozilla/5.0 (iPad; CPU OS 8_1 lik Mac OX S) AppleWebKit/600.1.4 (KHTML, like Gecko) Mobile/12B410I think it should be the same as the native ? or at least I can get something like "Safari" ?Safari in iPadAirMozilla/5.0 (iPad; CPU OS 8_1 like Mac OSX) AppleWebKit/600.1.4 (KHTML, like Gecko) Version/8.0 Mobile/12B410 Safari/600.1.4It would be appreciated if anyone could give me some suggestions.Best Wishes,Ben
A few years ago I published an Android app using Adobe AIR. Now I've created a new version of the app with a different technology (HaxeFlixel / OpenFL) which uses native C++ code.The certificate I used for the AIR version is in "p12" format, and it seems that I need to use "jks" format. I tried using a p12 to jks converter I found online, which seemed to work, but when I try to submit the app I get an error saying that the certificates don't match.Any suggestions on how I can update the app with a non-AIR app? Is it possible? Thanks in advance.
Hi i'm developing an app which simply load files (images and sounds) and uses binary data. Application is working fine on Windows, but it raises error on Mac.Now i dont own Mac so i cant debug it, I also googled but couldnt find anything close to it.Please adviseThanksPS: Its an AIR APPHere are snippets to understand the code //browse file _loadFile.addEventListener(Event.SELECT, selectHandler); _loadFile.browseForOpen(title, typeFilter); //selectHandler _loadFile.addEventListener(Event.COMPLETE, loadCompleteHandler); _loadFile.load(); //loadCompleteHandler //works on windows but TypeError on Mac switch(file.type.toLowerCase()){ case ".mp3": var sound:Sound = new Sound(); sound.loadCompressedDataFromByteArray(file.data, file.data.length); fileHandler(sound); break; case ".jpg": case ".png": case ".jpeg": case ".gif": loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLE
"An error has occurred while installing Adobe AIR. Installation may not be allowed by your administrator" I have tried disabling all antivirus and turning off firewall. I have tried downloading Fix IT. I have tried "Run as Administrator" Nothing has worked. Please help! I need this to run software for a class and am running out of time!Juliet
I know this is documented in the Adobe documention that an incoming phone call will mute all audio being played(Sound object or NetStream). The one problem I have with this is and that is they provide NO means of knowing when this event occurs that I am aware of. I tried to be clever and listen for volume changes to the SoundMixer class using an EnterFrame but that didnt change anything. Is there any way to know when a phone call is happening so that you can pause your audio/video source instead of it being muted and continues to play in the background? At the moment, the only thing I can think of that I will need to create a native extension to detect incoming calls.
Have a couple of problems with the above in some software I'm writing.1. Images saved to the CameraRoll/Gallery prior to the installation of my software cannot be loaded by it and results in a Error #2032 Stream Error. Images saved afterwards to the CameraRoll/Gallery work fine. I realise this makes no sense, why should the date of installation matter?2. Images loaded from the CameraRoll in portrait mode into my program are cut off about half way down. Landscape mode works fine.Neither of these problems are apparent in versions of Android prior to 5.0.Any help would be gratefully received.
For more than two years my app was on the app store without any problem, now on the last update the app was rejected because the use of the background.Itunes ReviewWe found that your app uses a background mode but does not include functionality that requires that mode to run persistently. This behavior is not in compliance with the App Store Review Guidelines.We noticed your app declares support for location in the UIBackgroundModes key in your Info.plist but does not include features that require persistent location. It would be appropriate to add features that require persistent use of real-time location updates while the app is in the background or remove the "location" setting from the UIBackgroundModes key. If your application does not require persistent, real-time location updates, we recommend using the significant-change location service or the region monitoring location service.My app isn't fit on any kind of app that can use background, but required the access to the backgrou
I am wondering how can I create a chat function in my mobile app creating in AIR and Flex. The chat should be similar to the one in WhatsApp.Do you know some possible solutions?Thank you in advance!
I have used Adobe AIR SDK15 to build a iOS app, which have a button to browse the Photo in the iPad, but when i run the line of code "var dataSource:IDataInput = imagePromise.open();", the app will be crash, any body experienced?
With iPhone 6 out, developing for both iPhone 4, 5, 6 and 6 plus is a must. I'm pretty new to considering adaptive interfaces / content when developing apps, so I'm looking for strategies on how to approach it.My current case example is a graphic novel-type app. The development process is going to be short, so I'm looking to make an app that just displays in fullscreen on all phones, not necessarily taking advantage of the higher pixel densities. A lot of the content is bitmap pages that need to take up the full screen on all resolutions.So what are your general strategies for going about this? As I see it, the first issue is the two different aspect ratios. The iPhone 4 is 3:2 whereas all the others are 16:9, so my idea is to first detect if the ratio is 3:2 or not, and make the app either adapt to iPhone 4 or iPhone 5 depending on the result. Apple's automatic scaling of older apps should then take care of scaling up to iPhone 6 and 6+. Correct?Secondly, what is the next step? Do I s
Hi,My app, which worked perfectly under iOS7 has suddenly started falling over under iOS8 GM. I have builds under both AIR 14 and AIR 15 which both experience the same problem, so I' pretty sure it's iOS related. I'm running on an iPad 1458.The issue is when loading images from the camera roll. I'm getting seemingly random "Error #2044: Unhandled IOErrorEvent:. text=Error #2032: Stream Error." when invoking loadFilePromise(): private function cameraRollMediaSelectHandler(event :MediaEvent): void { var promise:MediaPromise = event.data as MediaPromise; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onImageLoaded); loader.addEventListener(AsyncErrorEvent.ASYNC_ERROR, errorHandlerAsyncErrorEventHandler); loader.addEventListener(IOErrorEvent.IO_ERROR, errorHandlerIOErrorEventHandler); loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, errorHandlerSecurityErrorEventHandler) loader.loadFile
I've built a project originally for Flash Player, then for AIR with the GameInput API. With the addition of GameInput support in FlashPlayer 11.8, I've switched back to FP. The game supports controller input through the GameInput API when built as SWF/AIR. However, when I package it using the -adt command using -target bundle (resulting in a captive runtime native EXE), controller support is lost. A check on launch for GameInput.isSupported returns true as SWF/AIR, but false as EXE with no changes to the project/build.Any idea if there's a way to get isSupported to register as true and keep my GameInput functionality in a native EXE?
Hello, I need help getting Adobe AIR to update.I have tried downloading the installer and installing the program that way but every time I just get the 'An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator.' error message. I have enabled install logging and have the MSI log and the install log which I will post below. Anyone know how I can get past this and get AIR to update?MSI log:Dropbox - MSIf46a9.LOGInstall log:Dropbox - Install.logRunning AIR version:3.2.0.2070Installing AIR version:15.0.0.293PC Specs:Windows XP Home Edition version 2002 SP3Intel Core2 Duo CPU T5500 @ 1.66 GHz981 MHz, 1.99 GB of RAMPhysical Address Extension
Hi!Anybody know free in-app extension (.ane) for GooglePlay? There is free SDK for iOS by Adobe. And commercial extensions by milkmangames.comIs there anywhere free in-app for Android?Thanx!
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