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Hi at all!I developed an iOS and Android App using Flash professional CS6.On iOS I've really quickly configured PUSH notifications and I'm sending without problems notifications from an RSS Feed using Urban AirShip. But now I'm trying to do the same on Android and I'm so lost!I tried some ANE's on the web but I haven't found any that is compatible with urban airship. How do I use Urban Airship on Android using Adobe AIR? Alternatively, how can I in a manner as simple as it is possible to send notifications on Android from an RSS feed?Thank you. Best regards.
Hi,I just received a very uncool review of my AIR app. It's from a user that has a Ainol Novo9 Spark tablet running Android 4.2.2. The screen resolution is 2048x1536 and according to the person, the entire app runs so slow it's unusable. Any idea why this happens? In general, the app receives praise and 5-star reviews. I don't want too many of these reviews, so if someone from the AIR team has some knowledge to share, it's appreciated.J
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Hi Everybody,I have an AIR application which uses a local Sqlite database.I want to take a backup of my application. For that I have to copy some table data/rows from the database as SQL queries.Requirement is a user can later import the stored things into the application, during which the copied table/data should be inserted into the new database.I think retrieving each record individually and making insert query from the values and saving in a text file and then later at the time of importing executing those insert queries one by oneis a really expensive and time taking job. (As I have thousands of records)Please suggest me an efficient method to do this.Regards,Jameel
Hi :I can not connect to dropbox by using StageWebView to open a window inside my App in iPad Air,but it works fine in PC iOS simulator. I get the user agent string by What's My User Agent?.User agent string in PC iOS simulator:Mozilla/5.0 (Linux; U; Android 2.2; en-us) AppleWebKit/533.19.4 (KHTML, like Gecko) Version/4.0 Mobile Safari/533.19.4 AdobeAIR/14.The user agent string is lacking of "Safari" on iPad Air as following by using StageWebView :iOS in iPad Air with the test AppMozilla/5.0 (iPad; CPU OS 8_1 lik Mac OX S) AppleWebKit/600.1.4 (KHTML, like Gecko) Mobile/12B410I think it should be the same as the native ? or at least I can get something like "Safari" ?Safari in iPadAirMozilla/5.0 (iPad; CPU OS 8_1 like Mac OSX) AppleWebKit/600.1.4 (KHTML, like Gecko) Version/8.0 Mobile/12B410 Safari/600.1.4It would be appreciated if anyone could give me some suggestions.Best Wishes,Ben
A few years ago I published an Android app using Adobe AIR. Now I've created a new version of the app with a different technology (HaxeFlixel / OpenFL) which uses native C++ code.The certificate I used for the AIR version is in "p12" format, and it seems that I need to use "jks" format. I tried using a p12 to jks converter I found online, which seemed to work, but when I try to submit the app I get an error saying that the certificates don't match.Any suggestions on how I can update the app with a non-AIR app? Is it possible? Thanks in advance.
Hi i'm developing an app which simply load files (images and sounds) and uses binary data. Application is working fine on Windows, but it raises error on Mac.Now i dont own Mac so i cant debug it, I also googled but couldnt find anything close to it.Please adviseThanksPS: Its an AIR APPHere are snippets to understand the code //browse file _loadFile.addEventListener(Event.SELECT, selectHandler); _loadFile.browseForOpen(title, typeFilter); //selectHandler _loadFile.addEventListener(Event.COMPLETE, loadCompleteHandler); _loadFile.load(); //loadCompleteHandler //works on windows but TypeError on Mac switch(file.type.toLowerCase()){ case ".mp3": var sound:Sound = new Sound(); sound.loadCompressedDataFromByteArray(file.data, file.data.length); fileHandler(sound); break; case ".jpg": case ".png": case ".jpeg": case ".gif": loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLE
"An error has occurred while installing Adobe AIR. Installation may not be allowed by your administrator" I have tried disabling all antivirus and turning off firewall. I have tried downloading Fix IT. I have tried "Run as Administrator" Nothing has worked. Please help! I need this to run software for a class and am running out of time!Juliet
I know this is documented in the Adobe documention that an incoming phone call will mute all audio being played(Sound object or NetStream). The one problem I have with this is and that is they provide NO means of knowing when this event occurs that I am aware of. I tried to be clever and listen for volume changes to the SoundMixer class using an EnterFrame but that didnt change anything. Is there any way to know when a phone call is happening so that you can pause your audio/video source instead of it being muted and continues to play in the background? At the moment, the only thing I can think of that I will need to create a native extension to detect incoming calls.
Have a couple of problems with the above in some software I'm writing.1. Images saved to the CameraRoll/Gallery prior to the installation of my software cannot be loaded by it and results in a Error #2032 Stream Error. Images saved afterwards to the CameraRoll/Gallery work fine. I realise this makes no sense, why should the date of installation matter?2. Images loaded from the CameraRoll in portrait mode into my program are cut off about half way down. Landscape mode works fine.Neither of these problems are apparent in versions of Android prior to 5.0.Any help would be gratefully received.
For more than two years my app was on the app store without any problem, now on the last update the app was rejected because the use of the background.Itunes ReviewWe found that your app uses a background mode but does not include functionality that requires that mode to run persistently. This behavior is not in compliance with the App Store Review Guidelines.We noticed your app declares support for location in the UIBackgroundModes key in your Info.plist but does not include features that require persistent location. It would be appropriate to add features that require persistent use of real-time location updates while the app is in the background or remove the "location" setting from the UIBackgroundModes key. If your application does not require persistent, real-time location updates, we recommend using the significant-change location service or the region monitoring location service.My app isn't fit on any kind of app that can use background, but required the access to the backgrou
I am wondering how can I create a chat function in my mobile app creating in AIR and Flex. The chat should be similar to the one in WhatsApp.Do you know some possible solutions?Thank you in advance!
I have used Adobe AIR SDK15 to build a iOS app, which have a button to browse the Photo in the iPad, but when i run the line of code "var dataSource:IDataInput = imagePromise.open();", the app will be crash, any body experienced?
With iPhone 6 out, developing for both iPhone 4, 5, 6 and 6 plus is a must. I'm pretty new to considering adaptive interfaces / content when developing apps, so I'm looking for strategies on how to approach it.My current case example is a graphic novel-type app. The development process is going to be short, so I'm looking to make an app that just displays in fullscreen on all phones, not necessarily taking advantage of the higher pixel densities. A lot of the content is bitmap pages that need to take up the full screen on all resolutions.So what are your general strategies for going about this? As I see it, the first issue is the two different aspect ratios. The iPhone 4 is 3:2 whereas all the others are 16:9, so my idea is to first detect if the ratio is 3:2 or not, and make the app either adapt to iPhone 4 or iPhone 5 depending on the result. Apple's automatic scaling of older apps should then take care of scaling up to iPhone 6 and 6+. Correct?Secondly, what is the next step? Do I s
Hi,My app, which worked perfectly under iOS7 has suddenly started falling over under iOS8 GM. I have builds under both AIR 14 and AIR 15 which both experience the same problem, so I' pretty sure it's iOS related. I'm running on an iPad 1458.The issue is when loading images from the camera roll. I'm getting seemingly random "Error #2044: Unhandled IOErrorEvent:. text=Error #2032: Stream Error." when invoking loadFilePromise(): private function cameraRollMediaSelectHandler(event :MediaEvent): void { var promise:MediaPromise = event.data as MediaPromise; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onImageLoaded); loader.addEventListener(AsyncErrorEvent.ASYNC_ERROR, errorHandlerAsyncErrorEventHandler); loader.addEventListener(IOErrorEvent.IO_ERROR, errorHandlerIOErrorEventHandler); loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, errorHandlerSecurityErrorEventHandler) loader.loadFile
I've built a project originally for Flash Player, then for AIR with the GameInput API. With the addition of GameInput support in FlashPlayer 11.8, I've switched back to FP. The game supports controller input through the GameInput API when built as SWF/AIR. However, when I package it using the -adt command using -target bundle (resulting in a captive runtime native EXE), controller support is lost. A check on launch for GameInput.isSupported returns true as SWF/AIR, but false as EXE with no changes to the project/build.Any idea if there's a way to get isSupported to register as true and keep my GameInput functionality in a native EXE?
Hello, I need help getting Adobe AIR to update.I have tried downloading the installer and installing the program that way but every time I just get the 'An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator.' error message. I have enabled install logging and have the MSI log and the install log which I will post below. Anyone know how I can get past this and get AIR to update?MSI log:Dropbox - MSIf46a9.LOGInstall log:Dropbox - Install.logRunning AIR version:3.2.0.2070Installing AIR version:15.0.0.293PC Specs:Windows XP Home Edition version 2002 SP3Intel Core2 Duo CPU T5500 @ 1.66 GHz981 MHz, 1.99 GB of RAMPhysical Address Extension
Hi!Anybody know free in-app extension (.ane) for GooglePlay? There is free SDK for iOS by Adobe. And commercial extensions by milkmangames.comIs there anywhere free in-app for Android?Thanx!
Hi,the latest version of my app just got approved by the Apple team 2 days ago and so far I received 2 reports that the new version just closes immediately after startup on the iPad. Unfortunately so far I have no info about iPad or iOS version. I can also see a significant drop of registrations on iOS since the new version was released, so I am a bit worried. I am unable to reproduce any issue on iPhone 3GS with iOS 4.3, iPhone5 with iOS 7 or iPad2 with iOS 7.Did anyone receive similar user reports?Thanks
Here is the problem, been using Flash/AIR for years to build AIR powered apps. Recently built a new system running Windows 8.1I transfer all my work over from the old Windows 7 machine and open up the .fla files, fix the links and test the file, here is the error.The content cannot be loaded because there was a problem loading an extension: Error: Requested extension com.distriqt.Camera could not be found.XPath error : Invalid expression/userSettings/victims/*[exact_name='adl.exe']/(null)[1]/*[1] ^XPath error : Invalid expression/userSettings/victims/*[exact_name='adl.exe']/(null)[1]/*[1] &nb
I am trying to make my Air Captive Runtime Mac OS X app respond correctly when the user double clicks on a file type associated with the app.I have set up the invoke event listener to capture location of the file that the user has clicked to launch the app stored in the event.arguments variable.In the following simple test I just print out the length of the arguments passed in when the app is invoked. This is the behavior I am seeing:1. when I launch the app from the command line with 2 args, open test.app --args arg1 arg2I get "2" as expected for the arguments length.2. If the app is already open and I double click a file with a type associated with the app. It correctly invokes the app and passes in the path to the file that was clicked. Length is 1 as expected and the content is the path to the file.3. However, if I just double click the same associated file when the app is not open, the app launches correctly, however no arguments are passed. Length is 0 and there is no way t
Hi all,I usually create screenshots of my AIR apps using a combination of actual screenshots on devices I own, and screenshots of the standalone player by testing the AIR app on my development machine.However, I don't own any of the new 4.7" or 5.5" iOS devices, and the resolutions for those are larger than my screen, so I can't take a screenshot that way. The screens are 750x1334 and 1242 x 2208 respectively.My app is portrait only.The standalone flash player automatically resizes down to fit within the screen when it launches. If it didn't, I'd be able to move it around, take screenshots, and stitch the images together.Does anyone have any tips? Maybe a way to ensure the flash player window doesn't resize to fit within the bounds of my screen?Cheers,Peter
I am using The Union Platform, By USER1 for app to app communicationit stopped working on iPAD devices with the new AIR SDK 15it works with AIR SDK 15 on Android and Desktop emulator (iphone and android) but not on real iPADalthough it works with AIR SDK 14 on Android devices and iPAD and desktop emulator.the problem is connection time out , it looks like it can't recognize the server url. please find the a simple project code for the problem (works with all platforms except iOS device AIR SDK 15)Dropbox - UnionChatPart1.zipfromReactor Chat Tutorial, Part 1 • The Union Platform, By USER1
I am using flashbuilder 4.7 with AIR SDK 15.0 on adding ANE i got following error.Process terminated unexpectedly.The content cannot be loaded because there was a problem loading an extension: Error: Extension namespace is invalid for C:\Users\New\Adobe Flash Builder 4.7\.metadata\.plugins\com.adobe.flexbuilder.project.ui\ANEFiles\SampleTest\win32\sampleOutput.aneI have ensured Extension Id are same in Extension.xml and discripter file.
Error message ""Adobe AIR Application Installer" is damaged and can't be opened"I've uninstalled previous versions,using uninstaller, removed all incidents of AIR files, and my computer is not connected to another Hard Drive or Time Machine. Does anyone know an answer to this? Thanks. here's the log fileOct 29 07:57:05 Jeremys-Airmac-2 kernel[0]: hfs: mounted Adobe AIR on device disk2s1Oct 29 07:57:05 Jeremys-Airmac-2.local mds[32]: (Volume.Normal:2464) volume:0x7faf54078800 ********** Bootstrapped Creating a default store:1 SpotLoc:(null) SpotVerLoc:(null) occlude:0 /Volumes/Adobe AIROct 29 07:57:16 Jeremys-Airmac-2.local Adobe AIR Installer[583]: Runtime Installer begin with version 15.0.0.293 on Mac OS 10.10.0 x86Oct 29 07:57:16 Jeremys-Airmac-2.local Adobe AIR Installer[583]: Commandline is: -psn_0_344148Oct 29 07:57:16 Jeremys-Airmac-2.local Adobe AIR Installer[583]: No installed runtime detectedOct 29 07:57:17 Jeremys-Airmac-2.local Adobe AIR Installer[583]: The function ‘C
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