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my submitted app got rejected on iOS 8, as Apple said " We found that your app crashed on iPad running iOS 8.0.2 and iPhone 5s running iOS 8.0.2". I googled and seemed to have the answer on xcode, but I can't do any about air sdk, pushViewController causing crash, http://stackoverflow.com/questions/3736956/iphone-sdk-pushviewcontroller-crashing Please help!I use the latest air sdk 15 beta, compiled ipa on windows 7.
I'm running Windows 7 on an 86 bit platform. It shows an update on 10/20/2014, which is today. The end result I am seeking is to try and get to the Widget Browser. I keep getting a Widget Feed error. Here's the log.2013-11-19:15:10:57] Runtime Installer begin with version 3.1.0.4880 on Windows 7 x86[2013-11-19:15:10:57] Commandline is: -silent -eulaAccepted -programMenu AdobeHelp.air[2013-11-19:15:10:57] No installed runtime detected[2013-11-19:15:10:57] Invoking Application Installer for combined install[2013-11-19:15:10:57] Launching subprocess with commandline C:\Users\Suzi\AppData\Local\Temp\AIR7178.tmp\Adobe AIR\Versions\1.0\Adobe AIR Application Installer -runtime C:\Users\Suzi\AppData\Local\Temp\AIR7178.tmp -silent -withRuntime -url -programMenu -eulaAccepted file:///D:/Adobe%20CS6/payloads/AdobeHelp/AdobeHelp.air[2013-11-19:15:10:58] Application Installer begin with version 3.1.0.4880 on Windows 7 x86[2013-11-19:15:10:58] Commandline is: -runtime C:\Users\Suzi\AppData\Local\Tem
hi,I want to record, save and playback the microphone audio in an HTML/JS AIR desktop app.I can't find any examples so my code is based on AS3.But the app crashes almost right away when the SampleDataEvent handler function is called.Should it be in a while loop sames as AS3?$(function(){ var mic; var soundBytes = new air.ByteArray(); $("#btnRecord").click(function(){ mic = air.Microphone.getMicrophone(); mic.rate = 44; mic.addEventListener(air.SampleDataEvent.SAMPLE_DATA, sampleEvent); }) function sampleEvent(e){ while (e.data.bytesAvailable) { var sample = e.data.readFloat();
Im going crazyI'm updating an app and now itines connect has changed for uploading metadata. Anyway I have 3.5 inch and ipad screenshots already but it keeps telling me i have to put 4 inch screenshots upfineBut it wont let me!!!!I'm trying to upload png files that are 640x1136 into the bit that says drag here. But when I do nothing happend. If I choose add files and select them nothing happenswhat is going on why cant it upload my screencaps?
I just upload a new binary to one of my apps to iTunes but I got the following error when I submit for review:Apps and app updates submitted to the App Store must be built with Xcode 5.1.1 or later, and iOS 7 SDK.
we've an iOS app that supported several languages(en, ko, zh, th) but 'th' is not supported language on AIR 15how can we support 'th'?
I'm running Mac OSX 10.6.8When I try to install Adobe Air, it comes up with this:How am I supposed to install a program that requires itself to install?please help.
hidownload air sdk 14 and put in air sdk folder in flash cs6 and airglobal.swc in Common\Configuration\ActionScript 3.0\AIR3.2when compile my program in air not embed and install air runtime x86 in my android x86 device and install my program on the device , it is fastbutwhen comple my program in air embed and install my program in my android x86 device it is very slow ...compile my program in air embed but this output is for arm but i need this for android x86 ... how to use air sdk 14 for android x86 air embed by flash cs6?How do I specify the type? (x86 or arm7) for air embed in flash cs6 by air sdk 14 or 15
The app was normal and got a problem when I upgraded ios app. So I use the newest air sdk.But it crash on ios device.When I debug, it runs normal. So I can't provide error message.
I have a project that I've been successfully compiling for iOS in Flash Professional 5.5, with uses AIR 2.6. I decided to try compiling in Flash Builder 4.6 using AIR 3.1. It runs fine on the desktop, no errors or warnings. When I try to do an Ad Hoc release build, it fails with java.lang.NullPointerException at java.util.TreeMap.getEntry(TreeMap.java:324), (The Export Release Build dialog does not let me select the text, otherwise I'd paste the stack here)starting at com.adobe.air.ipa.BitcodeGenerator.main(BitcodeGenerator.java:82) and saying "Compilation failed while executing: ADT"Any suggestions would be appreciated!Regards,John
I'm currently having an issue where when I download a file from the internet, I update the source for a ProgressBar that I've created, and I set the ProgressBar to event mode, and as the file is downloading, the progressbar's value increments as normal. When I re-download the same file (source has not changed), the value of the ProgressBar is no longer accurate or producing the same value as before. Basically, the ProgressBar works correctly only 1 time when I launch my application. Is there a proper way to reset/update the ProgressBar after each download?I've tried everything I can think of.
Every time I try to install new product through adobe air I get this message: The application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author. Kiran Kumar: May I have the product name and version you are referring to? I've looked over the online suggested repair which indicates to search for and delete Adobe Muse but when go looking for it, it doesn't seem to exist. How can I get this resolved?
I just installed a test version of Adobe premier pro and got a error message as described above. However, the video play driver is updated.Any solutions?
Hi all,I connect to web services using a NetConnection. This works very well, except on Android when there is no network connection. Even though httpIdleTimeout is set to 5000ms, making a call with NetConnection will not respond for about 7-8 minutes, until finally an error event is received.NetStatusEvent, HTTP: failedI'm using AIR 15 on a Nexus 7, but same result on a Galaxy Nexus (and others).Cheers,Peter
"The application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author."The above is the error message i got while trying to install Adobe Air 15. I have Windows 8 installed.Any suggestions is greatly appreciated.
Hi,I'm trying to compile my mobile app with the new -useLegacyAOT no flag.Compilation goes well and when installing and launching the app (release build) on iPhone 5 with iOS 7 I get the following messages on Scout:"Adobe iOSExternal interface not available0 - Init Error: ga.js not found, be sure to check if<script src="http://www.google-analytics.com/ga.js"></script>is included in the HTML."And then an error is thrown and obviously the app crashes.When I compile without the new flag I get the following expected output and the app starts flawlesly:"Adobe iOSExternal interface not available 0 - Init Init Database...(And the rest of the trace statements from the init)"So the ga class fails only when I use -useLegacyAOT no.I use "AS3" mode to initialize the tracker so I wonder why it's trying to find the ga.js file when the new compiler is used...Someone can share some light about this issue?
Hello,I am trying to package an applicaiton for the desktop and keep receiving errors. I have tried all three formats (Air & EXE), and several different build of the AIR sdk. (15, 4.0.0, 3.8, 3.6). I am using the Adobe CC Windows software.Any ideas as to why this is happening, and some suggestions as to how to fix it? (there are no comp errors in the simulator)Thank you.The two errors I get at compiling are:"Error creating file: Packaging failed. Packager internal error"...and a variation of this that references date settings when using earlier sdk releases.I can usually get the air package to compile, but it won't install and I get the install error there asking to contact the devleoper.
Hi, I am having a really annoying problem with my mobile air project.I have variable that value is updated every enterFrame (gyroscope roll value) and every thing is ok when I trace it like:private function update(event:EnterFrame):void{ trace(roll); _onUpdate(roll);}but when I remove "trace(roll)" line my value seems to to contain some really random data, once it is refreshed other time it is not. Can anybody tell me what is going on ? how trace statement can do anything ?
HelloWe're in the process of planning out an app that would end up being a 'packaged' app that can run on mobile (iOS + Android) and desktop (Mac and Windows).HTML5/CSS/Javascript is our natural choice for developing a responsive UI that looks good on the various screens, in portrait and landscape.I'm aware of tools like PhoneGap that can help package an HTML5 app for mobile devices, but what about desktop?My concerns are that the WebKit engine used by the AIR compiler is not up to date enough to handle a modern app that requires:- Responsive framework such as Bootstrap, that uses more recent HTML tags and CSS attributes- Video playback with controlsPerhaps StageWebView would be the way to go in this regards, but I don't know enough about the limitations. I'm just looking for basic confirmation that AIR could be used in my situation. If not I'd be interested in hearing ideas for other HTML5 desktop app packagers. Thanks!
Iam currently using Flex SDK 3.3. I have to convert my current application to Adobe AIR.Which version of Adobe AIR is compatible with Flex SDK 3.3?How to overly Adobe AIR SDK with Flex 3.3 in flex builder.Thank you in advance,
Anyone know how to get this installed & past error message ?
I’m trying to create a native extension for iOS and use that extension as part of an IPA app for iOS I create from a SWF file using the ADT tool (i.e. the normal use-case for iOS). Note: I have already successfully created the native extension and APK app for Android and now I am trying to build the iOS side.I have been primarily using the information found at the following websites:http://www.adobe.com/devnet/air/articles/building-ane-ios-android-pt3.htmlhttp://www.adobe.com/devnet/air/articles/building-ane-ios-android-pt5.htmlhttp://help.adobe.com/en_US/air/build/WS901d38e593cd1bac35eb7b4e12cddc5fbbb-8000.htmlI have also searched the Adobe forums for the answer to my question without success.The error I receive is:ld: warning: ignoring file /var/folders/c3/mpg4frwn2j1f8scw4jctbmv9hfkswj/T/bd3fbd4a-cf56-4fd6-a06d-d69ea92dc620/libcom.mycompany.MyExtension.a, file was built for archive which is not the architecture being linked (armv7): /var/folders/c3/mpg4frwn2j1f8scw4jctbmv9hfkswj/T/b
I have windows 7 and I cant get Adobe Air to download not even if I run it as administrator. I need Adobe air to run my Cricut.
After seeing the duplication of resources in assets/META-INF folders, I investigated this further to find that there's a huge amount of unneeded leftover files left here that can *and should* be deleted for a release build.For us, this is 11.5MB of a 42.5MB apk, down to 31MB after this clearout.Basically, after deleting all files that match the regex, assets/META-INF/AIR/extensions/[^/]+/META-INF/ANE/Android-ARM/(?!library.swf) Leaves the apk in a perfect state, but a much more manageable / palatable size. This cleanout can be achieved after the building of the apk with aapt, from android-apktool - A tool for reverse engineering Android apk files - Google Project Hosting, with commands like, aapt remove mygame.apk assets/META-INF/AIR/extensions/com.google.api.game/META-INF/ANE/Android-ARM/android-support-v4.jar aapt remove mygame.apk assets/META-INF/AIR/extensions/com.google.api.game/META-INF/ANE/Android-ARM/appcompat_v7-res/abc_ic_voice_search_api_holo_light.png This sho
the latest release build of AIR15.0 10/14/2014 appears to be exactly the same build as the one released on 10/02/2014both downloads give AIR 15.0.0.302 --- is this an error .... ?its all getting very confusing ...was expecting a new build number for the latest release 10/14/ , updated docs etc ?
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