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Hi,I'm looking for a fast pathfinder solution for a cross platform game in AIR (for ios, android and web) with about 50x50 squares.Any good solutions out there?Thanks,Andreas
Helloipa worked fine in debug mode but crashed in adhoc mode.The app crashed constantly at the same point (after clicking a button inside the app)I searched for ios crash logs but couldn't find anything meaningfull: "bug_type":"109"...Exception Type: EXC_BAD_INSTRUCTIONAfter hours of commenting out parts of the code I found this weird issue.I had a class with a method clear().Nothing inside this method was wrong.But adding meaningless lines like fixed it: var a:int = 0;a+= 1;trace("a=" + a);So I assume it was a bug in the legacy AOTThen I tried to solve this issue by using the new AOT (-useLegacyAOT no) and it worked.It was really fast and nice.But using the new AOT now I face a new problem.I get this popup: "Uncompiled ActionScript""Your application is attempting to run uncompiled ActionScript, probably due to the use of an embedded SWF,This is unsupported on IOS, See the Adobe Developer Connection website for more info"I load a swf with no code inside, only bitmap with as3 link
Here is the bugbase ticked: Bug#3815578 - [Android] SoftKeyboardType.NUMBER, EMAIL etc for StageText doesnt't work in fullscreen modeStageText textfields with SoftKeyboardType.NUMBER, SoftKeyboardType.EMAIL etc opens default soft keyboard in fullscreen mode (if fullScreen=true in application XML).So, actually softKeyboardType property doesn't work in fullscreen mode on Android.It's pretty critical for our applications. Any authorization form, phone and email text fields will encounter this problem. Please fix it as soon as possible.I'd like to ask everyone affected by this issue to take a minute and vote for the following bug.Thanks.
Hi guys,I have some problems with a project using StageText input fields on Android (all ok on iOS)...:1) the .softKeyboardType = SoftKeyboardType.NUMBER dosn't work and the keyboard it's always the "normal" one2) if I select a textfield in the bottom area and the entire stage is scrolled up to show correctly field and keyboard, the contents of the stageText already compiled disappear or I just see a portion of themsomeone have already fault in these problems and maybe have found a solution? thanks!Ivan
I am trying to upload my music to the Amazon Music Library and when I try to download the Music Importer, I get the following message: "The application cannot be installed due to a certificate problem. The certificate does not match the installed application certificate, does not support application upgrades, or is invalid. Please contact the application author." I have rebootedmy computer, uninstalled Adobe Air and reinstalled it. I still get the same error message. P.S. - I have also tried to chat with Adobe customer support and they sent me here after I'd already posted my problem. Thanks for nothing, CS Chat Employee. (And this is the second time I've posted this issue. The first one was withdrawn with no answer. Seriously?)Also, I opened IE and tried downloading the Music Importer there instead of in Chrome to see if that was the issue. I received an error that Flash needed to be updated (that I did not receive in Chrome), updated it, then tried to download the Amazon Music Import
App is running on desktop and packaged as Signed native installer with AIR 14My app opens and closes native windows and adds externally loaded SWFs to them. I'm activating the windows with a FULL_SCREEN_INTERACTIVE displayState. Without fail, after 5 or 10 windows opened and closed, the app crashes upon opening the next native window.If I don't use FULL_SCREEN_INTERACTIVE, the app never crashes, I've tested on Mac OS and Windows, same problem.This code opens the window :var options:NativeWindowInitOptions = new NativeWindowInitOptions(); options.transparent = false;options.systemChrome = NativeWindowSystemChrome.STANDARD; options.type = NativeWindowType.NORMAL; options.resizable = false;options.renderMode = NativeWindowRenderMode.DIRECT; myWindow = new NativeWindow(options); myWindow.title = "Title"; myWindow.width = 1024; myWindow.height= 768; myWindow.stage.align = StageAlign.TOP_LEFT;myWindow.stage.scaleMode = StageScaleMode.NO_SCALE;myWindow.stage.displayState = StageDi
when i run ADL has error :Aug 23 09:46:30 eagledeMacBook-Air-2.local adl[1157] <Error>: The function `CGFontSetShouldUseMulticache' is obsolete and will be removed in an upcoming update. Unfortunately, this application, or a library it uses, is using this obsolete function, and is thereby contributing to an overall degradation of system performance.
I am using the StageWebView to load in some HTML content but noticing that the scroll performance on my Nexus 5 running Android L or Nexus 7 running 4.4 is pretty laggy and unresponsive. I would have thought I would get native scroll smoothness. Anyone else have this issue? I tried different rendermodes but that didnt seem to help.
I'm using StageWebView for displaying a html5 contents (a simple game) in AIR mobile app. On some devices with Android 4.4, Nexus 4 for ex., html5 in StageWebView has 10 FPS instead of 50-60 in mobile Google Chrome on same device! But StageWebView uses same Chrome version on device... It's a magic!How it's possible? How to improve performance in StageWebView?
Amazon targeting requied custom "versionCode" for different buildsDeveloper can create different builds with same "versionName", but with different "versionCode".https://developer.amazon.com/post/Tx2IQ6FUR1ASHFK/How-To-Use-Amazon-Device-span-class-matches-Targeting-span.htmlHow I can set custom " versionCode" in manifest? Is it possible?
HiI'm a member of a team developing a package of applications in AIR. The problem we encounter is that UI of our applications gets something like frame rate drop down or freezing during their running. It's not real frame rate drop down or freezing as it's actually something really different because applications are doing their job.This happens rarely but when application is open for some time (in most cases without user interaction in it), after user wants to continue his work in application, application UI is not being updated until mouse pointer isn't rolled over some object, just changing to the frame at which animation should be regularly. So, basically, everything looks ok but as soon as user rolls mouse over an object, let we say an button which has roll over and roll out animations, it looks like nothing happens, button is not animating at all and, when user moves the mouse away, he can see that button is actually changed to the look of being rolled over with mouse and UI is fro
Now you can using my ANE show native message box in Windows.More details http://gamespoweredby.com/blog/2014/08/adobe-air-windows-messagebox-native-extension/P.S. Free to use but not open sourced to all.
Here is the bugbase ticked https://bugbase.adobe.com/index.cfm?event=bug&id=3695884There you will get sources and precompiled IPA that can be executed on any iOS device (I use my Enterprise license).The same code with -useLegacyAOT=no on iPad4 iOS7.0.4 show >400ms testst. The same but without -useLegacyAOT=no show ~310msAlso small notice. It's can be no true but may be issue also.Try to compile this test for Air 3.6 and Air 4.0. I see small different. Looks like VM Math was updated And it's increase latency between Runtime and CPU
I'm experimenting with GC and getting results that I don't understand. The code below create 10 red circles and starts to move them along x-axis, one circle each second. The moving is implemented with Tween object, which keeps calling yoyo() each time the tween finishes. The moving should last forever, but running GC stops it. You see, that I don't keep references to the tween object, which is of course a very bad idea, but the purpose is to understand how GC works. As the tween's callback is anonymous function, the function closure keeps reference to the tween object and the as the tween object stores the function closure, this should not be GC'd. Right? Or, as I assume, the GC is clever enough to find these "islands"? But as my code often leaks memory, it can't detect all kinds of islands - where's the limit?import flash.display.Sprite;import fl.transitions.Tween;import fl.transitions.TweenEvent;import fl.transitions.easing.Regular;import flash.utils.Timer;import flash.events.TimerEv
on my app when i hit the text field , screen banks out after keyboard appears for first time. it happens on only selected modules of samsung like GT-N8020I am using flash professional 6 and air for android 14.can please someone help me , clients using this model are very unhappy.ThanksGajendra
I have 2 buttons in my app ( my app published by flash cs6 for android ). one button for exit app and one button for minimize app (send app to background and show homepage).what is code for 2nd button in as3?b1.addEventListener(MouseEvent.MOUSE_UP,exitapp);b2.addEventListener(MouseEvent.MOUSE_UP,minimizeapp);function exitapp(e:MouseEvent){ nativeapplication.nativeapplication.exit();}function minimizeapp(e:MouseEvent){ //...what code I should write here? }
Hi All,I have an air application which has a registration mechanism. i.e the app gets registered through a license key purchased from the admin.During registration user's system ip address gets subscribed to the license key. I have a requirement that when the application gets uninstalled, a service must be called to free the license key from that ip address. So that the same user can use the license keyin another system.So how to call a service when the air application gets uninstalled from the system. or how to handle the uninstall event? Is there any mechanism or solution?Please help. Thanks in advance.Regards,Jameel
See the image below.When running the app on Flash Builder 4.7 simulator, some of the bitmaps break. Only parts of bitmaps are broken, and the way they are broken is different each time they are redrawn (not each frame though). I haven't encountered similar problems with previous AIR versions, not even beta versions and the strangest thing is, that bitmaps are not broken on Android (I have to test with iOS).I have this problem with two different PCs having different GPUs. I guess this is related to how bitmaps are sent to GPU? Anyone have any idea wheter I should trust the beta build for production or not. I have used previous betas without any issues.
Hello. I've recently submitted several apps made in AIR on the Amazon Store, but they were rejected because of the following problem : "App is always inverted in landscape mode". This problem appears only on the Amazon devices which use Fire OS. What can I do about this. Does anyone have a solution? Or is it something that should by Adobe and should appear in an update of AIR?
I am developing an Universal Advertising AIR Native Extension for developer which want a easy way to monetize their app.Now seeking backer for this project in indiegogo. If you interesting on it, you can visit here for more information.Universal Advertising AIR Native Extension | Indiegogo
Hi,My app takes a screensave of an area of the stage and save it to the camera roll. The problem is that cameraRoll.addBitmapData(bitmapDataA); kicks in before the draw is done.Is there a way to use oncomplete events on the draw-function or something like that?Thanks,Dan bitmapdata = new BitmapData(stage.stageWidth, stage.stageHeight); bitmapDataA = new BitmapData(1536, 1536); bitmapdata.draw(stage); bitmapDataA.copyPixels(bitmapdata, new Rectangle(0,236, 1536, 1772), new Point(0, 0)); cameraRoll.addBitmapData(bitmapDataA);
HelloI'm trying to export my first iOS app from flash to my desktop / on the device (Flash Pro CC, Iphone5)I followed the instructions on the adobe website to build an air app for iOS but on the last step itdoesn't export the app.What I've done so far:- Apple developer account- creating the certificate + convert it to .p12- app ID / Name etc.- creating the provisioning profile from apple- iOS Air app in flash (Only Text "Hello world" with a tween)Now i have to load the certificates into Flash & enter a password (is it the password thati entered in the certificate or from my developer account/ Apple ID password? Both didn't work at the end)When i klick on publish in the last step than it loads a while but then i get the Error:"no access to the digital certificate"What is wrong? Can you help me please.
On first launch, my app copies about 100 tiny XML files from application dir to storage dir. It takes about 35 seconds. That is clearly an issue. It takes about 1/100th of a second on any other platform. I've switched to copyToAsync() so that the user doesn't bail, but still this is like using a dial-up modem! Anyone have any thoughts?
I am running Win 8.1 and have Air installed, but it does not show up in Control Panel/Programs and Features.Is there a way to uninstall AIR since I cannot see it in Programs and Features?
When running on my iPad Mini (2nd gen) with iOS 7.1, Scout is telling me that each call to the method drawChild allocates an Array. However, when I run the app as Flash that function makes no allocations. Can anyone tell me what could be allocating memory in that function? Also, has anyone else seen the iOS version of their app have different allocation behavior than the Flash version?Here is the function in question: https://github.com/LLK/scratch-flash/blob/master/3d_render_src/DisplayObjectContainerIn3D.as#L446-L636And the Scout view (one frame selected):Thanks,Shane
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