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Hi there, I had some old apps released using AIR sdk 3.4 back in Sep 2012, and because they were working fine, I never updated with newer AIR sdks.Today I installed iOS 8 beta on my ipad mini and tried out my apps and all the Air apps are not starting at all, just blank black screen.On the console this is the message:Jun 30 21:41:14 KHUNDAGAs-iPad com.apple.xpc.launchd[1] (UIKitApplication:net.asuult.radio969[0xaac8][414]) <Notice>: Service exited due to signal: Killed: 9Jun 30 21:41:14 KHUNDAGAs-iPad SpringBoard[43] <Warning>: Application 'UIKitApplication:net.asuult.radio969[0xaac8]' quit via signal.I wonder, is it because my Air sdk used is older, 3.4, or are there any other issues about iOS 8 that I am not aware of?
im getting a installation error that says installation might not be allowed by administrator never had this problem before and this user acocunt is the only one on my pc and it has admin rights
Installation problemI just purchased a new HP Pavilion Laptop running windows 8 If I try to install any program that requires Adobe Air I get a failure message that says"Sorry an error has occuredThe applcation could not be installed because the installer file is damaged. Try obtaining a new installer file for the applciation author"I have version 14.0.0.110 of Adobe Air Installed. I have installed all widows updates.I have removed and re installed Adobe Air but the problem persistsVery frustrating problem, any help or direction is appreciated
Probeme update[2014-01-28:17:49:45] Runtime Installer begin with version 4.0.0.1390 on Windows 7 x86[2014-01-28:17:49:45] Commandline is: [2014-01-28:17:49:45] Installed runtime (3.8.0.1430) located at c:\Program Files (x86)\Common Files\Adobe AIR[2014-01-28:17:49:49] Relaunching with elevation[2014-01-28:17:49:49] Launching subprocess with commandline c:\users\yves\appdata\local\temp\airf6af.tmp\adobe air installer.exe -ei[2014-01-28:17:49:55] Runtime Installer begin with version 4.0.0.1390 on Windows 7 x86[2014-01-28:17:49:55] Commandline is: -stdio \\.\pipe\AIR_4744_0 -ei[2014-01-28:17:49:55] Installed runtime (3.8.0.1430) located at c:\Program Files (x86)\Common Files\Adobe AIR[2014-01-28:17:49:55] Starting silent runtime update. Updating runtime from version 3.8.0.1430 to version 4.0.0.1390[2014-01-28:17:49:56] Installing msi at c:\users\yves\appdata\local\temp\airf6af.tmp\setup.msi with guid {B92C2C6C-F70E-497B-88A7-1FEF9888272B}[2014-01-28:17:50:08] Error occurred during msi ins
I cannot understand why Adobe doesn't make installers to update the SDK's more automatically. I have broken apps because of iOS 7, and must use the 3.9 AIR SDK to fix this problem, and resubmit my apps. What is so frustrating is to download the 3.9 Beta SDK, but have no clear instructions on how to install it into FB 3.7. Why isn't there an installer? How can a company with the massive brainpower of Adobe be incapable of writing an installer that figures out where to put the SDK? In my FB preferences panel, under "installed AIR SDK" the field is read-only. And it refers to a folder AIR SDK location: /Applications/Adobe Flash Builder 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/AIRSDK .And if I am just make AIR apps, do I need to be concerned with Flex? Is flex somehow related to making iOS and Android Apps in AIR? The relationship of Flex is so murky. Do i do an overly into the 4.6 folder ? Is there a newer version of FB yet?
Running on Windows, AIR 14,To test this, I set up :Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;Multitouch.mapTouchToMouse = false;addEventListener(MouseEvent.CLICK, function() { trace('x') } );When I tap using touch I get the trace... Do I need to do something special for mapTouchToMouse to take effect ?Thanks!
I included the iOS 8 beta sdk and I have an app that is using the adobe gaming sdk's Game Center ANE, but Game Center isn't authenticating when I test the app. Is this a bug? Will it be fixed? I don't have two iOS 7 devices and I can't downgrade to iOS 7 so I'm stuck not testing my new app. My IDE is flash professional CS6.
Has anyone tried to release an app with differrent names lately?For some reasons the main app name <filename> is not used when a different localization (that is not supported by the app) is used. The localizations within the app run fine, but the file name is wrong...This was working a couple of releases before. Has anyone seen this behavior as well and maybe found a way to get the right file name displayed on the device?Best,Josh
Can anyone recommend a good tutorial for setting up a restaurant locator using Google maps and Adobe AIR?Thanks!
so my hard drive died on my macbook pro and I upgraded to a new hybrid ssd drive and need to get back up and running with Flash Builder 4.6 to recreate a project I was developing for a client (lesson learned about backup!)... I never backed up my ios key / certificate and need to know if Im completely screwed in terms of being able to resume ongoing development of existing apps (i.e. releasing NEW versions of current / existing apps)what do I need to do to make sure my apps can be signed same as the previously launched versions / builds?
So today I was tasked with upgrading an old iPhone 4 App to the latest frameworks etc, and update the UI to iPhone 5 screens.However when I compile the code, none of the MovieClips display...No errors.. The MCs are linked via a SWC created in Flash CC..I was suppose to get this done today, but after 2 hours I've run out of ideas on why it could be doing this.Anyone else had the same problem?
Is it possible to make an air application maximizable/non-maximizable programmatically at runtime?
Android apk upload fails with error 'The apk must be signed with the same certificates as the previous one'.Out of the frying pan, into the fire.How to convert .keystore file to .p12 file?
Hello to everyone! The situation is:I've made an AIR Application, inside of that is running a native process - EXE file.I'm using Flash CC as IDE and tried to use compile that as EXE with AIR 2.6 and 3.6 - results are same.So I've insert inside a checking if Native Process is supported or not and the Native process is supported all the time.When I've just installed the application and run it - the very first attempt is good - everything is working as a must: internal EXE is called by my Application with necessary parameters as many time as I'm need.However if I'll close the App and then will run it again - internal EXE is not starting at all, doesn't depends on number of attempts to re-start of the App.So only way is to uninstall, install it back and then you'll be one more session of successful internal EXE-requests, till the next re-start of the App.That's it.I've tried to "google it" but unsuccessful. Probably the bug is very rare.Help me please? Update: at compilation with Flash CC
Hi all,In the release notes of Adobe AIR 14 (in labs), it mentions that the -swf-version should be set to 24. Is this actually correct, because it is the same version specified for AIR 13?I tried setting it to -swf-version=25 and it compiled ok...Cheers,.Peter
Every time I try to publish my app to my iPhone... when I plug in my phone and click "Refresh" it shows my device name. Then it fails saying no device is connected.. then when I click "refresh" again it shows the device of a really old phone I used to use.Any idea why its doing this ? .. any way to fix this ? I'm currently unable to publish apps to my devices. Is there a way to clear the list ?
Hi there,we have a pure as project in which we updatet the air version to 3.9.The app uses starling and the admob extension - > http://www.adobe.com/devnet/air/articles/admob-ane-android.htmlIf an admob interstitial is shown the app crashes and starts again.With AIR 3.8 there is no problem with this.Perhaps it has also something to do with this bug:https://bugbase.adobe.com/index.cfm?event=bug&id=3364803The debugger shows nothing, the app only shows a black screen after closing the interstitial ad and restarts.We also have interstitial ads in a project that is not pure as and we use AIR 3.9 in this app. No problem here.We don't use starling in this non pure as project so perhaps the issue has something to do with starling. The strange thing is that it worked nicely with AIR 3.8.Some ideas?
I'm testing my AIR app for iOS across 4 different devices: an iPad 1, iPad 3, iPad Mini, and iPad Air, signing with a wildcard development provisioning profile. The app installs and runs just fine on the iPad 3 and iPad Mini, but I get "ApplicationVerificationFailed" when I try to debug on the iPad 1 and iPad Air, and "A valid provisioning profile for this executable was not found," when I try to install the app through XCode, for those two devices only.The iPad 1 has historically worked OK, though we haven't had use for it in months (in fact, I only plugged it in just to try a different device when I couldn't get the iPad Air to work.)The iPad Air we got earlier this week, and I've been struggling to get my AIR apps installed on it.A demo app written solely in XCode installs/debugs just fine on the iPad Air.I've registered the iPad Air in the Apple Developer center, updated my Team & App development profiles, installed those profiles on all my devices, and updated my AIR pro
im having a problem installing adobe air its telling me i may not have admin rights even though i do can anyone help me?
I have been looking for a while but I seem to always end up to the Amazon SDK download page, I download the Amazon SDK, but there's no Adobe ANE for Game Circle (there is one for IAPs apparently).Does anyone know where I can download an ANE to use the Amazon Game Circle (Leaderboards, Achievements etc.)?
I love the folding feature in flash builder but was wondering if theres a way to have code folding 'remembered' so when I re-open my mxml file it persists?Thanks
I'm developing a Full HD AIR desktop application to run on Windows, and it is likely to use the classic display list, rather than Starling. There will be quite a bit of animation on screen, mostly using GSAP Tween engine.I usually spec a fast i5 / i7 CPU, with a decent NVidia card such as a Geforce GTX 560. My hardware supplier has advised they cannot provide my requested CPU & GPU combination, and have instead recommended an Intel Core i7 4770R (quad-core, 3.2 GHz) (Turbo up to 3.9 GHz), with integrated graphics Intel Iris Pro 5200 w/128MB eDRAM. The specification of the CPU & GPU look ok, but I wondered if anyone has any experience of using either this CPU or GPU with AIR desktop applications, and what they think to the performance? Should the low amount of 128MB RAM on the integrated graphics be a concern?
Hi Guys,On an Air desktop application we've got we are seeing some odd crashes on OS X, specifically Mavericks. Multiple customers are seeing it and we weren't recording the crashes in our Scout Telemetry, it seemed to crash outside of Air's remit.The crash reports always die around this poin, usually looking like it was making HTTP callst:Security::RefPointer<Security::CssmClient::ObjectImpl>::RefPointer(Security::RefPointer<Security::CssmClient::ObjectImpl> const&) + 26Security::KeychainCore::Trust::evaluate(bool) + 1851We've discovered the user fix mentioned here: Re: Air 3.9 Crashes with OS X Mavericks 10.0 (repair the keychain) but we're wondering if there's anything better? Can it be mitigated? Is it an OS X issue?Thanks,Greg.
This error message causes headaches.ERROR ITMS-9000: "Invalid Code Signing. The executable "Payload/(MYAPP).app/(MYAPP)' must be signed with the certificate that is contained in the provisioning profile." at SoftwareAssets/SoftwareAsset (MZItmspSoftwareAssetPackage)I'm using AS3.0 in Adobe Flash CC 2014 - Mactarget : AIR 14.0.0.110 for iOS.iOS deployment type : Apple App Store.I have rechecked files(.p12 .mobileprovisition for distribution) and tried many times.How did you solve this problem?
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