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I want to uninstall/remove Adobe Air Version 13.0.0.83 on Windows 7 Ultimate 64-bit OS.
How to uninstall/remove AdobeAIR version 13.0.0.83 on Windows 7 Ultimate 64-bit OS?
Don't want to completely cut off iPad First Generation users, so I would like to know what version of Adobe AIR still allows 5.1.1 as the min-os-version?Is there a nice table somewhere that I can see each AIR version with its minimum / maximum iOS versions?I don't even see this info in the AIR release notes for each version.thanks!
Hi,Up until AIR 14 I was able to prevent the default behavior when pressing ctrl+v in a TextField with Air for Desktop. This allowed me to 'intercept' the pasted text and process it (removing junk markup from MS Word, but retaining some formatting) before adding it into the text field.Now with AIR 14 calling preventDefault on the KEY_DOWN event on the TextField no longer prevents the paste action. Has anyone else experienced this? Since the TextField doesn't fire a PASTE event I have found no other way to prevent default pasting. I have filed a bug report here:Bug#3775354 - Unable to prevent default when pasting into TextField with AIR 14I looked at the change log for AIR 14 and there appears to be a bug fix for ctrl+v/c/x with StageText (which falls back to TextField on desktop). I wonder if this change has something to do with it? This pretty much breaks my entire application so I hope this can get resolved soon!Thanks.
Here's my code:Note that mpLoader is declared as a Loader class, yet when I try to use the loadFilePromise() method, it won't accept it syntactically.Is there a reason for this? I've checked and triple checked in the online docs ... It just shows me examples where loadFilePromise() obviously works ...What's wrong with this code? Why won't it work?
I'm making a mobile app for iOS and I have files in both the applicationDirectory (inside the app) and the cacheDirectory.No matter what I do a check on file.exists always returns false even though it is there - it's a video and it can play so it's there alright.What is going on?I have a string representing the path eg. "/assets/video.mp4" var f:File = File.applicationDirectory.resolvePath(filePath);trace(f.exists) //false
Hi,We are working on the adobe air applications to handle multiple instance of mobile user agents. While doing so we observed that when a user agent belonging to android/ios/windows/ mobiles web page objects/ui for mobile website is not loading as it was expected. To be precize some of the ui components location is getting distorted. Please let me know the possible solution/fix for the same. Looking forward to hear on this soon.PS: Same user agent when loading on firefox user agent addon, mobile web site opens properly without any issue.
IS IT POSSIBLE I CAN ADD A CUSTOM USER AGENT TO A WEB VIEW WINDOW IN MY AIR APP ? ANY HELP PLEASE ?
If you try the following code in AIR for OS X and Windows you find that Windows correctly DOES NOT fire the ACTIVATE event when fullscreen is executed but OS X does:window.nativeWindow.visible = true;window.nativeWindow.stage.displayState = runtime.flash.display.StageDisplayState.FULL_SCREEN_INTERACTIVE;window.nativeWindow.addEventListener(air.Event.ACTIVATE, function() { air.trace('ACTIVATE');});window.nativeWindow.addEventListener(air.Event.DEACTIVATE, function() { air.trace('DEACTIVATE');});I've filed a bug for it in bugbase... but not sure how long Adobe take to fix bugs in AIR... and this is preventing my app from working as expected.The reason is because I need to fire the fullscreen mode on activation of the window (fired after a user has deactivated the window) so it forces fullscreen mode for the app.window.nativeWindow.addEventListener(air.Event.DEACTIVATE, function() {air.trace('DEACTIVATE');window.nativeWindow.minimize(); // this hides the window});window.native
Recently, with AIR 14, we announced x86 support for AIR applications. In this post, we explain how should developers manage the binary upload on Google Play Store for ARM and x86 binaries. Android devices are available with three kind of architectures - ARM, x86 and devices which support both x86 and ARM architectures (Eg: Samsung Galaxy Tab 3 10.1). AIR SDK (14.0.0.125 beta onwards) allows developers to create separate APK files for ARM and x86 architectures. And Google Play Developer console provides CPU architecture (ABI) as a filter criteria to support multiple APKs for the same application. The way Adobe AIR developers should make use of this filter criteria would depend on the packaging mode - captive or shared.For Apps packaged with Captive modePlease take a look at the following documentation. AIR developers should follow the same guidelines, as are mentioned for native applications.http://developer.android.com/google/play/publishing/multiple-apks.htmlAssigning a higher version
in IOS ?:have not testedI have to change AIR SDK to 13.Env:win8flash builder 4.7 with AIR 14beta SDKandroid 4.4.2google nexus 5PS:no matter which program language.performance always to be the first place.I will not waiting for AS4 after 3 years.please provide us new version of flash builder and update AIR SDK more and more.flash builder too often crashed.I have to switch off "Project -> Build Automatically"
Problem Description:Please see RTTtest.as first(https://bugbase.adobe.com/index.cfm?event=bug&id=3776210), run time error occurs on iOS devices ( I have test two devices: iPad2 and iPhone 5 )Error: Error #3604: Sampler 0 binds a texture that is also bound for render to texture.at flash.display3D::Context3D/drawTriangles()at RTTtest/RenderTT()at RTTtest/_OnEnterFrame()Lines between 159~189 present some of my testing results, some are correct and the others are incorrect.In addition, I also have test "On AIR Simulator" and nexus 7 2013, the error does not produces.Steps to Reproduce:1. directly executes the RTTtest.as on iPhone 5.will see the error ( on debug mode )2. Commenting line:169-170, and un-comment line:172-178 does not produce error.Actual Result:if ignoring the error, the render texture presents black, therefore the screen presents black.Expected Result:The testing program draws two triangles, the one is blue, and the other is red.Test ConfigurationMy Hardware and Environm
Hello!Have anyone seen a native extension that simply returns the device token on iOS?After reading Apple's documentation, all I think I need is the device token to perform simple push notifications on iOS. Please correct me if I'm wrong.http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/RemoteNotificationsPG/ApplePushService/ApplePushService.htmlMy AIR-app would send the device token to the server, which stores it. When something happens on the server, the server will assemble the notification, including the device token, and send it to APNS, which then notifies the user.Sounds pretty straight forward to me... if I just had the device token./anders
HI THEREI INSTALLED THE ADOBE AIR 14.0I LOOKED FOR THE INSTALL LOG (WIN8) IN APPDATA\LOCAL\ADOBE\AIR\LOGS TO ACTUALLY FIND THE FILE " LOGS " ...... YET IT WAS EMPTY .ALSO I AM UNABLE TO INSTALL THIRD PARTY ... AIR DEPENDENT SOFTWARE ANY SOLUTIONS
I've searched the docs and the internet for some time, but I just can't find out, how to call the camera light in AS3.I want to turn it on and use it as a torch for my app.Thanks in advance.
I have been trying for months to install adobe air on my samsung galaxy tab 3, but constantly receive error -24. I need this to run some of my apps, so this is frustrating. I've tried emailing the Adobe android team via Google play, but the email was returned as "so such user". Any ideas how to solve this issue?
I am testing an Android app I am making in AIR and I'm noticing that there is ~300-500ms of lag between when a sound effect is supposed to play and when it actually plays. There are no other performance problems. This is occurring in an action game running at 60fps so the audio delay is very noticeable and irritating. I searched around for solutions but didn't find much out. More details:I am playing the sound effects using the built-in sound classes, namely SoundChannel. The sound effects were created as WAV files with no gap at the beginning, imported into CS6, and exported as symbols (with MP3 encoding) in an SWF. This prevents them from having the dreaded MP3 gap at the beginning and there is no delay on the computer. The device in question is an HTC One.Is there any way around this or is it just a major problem in AIR?
Hi,I have an air app that provides the content for an iPad on a kiosk. While most multi-touch gestures do not affect the application, simultaneously drawing the fingers inward deactivates the application. This is not something we'd want users to do. I know that we could run in kiosk mode to prevent this, but I am wondering if there is another method either to disable this gesture or to trap it. If we could trap it, then we could allow it to be used with a password for example. As the home button is covered by the kiosk enclosure this could provide an alternative for accessing non-kiosk content on the device.Any information will be appreciates.Best,C.S.
HI SUPPORTI HAVE A .............************************************System OverviewCOMPUTER MODEL / TYPEComputer ManufacturerASUSTeK Computer Inc. Computer ModelF8Vr Chassis TypeNotebookProcessor / CPUIntel(R) Core(TM)2 Duo CPU P8400 @ 2.26GHz, 2268MHzBIOS VersionASUSTeK Computer Inc. , F8Vr BIOS VersionAmerican Megatrends Inc.BIOS VersionDefault System BIOSPorts1 x Serial, 1 x Parallel, 4 x USB, 1 x Firewire (IEEE 1394).STORAGETotal Memory / RAM3.0 GB RAMInstalled Harddisk(s)320 GB, 1 GB.OPERATING SYSTEMWindows VersionMicrosoft Windows 8.1 ProBuild Number9600, Multiprocessor Free, Unknown****************************************************************************************************************************************WHEN INSTALLING THE SOFTWARE (KUDANI AIR ) AFT
I want to save user score, tried shared objects and also file save(in both applicationStorage and Documents directory) but the data is deleted on game unistall or update.
We have an air for mobile app in the iOS app store, and we are currently working on the Android side and have been running into some performance issues. By far the worst and most surprising issue is the performance of our app on the Galaxy Tab 3, 10.1 tablet. I also have a Galaxy Tab 10.1 first generation, and it performs significantly better than the 3 with our app, some sequences take twice as long to render on the 3 than the 1. This is the exact same APK installed on both. This APK was built with Air 3.9 beta, but I also made a build with 3.8 with the same performance results. We are using GPU mode, which performs better than either direct or CPU. The same results were observed with both debug and non-debug builds.Has anyone else noticed this kind of thing with the GT3? Is it possible that this could be improved on the Air side somehow? Any suggestions for something to disable in the OS of the GT3 that might help? I know Samsung has layered on their custom skin on the Android 4.2.2
hi!I get this error, when uploading the binary to Itunes. Any help, on how to solve out this problem ? And what does it mean ?
Hello,I'm working with StageWebView with Instagram's OAuth. When I first log in on a device the StageWebView shows Instagram's log in page so the user can enter a username and password and the log in is successful. The problem is when I try to log out, at this point I try to open the Instagram's log in page in the StageWebView again but this time the StageWebView just logs in using the username and password given earlier, it looks like it saves them in a cookie somewhere. My question is how can I clear this cookie so that I will be able to log in as a different user?Thanks!
Hi All, Have made a feature request for adobe air support for creating windows phone 8 applications.Need favour from all of you to vote on this feature request,so that this will be consider for future release.For Cross-platform nature of AIR,this is much awaited feature. Hope you all will be agree and will also willing for this.https://bugbase.adobe.com/index.cfm?event=bug&id=3648920Thanks in advance,Shardul
I have developed an iPad app using Flash Pro CC. My client has both an Apple iOS Dev license and an Apple iOS Enterprise Dev license. I have successfully packaged and installed the app using the Enterprise license. Now I am attempting to use their iOS Dev license to upload the app to the App store. Every time, I get the same error. Here's the summary at the bottom of the documentation:1 package(s) were not uploaded because they had problems: /var/folders/t1/f88tpcl88xl5f6008k8yjrkh0000gp/T/845653951.itmsp - Error Messages: Apple's web service operation was not successful Unable to authenticate the package: 845653951.itmsp ERROR ITMS-9000: "Unsupported Architectures. Your executable contains unsupported architectures '[cputype (12) cpusubtype (9)]'." at SoftwareAssets/SoftwareAsset (MZItmspSoftwareAssetPackage) Could not start delivery: all transports failed diagnosticsI am not sure what "unsupported architectures '[cputype (12) cpusubtype (9)]'" means or how to fix it. Could this have
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