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Hi,I was using SharedObject to save settings in my game. However, recently I discovered on one of our devices it doesn't work. I've found somewhere on this forum discussion that air can't save sharedobject when available space is lower than about 300mb (link here: Bug#3711301 - sharedobjects fail when available storage is low). On my iphone it's about 40mb, but file, which I want to save is just 2 variables.. persistenceManager doesn't work too (well i've looked at source and it's just using SharedObject). So i've decided to just write file by myself:declarations:public var mute:Boolean = false;public static var fullId:String = "";then in constructor:flash.net.registerClassAlias("Settings", GameSettings);load();and finally save() and load() functions:public function save():void { try { log("begin save()"); var file:File = File.applicationStorageDirectory.resolvePath("settings.txt"); var stream:FileStream = new FileStream(); stream.open(file, FileMode
Hi all,I have created an AIR Android app which allows users to download media content to their internal storage and I spotted a weird behavior which is my AIR Android app stops downloading any data after app internal storage reaches 4GB (or 5GB). No image packshot can be loaded, no HTTP call can be made. The app will only works normally if I go to Settings -> Application -> Select my App -> Clear Data.Is it some kind of restriction from Android device that will not allow Android app contains more than a fixed amount of data in internal storage?Thank you very much.Regards,Jack
Trying this: adt -package -keystore HelloWorld.p12 -storetype pkcs12 -target bundle HelloWorld.app HelloWorld.xmlGives me the error:File /Users/cameron/HelloWorld/HelloWorld.xml is not a valid AIRI or AIR fileAnd here is the contents of that XML file:<?xml version="1.0" encoding="UTF-8"?><application xmlns="http://ns.adobe.com/air/application/13.0"> <id>examples.html.HelloWorld</id> <versionNumber>0.1</versionNumber> <filename>HelloWorld</filename> <initialWindow> <title>Hello World</title> <content>HelloWorld.html</content> <visible>false</visible> <minimizable>true</minimizable> <maximizable>false</maximizable> <resizable>false</resizable> <width>800</width> <height>600</height> <systemChrome>none</syste
It seems to me that air is not capable of responding to more than one gesture event at a time. Running an app on ios I find if I place two fingers onto an object and scale using a pinch gesture I cannot then pan without lifting my fingers from the screen to end the zoom gesture and then placing them back on the screen and performing a pan gesture. This is a bit clunky and not really what users would expect.Ideally I would like to be able to place two fingers onto the screen and then scale, pan and rotate without having to lift my fingers from the screen. Anyone know if this is possible?
Hello Everybody I would like to relate one issue I have when I load a normal Application SWF Modulefrom an external and add it to the main AIR WindowedApplication.I have one WindowedApplication which goes like this : <?xml version="1.0" encoding="utf-8"?> <s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" skinClass="skin.Skin" showStatusBar="false"> <fx:Script> <![CDATA[ .................. HERE IS THE CODE TO LOAD THE SWFLOADER ]]> </fx:Script> </s:WindowedApplication> The skin of the main WindowedApplication goes like this ... <?xml version="1.0" encoding="utf-8"?> <s:SparkSkin xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/sp
Hello,These day I'm trying to build a static library in XCode to build a Native Extension. The original project from which I'm creating a static library is runs well on device. But when I creates a static library project along with one XIB file within, and port it to the Adobe AIR, the expected XIB view never opens up. Somewhere some gentleman mentioned that static library can not include XIB, graphics file etc. Is that true (http://stackoverflow.com/questions/2797214/trouble-using-xib-files-in-libraries)? Can't I bundle an ANE with XIB support?Thanks. Santanu
I can't install adobe air on my tablet gives me erorr 24,whyyy
Hi,I'm new to iOS and built a small iPhone app with Adobe Air.I tried to install it through iTunes Sync but always running this error message after syncing:"com.test.name" failed to installHow can I get a detailed error message to figure out what went wrong?My config:WindowsiTunes 11.1.5.5iPhone 3GsiOS 6.1Adobe Air 3.4Flash CS 6
I am having trouble testing apps on my 3rd generation iPod touch. The very first app I tried to put on there worked, the app was called mynewapp. Then I tried to put another app on there using the same provisional profile and same app id, the app failed to install. It didn’t matter if mynewapp was on my iPod touch or not. No matter what app I tried to put on my iPod touch they all failed to install, the only one I could get on there was mynewapp. I even created an app with the exact same code as mynewapp and this new app failed to install. Then I created a new provisional profile using the same app id that my first profile was using. I tried putting an app using the new provisional profile this app failed to install for the second time. The first time it was using the old profile. Then I created a new provisional profile with a new app id and I took an app and tied it to this new profile and app id this app seemed to install on the iPod touch. Right now only two apps can be installed o
Hi, has anyone found a way to disable the Control Center's "menu arrow" in IOS 7 from accidentally showing up when swiping up from the bottom of an app (or down from the top)?I've seen this done in non-AIR apps (for instance the Dr. Panda apps).
Hi, Google Play just sent me a warning that my Android apps compiled in AIR 4.0 are "running an outdated version of OpenSSL, which has multiple security vulnerabilities."I don't recall using OpenSSL for anything other than my Apple certificates. Is this something AIR itself would be responsible for, or possibly a native extension? I'm using several ad-based ones such as AdMob and Vungle, as well as in-app purchases.Doesn't make any sense to me, so I don't know how to react to it. But apparently my apps "may be considered dangerous products and subject to removal from Google Play."
Whats the best way to implement Twitter and Facebook sharing in my AIR app? What are the best ANE's or SDK's to use? I looked that the Gaming SDK but theres not much support and I was unable to get at least Twitter working (said "Cannot connect to Twitter"). Is there some ANE that I can just create a message object and send it?
Since upgrading to AIR 3.8, we can no longer package our AIR Application.We are getting the following error:internal_package-ios: [exec] ld: -pie can only be used when targeting iOS 4.2 or later [exec] Compilation failed while executing : ld64Screenshot Here: http://cl.ly/image/3h2U1g271n1JReverting to AIR 3.7 fixes the issue... but we need 3.8 as we need the 4096 texture support that comes with BASELINE_EXTENDED profile.From googling, this seems like it's related to the iOS SDK included with AIR, but the issue was fixed in AIR 3.7. Seems it has been regressed...
I have an Android device connected to PC via USB. Is it possible to open the /data/data/air.<APP ID>directory in Windows Explorer?
Hi All,Is there a way in which we can send data between a Visual Studio MFC application and an Adobe AIR application?My MFC application is basically a RFID application, which reads RFID Tag Id. I want to send this Id to AIR Application for further processing of data.So is this possible?
Already we know AIR having problem when running on some tablet,shows black color for some time after clicking icon and rendering process also very slow mean while game performance is too low and stage frame rate also reduced not 24 fps.My case is other than Samsung tablet , Some tablet like asus transformer ...etc Adobe AIR works smoothly except in some cases the font changes.it means Arial regular never appears and bold option in htmlText is also not working and sizes also reduced.it shows different not like working in android mobile phones.it is totally changed.but works fine and appears bold in android mobile phones.can any one having these kind of problem???any one give solution for me???or explain why happend like this???
We are looking into Protecting Data Using On-Disk Encryption for our AIR for iOS iPad apps. An article on the adobe site (Protecting content on an iOS device with DPS | Adobe Developer Connection) mentioned this can be achieved by generating Data Protection enabled AppID/provisioning profile to pacakage in the app.After we packaged and published the app using the appropriately configured provisioning profile (Complete protection), we run an analysis on the iPad files. It's reporting that the files are using an encryption class, but the wrong one.We run into two kinds of scenarios -1. For App ID that "complete" data protection service is specified, the class utilized should be NSFileProtectionComplete. Instead, the class being utilized in the files is NSFileProtectionCompleteUntilUserAuthentication2. for App ID without any data protection service selected, the files saved in the app documentDirectory is utilizing "NSFileProtectionCompleteUntilUserAuthentication". We cannot find wh
Hehuan Liu stated in:https://bugbase.adobe.com/index.cfm?event=bug&id=3630656That the Adobe Air team were planning on updating the Air Webkit object.Could you provide an update?Is there a way for us to track the progress of this issue?Kind Regards,Adrian Smith
Uploading ipa to apple works a week ago, now has error "ERROR ITMS-9000: "This bundle is invalid. The file is not a valid application bundle." at SoftwareAssets/SoftwareAsset(MZItmspSoftwareAssetPackage)" I tried the latest air sdk 14 beta and have the same result. Someone says, In there you'll find "Info.plist". open it and look for DTXcodeBuild and DTXcode, they should be 5B1008 and 0511 respectively. but have can I change it before I publish the ipa?
I can no longer find what discussions I have participated in. There used to be a way to find them from a drop down menu... why is there always the need for Adobe to mess up something that is working? And where is the "Mark All As Read" option?
I'm developing an app that shows retina images in a kind of photo album.I'm having stutters when moving the photos and according to Scout the problem comes when rendering dirty regions.I'm using loaderContext.imageDecodingPolicy = ImageDecodingPolicy.ON_LOAD; to in theory decode the images in a separate thread. Also, because Adobe Air clears the memory of a bitmapData that is not being used after 10 seconds, I'm using the getPixel trick to keep the bitmapData alive and avoid redecoding the images and getting more stutters. Even if I preload all the images before showing the photo album I get stuttering. I presume I'm hitting some memory limit.I'm trying to find a workaround, such as loading low resolution files, and then showing the retina image, but my client insists he wants retina images. He says (and it's true) the Apple photo gallery moves retina images without any hiccup.Anyone has any idea on how to solve this?
Using the beta sdk released today I cannot compile iOS apps anymore in Intellij Idea (64bit Windows). The last beta worked fine. I am getting an "SDK 'AirSDK' includes AIR null" error. I tried to set -swf-version=24 and changed namespace to 13.0 without luck. Is this IDE specific or is something missing in the package?
Hi,We made a cool desktop product on Flex that runs on the Air environment. After having released it a while ago, we think about taking its performance to the next level by being able to mimic cron job like functionality based on timers.However, one of the setbacks for us while we tried to do something similar earlier was the Flash platform's single threaded architecture. So if we are running something resource consuming in the background, chances are that the UI might get stuck if a part of it is being rendered. That will make things looks ugly and we are trying to find ways to make it work.Can anyone recommend anything that would help?Thanks!Vivek
Hi,I've been trying to create a way to play a media file that is packaged with an AIR application from within a native extension. However I've come into a problem that seems to be related to the way the assets are getting packaged into the APK. I'm trying to access the files using the Android AssetManager something like: context.getAssets().openFd( "video/big_buck_bunny.mp4" );However this commonly results in the error: java.io.FileNotFoundException: This file can not be opened as a file descriptor; it is probably compressedI can list out all the assets in the AssetManager and can definitely confirm the asset is known and present. When I inspect the packaged APK, indeed the file is compressed and not Stored as it should be. eg the following is a file from unzip -v App.apk5510872 Defl:N 5044897 9% 06-11-14 12:15 30431fa9 assets/video/big_buck_bunny.mp4where you can see the Defl:N indicates it's co
I've tried to use several video ANEs, they load video outside of the app fine, but if I try to provide a video that was packaged into the APK file they can't seem to access it. I have no experience developing native extensions or android apps, only AS3/AIR for android.var localFile:File = File.applicationDirectory.resolvePath("video.mp4")File.url traces "app:/video.mp4". The ANEs don't appear to be doing anything when given that path, searching the internet I found the path to the asset is in APK assets folder. And to use "file:///android_asset/video.mp4", this gets a response from the native media player via the ANEs but I get a dialog saying it was unable to play the video, the asset file name doesn't have to be a valid asset to trigger that dialog and the video asset itself does play on the device if I copy it over and play it out of the air app. I've read that the assets folder in the APK file can be compressed which is causing the problem. I'm not sure how to approach this? Is it
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