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Hi, Google Play just sent me a warning that my Android apps compiled in AIR 4.0 are "running an outdated version of OpenSSL, which has multiple security vulnerabilities."I don't recall using OpenSSL for anything other than my Apple certificates. Is this something AIR itself would be responsible for, or possibly a native extension? I'm using several ad-based ones such as AdMob and Vungle, as well as in-app purchases.Doesn't make any sense to me, so I don't know how to react to it. But apparently my apps "may be considered dangerous products and subject to removal from Google Play."
Whats the best way to implement Twitter and Facebook sharing in my AIR app? What are the best ANE's or SDK's to use? I looked that the Gaming SDK but theres not much support and I was unable to get at least Twitter working (said "Cannot connect to Twitter"). Is there some ANE that I can just create a message object and send it?
Since upgrading to AIR 3.8, we can no longer package our AIR Application.We are getting the following error:internal_package-ios: [exec] ld: -pie can only be used when targeting iOS 4.2 or later [exec] Compilation failed while executing : ld64Screenshot Here: http://cl.ly/image/3h2U1g271n1JReverting to AIR 3.7 fixes the issue... but we need 3.8 as we need the 4096 texture support that comes with BASELINE_EXTENDED profile.From googling, this seems like it's related to the iOS SDK included with AIR, but the issue was fixed in AIR 3.7. Seems it has been regressed...
I have an Android device connected to PC via USB. Is it possible to open the /data/data/air.<APP ID>directory in Windows Explorer?
Hi All,Is there a way in which we can send data between a Visual Studio MFC application and an Adobe AIR application?My MFC application is basically a RFID application, which reads RFID Tag Id. I want to send this Id to AIR Application for further processing of data.So is this possible?
Already we know AIR having problem when running on some tablet,shows black color for some time after clicking icon and rendering process also very slow mean while game performance is too low and stage frame rate also reduced not 24 fps.My case is other than Samsung tablet , Some tablet like asus transformer ...etc Adobe AIR works smoothly except in some cases the font changes.it means Arial regular never appears and bold option in htmlText is also not working and sizes also reduced.it shows different not like working in android mobile phones.it is totally changed.but works fine and appears bold in android mobile phones.can any one having these kind of problem???any one give solution for me???or explain why happend like this???
We are looking into Protecting Data Using On-Disk Encryption for our AIR for iOS iPad apps. An article on the adobe site (Protecting content on an iOS device with DPS | Adobe Developer Connection) mentioned this can be achieved by generating Data Protection enabled AppID/provisioning profile to pacakage in the app.After we packaged and published the app using the appropriately configured provisioning profile (Complete protection), we run an analysis on the iPad files. It's reporting that the files are using an encryption class, but the wrong one.We run into two kinds of scenarios -1. For App ID that "complete" data protection service is specified, the class utilized should be NSFileProtectionComplete. Instead, the class being utilized in the files is NSFileProtectionCompleteUntilUserAuthentication2. for App ID without any data protection service selected, the files saved in the app documentDirectory is utilizing "NSFileProtectionCompleteUntilUserAuthentication". We cannot find wh
Hehuan Liu stated in:https://bugbase.adobe.com/index.cfm?event=bug&id=3630656That the Adobe Air team were planning on updating the Air Webkit object.Could you provide an update?Is there a way for us to track the progress of this issue?Kind Regards,Adrian Smith
Uploading ipa to apple works a week ago, now has error "ERROR ITMS-9000: "This bundle is invalid. The file is not a valid application bundle." at SoftwareAssets/SoftwareAsset(MZItmspSoftwareAssetPackage)" I tried the latest air sdk 14 beta and have the same result. Someone says, In there you'll find "Info.plist". open it and look for DTXcodeBuild and DTXcode, they should be 5B1008 and 0511 respectively. but have can I change it before I publish the ipa?
I can no longer find what discussions I have participated in. There used to be a way to find them from a drop down menu... why is there always the need for Adobe to mess up something that is working? And where is the "Mark All As Read" option?
I'm developing an app that shows retina images in a kind of photo album.I'm having stutters when moving the photos and according to Scout the problem comes when rendering dirty regions.I'm using loaderContext.imageDecodingPolicy = ImageDecodingPolicy.ON_LOAD; to in theory decode the images in a separate thread. Also, because Adobe Air clears the memory of a bitmapData that is not being used after 10 seconds, I'm using the getPixel trick to keep the bitmapData alive and avoid redecoding the images and getting more stutters. Even if I preload all the images before showing the photo album I get stuttering. I presume I'm hitting some memory limit.I'm trying to find a workaround, such as loading low resolution files, and then showing the retina image, but my client insists he wants retina images. He says (and it's true) the Apple photo gallery moves retina images without any hiccup.Anyone has any idea on how to solve this?
Using the beta sdk released today I cannot compile iOS apps anymore in Intellij Idea (64bit Windows). The last beta worked fine. I am getting an "SDK 'AirSDK' includes AIR null" error. I tried to set -swf-version=24 and changed namespace to 13.0 without luck. Is this IDE specific or is something missing in the package?
Hi,We made a cool desktop product on Flex that runs on the Air environment. After having released it a while ago, we think about taking its performance to the next level by being able to mimic cron job like functionality based on timers.However, one of the setbacks for us while we tried to do something similar earlier was the Flash platform's single threaded architecture. So if we are running something resource consuming in the background, chances are that the UI might get stuck if a part of it is being rendered. That will make things looks ugly and we are trying to find ways to make it work.Can anyone recommend anything that would help?Thanks!Vivek
Hi,I've been trying to create a way to play a media file that is packaged with an AIR application from within a native extension. However I've come into a problem that seems to be related to the way the assets are getting packaged into the APK. I'm trying to access the files using the Android AssetManager something like: context.getAssets().openFd( "video/big_buck_bunny.mp4" );However this commonly results in the error: java.io.FileNotFoundException: This file can not be opened as a file descriptor; it is probably compressedI can list out all the assets in the AssetManager and can definitely confirm the asset is known and present. When I inspect the packaged APK, indeed the file is compressed and not Stored as it should be. eg the following is a file from unzip -v App.apk5510872 Defl:N 5044897 9% 06-11-14 12:15 30431fa9 assets/video/big_buck_bunny.mp4where you can see the Defl:N indicates it's co
I've tried to use several video ANEs, they load video outside of the app fine, but if I try to provide a video that was packaged into the APK file they can't seem to access it. I have no experience developing native extensions or android apps, only AS3/AIR for android.var localFile:File = File.applicationDirectory.resolvePath("video.mp4")File.url traces "app:/video.mp4". The ANEs don't appear to be doing anything when given that path, searching the internet I found the path to the asset is in APK assets folder. And to use "file:///android_asset/video.mp4", this gets a response from the native media player via the ANEs but I get a dialog saying it was unable to play the video, the asset file name doesn't have to be a valid asset to trigger that dialog and the video asset itself does play on the device if I copy it over and play it out of the air app. I've read that the assets folder in the APK file can be compressed which is causing the problem. I'm not sure how to approach this? Is it
For our game, we want one of the sounds in the game to be the notification sound when we display a local, or push notification, on Android.Currently we have a solution we're not really happy that's below, because it requires extra Android permissions that we really feel is unnecessary. Basically you pass down the asset path, say "audio/core/reward.mp3", which is in the root "assets" folder, and then on the Android side, it pulls that file out into an InputStream, writes that to a file on the external storage, and Android's MediaPlayer plays it from there.Obviously this mustn't be what AIR is doing whenever you play a file on Android, because you don't need "WRITE_EXTERNAL_STORAGE" to play a sound, so for our circumstance, when the app's not currently actively running, but a Push Notification comes in, how would I be able to play this file, which is packaged and used on the AS3 side of things?The recommended way of doing this is, MediaPlay
Firstly, when I create a simple FREFunction where I deliberately try to create an error, say Log.d("CrashyFunction", "Entering"); String NULL_STRING = null; Log.d("CrashyFunction", "NULL_STRING: '" + NULL_STRING + "'"); Log.d( "CrashyFunction", NULL_STRING.toUpperCase() ); Log.d("CrashyFunction", "Exiting"); In LogCat, I see "Entering", and "NULL_STRING: 'null'", but nothing else. No crash, no stacktrace, just process halted and everything else seemingly swallowed. Is that the case? Every exception or throwable in the Android world is just swallowed, and we're not notified about it
I'm using Adobe AIR build apps on mobile device, in order to reduce lagging, I'm using "direct" rendering mode but some times the whole screen output get cracked and distorted.This happens more frequently on some memory-constrained devices, the latest Nexus 4,5 is works fine, but sometimes this bug also happens on Samsung Galaxy 3.It's looks like an AIR Runtime bug, Please Anyone from Adobe Air team help me sort this out?
While I test to load many images using Loader from File.applicationDirectory or File.applicationStorageDirectory, I found something strange.It took about 2 times longer to load images from File.applicationDirectory than from File.applicationStorageDirectory.I have googled for a long time, but I found why.Does anyone know why?Thank you!!
This is what I get when I try to publish from flash CC with the new AIR beta
Hi,Since updating my iOS app to use AIR 14, I've been hearing reports that the installation overwrites the existing (shared object) data? I recall this happened with another update around 3.6 and was wondering if it is a known issue?Users are also reporting that the app has closed itself down if they leave it and then return to it, which didn't happen previously.
We have developed a few screens on air (which require video streaming and animation) and a few on phonegap.. How do we integrate both into a single apk ?Thanks
Hi, I have been using Sticksports Keychain ANE to persist and read shared content between different apps in the same iOS access group, just like a SharedObject but shared between two apps. Works great.. but I am hoping to get the same functionality in my Android versions. Is there a good method for doing this on Android?
How can I distribute my AIR desktop app for Windows and OS X, with multiple languages in the installer? My app itself is completely localized, but I want the installer to be localized too. The issue is, though, that I need it to be localized into Hebrew, which isn't one of the built-in AIR languages. How can I create a custom installer with Hebrew included?Thank you!
Works fine when I compile .. not working on an iOS device. Is there any way around this ?
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