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I didn't find any official info about future availability of the new Stage3D "standard" profile on mobile targets.Is this planned in a future release ? Can we expect this to happen soon or later ?Or is the "standard" profile a desktop only feature by nature ?
adobe air gives me error code 24 every time I try to install it on samsung tab 3
why show me this error :Unable to dvtFoundationBundle. ErrorIOS 5.1.1 & AIRSDK 13 ,FLASH BUILDER 4.7 , OS X 10.9.2I have try AIRSDK 14 BETA , save issue....XCODE 5.1.1, same same ~~Unable to dvtFoundationBundle. Errorwho can help me ..
LiteracySoft.com » Example Project for FreshPlanet’s Video playerStageVideo is toast, it will never work right (at least it hasn't worked for several YEARS NOW). So I've found my solution. I hope this helps someone. I spent days trying to figure this out. This example works on ios, android, and PC. It works with local files and remote files. It doesn't crash, or do any terrible things.Try the link at the top of this post.
why show me this error :Unable to dvtFoundationBundle. ErrorIOS 5.1 & AIRSDK 13 ,FLASH BUILDER 4.7 , OS X 10.9.2
I am making AIR build of a game which runs perfectly on web and (when published to AIR) on iPad3 and iPad mini. But on iPad2 it looks like AIR is not storing session cookies. Back-end script generates new session id for each subsequent request from my app. I want to emphasize: I am using the VERY SAME build on all iPads. I checked both URLRequestDefaults.manageCookies and <my_request_var>.manageCookies -- all are 'true'.Is this a bug or there's some tricky stuff I have to do to make it work on iPad2?I am using AIR 3.7 and all iPads have latest iOS versions.
Hi,With AIR 3.1, I used the undocumented adobe.utils.ProductManager class to reboot a desktop application.However, this class is no longer available in the latest versions of AIR (I'm using 3.7).Is there another way to reboot the application itself?Thanks.
<filename>programName</filename><fileTypes> <fileType> <contentType>text/plain</contentType> <description>File Text</description> <extension>txt</extension> <icon> <image128x128>icons/txt_icon_128.png</image128x128> <image48x48>icons/txt_icon_48.png</image48x48> <image32x32>icons/txt_icon_32.png</image32x32> <image16x16>icons/nle_icon_16.png</image16x16> </icon> <name>programName.txt</name> </fileType></fileTypes>File Type Association doesn't work on Android, when I want to open a text file, my application does not appear in the list.Thanks.
Hi guys,now that Office is finally on iPad, can we launch it with as3 from an AIR app, opening a specific local file?For example I have a docx file embedded in my ipa and wanna open it with official Word application... is this possible? any ideas? is there some ane maybe?thanks!
Hello there,I have built my first mobile AIR application (game) and I am trying to submit it to Apple Appstore, but with no luck.I am uploading my application (passes all Application Loader tests) and some time later I am receiving an e-mail from Apple saying the most-common-and-not-at-all-helpful error message "Invalid signature".I am a Windows 7 user and I have built my application in Flash Professional CC, using the latest AIR SDK downloaded from here. I am certain that the (distribution) certificates are fine, since I have done the whole procedure from scratch many times and I have made sure I followed each step correctly.Can anyone provide some insight about this?Thanks a lot in advance!!!Nick
when i open the luncher of the game :"dofus" it appears to me a window like thisso what can i do ?
Our team just had to rollback our app from using AIR 4.0.1619 (did not test in the non-beta version) because we noticed that the functionality of the mute/unmute button on IOS devices stops working completely. I tested this both by setting the SoundMixer.audioPlaybackMode to AMBIENT and MEDIA (did not try VOICE), and neither worked as expected.Has anyone else encountered this?I've created a bug about it:https://bugbase.adobe.com/index.cfm?event=bug&id=3709618Please vote for this bug. App store submissions will be immediately rejected if this doesn't get fixed, and AIR 4.0.1619 is also the AIR build that supports targetting the iOS 7.0 platform, which is another App store submission requirement.
Recently introduced Instant Game Previews significantly increase the chances of your app getting installed.They are better than video based previews because they let the user actually ‘play’ the game instead of just ‘watching’ it.Here is a quick demo of this recently introduced capability. Open this link in your Android browser - http://www.adobe.com/gamepreview/?game=Games2WinDemo/TF.htmlFor details on how you can quickly create a preview for your game, refer to the following devnet article - http://www.adobe.com/devnet/air/articles/air-mobile-game-previews-android.htmlWrite to game-promotions@adobe.com to share your game preview and allow users to try you game 'instantly'.Thanks.
Flash & Air are fantastic for create Android appsbut most of user don't have Air Runtime package on their phones and we must embed this in publishunfortunately the size of adobe air runtime is about 8 MB ! and with slow internet it take long time to download the apps , and even for getting this apps with Bluetooth is there any chance to reduce size of Adobe Air Runtime ? or create various version of Air runtime , for example in most project we don't need play video or sound ...
We have a substantial AIR application that supports Japanese input. On 32 bit Suse Linux 11.1, we could invoke scim by putting the focus on a text input field and doing ctrl-space. That would bring up a small scim window on the lower right, and we could enter some Japanese in the field. Now we have moved to 64 bit Suse Linux 12.1 (and 12.3), and ctrl-space doesn't seem to do anything any more in our flex application, or even a tiny application that consists of only 1 text area. This is with AIR 2.6.0-19120. scim will come up with the same tiny test app on 11.1 though (w AIR 2.6.0-19170). On the 12.1 and 12.3 systems scim will come up for other applications, such as just a konsole window, Firefox, or Eclipse, all of which I can type Japanese text into using scim. I realize AIR on Linux is no longer officially supported, but if anybody knows how to make this work, I'd love to hear about it. I've tried various environment variable settings,
I am developing an AIR for iOS app for the iPad. My client would like the app to open a local PDF file within the app, rather than launching an external app (such as Adobe Reader). This is to give a seamless experience when using the app. I've seen that distriqt.com produce the 'PDF Reader' Native Extension based on www.vfr.org. VFR appears to have a series of interface controls that open along with the PDF, which I don't require. I emailed Distriqt a week ago to clarify, and have had no response.Does anyone know of any other solutions to open a PDF inside an AIR iOS app?
Adobe AIR 14 Beta(May 6, 2014) unzip error.7-ZIP shows:CRC failed in "runtimes\air-captive\win\Adobe AIR\Versions\1.0\Adobe AIR.dll" File is broken.
Hi there,I'm setting up inapp purchasing for the first time and have got a really basic question :-After a purchase (via an ANE) do you normally save a flag somewhere to indicate that a particular item has been purchased and then check this flag at startup ? i.e. you only go near the actual purchase ANE when buying/restoring.Aaaand assuming this is the case where do you normally save the flag ?I would normally use a SharedObject - but there is a bug floating around the place whereby in certain conditions there is a problem flushing the SharedObject.(see http://forums.adobe.com/message/6142146#6142146 and https://bugbase.adobe.com/index.cfm?event=bug&id=3711301).Many thanks !
Any native extensions in AIR 13 for iBeacon on iOS and Android?
Good Day to all of you here!First of all, I want all of you to know that I already did a lot of research about viewing ip-camera feed to a Flex Air/Flash Application and I always see the option of using Flash Media Server to be able to stream the Live feed from the camera and display it to my flex app, but sadly, I am told not to use that implementation. Also, I dont know how to implement it using FMS and FMLE since I am told not to futher research about it(yet).Here's the thing, I had an idea of using Sockets, and I am not sure if it is capable. I want to know if it is possible to use this technique to be able to capture the feed from the ip-camera and then display it to an flash/air application. By the way, the camera is on the same local network with my pc where the application must run and it is a Panasonic IP-camera. Maybe someone out there has an idea and had already done this without using FMLE and FMS, please share it. It would be really great.And if ever using sockets really c
Hi all,I just finished my AIR application. Now, I want to distribution my app but I don't know how to package to .air file inculde serial key (it's mean to install my app, user must have serial key).I searched on google but have no link satisfying.Please help me.Thanks,ndt
I want to develop an app that have some features likeuser can create animation content in some public or proprietary format user can share the content to others within the appHTML5 is a choice but not the best for performance reasonMay I use AIR or any other suggestions? thanks a lot!
I have this weird issue encountered using adobe air. I was trying to study the cameraui and tested it on my phone.The issue is when I start capturing the image, the image did not save into gallery. it also did not went to the line of "trace( "Media captured..." );". I'm just wondering because when I tested it on the other device, it works perfectly.I hope you could help guys. Thank you so much.This is the code that I used.package com.movent{ import flash.desktop.NativeApplication; import flash.display.BitmapData; import flash.display.Loader; import flash.display.LoaderInfo; import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.ErrorEvent; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.Med
When are we going to see the new faster compiler available in Flash Pro? Is this feature planned or are we stuck with the command line?
Hello!I am developing a new game and wanted to subclass the Bitmap class. I am working on Adobe Flash CC.I have the following code:package com.classes{import flash.display.Bitmap; public class AdBitmap extends Bitmap { public function AdBitmap() { // constructor code } }}However, when I run, I get the following error: The definition of base class Bitmap was not found.Any ideas?Cheers!
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