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Our team just had to rollback our app from using AIR 4.0.1619 (did not test in the non-beta version) because we noticed that the functionality of the mute/unmute button on IOS devices stops working completely. I tested this both by setting the SoundMixer.audioPlaybackMode to AMBIENT and MEDIA (did not try VOICE), and neither worked as expected.Has anyone else encountered this?I've created a bug about it:https://bugbase.adobe.com/index.cfm?event=bug&id=3709618Please vote for this bug. App store submissions will be immediately rejected if this doesn't get fixed, and AIR 4.0.1619 is also the AIR build that supports targetting the iOS 7.0 platform, which is another App store submission requirement.
Recently introduced Instant Game Previews significantly increase the chances of your app getting installed.They are better than video based previews because they let the user actually ‘play’ the game instead of just ‘watching’ it.Here is a quick demo of this recently introduced capability. Open this link in your Android browser - http://www.adobe.com/gamepreview/?game=Games2WinDemo/TF.htmlFor details on how you can quickly create a preview for your game, refer to the following devnet article - http://www.adobe.com/devnet/air/articles/air-mobile-game-previews-android.htmlWrite to game-promotions@adobe.com to share your game preview and allow users to try you game 'instantly'.Thanks.
Flash & Air are fantastic for create Android appsbut most of user don't have Air Runtime package on their phones and we must embed this in publishunfortunately the size of adobe air runtime is about 8 MB ! and with slow internet it take long time to download the apps , and even for getting this apps with Bluetooth is there any chance to reduce size of Adobe Air Runtime ? or create various version of Air runtime , for example in most project we don't need play video or sound ...
We have a substantial AIR application that supports Japanese input. On 32 bit Suse Linux 11.1, we could invoke scim by putting the focus on a text input field and doing ctrl-space. That would bring up a small scim window on the lower right, and we could enter some Japanese in the field. Now we have moved to 64 bit Suse Linux 12.1 (and 12.3), and ctrl-space doesn't seem to do anything any more in our flex application, or even a tiny application that consists of only 1 text area. This is with AIR 2.6.0-19120. scim will come up with the same tiny test app on 11.1 though (w AIR 2.6.0-19170). On the 12.1 and 12.3 systems scim will come up for other applications, such as just a konsole window, Firefox, or Eclipse, all of which I can type Japanese text into using scim. I realize AIR on Linux is no longer officially supported, but if anybody knows how to make this work, I'd love to hear about it. I've tried various environment variable settings,
I am developing an AIR for iOS app for the iPad. My client would like the app to open a local PDF file within the app, rather than launching an external app (such as Adobe Reader). This is to give a seamless experience when using the app. I've seen that distriqt.com produce the 'PDF Reader' Native Extension based on www.vfr.org. VFR appears to have a series of interface controls that open along with the PDF, which I don't require. I emailed Distriqt a week ago to clarify, and have had no response.Does anyone know of any other solutions to open a PDF inside an AIR iOS app?
Adobe AIR 14 Beta(May 6, 2014) unzip error.7-ZIP shows:CRC failed in "runtimes\air-captive\win\Adobe AIR\Versions\1.0\Adobe AIR.dll" File is broken.
Hi there,I'm setting up inapp purchasing for the first time and have got a really basic question :-After a purchase (via an ANE) do you normally save a flag somewhere to indicate that a particular item has been purchased and then check this flag at startup ? i.e. you only go near the actual purchase ANE when buying/restoring.Aaaand assuming this is the case where do you normally save the flag ?I would normally use a SharedObject - but there is a bug floating around the place whereby in certain conditions there is a problem flushing the SharedObject.(see http://forums.adobe.com/message/6142146#6142146 and https://bugbase.adobe.com/index.cfm?event=bug&id=3711301).Many thanks !
Any native extensions in AIR 13 for iBeacon on iOS and Android?
Good Day to all of you here!First of all, I want all of you to know that I already did a lot of research about viewing ip-camera feed to a Flex Air/Flash Application and I always see the option of using Flash Media Server to be able to stream the Live feed from the camera and display it to my flex app, but sadly, I am told not to use that implementation. Also, I dont know how to implement it using FMS and FMLE since I am told not to futher research about it(yet).Here's the thing, I had an idea of using Sockets, and I am not sure if it is capable. I want to know if it is possible to use this technique to be able to capture the feed from the ip-camera and then display it to an flash/air application. By the way, the camera is on the same local network with my pc where the application must run and it is a Panasonic IP-camera. Maybe someone out there has an idea and had already done this without using FMLE and FMS, please share it. It would be really great.And if ever using sockets really c
Hi all,I just finished my AIR application. Now, I want to distribution my app but I don't know how to package to .air file inculde serial key (it's mean to install my app, user must have serial key).I searched on google but have no link satisfying.Please help me.Thanks,ndt
I want to develop an app that have some features likeuser can create animation content in some public or proprietary format user can share the content to others within the appHTML5 is a choice but not the best for performance reasonMay I use AIR or any other suggestions? thanks a lot!
I have this weird issue encountered using adobe air. I was trying to study the cameraui and tested it on my phone.The issue is when I start capturing the image, the image did not save into gallery. it also did not went to the line of "trace( "Media captured..." );". I'm just wondering because when I tested it on the other device, it works perfectly.I hope you could help guys. Thank you so much.This is the code that I used.package com.movent{ import flash.desktop.NativeApplication; import flash.display.BitmapData; import flash.display.Loader; import flash.display.LoaderInfo; import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.ErrorEvent; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.Med
When are we going to see the new faster compiler available in Flash Pro? Is this feature planned or are we stuck with the command line?
Hello!I am developing a new game and wanted to subclass the Bitmap class. I am working on Adobe Flash CC.I have the following code:package com.classes{import flash.display.Bitmap; public class AdBitmap extends Bitmap { public function AdBitmap() { // constructor code } }}However, when I run, I get the following error: The definition of base class Bitmap was not found.Any ideas?Cheers!
I'm developing an AIR for iOS app for my client to run on an iPad, and my app needs to be able to launch other apps using a URL scheme, and also to be launched by another app, by receiving a URL scheme from it. From what I have read, it would appear that AIR for iOS apps can receive and respond to URL schemes, but they cannot send URL schemes to launch other apps, due to security restrictions.Does anyone know if it is possible to both send and receive URL schemes?
Please vote to have Bug 3744843 evaluated by Adobe!! Thank you!https://bugbase.adobe.com/index.cfm?event=bug&id=3744843
I've filed a bug for this, Bug#3754128 - Serializing and Deserializing ColorTransform produces incorrect resultsBut I just wanted to bring it to attention here, package { import flash.display.Sprite; import flash.geom.ColorTransform; import flash.net.registerClassAlias; import flash.utils.ByteArray; import flash.utils.getQualifiedClassName; public class Main extends Sprite { public function Main() { registerClassAlias(getQualifiedClassName(ColorTransform), ColorTransform); var a:ColorTransform = new ColorTransform(.11, .22, .33, .44, .55, .66, .77, .88);
I get the following error message when I try to use any of my applications that use Adobe Air: The application cannot be installed due to a certificate problem. The certificate does not match the installed application certificate, does not support the application upgrade, or is invalid. Please contact the application author.
I'm working on creating my own element types when the mouse is over this element or part of this element I need to change the cursor to a hand or resize cursor. How do I do this?PS How do I post this into the TLF forum?
Hi everyone,i just got my app rejected by AppStore because of the retina resolution issue. It was showing half size of screen.i had standard resolution...now i already changed for high.... And hoping it Will be ok...HOping because i didnt found a solution to test it since i have not an ipad retina....how can i test retina resolution on my desktop computer ?i Am using flash pro cc on a windows machine.thanks,GOncalo
Hi all,I'm a newbie when it comes to mobile development, but I have a lot of experience with AIR for desktop.I have a Google Nexus 4 and cannot get Flash CC to publish to it for a simple test. First I found that Flash CC couldn't find the device at all because it lacked the necessary drivers, and the ones provided with Flash CC were not accepted by Windows 7. I was able to find what seems to be the correct driver (Universal ADB driver) online here: https://plus.google.com/103583939320326217147/posts/BQ5iYJEaaEHAfter installing that, Flash CC was able to list my device in the AIR publish settings. I have USB debugging enabled on my Nexus 4, but when I go to publish it just gets to an indertimined progress bar that says "Publishing..." and never completes. If I cancel it, Flash CC freezes and must be killed.The publish settings I'm using are:AIR 3.6 for AndroidAndroid deployment type: Debug - DefaultAIR runtime: Get AIR runtime from: Google Play (I have AIR installed on the Nexus 4)After
Hi I am trying to package an IOS Build using Air 4.0. I am currently running OSX 10.9.2. Any help would be greatly appreciated.Here is the Error:Error occurred while packaging the application:java.lang.Exception: ld: library not found for -lcrt1.oCompilation failed while executing : ld64 at com.adobe.flexide.multiplatform.ios.launching.IOSLaunchHandler.doPackage(IOSLaunchHandler.java:704) at com.adobe.flexide.multiplatform.ios.launching.IOSLaunchHandler.launch(IOSLaunchHandler.java:255) at com.adobe.flexide.launching.multiplatform.MultiPlatformLaunchDelegate.launch(MultiPlatformLaunchDelegate.java:184) at com.adobe.flexide.launching.AbstractFlexLaunchDelegate.launch(AbstractFlexLaunchDelegate.java:244) at com.adobe.flexi
Ever since Apple released thier newest version of Xcode (5.1) at the start of March the iOS simulator does not work from Flash Professional CC (I do not have Flash Builder).Updates to AIR 4 didn't help because it woud throw an error about missing files.Updates to AIR 13 didn't help because the option is disabled (opthion is greyed out in the menu).How I installed AIR in Flash CC: Help > Manage Adobe AIR SDK > Choose AIR 13 FolderIve installed both AIR 13.0.0.83 (official release) and AIR 13.0.0.95 (SDK and Compiler Beta, not Flex) and restarted Flash. Am I missing a step or not correctly installing it?Is this a known issue under investigation and is any progress being made?
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