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What is possable in adobe air? Can I..1.Make any photoshop design(within 1920 x 1080) and write a flashcode around this and make it a adobe air project?2.Forinstance animated flash buttons and menus that are animated.3. Can you make a skype phone service with adobe air? Need a conversation to get my project stared
Is anyone else getting this issue when packaging in AIR for iOS 4.0 & BETA 13.0 and then uploading the .ipa in Application Loader?Sincerely,An AIR for iOS developer.
Hi,I have recently updated to AIR 4.0 from AIR 3.6, but now the DPI is wrong on iPad (3, with retina display). I have tried with and without <requestedDisplayResolution>high</requestedDisplayResolution>, but it's with the same result: all buttons, lists etc. are too small. Does anyone know of a solution?Thanks.Mark
I have been trying to for the longest time to try and create an application that can play Audible.com audiobooks and provide the username/password to play the protected content. But recently I have been re-reading the documentation and it sounds like you can only play DRM protected files that have had the DRM added through Adobe Access.Is that correct? Is Flash Player and AIR only capable of playing DRM media created and handled through Adobe Access? If that is the case, why wouldnt Adobe fix this? I am a hardcore ActionScript and Flash/AIR advocate and if Adobe cant provide a simple means of playing DRM protected content besides ones they make you go through their services for, people would turn to other solutions.
This is a wierd issue so hoping someone has a solution. When I browseforimage using the Adobe cameraroll API using AIR 4, all is good most of the time. BUT, on occasion, it generates an IOError. It is always certain images. For instance, I may download an image from the internet and when I pick it to add to my AIR app, it fails. They have been PNG files but I tested other PNG's to work. I thought it might be transparency in the png but others work fine. Has anyone run into this issue? The error message in AIR is unsupported type so are there different types of pngs that do not work for the cameraroll? The native gallery shows them fine. Ugh, so frustrating. I will try latest AIR SDK tonight.
Ok, in documentation is that SharedObject work only IOS, but if I uses File.applicationStorageDirectory, then still not work...I try set up android:backupAgent in androiddescriptor.xml with Register for Android Backup Service | Android Developers but i have only package name for Actionscript and not path for AIR Android Context class.Some solution?Message was edited by: Frantisek Ciz I try generate Android Backup Service Key with "air" prefix (air.com.example.application) and as android:backupAgent uses Application name, but still not work...
I would like to get some guidance from the AIR team. I need to know if it is possible to play audio when my app is pushed to the background or when the screen is locked by pressing the power button. My app streams audio from Adobe Media Server 5 using HLS. It relies on StageVideo and Direct mode to support HLS streaming through the Netstream class. This issue seems to have been dealt with in the bugbase as well as here in the AIR forum. My impression is that the app should be able to play, but I have not been able to get it to play in the background. I would be happy to provide the source code and description file to the air team. I use Flash Builder 4.7, Apache Flex 4.12, and AIR SDK 13. Thank you in advance.
Hi,We are building a project where the average time response for a http request is about 200ms but the first request is always up to 7 or 8 secs in Android. In iOS everything is fine.Anyone has experience the same in Android?, any information will be appreciated.Thanks
i'll ask this, knowing full well it will be ignored as it has before and as Adobe has shown itself time and time again to blow off their users: What are all the new permissions for in the recent update to Air on Android??
I want to have integrate a AIR Ftmfp project module into native Android app ,You can do this?
When starting to update my AIR app to 4.0.0.139 on my Android devices through the Google Play store I found a number of new permission requirements.They are:New: Approximate locationNew: Receive data from InternetNew: Prevent tablet from sleepingNew: Find accounts on the deviceSo does this mean that flash apps not using a captive runtime will no longer have to directly request these permissions from the user because the AIR libraries have already acquired them? This could be misleading to the user who installs an AIR app that will have far greater permissions that what they thought they were approving.My big question is why are these permission needed? As a developer I submit the Android permissions I need for my app into the application descriptor file. So why does AIR itself need all these extra permissions?As a consumer i've started finding too many apps that want access to run at startup, know my location, or contacts, or accounts, with no apparent reason for it. I've been uninstal
I've uploaded small testcase which does some simple testing of equivalence of fractions (by parsing Numbers, Strings, etc). The testcase SWF passes when packaged without -useLegacyAOT no, but fails when using the new halfmoon compiler. I've filed the following bug:https://bugbase.adobe.com/index.cfm?event=selectBug&CFGRIDKEY=3694360This is alarming because it means the new halfmoon compiler feature has changed the logic of the testcase and breaks our app.I'd appreciate it if someone could download the testcase and confirm this.Please let me know when this is fixed. We will not be using -useLegacyAOT no in the mean time.Best,-Jeff
With typing in text on iOS you get a keyboard with a Return button if you're using a multiline text input field, and a Done button if you're using a single line text input field.On Android you get a bent left arrow symbol. How can I make that be a Done button?Native apps seem to be able to show Done. I know I can use StageText as a way to set the returnKeyLabel, but that's overkill just to get Android to behave like iOS, so I'm hoping there's a simpler way.
I have discovered a new bug in AIR 3.9 on iOS7. I am testing on iPAD2How to replicate:Create an app that auto-orient to any direction.Create 1 button at the very top left that when clicked runs the following code: this.stage.setAspectRatio(StageAspectRatio.LANDSCAPE);Hold your device in portrait mode with the home button at the bottom.... and run the app.When the app boots up, click the button on the top left.The app begins to rotate from portrait to landscape (as expected) but there is a problem. The stage has somehow offset itself.The top left of your screen is no longer 0,0..... it is now 20,-20 (making your entire app look misaligned)Here are some screenshots for proof (I outlined them so you can see the stage size)Portrait mode before clicking the button:Landscape Mode After clicking the botton:I made my button with rounded corners so that you can see it being off the stage.I tried this on Android and it doesnt seem to happen.. I'm guessing mayb
Hey guys and gals!so this has been bugging me forever now. I work as a graphic desing student and use programs like illustrator and photoshop daily. I also have to use a drawing tablet. Well recently I built a new computer and am currently rebuildingAnyways, so I went to use the install CD for my tablet (Wacom Bamboo tablet thing). This CD includes a version of Adobe AIR. the CD is able to install the tablet drivers, but fails on the adobe AIR instalation. It simply says "Adobe Air Installer: Installation Faild". So I thought it was because I had a old version of Air already installed (3.4??) So I uninstalled it and still got the same error. I then went to adobe to get the most up to date version. I then ran the installer from adobe. I ran the program as the administrator and got this error message "An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator."I have searched all over the net and can not find a f
set idle config.NativeApplication.nativeApplication.executeInBackground = true;NativeApplication.nativeApplication.systemIdleMode = SystemIdleMode.KEEP_AWAKE;and<uses-permission android:name="android.permission.DISABLE_KEYGUARD"/><uses-permission android:name="android.permission.WAKE_LOCK"/>Application will splash screen(like screen off) at moment.(2~5 minutes)It's work fine before AIR 13.0my device: google nexus 5 android 4.4.2AIR 13.0 (april 😎
Hi, I'm currently working on a game and was wondering if it was at all possible to build an Adobe AIR desktop game that has multi resolution handling. For instance, when you boot up Binding of Issac, or any other desktop game, in the settings page you can change the resolution from2560 x 1440, to 1920x1080, and so on so forth to accomadate the game to your monitors screen / fullscreen, windowed, etc.Is this possible to do?I've looked on the web for and I've come across is iOS resolution development. Are there any resources available for desktop games? So that hypothetically in the future, if I use Adobe Air to package up my game I could submit it to steam, and not neglect users who have monitors bigger than 1920x1080 6:9?
So there must be an easier way to get Flash Builder to see the updates in a SWC library other than; project clean, refresh, restart FB, refresh, clean.. hope for the best.. repeat.. hope for the best... might work this time...Other than cancelling my subscription to CC and moving back over to FlashDevelop (which updates INSTANTANEOUSLY) ....or maybe throwing my computer out the window I don't know what else to do...
I just logged a bug with an AIR app on the Kindle Fire HD (8.9 inch) and possibly other Kindle devices, where the video window obscures UI elements in some cases.https://bugbase.adobe.com/index.cfm?event=bug&id=3741721@Adobe: Please let me know if you are able to repro this.Thanks,- Abey
I got this error when try to compile:Error occurred while packaging the application:0 compile-abc 0x00960428 PrintStackTrace(void*) + 401 compile-abc 0x009608a1 SignalHandler(int) + 4492 libsystem_platform.dylib 0x9a9badeb _sigtramp + 433 libsystem_platform.dylib 0xffffffff _sigtramp + 17010734714 compile-abc 0x00054173 halfmoon::AbcBuilder::initStmt(unsigned int) + 1475 compile-abc 0x000581c7 halfmoon::AbcBuilder::visitInstr(unsigned char const*, avmplus::ActionBlockConstants::AbcOpcode, unsigned int, unsigned int, int) + 100556 compile-abc 0x00050c3d halfmoon:
Hi,Is this a cunning ruse to avoid new tickets? I cannot use the bug base at the moment, it is giving me a rake of errors (including, but not limited to, inifinite redirects when trying to open a specific ticket via URL).Currently, I can login, but.1. I cannot search2. I cannot see my home3. I cannot view or read open tickets4. I cannot create tickets5. I cannot find any useful information whatsoever...Or, more succinctly, bug base does not work.Please can you let me know how I can read / submit / review / search tickets?G
I've had a user contact me saying that the pictures he creates save as JPG and because they are JPG they lose transparency. I looked at the code I'm using and it's CameraRoll.addBitmapData(bitmapData). I could find no other options or parameters. He also said it is highly compressed JPG as well. If it's not supported (although I thought it was in an earlier version??) is there a work around!?
Peace every one I'm wondering.. if I publish my game (made using Flash Pro CS6) for Android AIR 13,will it run on android devices with older version of AIR? and if they do, will the performance of my game be affected?or if they don't, will they be asked to update to AIR 13?PS:some phones I tested my app on,(app was publshed to AIR 3.2) ,couldn't handle some features in the app thank you soooo much for the great help.
No way to access program. No Icon shows up in apps. Using a Windows 8 computer.
Hi there.I need a smooth scrolling list! for eg the scrolling list of contacts in iOS.I can make a scrolling list by just vertically moving a huge sprite that contains all of the elements as movie clips but this is slow !how could I make something that doesnt slow down depending on the size of that data ?Thanks Luke
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