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I've uploaded small testcase which does some simple testing of equivalence of fractions (by parsing Numbers, Strings, etc). The testcase SWF passes when packaged without -useLegacyAOT no, but fails when using the new halfmoon compiler. I've filed the following bug:https://bugbase.adobe.com/index.cfm?event=selectBug&CFGRIDKEY=3694360This is alarming because it means the new halfmoon compiler feature has changed the logic of the testcase and breaks our app.I'd appreciate it if someone could download the testcase and confirm this.Please let me know when this is fixed. We will not be using -useLegacyAOT no in the mean time.Best,-Jeff
With typing in text on iOS you get a keyboard with a Return button if you're using a multiline text input field, and a Done button if you're using a single line text input field.On Android you get a bent left arrow symbol. How can I make that be a Done button?Native apps seem to be able to show Done. I know I can use StageText as a way to set the returnKeyLabel, but that's overkill just to get Android to behave like iOS, so I'm hoping there's a simpler way.
I have discovered a new bug in AIR 3.9 on iOS7. I am testing on iPAD2How to replicate:Create an app that auto-orient to any direction.Create 1 button at the very top left that when clicked runs the following code: this.stage.setAspectRatio(StageAspectRatio.LANDSCAPE);Hold your device in portrait mode with the home button at the bottom.... and run the app.When the app boots up, click the button on the top left.The app begins to rotate from portrait to landscape (as expected) but there is a problem. The stage has somehow offset itself.The top left of your screen is no longer 0,0..... it is now 20,-20 (making your entire app look misaligned)Here are some screenshots for proof (I outlined them so you can see the stage size)Portrait mode before clicking the button:Landscape Mode After clicking the botton:I made my button with rounded corners so that you can see it being off the stage.I tried this on Android and it doesnt seem to happen.. I'm guessing mayb
Hey guys and gals!so this has been bugging me forever now. I work as a graphic desing student and use programs like illustrator and photoshop daily. I also have to use a drawing tablet. Well recently I built a new computer and am currently rebuildingAnyways, so I went to use the install CD for my tablet (Wacom Bamboo tablet thing). This CD includes a version of Adobe AIR. the CD is able to install the tablet drivers, but fails on the adobe AIR instalation. It simply says "Adobe Air Installer: Installation Faild". So I thought it was because I had a old version of Air already installed (3.4??) So I uninstalled it and still got the same error. I then went to adobe to get the most up to date version. I then ran the installer from adobe. I ran the program as the administrator and got this error message "An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator."I have searched all over the net and can not find a f
set idle config.NativeApplication.nativeApplication.executeInBackground = true;NativeApplication.nativeApplication.systemIdleMode = SystemIdleMode.KEEP_AWAKE;and<uses-permission android:name="android.permission.DISABLE_KEYGUARD"/><uses-permission android:name="android.permission.WAKE_LOCK"/>Application will splash screen(like screen off) at moment.(2~5 minutes)It's work fine before AIR 13.0my device: google nexus 5 android 4.4.2AIR 13.0 (april 😎
Hi, I'm currently working on a game and was wondering if it was at all possible to build an Adobe AIR desktop game that has multi resolution handling. For instance, when you boot up Binding of Issac, or any other desktop game, in the settings page you can change the resolution from2560 x 1440, to 1920x1080, and so on so forth to accomadate the game to your monitors screen / fullscreen, windowed, etc.Is this possible to do?I've looked on the web for and I've come across is iOS resolution development. Are there any resources available for desktop games? So that hypothetically in the future, if I use Adobe Air to package up my game I could submit it to steam, and not neglect users who have monitors bigger than 1920x1080 6:9?
So there must be an easier way to get Flash Builder to see the updates in a SWC library other than; project clean, refresh, restart FB, refresh, clean.. hope for the best.. repeat.. hope for the best... might work this time...Other than cancelling my subscription to CC and moving back over to FlashDevelop (which updates INSTANTANEOUSLY) ....or maybe throwing my computer out the window I don't know what else to do...
I just logged a bug with an AIR app on the Kindle Fire HD (8.9 inch) and possibly other Kindle devices, where the video window obscures UI elements in some cases.https://bugbase.adobe.com/index.cfm?event=bug&id=3741721@Adobe: Please let me know if you are able to repro this.Thanks,- Abey
I got this error when try to compile:Error occurred while packaging the application:0 compile-abc 0x00960428 PrintStackTrace(void*) + 401 compile-abc 0x009608a1 SignalHandler(int) + 4492 libsystem_platform.dylib 0x9a9badeb _sigtramp + 433 libsystem_platform.dylib 0xffffffff _sigtramp + 17010734714 compile-abc 0x00054173 halfmoon::AbcBuilder::initStmt(unsigned int) + 1475 compile-abc 0x000581c7 halfmoon::AbcBuilder::visitInstr(unsigned char const*, avmplus::ActionBlockConstants::AbcOpcode, unsigned int, unsigned int, int) + 100556 compile-abc 0x00050c3d halfmoon:
Hi,Is this a cunning ruse to avoid new tickets? I cannot use the bug base at the moment, it is giving me a rake of errors (including, but not limited to, inifinite redirects when trying to open a specific ticket via URL).Currently, I can login, but.1. I cannot search2. I cannot see my home3. I cannot view or read open tickets4. I cannot create tickets5. I cannot find any useful information whatsoever...Or, more succinctly, bug base does not work.Please can you let me know how I can read / submit / review / search tickets?G
I've had a user contact me saying that the pictures he creates save as JPG and because they are JPG they lose transparency. I looked at the code I'm using and it's CameraRoll.addBitmapData(bitmapData). I could find no other options or parameters. He also said it is highly compressed JPG as well. If it's not supported (although I thought it was in an earlier version??) is there a work around!?
Peace every one I'm wondering.. if I publish my game (made using Flash Pro CS6) for Android AIR 13,will it run on android devices with older version of AIR? and if they do, will the performance of my game be affected?or if they don't, will they be asked to update to AIR 13?PS:some phones I tested my app on,(app was publshed to AIR 3.2) ,couldn't handle some features in the app thank you soooo much for the great help.
No way to access program. No Icon shows up in apps. Using a Windows 8 computer.
Hi there.I need a smooth scrolling list! for eg the scrolling list of contacts in iOS.I can make a scrolling list by just vertically moving a huge sprite that contains all of the elements as movie clips but this is slow !how could I make something that doesnt slow down depending on the size of that data ?Thanks Luke
My team and I are almost done whith our mobile game development using Flash professional CS6.We wonder what version of AIR for Android we should publish for as a target (in publish settings)???because we will publish it on play store and we want it to be compatible with largest number of android phones.knowing that users have different versions of AIRs, different Flash Players and different OS versions on their phones. and are there any useful points we should take into consideration when publshing flash game on play store??thanks,Abeer
Hey guys,I`m developing an app in flash cs 5.5 with air 3.1 for iphone.I am displaying an alert (mc) over a view, and sometimes the texts get all messed up.Any clue of a workaround on this ? or why this is happening ... !?Thanksp.s. - i know the screen is taken on an ipad and the app is for iphone, but i have the same problem on iphone.
Is the Adobe AIR 13 release affected by the same issue as Flash Player 13 on certain 2006-2007 Macs?http://forums.adobe.com/message/6285851#6285851
QUESTION 1:My app uses portrait orientation only, so I was wondering: is it mandatory to include landscape launch image for iPads?If it is not, this would help reducing the app's memory size.QUESTION 2:Also, is it mandatory to include an iPad retina (3 and higher) launch image (1536 x 2048) if I am already including an iPad2 one (768x1024)?I read in a 2 years old Adobe article that not including a 1536 x 2048 image may causes some drifting of the launch image on iPad 3 and higher, is it still the case?I am not too concerned if the launch image is non-retina on a retina iPad, but I'd rather avoid the drifting if it is still an issue.Unfortunately I don't own an iPad3 or higher and I can't test this myself, so I was wondering if anyone could share their experience.Thanks in advance for any help or pointers you might give.
Hello,I'd like to get to know the username/mail from the user that is going to use my air application, I need to restrict some content depending on the user's privileges is it possible from an air application or should I go native? As far as I know the android sdk has an accountManager class. Any ideas? Been looking for it in forums but so far not even 1 result.Thanks!
Hello,I have native air extension added to a project that is being used to access a third party library. The project compiles fine, but crashes immediately at runtime. I am new to creating and using ANEs and since it's a very detailed process I have been unsuccesful in it's diagnosis. I have also scoured the internet, forums, and posts looking for anything related to this before posting, and haven't had any suggestions apply or resolve the issue.I can confirm the extensions.xml, application descriptor xml, and build packaging is setup correctly to use the ANE. I've ran this from debug both fast and standard, and a release build without getting an error for the crash. The crash log contains this:Exception Type: EXC_BAD_ACCESS (SIGBUS)Exception Subtype: KERN_PROTECTION_FAILURE at 0x00ab72c0Triggered by Thread: 0Thread 0 Crashed:0 dyld
The code, below, writes normally when publishing to FlashPlayer. It does not write at all when publishing to AIR (3.9). Please tell me I'm doing something dumb!package source{ import flash.display.MovieClip; import flash.net.SharedObject; public class MAIN extends MovieClip { var mySO:SharedObject = SharedObject.getLocal("myThing","/") public function MAIN() { var thing:int = 12; mySO.data.sharedthing = thing; mySO.flush(); } }}
Hi all,I'm trying to get an existing App working on a Wibows 8 samsung ativ smart pc.. I've noticed a few things not quite working right, double click for one.But the most important one at the moment is that I can't get the soft keyboard to display. The code works fine on iOs and Android._base._user.needsSoftKeyboard = true; _base._user.requestSoftKeyboard();Is there something I'm missing?
I downloaded Adobe Air and cannot find it on my computer and I do not know how to install it?
Hi!I am developing and Adobe Air application for iOS. I have the following issue. If I have my app open and lock my iPad and then unlock my device, I see a black blank screen instead of my application contents. In order to make the app work again, I need to press the home button, and press the app icon again. Then the application appears fine from the point I had left it before locking the device.Any suggestions on how to fix this issue? I use Adobe Air for iOS 3.8Thanks a lot.
I currently use StudioCloud for my studio management software. However, I'm unable to use the email features of the software as they state "**Adobe Air has a security issue connecting to Windows Live and, as such, StudioCloud can not work with Windows Live/Hotmail at this time.**" (http://app1.studiocloud.com/support/index.php?/article/AA-00265/0).Are there any plans on resolving this issue? As a small business owner, I need to streamline my processes. If there is a possibilty of this being fixed in the near future, then I won't look at other options, but if it isn't, then I need to determine if I will be moving my email to another host, or using a different studio managment software, or finding a different method of handing my email communications with my clients which is efficient and meets my needs. Thank you.Catherine Bowser
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