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Purchased a program that runs on Adobe Air. Downloaded Air and have attempted to install. Keeps giving an error and says I need to see my admin. I am the admin and am installing with admin credentials. Anyone have a work around on this or even an idea of what is going on? I am running Win 8.1 32 bit and can usually install anything I want without difficulty.Thanks for your help in advance.
Chinese characters are displayed as blank box on the TextField in Taiwan Android 4.4.2/AIR4.0, such as Nexus7, HTC One, but in mainland China Nexus7(Android 4.4.2/AIR4.0) showed normalAIR SDK is 4.0.0.1628.Hope it can be fixed as soon as possible.Here is test code:package{ import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.text.Font; import flash.text.TextField; import flash.text.TextFieldAutoSize; import flash.text.TextFormat; public class TestFont extends Sprite &
Hi,I develop an endless running game for android with flash pro cs6 and AIR 3.2 for Android. Since the game is very simple, I cannot run at 60fps.The game has a static background(180x240px), a scrolling floor and 4(max 6) obstacles 32x32px at a time on stage.The stage objects are scaled up by an integer factor to full fill the screen resolution like that:bitmap.cacheAsBitmap = true;bitmap.cacheAsBitmapMatrix = new Matrix(multiplier, 0, 0, multiplier);bitmap.scaleX = multiplier;bitmap.scaleY = multiplier;The app is set to work in gpu mode. Any framerate under 60 looks unsmooth.Is there something else to do in order to gain few more fps? Can I get a better performance using Starling?Thank youPS. When is have no animations on screen, the fps hits 60.
Hi there! it might be a simple question but I just don't have any experience in this case. There is an App in Google play created one year back (by another designer) using JAVA (I suppose!)Now I have re-designed that APP (from scrach as Version 2.0) using Flash CS6.They want it to be concidered as an Ungrade Version (from V1.0 to V2.0) to let users receive an upgrade notification on their devices.They have provided me the last version KeyStore file (and it's password) The problem is, that file has no extention (i.e it is not .p12 as needed by flash). So how should I use that KeyStore file to build my APK in Flash cs6 so that Google Play accept it as an Upgrde to the previous version??By the way I just tried to add .p12 extention to that KeyStore file, but it was not acceptable by flash.Should I convert this to .p12? if yes how?? or should I merge a code in the XML file? if yes what?? Thanks a lot for any comments and best of all.Ali
Is there a way to use a BaseClass from a 3rd party library...which extends UIApplication?Would be very happy for every hint...
I have been trying to figure this out for hours and just can't get it.I have an ios app that I built with air 3.0. In this app I launch a stagewebview. I have different event and event listeners that make javascript (jquery) calls to load new images. The Problem:First off this work fine in preview. I only get the problem when I have it installed on the ipad. I am appending img srcs to divs but nothing happens. The image is never downloaded and never appears on the page.Here is a really simple example:<head><script type="text/javascript" src="scripts/jquery-1.7.1.min.js"></script><script type="text/javascript">function loadPage(projectJSONString){ $('#container').append('<img src="http://www.someurl/someimage.jpg" />');}</script></head><body onload="loadPage()"><div id="container"></div></body></html>the body tag has an onload event that calls a javascript function which simply trys to append an im
I've seen a lot of posts dating back from 2010 to 2012 where Adobe indicates one should not rely on the EncryptedLocalStore for keeping persistent data. They have indicated they will be making improvements, however I don't see any new information about it. I'm looking to keep persistent data on multiple platforms including Android, Windows, and Mac OS. Older post about reliability: http://blogs.adobe.com/flashplayer/2012/09/air3-4els.html- Greg
When I tryed to install AIR package (emulator/Runtime.apk) into my Android emulator, which include Android 2.3.3, I'v got this message : "Failure [INSTALL_PARSE_FAILED_NO_CERTIFICATES]". Later I've tested with device/Runtime.apk just to try it : it works but unfortunely I've got this message when launching one AIR application : "The application XXXX has stopped unexpectedly".I search any release note for this AIR release on http://helpx.adobe.com/en/flash-player/release-note/fp_12_air_4_release_notes.html, there isn't any reports of this problem.Could you please help me ?Morevover where could I find older SDK to install older version to test it ?
We've noticed in our builds that our info.plist inside the final ipa generated by adt package contains a key called EnablePingback:<key>EnablePingback</key><false/>We've searched around to figure out what this is, but the only result is this article:http://help.adobe.com/en_US/air/redist/WS485a42d56cd19641-70d979a8124ef20a34b-8000.html"pingbackAllowed — Allows the installer to check for updates to the AIR runtime and report a successful install to Adobe over the Internet. No identifying information is transmitted."Can somone confirm that EnablePingback is part of the AIR runtime settings? Is there more information about how pingback works? And how does it work on iOS?Thanks!
Hi,I am building a simple AIR application for personal use which plays a live RTMP stream. While building an AIR package and running the application for long time, I noticed that there was a memory leak with the application which eventually crashes it. The code is very simple... and could not figure out where the leak is coming from. Maybe this is a AIR runtime bug? If anyone has any clue, please help me out!The codes is as below:package{ import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; import flash.events.NetStatusEvent; import flash.events.TimerEvent; &nb
Hey guys, i need help.I registered some file-extensions for my AIR-Android-App, so when a file is selected, my app receives an Invoke-Event in Flash/AS3 with the path to that file.This works fine for files/downloads/links.However, some Applications provide a a content-uri instead of a direct file-path (e.g. eMail-attachments before they are downloaded, hell, even local download folders on newer Android OS).e.g.:content://gmail-ls/houseatreides@gmail.com/messages/6/attachments/0.1/BEST/falseQUESTION: How can i turn this into something i can load in AIR/AS3. Or how can i order the other application or a service to catch the file for me?If its not possible in AIR, does anyone know of an ANE that gets the job done ?I found a post how to do it native in Java. Confirmation that it is (currently) not possible in AIR is also welcome. Thank you.verdave
IHello,Can somebody from the Adobe Air team tell me if it should be possible receive content from the Android SEND INTENT in an Air for Android app?This tutorial shows what I would like to archive in Air but I couldn't find a way yet:+ http://code.tutsplus.com/tutorials/android-sdk-receiving-data-from-the-send-intent--mobile-14878All I receive is an empty array after the invocation.s it a bug or do I need an ANE for that?Please advice!Thanks
The Feb 25 announcement thread links the wrong (AIR4) release notes, and the labs page links the wrong (Feb 20 version) release notes.AFAIK, there is no available pdf for Feb 25 release notes.Cheers,-Jeff
We are developing an iOS app using the air 3.9 sdk. Our application is such that we have 2 SWFs packaged inside the ipa file i.e.the main.swf and an experience.swf.The main.swf is loaded initially using application.xml. A button-click within the main.swf loads the experience.swf (which is located within the bin folder in the ipa, NOT remotely downloaded). This experience.swf contains assets and code.When we create an ad-hoc build, experience.swf loads perfectly the first time, but if the user returns to the main.swf and then tries loading the experience.swf again, it doesn't load. Just the default stage color is visible. (This problem only occurs on the ad-hoc build. The debug build has no such issues)To load this experience.swf we are using the flash.display.loader with loaderContext set as the ApplicationDomain.currentDomain. mcExperience = new MovieClip();var url:URLRequest = new URLRequest("ChristmasExperience.swf");var loaderContext:LoaderContext = new LoaderContext(false, Applica
hiI am using AIR 3.9 with Flash Develop for iOS platform.I am getting error in Facebook Login with GoViral.When I check Platform support by GoViral.isSupported(),it always returns false.It means platform is not supporting GoViral and i am unable to login.I am prefering url http://www.adobe.com/devnet/air/articles/goviral-ane-ios.html for guide.Please help
I'm new to Adobe AIR. I've done lots of JAVA development for Android. I'm wondering if Adobe AIR applications can receive BroadCast Events the way a java based receiver can. http://developer.android.com/intl/de/reference/android/content/BroadcastReceiver.htmlIn particular, I'm interested in the INSTALL_REFERRER event to track installs. <receiver android:name="com.ccompany. " android:exported="true"> <intent-filter> <action android:name="com.android.vending.INSTALL_REFERRER" /> </intent-filter>Thanks to anyone who can tell me if such a thing is possible or if I am just wasting my time trying. Nathan
Hi, i´m currently developing an application for iOS with air iOS 3.9 .10 minutes ago i was testing and debuging like always.Suddenly my app start "crashing" when i test or debug.i quote "crashing" , because no error is throw and no simController launch , neither my app.I´m able to publish as ipa, but not test.I just start a new file air iOS, try to test... and not working to test (just publishing)Anyone have a clue ?Thanks,Gonçalo
Hi Adobe team and others,I'm using Apache 4.10 Flex framework and adobe Air 3.8 for my business projects.I always had some problems to compile and publish iOS application (with Air 3.5 before), but with AIR 3.8, that was a miracle, I could compile my projects without any errors on Windows ... until today.I'm executing this command in DOS to compile my project:"C:\Program Files\Java\jre7\bin\java.exe" -jar "C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\sdks\4.10 - AIR 3.8\lib\adt.jar" -package -target ipa-app-store -hideAneLibSymbols no -provisioning-profile "S:\Directory_to_MobileProvision.mobileprovision" -storetype pkcs12 -keystore "S:\Directory_to_Certificats_ios.p12" -storepass my_private_password Proginov_FVTE_V45.ipa Proginov_FVTE_V45-app.xml assets com config_app.xml Default-568h@2x.png Proginov_FVTE_V45.swf -extdir "S:/Directory_to_ANE/air_3.8_pnv_3.00"And I'm getting this result after 1 hour compiling:If you want, I can send you my bin-release-temp folder and ANE to
In the AIR Release Notes, the Adobe team currently documents each release with a date. Could this be changed to use a version number instead? A date is not very useful when looking through archives trying to figure out why a bug is occurring in a live app that used a previous release. Additionally, it makes helping people out difficult because there is no clear documentation for when a bug is fixed according to version number.http://helpx.adobe.com/en/flash-player/release-note/fp_12_air_4_release_notes.html
Hello guys I am building a camera app on Android using Adobe Air However, I can not change the orientation of the camera, which only works in landscape mode. My app works in portrait mode, and I'm not getting this to fit the camera orientation. Any help is welcome.
Hi,I've read some of the posts about the problem of SWFs not loading in iOS. This seemed to have to do with the SWFs having code. We removed code from the SWFs and In previous releases, using previous SDKs (I don't remember the last one that worked) we had everything working. But in the latest version compiled with the latest SDK (4.0...) none of the SWFs load.of course I'm learning about this late in the game.One more piece of information. I did a test with an application that just loads one codeless SWF and have exactly the same result. If anyone has any ideas, I would be very grateful.Best regards,Chris McLaughlin
Hello,I'm trying to develop applications for Android.1) I have the version of Flash included in Cs5 with solme litle examples of air, I need to download something else or air is already full?2) there are some examples, on the web, of applications free to download from the net? I'm interested in examples with particular reference to the use of sound.Thank you!
Hi all,our application is a "portal", where the user can choose from many different activities. The activities are AS3 classess, mostly FLA library symbols, exported for ActionScript. The classes are loaded into Flash Professional using SWC files. The classes are made in the old-fashioned way on the timeline, containing graphics, animations and audio.The memory consumption of the app goes up, when a class instance is created and it goes down, when the instance is destroyed. This works well and we've taken care of memory leaks.What I don't know, is how much memory the class declarations take and do the "embedded" graphics, animations and audio use memory? Or are the assets loaded only when the class instance is created? Any help understanding this? It just seems that now that the app has grown bigger, it has become unstable even when only accessing the previously stable parts of the app...
Hello,I use a custom ANE that worked without any problems on AIR 3.0, 3.1 and 3.2. Since I updated the ipa doesn't even compile any more. I get the following output on the command line on Windows and MacOS:K:\MyFiles\src\iOS\word smith pro>c:\air\bin\adt -package -target ipa-test -storetype pkcs12 -keystore iphone_dev.p12 -provisioning-profile development.mobileprovision wordSmithPro.ipa wordSmith-app-xml.xml WordSmithMob.swf icons sounds dicts -extdir "native"password:ld: warning: -ios_version_min not specificed, assuming 4.0ld: warning: ignoring file C:\\Users\\Henning\\AppData\\Local\\Temp\\ca8c0034-7968-44dd-9859-0abb8a07e41b/libcom.devarai.MyAD.a, file was built for archive which is not the architecture being linked (armv7)ld: warning: CPU_SUBTYPE_ARM_ALL subtype is deprecated: C:\\air\\lib\\aot/lib/crt1.old: warning: CPU_SUBTYPE_ARM_ALL subtype is deprecated: C:\\air\\lib\\aot/lib/gcc/libgcc.a(_addsubdf3.o)ld: warning: CPU_SUBTYPE_ARM_ALL subtype is deprecated: C:\
Hello,I have a flash game called Cosmic Cow. I convert it to Android (.apk) using Adobe Air. But the problem is that the game runs very slow when I try to play. I tested it on my tablet with Android 4.0.4 Do you know what settings should I modify to make it run better (faster)?This is the game http://en.flashgames.de/onlinegame/cosmic-cow/playThanks,
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