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I would be grateful if someone could help me with a couple of issues. I have developed a simple AIR app using Flash Builder 4.7, AIR 4.0 sdk. This app has some lists with item renderers which are performing very differently to touch events in Android and iOS. The original size of the item renderer was set at 50 pixels high. In Android, the item renderer resposnds fine to a touch event, but in iOS the item renderer does not respond at all. If I, however, increase the height of the item renderer to 100 pixels, the item renderer responds properly in iOS. The item renderes in some of the lists include images which are set at a width of 15 pixels and height of 10 pixels. In iOS these images do not respond to touch events unless I increase the size to width of 60 / height 40 pixels. As you can imagine, at this size the images do not look good especially when compared to the rest of the objects that the iterm renderer contains. I am new to Flex / Action Script / AIR development, so I don't un
Hi,I'm currently having a problem building my application with an open-source ANE (Freshplanet's Facebook ANE).The ANE itself seems to be building fine; the error happens when building the application.The error I'm getting is ld: file was built for unsupported file format ( 0x58 0x53 0x79 0x6d 0x a 0x30 0x30 0x32 0x34 0x a 0x64 0x31 0x62 0x33 0x33 0x32 ) which is not the architecture being linked (armv7): C:\<path>\8a5e33b0-7624-45f1-8912-b2e12ac6f924/FacebookSDK.framework/FacebookSDK for architecture armv7Compilation failed while executing : ld64We're building our application with Air 4.0, and I've tried changing to 3.8 and 3.9 for kicks, but to no avail.Anything come to mind?Thanks,FYI, I needed to recompile the ANE because the Facebook API changed and theyhave deprecated some functions.
Testflight keeps telling me I need to update my SDK by 3/26. Just wondering if Adobe will be addressing this. Thanks.
I read that when I am using file.upload in adobe air, the following format is being posted. using the following code var request:URLRequest = new URLRequest("http://www.yourdomain.com/FileReferenceUpload/fileupload.cfm"); request.method = URLRequestMethod.POST; request.data = params; fileRef.upload(request, "photo"); XXXXXXXXXXXXXXXXXXXXXXX ------------Ij5GI3GI3ei4GI3ei4KM7GI3KM7KM7 Content-Disposition: form-data; name="photo"; filename="sushi.jpg" Content-Type: application/octet-stream (actual file data,,,) ------------Ij5GI3GI3ei4GI3ei4KM7GI3KM7KM7 Content-Disposition: form-data; name="Upload"I am trying to send to an API web server and they are very strict with the parameters and do not handle the name="Upload" parameter. How do I change this ? Please help thank you.
BBHi,Is it possible to change the softKeyboardBehavior mode dynamically?I need to have it set to "none" in portrait mode, but in landscape mode it should set to "pan" because the screen is too small.Or alternativly - is there a way to launch the Android fullscreen keyboard writing mode?http://i.imgur.com/MB623.pngAny solution to handle the softKeyboardBehavior is welcome!
Hi,An app that I would like to use requires Adobe AIR.I already have tried to install it from Playstore, but unfortunately without success.I have tried this 6-7 time and also with different gmail accounts. It downloads fine, however install is giving an error with code 24.My device is Asus MeMo Pad fhd 10 with Android 4.3How can I overcome this issue?I don’t care if it is not “officially supported”, it is OK for me if it works most of the time.Thanks in advance!Tofig
Hi,publishing live streaming on flashplayer, and playing on air for ios.when I attach mic on flashplayer, video is freeze on air for ios.and then, diattach mic, video is playing smoothly...is any idea?environmentflashplayer 12.0.0.44 (H.263, nellymoser)AIR SDK version 4.0.0.1628
I would be grateful if someone could help me with the following problems. I have developed an audio streaming app that relies on OSMF framework in Android and StageVideo / Netstream classes in iOS (OSMF is HLS agnostic). The Android app, works great except when the screen goes dark or when the app is pushed in the background. When the screen goes dark, the app takes almost a minute to switch between streams. When testing in AIR simulator and when the device screen is not dark, the app moves to the next track quickly. Why? Is this related to the fact that the framerate slows to 4 per second when device screen is dark? If the app is pushed to the background, the audio continues playing, but when the track is complete, the player does not continue to play the next track. If I bring the app to the foreground, it immediately starts playing the next track. Again, I don't understand why this is the case? I tried setting the different rendering modes to direct, and cpu. When set to direct, the
Hi,I created a ANE which uses a external framework. I could make to compile the ANE but when I use it in my iOS APP the framework ask for a bundle (a package of resources). Actually I can see the the resource bundle inside of my ANE but when I compile the APP the bundle is not moved to the top level folder as iOS requires and then probably is the reason why the framework fails to locate the bundle.Can you help me? Thanks!
I have already emailed Chris Campbell about this issue but had no response.When I try to download AIR from the get.adobe.com site or the Enterprise site, the old version (dated December 2013) is being downloaded.Any ideas?
Guys,As an Apple developer, I just received a newsletter stating that :"Starting February 1, new apps and app updates submitted to the App Store must be built with Xcode 5 and iOS 7 SDK" https://developer.apple.com/ios7/ --> have a look at the last paragraphSo should we be concerned about this or not ? What do tou think ?
Purchased a program that runs on Adobe Air. Downloaded Air and have attempted to install. Keeps giving an error and says I need to see my admin. I am the admin and am installing with admin credentials. Anyone have a work around on this or even an idea of what is going on? I am running Win 8.1 32 bit and can usually install anything I want without difficulty.Thanks for your help in advance.
Chinese characters are displayed as blank box on the TextField in Taiwan Android 4.4.2/AIR4.0, such as Nexus7, HTC One, but in mainland China Nexus7(Android 4.4.2/AIR4.0) showed normalAIR SDK is 4.0.0.1628.Hope it can be fixed as soon as possible.Here is test code:package{ import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.text.Font; import flash.text.TextField; import flash.text.TextFieldAutoSize; import flash.text.TextFormat; public class TestFont extends Sprite &
Hi,I develop an endless running game for android with flash pro cs6 and AIR 3.2 for Android. Since the game is very simple, I cannot run at 60fps.The game has a static background(180x240px), a scrolling floor and 4(max 6) obstacles 32x32px at a time on stage.The stage objects are scaled up by an integer factor to full fill the screen resolution like that:bitmap.cacheAsBitmap = true;bitmap.cacheAsBitmapMatrix = new Matrix(multiplier, 0, 0, multiplier);bitmap.scaleX = multiplier;bitmap.scaleY = multiplier;The app is set to work in gpu mode. Any framerate under 60 looks unsmooth.Is there something else to do in order to gain few more fps? Can I get a better performance using Starling?Thank youPS. When is have no animations on screen, the fps hits 60.
Hi there! it might be a simple question but I just don't have any experience in this case. There is an App in Google play created one year back (by another designer) using JAVA (I suppose!)Now I have re-designed that APP (from scrach as Version 2.0) using Flash CS6.They want it to be concidered as an Ungrade Version (from V1.0 to V2.0) to let users receive an upgrade notification on their devices.They have provided me the last version KeyStore file (and it's password) The problem is, that file has no extention (i.e it is not .p12 as needed by flash). So how should I use that KeyStore file to build my APK in Flash cs6 so that Google Play accept it as an Upgrde to the previous version??By the way I just tried to add .p12 extention to that KeyStore file, but it was not acceptable by flash.Should I convert this to .p12? if yes how?? or should I merge a code in the XML file? if yes what?? Thanks a lot for any comments and best of all.Ali
Is there a way to use a BaseClass from a 3rd party library...which extends UIApplication?Would be very happy for every hint...
I have been trying to figure this out for hours and just can't get it.I have an ios app that I built with air 3.0. In this app I launch a stagewebview. I have different event and event listeners that make javascript (jquery) calls to load new images. The Problem:First off this work fine in preview. I only get the problem when I have it installed on the ipad. I am appending img srcs to divs but nothing happens. The image is never downloaded and never appears on the page.Here is a really simple example:<head><script type="text/javascript" src="scripts/jquery-1.7.1.min.js"></script><script type="text/javascript">function loadPage(projectJSONString){ $('#container').append('<img src="http://www.someurl/someimage.jpg" />');}</script></head><body onload="loadPage()"><div id="container"></div></body></html>the body tag has an onload event that calls a javascript function which simply trys to append an im
I've seen a lot of posts dating back from 2010 to 2012 where Adobe indicates one should not rely on the EncryptedLocalStore for keeping persistent data. They have indicated they will be making improvements, however I don't see any new information about it. I'm looking to keep persistent data on multiple platforms including Android, Windows, and Mac OS. Older post about reliability: http://blogs.adobe.com/flashplayer/2012/09/air3-4els.html- Greg
When I tryed to install AIR package (emulator/Runtime.apk) into my Android emulator, which include Android 2.3.3, I'v got this message : "Failure [INSTALL_PARSE_FAILED_NO_CERTIFICATES]". Later I've tested with device/Runtime.apk just to try it : it works but unfortunely I've got this message when launching one AIR application : "The application XXXX has stopped unexpectedly".I search any release note for this AIR release on http://helpx.adobe.com/en/flash-player/release-note/fp_12_air_4_release_notes.html, there isn't any reports of this problem.Could you please help me ?Morevover where could I find older SDK to install older version to test it ?
We've noticed in our builds that our info.plist inside the final ipa generated by adt package contains a key called EnablePingback:<key>EnablePingback</key><false/>We've searched around to figure out what this is, but the only result is this article:http://help.adobe.com/en_US/air/redist/WS485a42d56cd19641-70d979a8124ef20a34b-8000.html"pingbackAllowed — Allows the installer to check for updates to the AIR runtime and report a successful install to Adobe over the Internet. No identifying information is transmitted."Can somone confirm that EnablePingback is part of the AIR runtime settings? Is there more information about how pingback works? And how does it work on iOS?Thanks!
Hi,I am building a simple AIR application for personal use which plays a live RTMP stream. While building an AIR package and running the application for long time, I noticed that there was a memory leak with the application which eventually crashes it. The code is very simple... and could not figure out where the leak is coming from. Maybe this is a AIR runtime bug? If anyone has any clue, please help me out!The codes is as below:package{ import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; import flash.events.NetStatusEvent; import flash.events.TimerEvent; &nb
Hey guys, i need help.I registered some file-extensions for my AIR-Android-App, so when a file is selected, my app receives an Invoke-Event in Flash/AS3 with the path to that file.This works fine for files/downloads/links.However, some Applications provide a a content-uri instead of a direct file-path (e.g. eMail-attachments before they are downloaded, hell, even local download folders on newer Android OS).e.g.:content://gmail-ls/houseatreides@gmail.com/messages/6/attachments/0.1/BEST/falseQUESTION: How can i turn this into something i can load in AIR/AS3. Or how can i order the other application or a service to catch the file for me?If its not possible in AIR, does anyone know of an ANE that gets the job done ?I found a post how to do it native in Java. Confirmation that it is (currently) not possible in AIR is also welcome. Thank you.verdave
IHello,Can somebody from the Adobe Air team tell me if it should be possible receive content from the Android SEND INTENT in an Air for Android app?This tutorial shows what I would like to archive in Air but I couldn't find a way yet:+ http://code.tutsplus.com/tutorials/android-sdk-receiving-data-from-the-send-intent--mobile-14878All I receive is an empty array after the invocation.s it a bug or do I need an ANE for that?Please advice!Thanks
The Feb 25 announcement thread links the wrong (AIR4) release notes, and the labs page links the wrong (Feb 20 version) release notes.AFAIK, there is no available pdf for Feb 25 release notes.Cheers,-Jeff
We are developing an iOS app using the air 3.9 sdk. Our application is such that we have 2 SWFs packaged inside the ipa file i.e.the main.swf and an experience.swf.The main.swf is loaded initially using application.xml. A button-click within the main.swf loads the experience.swf (which is located within the bin folder in the ipa, NOT remotely downloaded). This experience.swf contains assets and code.When we create an ad-hoc build, experience.swf loads perfectly the first time, but if the user returns to the main.swf and then tries loading the experience.swf again, it doesn't load. Just the default stage color is visible. (This problem only occurs on the ad-hoc build. The debug build has no such issues)To load this experience.swf we are using the flash.display.loader with loaderContext set as the ApplicationDomain.currentDomain. mcExperience = new MovieClip();var url:URLRequest = new URLRequest("ChristmasExperience.swf");var loaderContext:LoaderContext = new LoaderContext(false, Applica
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