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After many tries, TourDeFlex has not yet been installed on 64-bit Debian testing edition. Here is part of the Install.log[Adobe AIR Application Installer:7503][INFO] Application Installer begin with version 2.6.0.19170 on Linux x86[Adobe AIR Application Installer:7503][INFO] Commandline is: /home/alisa/Downloads/TourDeFlex.air[Adobe AIR Application Installer:7503][INFO] Installed runtime (2.6.0.19170) located at /opt/Adobe AIR[Adobe AIR Application Installer:7503][INFO] Unpackaging file:///home/alisa/Downloads/TourDeFlex.air to /tmp/FlashTmp.29yCCI[Adobe AIR Application Installer:7503][INFO] Application signature verified[Adobe AIR Application Installer:7503][INFO] Unpackaging/validation complete[Adobe AIR Application Installer:7503][INFO] No app located for appID 'TourDeFlex' and pubID 'E7BED6E5DDA59983786DD72EBFA46B1598278E07.1'[Adobe AIR Application Installer:7503][INFO] Cancel request received[Adobe AIR Application Installer:7503][INFO] Application Installer end with exit code 6Ac
Hi, im new to this forum so please forgive me if i question in the wrong section.I am Beginner and am working on an air android game in flash cs6.. i need embed fonts please help me sort out htis problem..
As a result of this I cannot use any apps or games that need Adobe Air installed on my tablet! It keeps saying "Package file is invalid".
Hi all,I have developing a file downloader by using Adobe Air.When ı paused or closed the application and open it again i want to resume download from where it closed or paused.For that i used URLRequestHeader like this//////////////////////// var req:URLRequest = new URLRequest(fileLink); var requestHeaders:URLRequestHeader = new URLRequestHeader("Range", "bytes=" + offset + "-"); req.requestHeaders.push(requestH
As you know, the new Android 4.4 (KitKat) includes a so called "immersive mode" so the bottom status bar with back and home icons is hidden and you can use the complete screen for your application. I've created a BugBase feature request for this. If you think this is interesting, please vote there:https://bugbase.adobe.com/index.cfm?event=bug&id=3682498
Hello all .. Just wanted to share with you this project I've been working on. You may have seen a sneak peak of it advertised on the tower display in the expo at the last Adobe MAX.Both the iPhone and iPad version of this app are available now.This has been a side project as I am a music producer in the industry as well .. I had the opportunity to do this app.iPhone version - https://itunes.apple.com/us/app/36th-chamber-wu-tang-clan/id797927076?mt=8&uo=4iPad version - https://itunes.apple.com/us/app/36th-chamber-wu-tang-clan/id719638275?mt=8&uo=4http://www.wutangapp.comCheers!
Does anyone have a working method for implementing app crash reporting for an iOS Air app? (I'm thinking of sending to google analytics if it makes any difference) Thanks.
Hi - I'm having issues with my milkman games storekit ane (&swc - i'm on cs5.5) on ios7. It's not returning anything after making the initial call. Works fine on ios5,6 though.I've a sneaking suspicion that milkman aren't around anymore (their site & twitter hasn't updated since last sept) so I'm pessimistic about obtaining an update. My .ane dates from late 2012 - does anyone know if there was an update since that version and how I can go about upgrading to it ?does this mean that all IAPs in air created apps on the store are now malfunctioning ? Good grief !ok, thanks for any help offered ,-KB
Hello,I'm working on an AIR/AS3 project which uses AIR 3.4 SDK and ASC 2.0 compiler. For performance improvement i'm using inlining.Few weeks ago I wanted to upgrade my AIR SDK to take advantage of new features, but when I try to build my project with AIR SDK 3.5, 3.6 or even 3.7, I'm getting a compiler error.As I said, le project compiles fine in AIR 3.4 but not with the most recent versions of AIR when using inlining. If I disable inlining, the project compiles in all version of AIR.This is the error I get :Erreur interne dans le sous-système ABC generator lors de la génération du code pour : C:\Users\hug0\Documents\uq\UB\UB\src\com\edioromeh\ub\display\Map.as: java.lang.IllegalArgumentException: Label com.adobe.flash.abc.semantics.Label@4b379dc0 => 30 was referenced, but never defined.at com.adobe.flash.abc.semantics.MethodBodyInfo.getBlock(MethodBodyInfo.java:307)at com.adobe.flash.abc.ABCEmitter.emitCode(ABCEmitter.java:848)air at com.adobe.flash.abc.ABCEmitter.access$1100(ABCE
Hello Everyone, I am using the Adobe AIR 3.1 SDK, and in my application, when I set the "text" property on a TextArea, the application freezes up solid. At first, I thought it had something to do with databinding as there is a similar issue with the Combobox/Dropdownlist, but when removing all databindings and just calling "textarea.text = foo", the application still crashed.While investigating, I assume it has something to do with the drawing of the text area with respect to the amount of text. Below is somewhat a snippet of what the code looks like. <s:Scroller width="100%" height="100%" horizontalScrollPolicy="off"> <s:Group width="100%" height="100%"> <s:layout> <s:VerticalLayout verticalAlign="middle" horizontalAlign="left"
Hello ,I have a package error -24 when i install adobe air on my samsung tab3.What i have to do.Many thanks for your help.Caesar fron France
Adobe air is installing okay. When I install a .air application It freeze at the end of installation,right when its trying to start the app.Even in System Manager, I cannot end the task,i have to reboot. I tried 2 .air apps already and they do the same.I tried to update Windows , Flash Player , Java ... name it. I did unistall and re-install everything but still no luck.I got 2 pc at home and its working with my other more older one ???????Any one can help me here ?????Im running Windows 7 x64 Thank you in advance
I'm having a problem where my standalone air apps won't go over 40 fps unless they are put in a web browser OR there is another GPU accelerated program open like a 3D First person shooter.If I publish it as an as3 web project, and view it in the browser, I will get a full 60 fps. If I double click that same swf file and view it through the flash player outside of the browser, it won't go over 40 fps.In an odd bit of news I've found that if I have a game open and my app open, my app will use the full 60 fps. As soon as I close the game, in this case it was America's army Proving grounds(a 3D shooter), the app drops down to 40 fps.What sense does this make?I'm on a win 7, core i7, 8 gig of ram, ati 5870. An increase in fps during with other stuff open seems counter intuitive, but could mean that there's some mode not being activated by my app. Is there a line of code I need to activate GPU acceleration?
Helloi know there are plenty another posts about this subject, but it is so important that i believe it needs to be pushed again. everything is in the title, are there any plan on intel atom support for air, otherwise it makes the framework much less interesting, and need to take decisions quickly...so if adobe could give a clear answer to this matter, it would help a lotthank you
On Win 7 using Flash Pro 6 when ever I try to publish my app as an android app (whether it is air 3.4 or 4.0) if I check "Install application on the connected android device" I get the followning error: Device Error please check if there is enough space on the device.The unit is new and has almost 30G available. I had an older unit that received the same message (it was stolen). I have updated the drivers, used different USB cables and USB slots. USB debugging is checked. There is a dent in the wall where I have been pounding my head. Is there something I am missing?
Apple send out this message:"Starting February 1, new apps and app updates submitted to the App Store must be built with Xcode 5 and iOS 7 SDK. Learn more about building apps for iOS 7."A few questions about this to Adobe:- Which AIR SDK version is prepared for this ?- Do we need to recompile all ANE's ?Cheers.
I have a question for you on the goviral extensionI'm trying to implement the dialog feature and below is the code that executesGoViral.goViral.showFacebookFeedDialog( "Guess the 80s and 90 Childrens Tv Show", "What is this tune?", "This is a message!", "Help me!!! Press this link to listen to the theme
Below is the log of how we're communicating with our backend. You send a "POST" to :5000 to register as a user, if successful, a "Set-Cookie" header is returned, and you then use that to communicate with :5001, our main data server. On first registration, it works 100% of the time. On second registration (when someone's registered with a social network, in this case Facebook), we get a new "Set-Cookie" header and basically become a new user. About 50% of the time, this succeeds. And for the other 50%, any of the last 3 calls may fail.The "/debug_session_api/get" calls are purely debug calls, which return the cookie that was sent with the request, along with it decoded.As I said, with the first registration, it works 100% of the time, a header is set, and you're that person. But it seems for whatever reason, that second "Set-Cookie" response instruction does nothing, or the future URLRequests sometimes don't use it, and send the cached cookie instead.
We are waiting 2014 roodmap for Flash and AIR.Adobe you there?
If I try to build my apk using shared Runtime AIR 3.7 or later, the followed message is output. The AIR SDK no longer supports packaging android applications for use with the shared Runtime. The application has been packaged with a captive Runtime.However if I set AIR_ANDROID_SHARED_RUNTIME to true, could make the apk using shared Rutime.From the above, It is anxiety whether Shared Runtime is available in the future.I want to continue to use the shared runtime.Are there any plans to be unavailable with Shared Runtmie mode?Are there any plans to stop distributing the AIR apk from Google Play?
Hi there!I'm desperately trying to create a simple app that would generate Encryption key using standard adobe.air.crypto package for my SQLite database file.Purpose is to enter text password and as a result - get encryption key.Here I found complete guide for it:http://help.adobe.com/en_US/AIR/1.5/devappsflex/WSAD329515-CBF1-4658-8DD7-CAC9C354CE94.htmlI created New Flex project in Flex Builder and posted in new MXML application the code from link above.However while building app I experience difficulties:DescriptionResourcePathLocationType1046: Type was not found or was not a compile-time constant: EncryptionKeyGenerator.Main.mxml/B2B test/srcline 31Flex Problem1120: Access of undefined property EncryptionKeyGenerator.Main.mxml/B2B test/srcline 78Flex Problem1180: Call to a possibly undefined method EncryptionKeyGenerator.Main.mxml/B2B test/srcline 31Flex ProblemCan somebody help me?Should I manually connect as3lib to my app? How?I am a newbie to Flash Builder.Maybe someone could comp
When is the new version of Product Store ANE coming which address the Xcode 5 apple issue
Ipa created with FB and AIR 4.0 SDK.Both certifcate and provisionning profiles are valid distribution ones.New icons sizes for IOS 7 implementedApplication loader returns :Unable to authenticate the package: xxxxxxxxx.itmspError ITMS-9000Does anybody has an idea to solve this issue ?Thks in advance for helpBest regards
Hello!Can you explain why we need to use flat_namespace option to build .framework for ANE on Mac os?Thanks.
Hello. I want to implement dragging an image from a system to air app. I'm using NativeDragManager and NativeDragEvent. NativeDragManager.isSupported is true for me. But events never fired. I asked my colleagues to run my code on their pc - it works. I downloaded Scrappy example from here http://www.adobe.com/devnet/air/flash/quickstart/articles/scrappy_copy_paste.html. Installed example works fine, but if I compile it by myself - it not works - events never fire. And dragging above target shows me "not allowed" icon.
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