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I would like to show ads in my app. How are you doing it? I've seen an AdMob ANE by Milkman Games mentioned but I'm on a budget right now. Even if I did use that I don't know what to do next. Basically, how are you doing it?PS I do not want to show Ads of my App but show ads from an ad network. ThanksPS I've been looking at https://github.com/StickSports/MoPub-ANE/ and have the ANE installed but it seems to be a mediator to other Ad Networks and does not serve any ads itself.
How can I embed addvertisement in Air for Anroid Application created using Flash Pro CS6.I am creating a Application for Anroid application using Flash pro CS6, is there any option to add advertisement in the same.Regards,Jatin Dembla
Hi,I was using this free native extension for iAd:http://code.google.com/p/iad-air-ios/But it no longer works with iOS6.I was wondering if there was an alternative (preferably free) or if the paid for MilkMan games iAd extension supports iOS6 yet?Thanks
I'm very new at Flex Mobile Projects and native extension.I have a big doubt... If I have an ANE that only works on iOS or Android, can I use it into a project for Android AND iOS?I mean, if I want to do something and I've only found and ANE that works for iOS and another ANE that works for Android, can I create only one project and depending on the device use one or another? or should I create two different projects?Thanks in advance
This was originally posted in the Flash Pro CC forum, and it was recommended that I post it here, instead.Using: Flash CS6 12.0.2.529 and AIR 3.7.0.1860 SDKBackground: I first built an app using Flash CS6 and AIR 3.4, including the requiredDefault-568h@2x.png image, and it worked on all iPhones and all iPads. I submitted it to Apple. They rejected it, stating that that Default image was NOT present (in fact, it was). The solution (from another forum) was to compile to AIR 3.7 SDK, so I did. Apple's system then accepted the app. But now, Apple stated that there were orientation and display problems: my app was crashing for them and not filling the entire screen. This new problem occurred only with my AIR 3.7-compiled app. Problem 1 (kinda' resolved): After a ton of troubleshooting, I realized that stage.orientation (in my first frame) was always resulting in null. This was causing my app to crash upon launch. I moved stage.orientation to f
I have a potential client who has expressed some interest in an iOS app I am hoping to pick up with AIR. All of the features they want in the initial version are possible directly from AIR, but they are hesitant to commit to AIR in case they want to add native features somewhere down the road (no ideas on what those features might be, of course).They have asked me to put together a compelling case for why AIR will allow us to do everything we could do natively. Buying native extensions wouldn't be an issue if it comes to that. Obviously I am aware of any native features that aren't included in AIR but are possible with ANEs (game center, iAd, email, etc). What I'm looking for is a list of any features that are available for native apps but aren't available in AIR or existing ANEs. Has anyone run into such features? There is actually one feature they discussed possibly including that I'm not sure about. Is it possible to start a YouTube video playing over Airplay from within an AIR app?
Hi,I am making a music player for iOS. So far, I have figured that I am supposed to:in the InfoAdditions section of the app manifest, add: UIFileSharingEnabled = true, so that users can place mp3s in iTunes within the app's documents directory, which my app can then open.Since File.browseForOpen() doesn't work on iOS ( *sigh* ), either:create my own file browser, based on the file pointers I get via File.documentsDirectory.getDirectoryListing().OR: coherce an image browser to look for sound files ( ! ) somehow, such as:CameraRoll.browseForImage()ANE: https://github.com/freshplanet/ANE-ImagePickerDistriqt's CameraRollExtended ANE: http://distriqt.com/native-extensions#camerarollextendedAssuming I can make this work without running afoul of Apple's storage guidelines ( BTW: from what I am reading, using the documents directory to store mp3s might be a violation ), I still need to figure out one more thing:How do I make it so that other apps can see my air app via the li
Hi there,Since iOS 7 release, it seems the number of reviews for my apps decreased significantly on iOS (Android reviews remain stable). I was receiving daily reviews on the App Store, and now, only one every week or so. I am using the RatingBox ANE by MilkmanGames. I had a talk with the ANE author, who explained that since iOS 7, there's a bug that prevents from going directly to the rating tab of an app on the store. The only workaround is to go to the app product sheet instead, hoping that the user will then click the relevant tab to leave a review.It seems that this extra step had a huge impact on the number of reviews I get. I was wondering if other developers had experienced the same issue?Thanks for sharing!Frédéric
Waste-to-Energy is a process of converting waste to usable energy: electricity, heat, or combustible fuel. In North America, this conversion has traditionally taken place through the use of biogas (from landfills and anaerobic digesters) for electricity generation and direct combustion for heat production.The instances of converting waste into combustible fuel have been scarce. The process has historically taken the form of biogas purification for either on-site CNG and LNG vehicle refueling or natural gas pipeline grid injection. There are tens of thousands of biomethane-fueled vehicles in the world, but only a small portion of them are in North America. As a renewable substitute for natural gas, biomethane is a viable renewable alternative to diesel and gasoline, which underpins the increasing support for this application in recent years.
No, because it IS installed and marked as "always open with". Help, any one have any suggestions. Adobe Air keeps telling me it can't find Adobe Reader and wants me to install it, but it IS installed. Thanks,GeorgeLH
I've been messing around with putting a basic map application in Air on the iPhone/iPad/Android. I've written many of these types of things before. It works fantastically well in Air on the desktop - adding 3D, multiple map sources, markers, etc. It's simply fantastic. The experience hasn't been so great on the mobile devices however.First I tried using ModestMaps. It's a pretty complete tool and it was quite simple to put something together to display a map. The performance on the mobile devices was terrible - totally unusable. After reading and watching everything I could find about improving Air/iPhone performance (great articles and videos out there!) I hacked ModestMaps a bit to add some creative bitmap caching and stuff. It didn't help at all.I then decided that perhaps ModestMaps was just too bulky so I wrote a quick tiling app that generates 256 x 256 tiles and just pieces the bitmaps together. It's super quick since there's
I just noticed a clear bug in AIR 4.0 when the iOS package is compiled with "-useLegacyAOT no"I have an app that uses socket & http connections. It uses Union Platform for that (http://www.unionplatform.com)Compiling with -target ipa-test-interpreter works. Compiling with -target ipa-ad-hoc works.Compiling with -target ipa-ad-hoc -useLegacyAOT no the app can no longer connect to the server either by socket or http.Tested on iPad 3, iOS 7.0.4, AIR4 player version 12.0.0.38I just discovered the issue so I don't have any test suite.
I've been trying to make my app as default handler of a file type on Android. I have the as3 code to open the file (via InvokeEvent.INVOKE) but I can't seem to be able to register the app as a handler.I added this code in the app XML: <android> <manifestAdditions> <![CDATA[ <manifest android:installLocation="auto"> <supports-screens android:smallScreens="false" android:normalScreens="false" android:largeScreens="true" android:xlargeScreens="true" /> <uses-permission android:name="android.permission.INTERNET"/> <uses-permission android:name="android.permission.WAKE_LOCK"/> <uses-permission android:name="android.permission.DISABLE_KEYGUARD"
I built my application just fine.They also run perfectly okay on those devices:- iPod Touch 5, iOS 7.0- iPhone 3GS, iOS 5.0.1- iPhone 4, iOS 6.0- iPad 3, iOS 6.1.3But it crashes instantly on iPad1, iOS 4.3.3I tried to debug to see if there's any code that's causing this crash, but it doesn't even pass the connection phase.As soon as I see the launch image, it crashes to home screen.My application uses several ANEs:- Milkman's GoViral, GameCenter, StoreKit- Freshplanet's Chartboost, Flurry- Adobe NetworkInfo- StickSport's CanOpenURL- StickSport's SilentSwitch (I guess I don't need this extension anymore..)Here's a message from crash report:Date/Time: 2013-09-27 11:32:01.966 +0900OS Version: iPhone OS 4.3.3 (8J3)Report Version: 104Exception Type: EXC_BREAKPOINT (SIGTRAP)Exception Codes: 0x00000001, 0xe7ffdefeCrashed Thread: 0 Dyld Error Message: Symbol not found: _OBJC_CLASS_$_NSJSONSerialization&nb
Hi all,I've been battling with input TextFields on iOS for a few days now. Maybe someone here will have some insight!This happens using AIR4.0 and AIR 3.9 (haven't tested older) on iOS7 (iPhone 5) and iOS5.1 (iPad 1) (haven't tested others).I create an input TextField and place it on the stage, then set focus to it like this (some setup code ommitted for visibility):_inputTextField = new TextField();_inputTextField.type = TextFieldType.INPUT;addChild(_inputTextField);_inputTextField.addEventListener( FocusEvent.FOCUS_OUT, loseFocus );_inputTextField.addEventListener( KeyboardEvent.KEY_DOWN, keyDown ); _inputTextField.addEventListener( Event.CHANGE, inputChanged );stage.focus = _inputTextField;_inputTextField.setSelection( _inputTextField.text.length, _inputTextField.text.length ); // Place cursor at end_inputTextField.requestSoftKeyboard();Here is what happens on iOS:1) If there is text in the textfield, this code works perfectly.3) If the text field is empty, the problem below o
Hello all,I have an air app/badge install setup. The badge install is very significant because it passes data from browser to the air app. Recently the app is being blocked on OSX Mountain Lion, and up, due to GateKeeper restrictions which flags it as "from an unknown developer". This is because the app is not signed with Apple's "Developer ID Application" certificate. I bought the cert from Apple and now I am stuck on how to sign the .air app with it. I did try to export it to p12, and was able to sign it, but the app fails to install and has the famous errorID 5022 and the app exits with code 7. There are no other installation of the same app on the system, and signing it with another cert works but its blocked by gatekeeper in the badge installation process.Is there a specific way to sign the .air package with apple's cert? Are there any alternatives to the .air package that would still permit the badge install?Thank you in advance for all your help.
Dear all,We have our own app which is bult on Flash and it needs installation of Adobe Air on tablet. I already read those posts about 4.0 Air is not supporting P5210 as the x86 chip.One of our clients who purchased a few 5210 and updated Adobe Air on one tablet in last December - then he reported our app is not working as giving him the error -42 while installing Adobe Air. However, he advised that for those tablets are still sitting version 3.9.0.138, our app still working fine. I again checked with the module and Android version and the below is the reply:Not working tab isSamsung Tab 3 model GT-P5210Android version 4.2.2Working tabModel GT-P5210Android version 4.2.2The only one difference is the Adobe air version as I know.My question is, I tried to get him to install the previous Adobe air version however he received error while installing. Is there a way to revert back to an old version and satisfy him as well as other tab 10 users?Cheers,L
Hello to community!I am having problems of memory leaks with an app I had build. After using it for 30-40 min it begin to go slow and slow.The app show images as a catalog, but when I push and pop the views my memory rise a lot.I think I am deleting all my oibjects setting them to to null and disposing all de bitmapdata that I use so I think that the problem should not be there.I have 3 views in my app menuView.mxml,categoriesView.mxml and productsView.mxml.My App begin in my pc (not in tablet) with TotalMemory: 47Mb and Private Memory : 88 MBAfter pushing and poping the views for 5 times I get TotalMemory: 61Mb and Private Memory : 101 MBImagine if I do this for 20 times, all the app begin to go very slow in my Ipad or my Samsung Galaxy Tab.Why is this happening? I have no idea how to solve this.Thanks a lot!!I put some code below.Whe I am in menuView i use the following code to push the view from menuView to categoriesViewprotected function button3_clickHandler(event:MouseEvent):void
I'm using FlashBuilder 4.7 and the release of AIR 4 on Windows 7 to package for iOS...As soon as I include 3 or more ANEs I can no longer compile to iOS (and also use the new "useLegacyAOT no" command). When I try I get an error "The input line is too long. Compilation failed while executing : compile-abc"I found a couple other similar issues. One post suggested instead of pointing to individual ANEs (in Package Contents) to point to a folder instead--but this doesn't fix the Another post for a slightly different problem said it was fixed in the release of AIR 4.Any ideas? I wonder if I move my AIR SDK to a simple path (like "c:\air\adt.jar" instead of "C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK\lib\adt.jar") if it'd help. Thanks in advance!
Hi all,I've never had this problem before, and been developing AIR apps for mobile for some time (with this exact same code). It may be due to AIR4.0 BETA, which I am using for this project.On iPhone 5, the following code will tell me that the stage size is 960 x 1524:// Scaling and positioningstage.scaleMode = StageScaleMode.NO_SCALE;stage.align = StageAlign.TOP_LEFT;stage.quality = StageQuality.HIGH;// Screen sizescreenWidth = stage.stageWidth;screenHeight = stage.stageHeight;However, after a rotation event, the stageWidth/stageHeight is reported as 640 x 1136, which is what I've always had in the past. This is also the value I would expect from the code above (which is run directly on start-up of the app).I can't ask my users to rotate their phone every time they start the app, so does anyone know a way to get the correct stageWidth and stageHeight from the start?Cheers,Peter
I did some comprehensive testing on various Android Versions regarding Asian/Arabic Fonts. It seems that less and less fonts are displayed correctly towards the newer Android Versions. I made tests for spark label, textarea and button. You can see the results here: I marked with green and red, correct and wrong display of the text. The problem with Arabic is the text direction. Below is the code used. Compiled with Flex 4.11 and Air 3.9. I played around with a few other SDK versions but basically with same result. I think this needs urgent attention, especially as more and more updates for Android 4.3 and 4.4 will come out soon. I will post the same at the Apache Flex forums as I am not sure who is responsible for fixing this. <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" &nb
Hi,After Adobe Reader and Acrobat updated to v11.0.06 I've started getting the following error message when I try to load PDF file into my AIR application on Windows (Vista and 7) machines: "There was an error opening this document. This file cannot be found."I'm loading PDF just like it's been described in Flex/AIR documentation. HTMLLoader loads html that looks like: <html><body><object id="PDFObj" data="app:/pdfs/test.pdf" type="application/pdf" width="100%" height="100%"></object></body></html>The file is in place and I've tried opening it from the Reader itself without any errors. When I uninstall Reader XI and install Reader X instead everything comes back to normal and the file is opened without an error.What was changed in the Acrobat/Reader 11.0.06 that it prevents PDFs from being opened from AIR application? Or was it changed even before 11.0.06?Kind regards,Roman
We develop an AIR application which runs both on Windows & Mac.Distribution is done using a signed AIR package.Installer can be downloaded from www.genomecompiler.comSince Apple released Mountain Lion, gatekeeper prevents our installer from running and we must instruct our users to change their security settings - Allow applications downloaded from anywhere.Additional information from apple: http://support.apple.com/kb/HT5290I purchased an apple developer license and should have all the information needed.What should I do in order to sign an AIR package using an apple developer ID?Thanks,Roy
Hi there,we try to make a mobile app in which the user should be able to record a sound and after that it should automatically play that sound.This should be possible but we want to transform the sound so the voice is "sweeter" (higher).Is this possible?Has anyone already made some experience with this?Bestomi
For ages now I have messages on the screen to ask me update Adobe Air. I try to do this following the instructions but all get is this "error please contact your administrator" I have Windows 7. What is going on?
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