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What exactly can be done to publish/play video stream on mobile (AIR mobile) ?Maybe someone knows (yes/no) answers to these simple questions ?1) can android publish video on AIR ? (H263) 2) can android publish video on AIR ? (H264) 3) can android play video on AIR ? (H263)4) can android play video on AIR ? (H264)5) can ios publish video on AIR ? (H263) 6) can ios publish video on AIR ? (H264) 7) can ios play video on AIR ? (H263) 😎 can ios play video on AIR ? (H264) questions concern RTMP and RTMPF.Regards
Hi friends,I writting this in order to find an answer to my issue. 1- First i have a desktop air app. I have installed on windows and macosx and work great.2- My app has several object and each one open a website (swf base) throughout a native window.3- I'm using htmlLoader.The issue4- I can open everything on windows 8 but if i try to open on macosx it does not work. It does open the native window but white screen appers.Does anyone have encontered this issue or have an idea of what is the problem. Best regards and thanks in advance.Joao
So in theory it should be 10x times faster to compile the .ipa right?Why is it it takes exactly the same amount of time to compile my app? (around 2 minutes)I have installed SDK 4.0 in Flash CC, and chose Air 4.0 as the target. Is there anythign else I must do?
I have spent days pulling my hair out trying to get a mp4 video to play on my iPad or iPhone using StageVideo. I have tried numerous examples on the web that all claim to work and none of them would work on my devices. Note I was testing with Air 3.9This morning I tried a sample someone had kindly uploaded to the web that had the Air settings set to Air 3.7 and wow and behold it works.Changing the version of Air to 3.8 or 3.9 stops it working. This is the case when testing in the Flash CS6 IDE and on the iPad.So is there a bug in Air 3.8 and 3.9 or has there been a change in how StageVideo is implenented?If anyone has managed to play mp4 using StageVideo and Air 3.8 or 3.9 please let me know and if you are able to paste the code even better.Here is a link to the example I am usinghttp://01am.co.uk/comment/2
On Windows Vista, installed AdobeAir update as required. Next screen said "Mandatory Upgrade" & when I clicked on it, version 2.0 of Acrobat was removed, new version 3.2 wouldn't download error# 16820! What do I do now? Need Acrobat, but I don't know what to do next! I'm working at a small church w/no budget. so please help if you can.
Hi, I am using AIR on mobile for streaming a video from a VideoDisplay object to FMS (Flash Media Server) using NetConnection and NetStream.It's working, but 50% of the videos are being cut off in the middle. The FLV file on the server is small. Somehow the streaming just stoppes. I guess it has something to do with mobile connectivity, but this happens both on 3G connections and WiFi connections.Here is some code:private function CreateConnection():void { nc = new NetConnection(); &nbs
Hey guys. I've been working on an AdMob ANE for a couple weeks: http://www.brinkbit.com/blog/ane-admob-android-ios/I know there are already a number of these out there, but I couldn't find one with all the features that I wanted, so I decided to make my own. Mostly I was interested in exposing the AdMob SDK's new property "tag_for_child_directed_treatment" to make apps COPPA-compliant. I don't know if anyone else is really concerned about COPPA compliance, but it was something that my company has been paying close attention to.The ANE also served as a great learning experience for me, as it was the first big Native Extension I've made. I plan on making a lot more of these in the near future, and it was useful to start with something that I knew was possible. In making it, I realized there were a number of other aspects I could expose in the SDK that maybe some other developers overlooked, like the ability to preload both banner and interstitial ads. I tried to make it as full-featured
Hello there,one year ago I successfully used a native extension in a AIR app, at that time it was AIR 3.6.I didn't change anything in the build process but only updated my Mac Mini to XCode 5, then rebuilt the .a and then the ANE, rebuilt the ipa and deployed again to my iPad.Unfortunately, the app doesn't start now anymore. The app just hangs in the default splash screen, nothing is in the device log, a Scout connection isn't established and even a debug build doesn't connect to the debugger to be able to investigate it. If I press the home screen and then reopen the app, the device log says "timeout while app resume" and then kills it.I now stripped everything down to a simple function that returns "Hello World", removed everything else, I even do not call the native extension anymore. The app still doesn't start.The only thing to get the app going again is to remove the "<extensions>...." block in the application.xml, the app then just runs fine again.Any help is highly apprec
Please contribute if you have some useful info.PlacePlay just announced they are going out of business so I need to replace them ASAP I am already running iAd and AdMob extensions but would like to have more options. Are there any other networks/extensions available to AIR developers other than those two. If you are using a different network how do you like it and how simple is it to implement?
Hi!Since I signed the new agreements today I have not been abled to submit any apps for review, or updates of existing apps.My apps utilize a couple of air extensions like admob and in-app purchasing.I get the message "Failed to verify code design".Anyone experienced this today ?/mr T
Hi,I'm finalizing an iPad only project which will be the first I try get through the Apple App Store approval process. I just wanted to check on what the current set of roadblocks might be. This is the main issue I'm curious about:Is app auto-rotation still an issue, as it seemed to be a few years ago? What does this mean in real terms - I found some posts saying I must support all 4 orientations (or at least support them for the launch image), but my app (which is a childrens comic authoring app) only works in landscape mode. Additionally, the AdMob extension I'm using doesn't support rotation, so I thought I could just lock it down (but when searching found out that might be an issue). I'm happy to switch to the MilkMan AdMob ANE if I need to, but I just thought I'd check what the word is before embarking on that.Are there other common roadblocks I should know about - anyone keeping a list?Thanks,Kevin N.
I would like to show ads in my app. How are you doing it? I've seen an AdMob ANE by Milkman Games mentioned but I'm on a budget right now. Even if I did use that I don't know what to do next. Basically, how are you doing it?PS I do not want to show Ads of my App but show ads from an ad network. ThanksPS I've been looking at https://github.com/StickSports/MoPub-ANE/ and have the ANE installed but it seems to be a mediator to other Ad Networks and does not serve any ads itself.
How can I embed addvertisement in Air for Anroid Application created using Flash Pro CS6.I am creating a Application for Anroid application using Flash pro CS6, is there any option to add advertisement in the same.Regards,Jatin Dembla
Hi,I was using this free native extension for iAd:http://code.google.com/p/iad-air-ios/But it no longer works with iOS6.I was wondering if there was an alternative (preferably free) or if the paid for MilkMan games iAd extension supports iOS6 yet?Thanks
I'm very new at Flex Mobile Projects and native extension.I have a big doubt... If I have an ANE that only works on iOS or Android, can I use it into a project for Android AND iOS?I mean, if I want to do something and I've only found and ANE that works for iOS and another ANE that works for Android, can I create only one project and depending on the device use one or another? or should I create two different projects?Thanks in advance
This was originally posted in the Flash Pro CC forum, and it was recommended that I post it here, instead.Using: Flash CS6 12.0.2.529 and AIR 3.7.0.1860 SDKBackground: I first built an app using Flash CS6 and AIR 3.4, including the requiredDefault-568h@2x.png image, and it worked on all iPhones and all iPads. I submitted it to Apple. They rejected it, stating that that Default image was NOT present (in fact, it was). The solution (from another forum) was to compile to AIR 3.7 SDK, so I did. Apple's system then accepted the app. But now, Apple stated that there were orientation and display problems: my app was crashing for them and not filling the entire screen. This new problem occurred only with my AIR 3.7-compiled app. Problem 1 (kinda' resolved): After a ton of troubleshooting, I realized that stage.orientation (in my first frame) was always resulting in null. This was causing my app to crash upon launch. I moved stage.orientation to f
I have a potential client who has expressed some interest in an iOS app I am hoping to pick up with AIR. All of the features they want in the initial version are possible directly from AIR, but they are hesitant to commit to AIR in case they want to add native features somewhere down the road (no ideas on what those features might be, of course).They have asked me to put together a compelling case for why AIR will allow us to do everything we could do natively. Buying native extensions wouldn't be an issue if it comes to that. Obviously I am aware of any native features that aren't included in AIR but are possible with ANEs (game center, iAd, email, etc). What I'm looking for is a list of any features that are available for native apps but aren't available in AIR or existing ANEs. Has anyone run into such features? There is actually one feature they discussed possibly including that I'm not sure about. Is it possible to start a YouTube video playing over Airplay from within an AIR app?
Hi,I am making a music player for iOS. So far, I have figured that I am supposed to:in the InfoAdditions section of the app manifest, add: UIFileSharingEnabled = true, so that users can place mp3s in iTunes within the app's documents directory, which my app can then open.Since File.browseForOpen() doesn't work on iOS ( *sigh* ), either:create my own file browser, based on the file pointers I get via File.documentsDirectory.getDirectoryListing().OR: coherce an image browser to look for sound files ( ! ) somehow, such as:CameraRoll.browseForImage()ANE: https://github.com/freshplanet/ANE-ImagePickerDistriqt's CameraRollExtended ANE: http://distriqt.com/native-extensions#camerarollextendedAssuming I can make this work without running afoul of Apple's storage guidelines ( BTW: from what I am reading, using the documents directory to store mp3s might be a violation ), I still need to figure out one more thing:How do I make it so that other apps can see my air app via the li
Hi there,Since iOS 7 release, it seems the number of reviews for my apps decreased significantly on iOS (Android reviews remain stable). I was receiving daily reviews on the App Store, and now, only one every week or so. I am using the RatingBox ANE by MilkmanGames. I had a talk with the ANE author, who explained that since iOS 7, there's a bug that prevents from going directly to the rating tab of an app on the store. The only workaround is to go to the app product sheet instead, hoping that the user will then click the relevant tab to leave a review.It seems that this extra step had a huge impact on the number of reviews I get. I was wondering if other developers had experienced the same issue?Thanks for sharing!Frédéric
Waste-to-Energy is a process of converting waste to usable energy: electricity, heat, or combustible fuel. In North America, this conversion has traditionally taken place through the use of biogas (from landfills and anaerobic digesters) for electricity generation and direct combustion for heat production.The instances of converting waste into combustible fuel have been scarce. The process has historically taken the form of biogas purification for either on-site CNG and LNG vehicle refueling or natural gas pipeline grid injection. There are tens of thousands of biomethane-fueled vehicles in the world, but only a small portion of them are in North America. As a renewable substitute for natural gas, biomethane is a viable renewable alternative to diesel and gasoline, which underpins the increasing support for this application in recent years.
No, because it IS installed and marked as "always open with". Help, any one have any suggestions. Adobe Air keeps telling me it can't find Adobe Reader and wants me to install it, but it IS installed. Thanks,GeorgeLH
I've been messing around with putting a basic map application in Air on the iPhone/iPad/Android. I've written many of these types of things before. It works fantastically well in Air on the desktop - adding 3D, multiple map sources, markers, etc. It's simply fantastic. The experience hasn't been so great on the mobile devices however.First I tried using ModestMaps. It's a pretty complete tool and it was quite simple to put something together to display a map. The performance on the mobile devices was terrible - totally unusable. After reading and watching everything I could find about improving Air/iPhone performance (great articles and videos out there!) I hacked ModestMaps a bit to add some creative bitmap caching and stuff. It didn't help at all.I then decided that perhaps ModestMaps was just too bulky so I wrote a quick tiling app that generates 256 x 256 tiles and just pieces the bitmaps together. It's super quick since there's
I just noticed a clear bug in AIR 4.0 when the iOS package is compiled with "-useLegacyAOT no"I have an app that uses socket & http connections. It uses Union Platform for that (http://www.unionplatform.com)Compiling with -target ipa-test-interpreter works. Compiling with -target ipa-ad-hoc works.Compiling with -target ipa-ad-hoc -useLegacyAOT no the app can no longer connect to the server either by socket or http.Tested on iPad 3, iOS 7.0.4, AIR4 player version 12.0.0.38I just discovered the issue so I don't have any test suite.
I've been trying to make my app as default handler of a file type on Android. I have the as3 code to open the file (via InvokeEvent.INVOKE) but I can't seem to be able to register the app as a handler.I added this code in the app XML: <android> <manifestAdditions> <![CDATA[ <manifest android:installLocation="auto"> <supports-screens android:smallScreens="false" android:normalScreens="false" android:largeScreens="true" android:xlargeScreens="true" /> <uses-permission android:name="android.permission.INTERNET"/> <uses-permission android:name="android.permission.WAKE_LOCK"/> <uses-permission android:name="android.permission.DISABLE_KEYGUARD"
I built my application just fine.They also run perfectly okay on those devices:- iPod Touch 5, iOS 7.0- iPhone 3GS, iOS 5.0.1- iPhone 4, iOS 6.0- iPad 3, iOS 6.1.3But it crashes instantly on iPad1, iOS 4.3.3I tried to debug to see if there's any code that's causing this crash, but it doesn't even pass the connection phase.As soon as I see the launch image, it crashes to home screen.My application uses several ANEs:- Milkman's GoViral, GameCenter, StoreKit- Freshplanet's Chartboost, Flurry- Adobe NetworkInfo- StickSport's CanOpenURL- StickSport's SilentSwitch (I guess I don't need this extension anymore..)Here's a message from crash report:Date/Time: 2013-09-27 11:32:01.966 +0900OS Version: iPhone OS 4.3.3 (8J3)Report Version: 104Exception Type: EXC_BREAKPOINT (SIGTRAP)Exception Codes: 0x00000001, 0xe7ffdefeCrashed Thread: 0 Dyld Error Message: Symbol not found: _OBJC_CLASS_$_NSJSONSerialization&nb
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