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Hi!One year ago I start develop my application. As I read in AIR manuals I need to use certificate for Signing. I've bought it for one year.Few days ago this certificate become expired and I've renew it.I build new version of my APK with few changes and new certificate, but when I try to instal ot on Android device it shows message "Package with that name and different signature already installed".I know that it is way to make this update is like "make new app name" OR "unintall old application and instal new version". But I can't realize it cause few thousands of user involved.I've found this solution http://help.adobe.com/en_US/air/build/WS13ACB483-1711-43c0-9049-0A7251630A7D.html It works OK for *.air files, but as I know it can't be used for *.apkThen I was surprised: When I try to build *.exe with expired certificate, sdk shows message that it was expired. But when I try to build *.apk with my old certificate (which was expired one week ago) IT WAS BUILDED OK! And then
I developed a mobile app for Android and iOS.Recently, I've come across an android tablet, QM734-8G, that uses Android 4.2.2. When launching the app on this device, I simply get a blank screen and no content is rendered. I know the app is running because when I debug it, I can see all the code executed and traces appearing in the console.After a lot of testing, I narrowed down the issue; it has to do with the renderMode. The app uses CPU render mode because I don't use any Stage 3D stuff or perform any graphic intensive operations. When I set the render mode to GPU the content does get renreded but I lose the filters (which is a known limitation of GPU rendering) and scrollRect doesn't work as expected. When I set the render mode to DIRECT I can also see the content and this time with filters and everything but the app starts crashing as it seems the memory usage increases in that render mode.I've done a quick test and created and empty text projetc in Flash Builder and I simply specif
I downloaded the new beta (4.0.1320) this morning and tried to use the "-useLegacyAOT no" that was broken in the last build. Doing an Ad-Hoc release build worked great and my build time went from 6:18 down to 1:45, which is awesome. Strangely, I get a very unhelpful compilation error when trying to do a Standard packaging method run/debug using the same settings. Any ideas of what may be going wrong? Here is the FlashBuilder error log:!STACK 0java.lang.Exception: Compilation failed...at com.adobe.flexide.multiplatform.ios.launching.IOSLaunchHandler.doPackage(IOSLaunchHandler.java:704)at com.adobe.flexide.multiplatform.ios.launching.IOSLaunchHandler.launch(IOSLaunchHandler.java:255)at com.adobe.flexide.launching.multiplatform.MultiPlatformLaunchDelegate.launch(MultiPlatformLaunchDelegate.java:184)at com.adobe.flexide.launching.AbstractFlexLaunchDelegate.launch(AbstractFlexLaunchDelegate.java:244)at com.adobe.flexide.launching.AbstractFlexLaunchDelegate.launch(AbstractFlexLaunchDelegate.
How can I create a link for players to rate my game on the app store?
Hi,We have run into a release blocker issue and need urgent assistance from the Adobe AIR team.We recently updated our code signing certificate because of company name change. We code signed the AIR application with the new code signing certificate and then applied the migration signature of the previous certificate. The App.air is then packaged as native installer for MAC OS (App.dmg) and on Windows (App.exe).Command used adt -migrate -storetype pkcs12 -keystore MigrationCertificate.pfx -storepass xxxxx app_beforemigrate.air App.airadt -package -target native App.dmg App.airIssue - Application updates work fine on windows but fails on MAC OS.This is the error I see in the log files "The certificate of the installed app fails to match either the signature or migration signature of the AIR file. Installer end with exit code 9."Please let me know if this is a known issue on MAC or there is something I have missed. Thanks,
I think I've discovered another bug in AIR 3.9. Tested on Galaxy S4, and Nexus 7When using the StageWebView on Android, PDFs will not load correctly. This works correctly on iOS and Desktop.a Event.Complete event is dispatched, but all you ever see is a white square with Zoom buttons on the bottom right.Has anyone else ever experienced this?<?xml version="1.0" encoding="utf-8"?><s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" applicationComplete="init()" xmlns:s="library://ns.adobe.com/flex/spark" applicationDPI="160"> <fx:Script> <![CDATA[ import spark.components.Application; &n
I would like to include some of my app settings outside the actual app to the device settings, so those could be changed without opening the actual app. Is there anyway to accomplish this?
Hi,Since AIR 4.0 beta, I have a problem with my app in GPU mode: when I invoke the SoftKeyboard, and despite the fact the keyboard doesn't overlap my textfield, the screen is panning anyway. When I close the keyboard, the display doesn't refresh itself (however when I tap some screen areas, the screen begins to reveal the tapped portion).In AIR 3.9, it works fine. In CPU mode, whatever the AIR version I use, it works fine too.I tried to set <softKeyboardBehavior>none</softKeyboardBehavior> (because I don't want any panning, like it was the case in AIR 3.8), but no effect.This bug occurs all the time on my Galaxy Tab 10.1 under Android 4.0.1.Is there a workaround for this, please?Thank you!Frédéric
we are building an app for iOS using AIR 3.9 where we have to display the text using different fonts which are not available on iOS 5 or later. To fix this issue we have found a solution using XCode via ANE where by using "CTFontManagerRegisterGraphicsFont" class we can download the font from a location and register it on the device(working on mac using simulator ). But when we are packaging the ANE with AIR 3.9, it gives us the error which says that:- Error occurred while packaging the application:Undefined symbols for architecture armv7: "_CTFontManagerRegisterGraphicsFont", referenced from: ___setPath_block_invoke in libnet.example.download.a(IOSFontLib.o)ld: symbol(s) not found for architecture armv7Compilation failed while executing : ld64can anyone suggest where we are going wrong!thanks in advance
Hello.I've noticed that new compiler works differently when using construct Embed with conditional compilation (comoiler define option).It looks like new compiler always embeds files in output swf even if Embed construct is used in dead code. Here is full example:package { import flash.display.MovieClip; public class Main extends MovieClip { CONFIG::FOO { [Embed(source="foo.mp3")] public static var MusicTrack: Class; } CONFIG::BAR { [Embed(source="bar.mp3")] public static var MusicTrack: Class; } }}I have 2 files: foo.mp3 (~2MB) and bar.mp3 (~2.3MB). I want to embed only one of them defining CONFIG::FOO as true and CONFIG::BAR as false.When I compile it using AIR 3.5 with following command I get (as expected) file with size ~2.0MB:/opt/adobe_sdks/flex_sdk_4.6_AIR_3.5/bin/mxmlc -c
Hi all,Just a result from the improved -useLegacyAOT no (aka halfmoon) compiler:Our app is 10's of thousands of lines of AS3 code, 800kb SWF, ~100 external assets (PNG, SWF, XML, no external code SWFs), no ANEs.-ipa-test compilation time improved from 160 seconds to 40 seconds.Interestingly, removing the asset SWFs (about 40 files, 400kb total, again no code), this reduced compiltion time further to 18 seconds. Removing the PNG assets (about 30 files, 4MB) had no further effect. Thus, I assume scanning those SWF files for ABC bytecode is taking a bit of time.While there's a bit of room left for improvement, this is a great and much appreciated step! Thanks, guys!Best,-JeffBTW, for anyone else using a Linux commandline workflow, the compile-abc.exe requires the latest wine version 1.7. With wine 1.6 you get the error message:wine: Call from 0x7bc4e430 to unimplemented function KERNEL32.dll.InitOnceExecuteOnce, aborting
Hello,My movie compiles fine but when I add this file name to the package:ahí1.wavI get an applicationverificationfailed message when I try to send it to the device from flash ccif I rename it to:ahi1.wavIt will work without failure.I've got hundreds of files that have international characters do I have to rename them all or is there a special flag, switch, or trick I can use to get around this?
Looks like Intel Atom is not supported. Based on this review:http://www.theverge.com/2012/10/4/3447984/motorola-razr-i-review-intel-smartphoneAny chance it will be supported in the future updates of Adobe AIR?
i get the following error:SDK is missing file C:\Program Files (x86)\FlashDevelop\Tools\air40beta\lib\aot/bin/compile-abc/compile-abc.exehere's my command line: adt -package -target ipa-ad-hoc -useLegacyAOT no -storetype pkcs12 -keystore "cert\iphone_dev.p12" -storepass **** -provisioning-profile cert\MorphEm_development.mobileprovision "dist\MorphEm-ad-hoc.ipa" "application.xml" -extdir extensions\package -C bin-ios . -C "icons/ios" .
When are iOS 7 new icons going to be supported on flash cc?
When I alpha fade a displayobject using Greensock with GPU acceleration enabled on an Adobe Air iOS app, objects will flicker at full opacity just as the entire object somewhere near the end of the fade to 0 alpha. I find this flickering occurs even when I don't fade to 0 alpha, and only on objects that are fading out (rather than fading in). The problem also seems to be specific to objects with TextFields (I use classic TextFields).Any thoughts as to why this is happening and what I can do about it?Kevin
Hi all,I used to code in AIR for JavaScript / Ajax in v1 and v1.5 of AIR. I am trying to refresh my coding skills into this platform but there seems to be very poor knowledge base and material at the web, I am wondering whether this platform is somehow deprecated and whether only Adobe AIR (Flex) is supported.Can you please clarify?thank you,George
Is it possible to compile an already-existing HTML/javascript app to install/run it on any mobile OS (Android or iOS, in particular)? I haven't found anything that says it's possible, only instructions for doing it with a Flash/Flex based AIR app.I have a large html/javascript app, with a lot of value put into it, and my client would like to be able to package it for use on tablets. Ideally, I'd like to be able to not only have it run there, but also be able to "hide" the html/js code from prying eyes, if there's a way to do that.Thanks much in advance... I've done considerable research trying to get an answer to these questions.- Jack
adt -package -target ipa-ad-hoc -useLegacyAOT no -storetype pkcs12 -keystore "cert\iphone_dev.p12" -storepass **** -provisioning-profile cert\MorphEm_development.mobileprovision "e:\dist\MorphEm-ad-hoc.ipa" "application.xml" -extdir extensions\package -C e:\bin-ios . -C "icons/ios" .La ligne entrée est trop longue.Compilation failed while executing : compile-abci've tried to reduce the command line by using directories near the root of the drive, still no luckhere's a screen capture of the process manager while executing my last test
I opened up the Adobe Air app on my phone and looked through the list of games that were developed using Air, and some were surprising yet believable(i.e. Zynga Poker, Diamond Dash). Candy Crush is on the list, but I haven't been able to find any other website mentioning it being developed with Air. Most surprisingly, Fast and Furious 6 was listed. One look at the game, and it's obviously not produdced using flash, so I'm wondering if they mean certain elements were created using Flash. Anyone have any enlightenment on the subject? Maybe I misunderstood the list? A clip of FAF6 is linked below. http://www.youtube.com/watch?v=aXJu0A-7Fa0
eg :sdk.jar com |-core |-a.class |-A.class |-b.classpackage a apk then.errorClass "com.core.a " is not founduncompile the apk.com |-core |-A.smali |-b.smalihas missing a.smali
I need to create a very simple Video player in Adobe Air for Android. It should be able to play an Adobe HTTP Dynamic Streaming (HDS) video on demand stream. How can that be done? Are there any turorials?/BE
Hi there;I'm wondering if any version of the Flash player exists that can be run on INTEL based Android systems?I've posted a stackoverflow question on this here:http://stackoverflow.com/questions/5575064/install-flash-or-air-on-android-x86-intel-based-androidbut realized that I should come here to see if I can get a direct response from Adobe, since I haven't gotten one on stackoverflow.I'm running Android x-86 in VirtualBox, and it runs 10x faster than the emulators for me, and I'd love to be able to test Flash/Android out like this.Thanks for any suggestions,Brad.
I can not get any example I find to work. Often I see that I have to add this to the application discriptor xml:<extensions> <extensionID>com.example.Extension1</extensionID> <extensionID>com.example.Extension2</extensionID> </extensions>But when I do that, I get a parsing error. I've tried putting it in various place. Why don't the instructions ever say where this node belongs?Does anyone know of a detailed step by step instructions for setting up an app that vibrates? I teach and many of my students what use their devices vibrate abilities. They are so frustrated that they want to ditch Flash. I think I've got their projects working as far as including swc and ane files, I don't get errors. But the vibrate just wont work and I don't know where I put this node.Please, Adobe, write detailed instructions for this. It's a common desire amount developers. I apperciate the ane approach, it's great, but you need to expl
I am trying to test out the new and improved iOS packaging on my Windows machine and I am having some trouble getting it to work. I am using AIR 4.0.1170 for Flex developers and as the announcement says, added "-useLegacyAOT no" to my packaging options in FB. I believe it is in the correct spot because moving it to other places in the packaging options gives me syntax errors and when I do "-useLegacyAOT yes", it packages just fine, but takes a really long time. I keep getting the following error: SDK is missing file C:\{my 4.0 sdk path}/lib/aot/bin/compile-abc/compile-abc.exeSure enough, navigating to that path shows compile-abc does not exist. Any ideas of what I may be doing wrong?
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