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I have Adobe Air Applications installed on my Dell XPS laptop but when i try and add new applications I get an error messaage that the installation file is corrupt.I am not convinced that this is the case, it is happening too often. I think that Adobe Air is the problem but Adobe seem oblivious and not offering any support.
Any time I try and install AIR on my Asus tablet, I get the error code -24. Is there any way to force install it or do I have to wait for a future update for AIR?
Unable to install Adobe Air on Samsung Tab 3. Getting error code 24 message. Help!!
I made an installation file with adobe air (javascript, html via AIRSDK) , but when it's packed and I run the file, it sends an error message "This application cannot be installed because this installer has been mis-configured. Please contact the application author for assistance."I don't know maybe I should try dreamviewer? because I'm sure about the codesI want to make such a file (as below image)but via airsdk it makes this:with air written on it
I'm trying to generate documentation, and inject it into a SWC, for a library I have written. Problem is that every time I try to run asdoc, it tells me a class found within core files isn't found. First it began as just mobile classes not being found, so I manually added the mobilecomponents.swc manually. Then it was File not being found, so I added the AIR swcs manually. Now, it is core Flash files like Stage and URLRequest that aren't being found.Output Example:[asdoc] Loading configuration file /Applications/Adobe Flash Builder 4.7/sdks/4.11 AIR 3.9/frameworks/flex-config.xml [asdoc] /Users/jjanusch/dev/workspaces/AIR/library/src/com/vuria/utils/DeviceInfo.as(73): col: 15 Error: Access of possibly undefined property orientation through a reference with static type flash.display:Stage. [asdoc] [asdoc] &nbs
Is adobe working on the compatibility of AIR with Intel system on android devices?
I want to make Android apps with Flash CS5.5. I've downloaded multiple versions of Air for Android (2.5, 3.0, 3.8, 3.9 and the 4.0 beta). Try as I might, there's no "Air for Android" option when I create a new document. I still keep getting publish settings for 2.0. I've gone through Brett's videos as well as numerous others, so I know about renaming the folder AIR2.0. No matter which version I download, there's no "android.xml" file created for me to update in the Flash CS5.5/Common/Configuration/Players folders. I'm on a Mac.
I'm working on an AIR application for IOS that uses a SWC that my company created. The AIR application is the shell for browsing books, and the SWC is responsible for downloading the book and displaying it. While a book is downloading, we present a nice loading animation - a sparkly book turning pages. We are disappointed with the performance of the animation - it stutters badly as the files are being unzipped.We started out using FZip as our library for decompressing our download zip files. It's really nice, as it extracts the files from the zip as it downloads, and never saves the zip file to disk. The problem with FZip is that it's reading the zip FileStream bit by bit, looking for file descriptors so it knows what to decompress. While it's doing this, it gets stuck in a while... loop that doesn't allow anything to animate until it finds the descriptor it's searching for. This is the cause of our stuttering.I tried another AIR based zip library called Airxzip. This one works beautif
Hi,We recently created a game in Adobe AIR app for three platforms (ios, android & fb) & it is in Live in App Store. But we are seeing quite a few app crashes in Crittercism. By crash I mean app crash not the flash stack traces as mentioned in http://forums.adobe.com/message/5286130#5286130We did not find any docs , tutorial on how to symbolicate these crashes. We tried the steps as mentioned in the linkhttp://stackoverflow.com/questions/1460892/symbolicating-iphone-app-crash-reportsBut it did not help.We have also gone through the linkhttp://blogs.adobe.com/rajorshi/2011/11/18/debugging-native-extensions -for-air-ios/This will not help in our case as it only talks about setting up live debugging which is not helpful in our case. Can you please point us to some ways of making some sense of those crash reports? This is a major concern for us. Hoping to get some quick response.
Hi guys,does anybody know what's going on with the bug described in the subject? The original notice was: 3632886: [Background Execution][Mobile] Error 3768 is coming when executeInBackground is set to false with notification center pulled down, incoming call, double tab on Home button..I cannot find anything about a solution or something else. I cannot find it in the Adobe Bug database as well. I think the bug still exists in the latest AIR 3.9 SDK but, I'm not pretty sure. Maybe someone knows a workaround? Thanks in advance
Hi,Is it possible to implement the facebook api into Adobe AIR so that the login mechanismactually opens up the facebook app on the ipad rather than browse to the secure login pagein a web view? Trying to make the app feel native and the web view is a giveaway that we're doing somethingnon native. For everything else AIR is working brilliantly well.Thanks.
Hi!One year ago I start develop my application. As I read in AIR manuals I need to use certificate for Signing. I've bought it for one year.Few days ago this certificate become expired and I've renew it.I build new version of my APK with few changes and new certificate, but when I try to instal ot on Android device it shows message "Package with that name and different signature already installed".I know that it is way to make this update is like "make new app name" OR "unintall old application and instal new version". But I can't realize it cause few thousands of user involved.I've found this solution http://help.adobe.com/en_US/air/build/WS13ACB483-1711-43c0-9049-0A7251630A7D.html It works OK for *.air files, but as I know it can't be used for *.apkThen I was surprised: When I try to build *.exe with expired certificate, sdk shows message that it was expired. But when I try to build *.apk with my old certificate (which was expired one week ago) IT WAS BUILDED OK! And then
I developed a mobile app for Android and iOS.Recently, I've come across an android tablet, QM734-8G, that uses Android 4.2.2. When launching the app on this device, I simply get a blank screen and no content is rendered. I know the app is running because when I debug it, I can see all the code executed and traces appearing in the console.After a lot of testing, I narrowed down the issue; it has to do with the renderMode. The app uses CPU render mode because I don't use any Stage 3D stuff or perform any graphic intensive operations. When I set the render mode to GPU the content does get renreded but I lose the filters (which is a known limitation of GPU rendering) and scrollRect doesn't work as expected. When I set the render mode to DIRECT I can also see the content and this time with filters and everything but the app starts crashing as it seems the memory usage increases in that render mode.I've done a quick test and created and empty text projetc in Flash Builder and I simply specif
I downloaded the new beta (4.0.1320) this morning and tried to use the "-useLegacyAOT no" that was broken in the last build. Doing an Ad-Hoc release build worked great and my build time went from 6:18 down to 1:45, which is awesome. Strangely, I get a very unhelpful compilation error when trying to do a Standard packaging method run/debug using the same settings. Any ideas of what may be going wrong? Here is the FlashBuilder error log:!STACK 0java.lang.Exception: Compilation failed...at com.adobe.flexide.multiplatform.ios.launching.IOSLaunchHandler.doPackage(IOSLaunchHandler.java:704)at com.adobe.flexide.multiplatform.ios.launching.IOSLaunchHandler.launch(IOSLaunchHandler.java:255)at com.adobe.flexide.launching.multiplatform.MultiPlatformLaunchDelegate.launch(MultiPlatformLaunchDelegate.java:184)at com.adobe.flexide.launching.AbstractFlexLaunchDelegate.launch(AbstractFlexLaunchDelegate.java:244)at com.adobe.flexide.launching.AbstractFlexLaunchDelegate.launch(AbstractFlexLaunchDelegate.
How can I create a link for players to rate my game on the app store?
Hi,We have run into a release blocker issue and need urgent assistance from the Adobe AIR team.We recently updated our code signing certificate because of company name change. We code signed the AIR application with the new code signing certificate and then applied the migration signature of the previous certificate. The App.air is then packaged as native installer for MAC OS (App.dmg) and on Windows (App.exe).Command used adt -migrate -storetype pkcs12 -keystore MigrationCertificate.pfx -storepass xxxxx app_beforemigrate.air App.airadt -package -target native App.dmg App.airIssue - Application updates work fine on windows but fails on MAC OS.This is the error I see in the log files "The certificate of the installed app fails to match either the signature or migration signature of the AIR file. Installer end with exit code 9."Please let me know if this is a known issue on MAC or there is something I have missed. Thanks,
I think I've discovered another bug in AIR 3.9. Tested on Galaxy S4, and Nexus 7When using the StageWebView on Android, PDFs will not load correctly. This works correctly on iOS and Desktop.a Event.Complete event is dispatched, but all you ever see is a white square with Zoom buttons on the bottom right.Has anyone else ever experienced this?<?xml version="1.0" encoding="utf-8"?><s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" applicationComplete="init()" xmlns:s="library://ns.adobe.com/flex/spark" applicationDPI="160"> <fx:Script> <![CDATA[ import spark.components.Application; &n
I would like to include some of my app settings outside the actual app to the device settings, so those could be changed without opening the actual app. Is there anyway to accomplish this?
Hi,Since AIR 4.0 beta, I have a problem with my app in GPU mode: when I invoke the SoftKeyboard, and despite the fact the keyboard doesn't overlap my textfield, the screen is panning anyway. When I close the keyboard, the display doesn't refresh itself (however when I tap some screen areas, the screen begins to reveal the tapped portion).In AIR 3.9, it works fine. In CPU mode, whatever the AIR version I use, it works fine too.I tried to set <softKeyboardBehavior>none</softKeyboardBehavior> (because I don't want any panning, like it was the case in AIR 3.8), but no effect.This bug occurs all the time on my Galaxy Tab 10.1 under Android 4.0.1.Is there a workaround for this, please?Thank you!Frédéric
we are building an app for iOS using AIR 3.9 where we have to display the text using different fonts which are not available on iOS 5 or later. To fix this issue we have found a solution using XCode via ANE where by using "CTFontManagerRegisterGraphicsFont" class we can download the font from a location and register it on the device(working on mac using simulator ). But when we are packaging the ANE with AIR 3.9, it gives us the error which says that:- Error occurred while packaging the application:Undefined symbols for architecture armv7: "_CTFontManagerRegisterGraphicsFont", referenced from: ___setPath_block_invoke in libnet.example.download.a(IOSFontLib.o)ld: symbol(s) not found for architecture armv7Compilation failed while executing : ld64can anyone suggest where we are going wrong!thanks in advance
Hello.I've noticed that new compiler works differently when using construct Embed with conditional compilation (comoiler define option).It looks like new compiler always embeds files in output swf even if Embed construct is used in dead code. Here is full example:package { import flash.display.MovieClip; public class Main extends MovieClip { CONFIG::FOO { [Embed(source="foo.mp3")] public static var MusicTrack: Class; } CONFIG::BAR { [Embed(source="bar.mp3")] public static var MusicTrack: Class; } }}I have 2 files: foo.mp3 (~2MB) and bar.mp3 (~2.3MB). I want to embed only one of them defining CONFIG::FOO as true and CONFIG::BAR as false.When I compile it using AIR 3.5 with following command I get (as expected) file with size ~2.0MB:/opt/adobe_sdks/flex_sdk_4.6_AIR_3.5/bin/mxmlc -c
Hi all,Just a result from the improved -useLegacyAOT no (aka halfmoon) compiler:Our app is 10's of thousands of lines of AS3 code, 800kb SWF, ~100 external assets (PNG, SWF, XML, no external code SWFs), no ANEs.-ipa-test compilation time improved from 160 seconds to 40 seconds.Interestingly, removing the asset SWFs (about 40 files, 400kb total, again no code), this reduced compiltion time further to 18 seconds. Removing the PNG assets (about 30 files, 4MB) had no further effect. Thus, I assume scanning those SWF files for ABC bytecode is taking a bit of time.While there's a bit of room left for improvement, this is a great and much appreciated step! Thanks, guys!Best,-JeffBTW, for anyone else using a Linux commandline workflow, the compile-abc.exe requires the latest wine version 1.7. With wine 1.6 you get the error message:wine: Call from 0x7bc4e430 to unimplemented function KERNEL32.dll.InitOnceExecuteOnce, aborting
Hello,My movie compiles fine but when I add this file name to the package:ahí1.wavI get an applicationverificationfailed message when I try to send it to the device from flash ccif I rename it to:ahi1.wavIt will work without failure.I've got hundreds of files that have international characters do I have to rename them all or is there a special flag, switch, or trick I can use to get around this?
Looks like Intel Atom is not supported. Based on this review:http://www.theverge.com/2012/10/4/3447984/motorola-razr-i-review-intel-smartphoneAny chance it will be supported in the future updates of Adobe AIR?
i get the following error:SDK is missing file C:\Program Files (x86)\FlashDevelop\Tools\air40beta\lib\aot/bin/compile-abc/compile-abc.exehere's my command line: adt -package -target ipa-ad-hoc -useLegacyAOT no -storetype pkcs12 -keystore "cert\iphone_dev.p12" -storepass **** -provisioning-profile cert\MorphEm_development.mobileprovision "dist\MorphEm-ad-hoc.ipa" "application.xml" -extdir extensions\package -C bin-ios . -C "icons/ios" .
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