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Hi,Is it possible to build an AIR iOS app as a remote controller for an html based website?If it is what will be the direction to take?. I have been looking at the SocketServer API but is not clear to me that this is the answer. Any help or advise will be appreciatedThanks
hello,when I try to debug my actionscript project on my MBP retina, the adl simulator window size is too big and I can not see the whole window.like this:OS X 10.9, MBP retina 15'Flashbuilder 4.7AIR SDK 3.9.0 build 1210simulator target iphone 4is there anyone has the same bug ?
I have discovered that if I set renderMode=direct and softKeyboardBehavior=none the app continues to pan when the softkeyboard is activated on the ASUS Transformer (Android 4.0.3). Further, after the soft keyboard is dismissed, the contents of the TextInput's disappear or begin to flicker. I do not see these problems on the iPad2. Here is an app that demonstrates the issue:SoftKeyboardSpike-app.xml:<?xml version="1.0" encoding="utf-8" standalone="no"?><application xmlns="http://ns.adobe.com/air/application/3.4"> <id>SoftKeyboardSpike</id> <filename>SoftKeyboardSpike</filename> <name>SoftKeyboardSpike</name> <versionNumber>0.0.0</versionNumber> <initialWindow> <content>[This value will be o
Hey Guys,We have built and App using Air (i am not the tech bod so excuse if i make mistakes).We are pretty sure the flash side is good, in fact 99% sure as we had it checked, but, everytime we try to upload we get this errorThe bundle 'com.zootcard.zootcard" at bundle path 'zoot.app' is not signed using and Apple submission certificate.The icon issues we had before are resolved, we have only this problem and it has been rolling on and killing us for over a week.Any help or advice would be super appreciated.It is converted using the P12 extension from Flash to Apple ConnectSave us, you are our only hope!!!Many thanks!!!
I just updated from 3.8 to 3.9 without any issues. I did all troubleshooting steps but still the following happens:When i open the launcher, the logo appears and the vanishes. Nothing else happens.When i try to start the client directly it tells me that there is no version of AdobeAir installed and that i should download one.
So I've notice... when I fire up my app .. everything is butter. Everything runs smoothly. If I don't touch the screen for a few minutes.. then touch the screen. Everything is sluggish for 2 seconds and then back to normal.Is this some sort of process thats putting my app to sleep or something ?How can I get around this ?Its not a good experience when you stop touching the app for a minute or so and then it is sluggish when you resume touching.
Hi,I was suprised to find there's no retina display support for Adobe AIR (3.9).Macs with retina displays have been around for quite some time now.This is a crucial feature as I will not be able to use my application on my retina display.A bug report has been opened here: https://bugbase.adobe.com/index.cfm?event=bug&id=3662094Thanks.
We have an internal AIR app, there were some small changes made yesterday so the version number was increased and the application was packaged and uploaded to the server with an updated config XML on the server to match the new version number. Nothing out of the ordinary, and no frameworks were changed. When you launch the old version of the app you get the prompt to update, cool, you click Download Now and get the followingIf you point your browser to the URL in the update config xml on the server it downloads the AIR file, then you double click it and it replaces the old version successfully. So it just doesn't work via the ApplicationUpdater UI. It works manually. Why?OS X and Windows - same outcomeFlash CC 13.0.1.808 running on OS X 10.8.5AIR 3.6 for DesktopApp descriptor<?xml version="1.0" encoding="utf-8" standalone="yes"?><application xmlns="http://ns.adobe.com/air/application/3.6"> <id>com.eworksmedia.xmpp.chat</id> &l
Using AIR 3.9 SDK, Flex 4.10 SDK, FlashPlayer 11.9, compiler targeting SWF v22, and deploying to iPhone 4S running iOS v7 and the phone indicators bleed through the action bar in all Views in a ViewNavigatorApplication for mobile:This only started happening when I upgraded to iOS 7 on my phone so it's definitely a bug in either AIR or Flex that is specific to the upgrade. By the way, the iOS 7 upgrade totally broke all orientation in my app on the Apple Store. That app was released on AIR 3.4 and Flex 4.6 SDKs, and customers upgrading to iOS7 could no longer use the app because of failure to orient to landscape for a particularly wide view. I fixed that issue with the upgrade to AIR 3.9 and Flex 4.10, but now this other problem showed up.I've tried using CSS to fix this, but can't add space above the Action Bar for the indicators to show correctly.Probably a bug for Flex 4.10 SDK but might be an AIR 3.9 SDK bug, but has anyone else run into this? The workaround with a custom Skin for t
I’ve finally got round carry out a bit of research on different Render Modes and Starling, as I think I’m going to have to port a project over to Startling hopefully get some better performance.However, after spending some time reading various articles, I’ve found myself in a bit of a confused mess.My understanding there are 3 renders modes:1-CPU2-GPU3-DIRECTCPU, BOTH Compositing and Rendering are handled by the CPU/softwareGPU, Compositing is handled by the GPU/hardware and Rendering is still handled by CPU/softwareDIRECT Compositing is handled by the CPU/software and Rendering is handled by the GPU/hardware.However I'm slightly confused to how Stage3D fits into picture.Is the following statement correct: When the RenderMode is set to Direct adding Sprites into the (standard) display list doesn't necessarily take advantage of the GPU. To gain full leverage, the Sprite has to be added to the Stage3D display list. And as the Stage3D APIs are complex and low-level it is best to use
Hello all ,I am trying to play rtmp live video streaming from my app developed in flash builder. The video is played in simulator. On Iphone the video is not played. Its a blank screen. Any idea how to rectify this ?rtmp used - rtmp://fms5.visionip.tv/live/RT_2 , stream id - RT_2
Hello there,If i was not wrong, I've read some time ago that in Air 3.2 there would have been a fix for the multiple languages problem on iOS.That is that at last I can specify what are the languages supported without having to "re-sign" the package after deleting the ".lproj" directories of the unsupported languages (only doable from Mac).I've just overlayed Air3.2 over Flash CS5.5 and then I recreated the .ipa file.I've looked into it and I still see the ".lproj" directories of the unsupported languages.Where am I wrong?Have I to add some new lines In the "main-app.xml" ?Thanks in advanceP.S. Another question: does anyone here knows if in Flash CS6 we have to overlay manually AIR when a new AIR version comes out?
I keep receiving the following message from Apple when submitting my app for approval:"iPhone 5 Optimization Requirement - Your binary is not optimized for iPhone 5. New iPhone apps and app updates submitted targeting iOS 6 and above must support the 4-inch display on iPhone 5 and must include a launch image with the -568h size modifier immediately following the <basename> portion of the launch image's filename. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize your launch images."I'm using AIR SDK 3.9 (and I checked to make sure by tracing NativeApplication.nativeApplication.runtimeVersion).I have a Default-568h@2x.png image in the src folder, and I checked the Project/Properties/ActionScript Build Settings/Package content (I'm using Flash Builder 4.6). It is definitely checked off to be included in the build. In "Export Release Build", I don't see it in the Package Contents there, but I don't see a
I get the 'Adobe AIR application installation damaged' message every time when starting help from any of the applications in CS5. How can I repair this safely to get help working?
Hi thereI just tried to compile my AIR app which includes the new icon sizes required for iOS 7 (76x76, 120x120, 152x152 and the Spotlight search result icons 40x40 and 80x80). Here's the icon section from my app descriptor XML:<icon> <image29x29>assets/icons/icon29.png</image29x29> <image50x50>assets/icons/icon50.png</image50x50> <image57x57>assets/icons/icon57.png</image57x57> <image58x58>assets/icons/icon58.png</image58x58> <image72x72>assets/icons/icon72.png</image72x72> <image100x100>assets/icons/icon100.png</image100x100> <image1
Hello,Some Mac os X users report the could not install new release of an air application, because one is already present (according to error code in log).Yet there is no air app in their Applications.Is it possible to remove every trace of previous air app installation, in order to install the new release ?TIA,Thomas
I posted about this in the AIR Development forum originally thinking I'm probably not implementing it correctly, but after more and more testing I do not think this is working correctly. I have a Flex mobile app that I'm trying to store downloaded content into a subdirectory of the File.applicationStorageDirectory, and I've created a global variable in the main mxml class that initiates this location and sets it's preventBackup property to true. Now later on in other mxml views in the application, I'm referencing the variable using FlexGlobals.topLevelApplication.cachedXmlDir and in some cases FlexGlobals.topLevelApplication.cachedXmlDir.resolvePath("en") to write to subdirectories. When debugging on the iPad device, it seems that after the first reference to this global variable, it's preventBackup property gets set back to false. Also when I test this using iCloud backup, it is indeed backing up my downloaded content. So I don't see that there's anything with my code that would cause
Hi,I'm trying to execute some code on app closure in my Flex app running on Android. Trouble is, this code only catches the event when testing in simulator on desktop:NativeApplication.nativeApplication.addEventListener(Event.EXITING,comscoreApplicationExitHandler);I haven't been able to find a reference to the event being unsupported on mobile, but that could be my oversight.Does anyone know whether this is a bug or a feature?G
Any one else get this bug? https://bugbase.adobe.com/index.cfm?event=bug&id=3647538 If you have animation on the timeline, stop it with code when the screen is locked and restart it when the device is unlocked, playback goes crazy. It's like it goes at a much faster framerate to catch up. The sound is also not played. Eventually playback goes back to normal depending on how long the device was locked. This bug is not in Air 3.8.
hello all ,how to create a list with multiple columns ? can anyone share some examples or code snippets
Hi all,I'm fairly un-knownledgeable about AIR but here's my issue:I've been developing and prototyping an app in AS3 for some time- publishing to iOS from the iPhone OS Settings in Flash Professional CS5, and testing on my iPhone 4. However, ever since the iOS7 update, when my app runs on my iPhone it simply turns white. Too old a version of AIR, incompatible with iOS7? CS5 has AIR 2.0, and I've gone through steps to try and replace and update it with 3.9, though I can't find any tutorials or info on how to do anything earlier than CS5.5.Having swapped some files around to get Flash to recognize AIR 3.9, the best I was able to get happen was for Flash to run the app in debug mode but instantly close it.Any way I can update CS5 to support iOS7 Publishing?thanks
Hi, I have a game targeting iOS using AIR sdk that needs to load many swf assets from the disk (packaged with the game). When using AIR sdk 3.5, everything runs just fine. When upgrading the sdk to 3.6 or later (-swf-version=19, 20, 21), we ran into the following problems:1) The packaging time (making the ipa file for iOS) passes from 15 minutes to 40+ minutes.2) The game can't load any swf twice (ie. reload a swf).The first problem is not a big deal. We only have to wait a little bit more. Our guess is that is has to do with new feature introduced by the sdk 3.6, which will go through all packaged secondary swfs and remove the code from it, and since we have lot of swf assets, it takes more time.The second problem is way more serious, as I have to be able to reload assets according to player's action. Since we have a ton of assets, I can't keep them all in the memory as we could quickly run out of memory. I know that there's a documented limitation of sdk 3.6 which states:In AIR apps
Hi,I've got two almost identical .bat files to create an ANE, one of which works perfectly, the other fails every time with:"Invalid swc file:"That's it...Nothing else. Nada.I've checked everything:- the file exists- it is called what I have called it in the .bat- it was compiled using the same version of AIR as is referencedI have even rebuilt the library to ensure it was compatible and no corruption had occurred.But I just can't get past this one...No info is in the message and I can't find anything in google.Does anybody have any ideas how to get this resolved? Anything at all I could check?G
Noticed an issue with touch interface when compiling using AIR SDK 3.8.0.1430 (latest SDK and testing using latest AIR Windows player-both 3.8.0.1430). Testing on Windows 8 Pro desktop with full multitouch screen.Touch fails to work using SWF compiled to AIR and played via latest Windows AIR player. (Mouse click drag works OK with AIR player; this issue only applies to touch/drag.)Touch for drag targets works OK if using latest Windows 8 Flash player 11 to play same compiled SWF. Leads me to think there may be a bug affecting touch when dragging an object (if compiled using latest AIR SDK and played back using latest AIR player on Windows 8 multi-touch screen).(BTW same AS3 compiled as AIR Android APK plays back fine, including multitouch drag, when tested on Android JellyBean 4.3 tablet with latest AIR Android player.)I noticed this AIR compiler/player issue learning scripting from: AS3 source code and source file-FLA-, plus tutorial, at http://www.emanueleferonato.com/2011/11/0
https://bugbase.adobe.com/index.cfm?event=bug&id=3630656Hello,I refer to the bug report above.Do you have an ETA for a Webkit upgrade?Many thanks,Adrian Smith
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