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Hello all, I don’t know if anyone can help me with my problem but from what I’ve read on this forum it’s not completely unlike a problem other people have had. . I have tried completely uninstalling and re-installing adobe air 3.0, 3.6 and 3.8 on my Windows 7 Ultimate system and when I do I get…….”An error occurred while installing Adobe Air. Installation may not be allowed by your administrator. Please contact your administrator.” After installing Adobe Air on the computer successfully this comes up in a box when I try to run it. I disable malwarebytes and security essentials and windows firewall from the start of the whole process. I have run windows “fix it” (no luck). I always download the adobe file to my desktop before attempting to run it. I right click the icon and click “run as administrator” before runnin
I have an HTML AIR app, the app contains a SWF.Within the test environment, everything works as desired.However, when I package the AIR app, and install it, the flash player is unclickable, as in you cannot interact with it.For reference, when I say 'test environment', I am launching it from my development folder with a batch file as follows:@echo offset ADLBIN="E:\Apps\Development\Adobe\flex\bin\adl"%ADLBIN% mp3loop-app.xmlWhen used like this, the flash player is clickable, and you can interact with it.When I package the AIR app using the following batch file:@echo offset ADTBIN="E:\Apps\Development\Adobe\flex\bin\adt"%ADTBIN% -package -tsa none -storetype pkcs12 -keystore mp3loop-cert.pfx mp3loop_v%1%.air mp3loop-app.xml mp3loop.html resand install the resulting .air package, the program works as intended, besides the issue mentioned, where the flash player cannot be interacted with directly (the player still runs, and can be interacted with via JavaScript, but not via mouse clicks).
Hello and sorry for my bad english I created an AIR application that runs properly on Android.This application contains a "SOUNDS" folder with "mymusic01.mp3" and "mymusic02.mp3" inside.I would add that "SOUNDS" folder the "mymusic03.mp3" file with another AIR application.How?Thanks
Hello (and sorry for my bad english )For Android.I have 2 applications ("myapplicationA" and "myapplicationB").In "myapplicationA", i want to list the files in a folder of the application "myapplicationB".The code (in "myapplicationA") below works:var urlStr:String = "file:///data/data/air.myapplicationA/myapplicationA/Local Store/myfolderA";var file:File = new File(urlStr);var listFiles:Array = fileCopy.getDirectoryListing();trace(String(listFiles.length)); // return is goodThe code (in "myapplicationB") below works:var urlStr:String = "file:///data/data/air.myapplicationB/myapplicationB/Local Store/myfolderB";var file:File = new File(urlStr);var listFiles:Array = fileCopy.getDirectoryListing();trace(String(listFiles.length)); // return is goodbut this code (in "myapplicationA") dont work:var urlStr:String = "file:///data/data/air.myapplicationB/myapplicationB/Local Store/myfolderB";var file:File = new File(urlStr);var listFiles:Array = fileCopy.getDirectoryListing();trace(String(list
I would like to have these menus for various things in my apps, those that look like this: Although this example image I took from Google shows it on the home screen, I want to use them in my apps, not outside. I don't really know what they are called and all my attempts to find code for this on Google has failed. I have extensions which makes these pop-up, like Milkman Game's Push Notification extension, but there's no code for using these in an app manually, only way to make them pop-up is if Urban Airship sends out a push notification message to the phone.So, anyone know what the code would be to use these? Maybe an extension for just this sort of thing is needed as they are not included in Adobe Air. Only way I can think of is just faking it by just showing a vector/bitmap of this menu, but I don't want to do it that way.
Hi community, maybe any one solved the problema according read data from BlackBerry pushnotification using a Mobile MXML project? However we send the bug: 3613499Thanks.
when I click on "adobe download assistant" an adobe air box appears and reads "application descriptor could not be found, try re-installing" I did but still get the same message. This was working yesterday and now "out of the blue" I'm getting this message. I also got the same message with my muse icon, but a re-install solved it.
Is there a way or an API to do geofencing in AIR for iOS???
I'm trying to use a push notification ANE inside a mobile app for Android. My app keeps crashing on the device.Here's the error:java.lang.RuntimeException: Unable to instantiate receiver com.doitflash.air.extensions.gcm.BroadcastReceive: java.lang.ClassNotFoundException: Didn't find class "com.doitflash.air.extensions.gcm.BroadcastReceive" I feel I have placed the ANE in the proper "native extension" panel and my manifest.xml looks good.The app will open OK on the device, the error comes when I press the register button, which calls code on the ANE.Is there any special tricks to packaging the ANE inside an app, maybe I missed something.Using Flash Builder 4.7Apache Flex 10, Air 3.8The ANE is from: http://myappsnippet.com/gcm/Jerry
Hi htereI am constantly getting this error "Adove Air debug launcher has stopped working" at times on my League of Legends client. I have updated Adobe Air to the latest version and I even went ahead and made sure everything is ran as administrator.http://i47.tinypic.com/33usf8i.jpgProblem signature:Problem Event Name: APPCRASHApplication Name: LolClient.exeApplication Version: 2.0.2.12610Application Timestamp: 4c00573aFault Module Name: Air.dllFault Module Version: 0.0.0.0Fault Module Timestamp: 511c7eb4Exception Code: c0000005Exception Offset: 00002e72OS Version: 6.1.7601.2.1.0.768.3Locale ID: 3081Additional Information 1: 0a9eAdditional Info
Hi, I'm developing a game with Adobe AIR for Android; we are handling events for Deactivate (Pausing) / Activate (just tracing for now) of the game.It works OK when: I press home button and then go back. When I get an incoming call and answer it. When I get an incoming call and reject it. They all activate the game when finishedIt doesn’t work when: I get an incoming call and I missed it (no answering, no rejection either) instead of activating the game again a black screen is showed (trace on Activate event is not fired either).Did anyone experience the same issue?Regards
I have looked everywhere and cant find a anwser/solution. I would like to use Adobe InDesign CS6 to produce a desktop air app like the one. I am producing a prestation for a client with graphics video clips etc. I would then like to publish this as a iPad app and a windows desktop app. I know I can produce the iPad version via Digital Publishing route in InDesign. When I preview the app it does show me via air what I would like to produce for the desktop, is there anyway to export this?
On Mac Os 10.8 my app works normally.
Hi,I have a presentation application that is used on iPads. My client wants to have the ability to use a bluetooth remote. I purchased a Satechi remote. If I pair the device with a MAC and test the appliction in the Air Debug Launcher (Mobile) I am able to navigate "slides" using the remotes presentation mode without a problem. The application listens for keyboard events and the remote in presentation mode seems to send one of the standard keyboard events. On the iPad, it does not respond in presentation mode or accessibility mode which will advance keynote slides if "voice over" is turned on.Does anyone know of another approach I could try or barring that is there a different remote that can be used?I appreciate any help you can give me.Best regards,Chris McLaughlin
I've been getting reports of my app either quitting as soon as it starts, or locking up on start with either a black or white screen. I'm finally able to recreate it today on a Nexus One running 2.3.6 with a nearly full phone drive (30mb free). The debug version was running fine (with external AIR runtime 3.3.0.365), but my captive-runtime production build was immediately force closing with the error below. After I rebooted, logcat reported my app starting normally with no errors, but the app would show only a white screen and never run my code. I uninstalled and went through the process again with the exact same results.Then I noticed that although my captive-runtime apk is 25mb, SuperTool was reporting my app as 41mb. I moved the app it from Phone to SD card and it immediately started running correctly. I'm guessing that when packaging with captive runtime, AIR must unpack itself to the install location on first run, and since there was no room it would fail. There may be other cause
in my application, users can download and watch some content. however, if file size higher than 100 mb, it crash when more than 100mb is downloaded.(only in ios)is there any limit for download or something?
Hi GuysI've found this whole SDK overlay business a mess and very confusing. I've found this documenthttp://www.adobe.com/devnet/air/articles/ane-android-devices.htmlwhich states"The distribution of the AIR SDK with ASC 2.0 is for pure ActionScript development only. It should not be combined with an existing Flex SDK.To support Flex application development with newer versions of the AIR SDK, an AIR SDK overlay distribution that does not include ASC 2.0 needs to be overlaid over the Flex SDK bundled with Flash Builder 4.7."So if we are doing pure AS3 development there is no longer any need to do any 'overlaying' of one SDK Folder onto another. We just need to get the latest AIR SDK with complier ( http://www.adobe.com/devnet/air/air-sdk-download.html )We should then update the AIR SDK if using Flash Builder via ( http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder. html ) (Note it still uses the term 'overlay' but you are not really overlaying but replacing
Hey,I have an app that crash-exits on launch on the Nook Color when I use Air 3.7.0.1530, but NOT when I use Air 3.6.0.5990 ( both using captive runtime ).This is not a Stage3D/direct renderMode issue, as the same crash happens if I switch to NO Stage3D/cpu ( I have alternate code for software rendering which I can enable via config constants ).Anyway, my guess is that the crash is due to the Nook Color running out of memory during launch initialisation. Now, this may be due to the size of my program combined with the size of Air 3.7. OR, more worryingly, it may be due to an incompatibility between the Nook Color and Air 3.7.Has anyone run into a similar issue?
Please help!We have been running an Android app - EnergyWatch - (available on Google Play) for about one year now. Suddenly after customers having received the 3.8 AIR upgrade the app crashes during initialisation. We are using Secure Socket API for communication, and USB debugging tells me that the app seems to crash just before it receives the ON_CONNECT event. Everything still works fine on iOS (still runnning an older, embedded AIR runtime)Everything also works fine on Windows with AIR 3.8 installed.I've tried two different builds:Flash Prof. CS 5.5, with AIR 2.6 (same build environment as the current version on Google Play)Flash Prof. CS 6, with AIR 3.4. Exactly the same behaviour on both builds.I really don't know what to do. 1. Are there any changes made to the Secure Socket API, especially on Android?2. Could we recommend our users to downgrade the AIR runtime? If possible, where can we find the previous runtime version?Tomas ÖquistPerific Technologies AB, Stockholm, Sweden
Hello,This bug has been around for a long time, and it seems like it should be a high priority to fix, as it deals with performance. Using the proposed work arounds are not really work arounds when you have a lot of files to download and save. Any reason this has been deferred for so many times?https://bugbase.adobe.com/index.cfm?event=bug&id=3496074thx
So I recently got the Creative Suite and have been learning to create apps for ios for it but when I go to publish the file the only option it shows it for Air 3.2 for ios. I have downloaded Air 3.8 and clicked install but Flash is still showing Air 3.2. I am sure this is something simple that I just am missing but I just can't figure it out. Thank you.
When I try to create my IPA file in AIR 3.8, I get:Error creating files.Id: -pie can only be used when targeting iOS 4.2 or laterCompilation failed while executing: id64I am targeting iOS 5 in the app XML so not sure why I am getting this. When I submit my AIR 3.7 to app store, I get the PIE message from Apple. Any thoughts?
I want to be able to read PDFs inside a Flex Mobile Project (I'm working with Flash Builder 4.6 and Android and iPad).I've tried successfully stagewebview to load a pdf from a web server with this:webView = new StageWebView(); webView.loadURL("http://<url>/Paper.pdf"); webView.viewPort = new Rectangle(0, 100,this.stage.stageWidth, this.stage.stageHeight); webView.stage = this.stage;But what I really want it's something more visual. I mean, where you can create a flip book, go to page X, or similar. Something like this: http://devaldi.com/zine/NZ_Tourism_2007.php?ro=flash,htmlI've already tried FlexPaper, but Zine doesn't work on Flex Mobile Project.Do you know if there is something to do this? or how can I do this?Is there any native-extension or something?Thanks in advance
Didn't Adobe used to have an AIR app store? Has that been discontinued? Are there any others out there, or are you basically on your own for desktop apps?-Aaron
I have android 4.2.1 on transformer pad tf300t and when I try to update adobe air it says invalid package.
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