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I've noticed that although my old project compiles with ASC 2.0, sometimes the runtime behavior is different/wrong. For instance sometimes I see that library symbols will not behave the same, perhaps when using goto framelabels. I can't yet exactly say under what circumstances its breaking but it definitely has to do with attached movieclips at runtime. Sometimes the graphic does not land on the frame I expect it to.Are there compatibility flags that the mxmlc compiler can take to make it behave more like the Flex compiler of the 3.5 era? I dont have any actual Flex dependencies, its all Swfs and actionscript. But the project works perfectly using that compiler. Unfortunate because I want to take it mobile, and I wanted it to all work using Adobe's new compiler.thanks a bunch.
We have an AIR mobile app that we build for iOS and for Android. Some weeks back, we modified the Android version to use a small preloader SWF to display a splash screen while the main app SWF loads - this considerably reduced the time between app launch and seeing something on the screen, which was unacceptably long before. So far, so good - except that we also had a handler for uncaught errors that would pop up an alert describing the error and telling the user to kill and restart the app. Ideally there would be no uncaught errors, but at least this way, users that actually know how to kill an app on their phones could continue using the app, and/or report a bug to us with a meaningful error message. The main (loaded) SWF is packaged with the app in the APK, and I've tried adding event listeners to all the objects and event phases specified in the documentation for UncaughtErrorEvent:http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/events/UncaughtErrorEvent.ht
Hi there,Does anyone can confirm that because of sandboxing restrictions, there is no way (eg File class) to access saved pictures folder (aka DCIM...) without using CameraRoll class and thus native UI on iOS and Android devices?The reason I want to do this is that I need to create an image browser with different picture size that the tiny one provided by native CameraRoll UI, like in Instagram app on iOS does.Maybe an ANE ?Thanks for your advices.
friends, speak of Brazil, as I could read in <s: list photos that are inside the iphone?Any idea, example, link? Thank you;friends, speak of Brazil, as I could read in <s: list photos that are inside the iphone?Any idea, example, link?Thank you;
I have an app built using Adobe AIR. The app uses StageVideo and plays a live RTMP H264 encoded stream using NetStream.play. The app works as expected in ADL, and when installed as an app on the desktop.But if use the exact same code and install the app on the Android, I get the NetStatusEvent "NetStream.Seek.Failed". So because of this event the I am unable to play the video stream on the Android.So my question: If you are building an app for the Android, can you not resuse the exact same NetStream code that you used on the desktop? Is there a bug on the Android runtime that is preventing RTMP from seeking correctly? FYI: The netstream.play startvalue is -2 (so it will look for recorded stream first, then a live stream. In my case it is a live stream)I am using Adobe AIR 3.7.0.2090, and Samsung Galaxy Tab 3, Android 4.2.2The same problem or error occurs when using the AIR 3.8.0.930 SDK
Hi,What version of the Air SDK is the latest stable one?I'm a bit confused of the available versions because some seem to be beta ones.Thanks
Hi,We are having some issues with the CameraUI for an app we are devloping for iOS.We are currently using AIR SDK 3.61) When invoking the CameraUI and using Stage3D, Starling or any other framework that takes advantage of the GPU in iOS we loose the context. I guess this is an unavoidable problem and the only solution is to handle the context loss (in the case of Starling is easy), but the visual result is not ideal, the delay between the CameraUI interface finishing and the app restoring the context (All Textures etc), makes it look like a bug. Also I always though that was impossible to loose the context in iOS, is this affirmation correct?2) When in the CameraUI interface if the user clicks the device "HOME" button, the app goes to the background but when the user comes back to the app, the CameraUI interface appears with the shooter graphics closed. Clicking the Camera button (to shoot) does nothing, in fact freezes the app completelly, and clicking cancel and invoking the CameraUI
Hi,I'm using Air 3.6 and an app I'm working on runs smooth on most devices but on the Nexus it's very unresponsive and slow.I'm using DIRECT for the render mode.Are there any known bugs with Air Android apps running slow on Nexus devices?Thanks
Hello.I have my Flash file (myFichier) and I have included a .swf (theSon.swf).During installation (on Android), "myFichier" to intall in applicationDirectory and "theSon.swf" too. I would like the "theSon.swf" file is installed in applicationStorageDirectory.How?Thank you.
Hi thereI'm developing an iOS app that requires the use of the Camera so am using UIRequiredDeviceCapabilities in the app.xml to require still-camera (as described here http://help.adobe.com/en_US/air/build/WSfffb011ac560372f7e64a7f12cd2dd1867-8000.html).I thought I'd try and test a few things with UIRequiredDeviceCapabilities to check that these settings have an impact on the ability to deploy to a device. All my devices have cameras to I thought I'd do a test using the "sms" entry on my iPad2.To do this test I added the "sms" entry and did a build and deploy (to a connected iPad2 - which shouldn't support SMS) from Flash Professional.I expected an error message saying that the app could not be published as iPad2 doesn't support sms - but I didn't ... the app deployed.I opened the generated ipa and looked at the info.plist and do seem to have the expected entries (Required device capabilities).So the question is ... Is UIRequiredDeviceCapabilities only applied when an app is dep
I'm building an application for a client to be used on iPhone and Android. It's done now and works excellent on iPhone 3Gs - 5. It is pretty basic and uses cached bitmaps for almost all of the graphics. Not very intensive at all. Just fill out a form and choose a few things to get some results, then email them off. I'm publishing as AIR 3.5 GPU.Anyway, it works great on all of the iPhones. The input text, when initiated, starts the soft keyboard and bumps up the display so the text input isnt covered by the on screen keyboard. All automatically. This does not happen in any Android device that I test on and I cannot find any information on this at all. The keyboard just pops open and covers my input text boxes. I am not using Native Text, I am just using straight up input text and it works find on iOS.The other issue I'm running into is that it runs very poorly on newer Android Nexus models running 4.0 and higher. It runs very smoothly on older 2.3-ish models. Any help would be greatly
Hello all, I don’t know if anyone can help me with my problem but from what I’ve read on this forum it’s not completely unlike a problem other people have had. . I have tried completely uninstalling and re-installing adobe air 3.0, 3.6 and 3.8 on my Windows 7 Ultimate system and when I do I get…….”An error occurred while installing Adobe Air. Installation may not be allowed by your administrator. Please contact your administrator.” After installing Adobe Air on the computer successfully this comes up in a box when I try to run it. I disable malwarebytes and security essentials and windows firewall from the start of the whole process. I have run windows “fix it” (no luck). I always download the adobe file to my desktop before attempting to run it. I right click the icon and click “run as administrator” before runnin
I have an HTML AIR app, the app contains a SWF.Within the test environment, everything works as desired.However, when I package the AIR app, and install it, the flash player is unclickable, as in you cannot interact with it.For reference, when I say 'test environment', I am launching it from my development folder with a batch file as follows:@echo offset ADLBIN="E:\Apps\Development\Adobe\flex\bin\adl"%ADLBIN% mp3loop-app.xmlWhen used like this, the flash player is clickable, and you can interact with it.When I package the AIR app using the following batch file:@echo offset ADTBIN="E:\Apps\Development\Adobe\flex\bin\adt"%ADTBIN% -package -tsa none -storetype pkcs12 -keystore mp3loop-cert.pfx mp3loop_v%1%.air mp3loop-app.xml mp3loop.html resand install the resulting .air package, the program works as intended, besides the issue mentioned, where the flash player cannot be interacted with directly (the player still runs, and can be interacted with via JavaScript, but not via mouse clicks).
Hello and sorry for my bad english I created an AIR application that runs properly on Android.This application contains a "SOUNDS" folder with "mymusic01.mp3" and "mymusic02.mp3" inside.I would add that "SOUNDS" folder the "mymusic03.mp3" file with another AIR application.How?Thanks
Hello (and sorry for my bad english )For Android.I have 2 applications ("myapplicationA" and "myapplicationB").In "myapplicationA", i want to list the files in a folder of the application "myapplicationB".The code (in "myapplicationA") below works:var urlStr:String = "file:///data/data/air.myapplicationA/myapplicationA/Local Store/myfolderA";var file:File = new File(urlStr);var listFiles:Array = fileCopy.getDirectoryListing();trace(String(listFiles.length)); // return is goodThe code (in "myapplicationB") below works:var urlStr:String = "file:///data/data/air.myapplicationB/myapplicationB/Local Store/myfolderB";var file:File = new File(urlStr);var listFiles:Array = fileCopy.getDirectoryListing();trace(String(listFiles.length)); // return is goodbut this code (in "myapplicationA") dont work:var urlStr:String = "file:///data/data/air.myapplicationB/myapplicationB/Local Store/myfolderB";var file:File = new File(urlStr);var listFiles:Array = fileCopy.getDirectoryListing();trace(String(list
I would like to have these menus for various things in my apps, those that look like this: Although this example image I took from Google shows it on the home screen, I want to use them in my apps, not outside. I don't really know what they are called and all my attempts to find code for this on Google has failed. I have extensions which makes these pop-up, like Milkman Game's Push Notification extension, but there's no code for using these in an app manually, only way to make them pop-up is if Urban Airship sends out a push notification message to the phone.So, anyone know what the code would be to use these? Maybe an extension for just this sort of thing is needed as they are not included in Adobe Air. Only way I can think of is just faking it by just showing a vector/bitmap of this menu, but I don't want to do it that way.
Hi community, maybe any one solved the problema according read data from BlackBerry pushnotification using a Mobile MXML project? However we send the bug: 3613499Thanks.
when I click on "adobe download assistant" an adobe air box appears and reads "application descriptor could not be found, try re-installing" I did but still get the same message. This was working yesterday and now "out of the blue" I'm getting this message. I also got the same message with my muse icon, but a re-install solved it.
Is there a way or an API to do geofencing in AIR for iOS???
I'm trying to use a push notification ANE inside a mobile app for Android. My app keeps crashing on the device.Here's the error:java.lang.RuntimeException: Unable to instantiate receiver com.doitflash.air.extensions.gcm.BroadcastReceive: java.lang.ClassNotFoundException: Didn't find class "com.doitflash.air.extensions.gcm.BroadcastReceive" I feel I have placed the ANE in the proper "native extension" panel and my manifest.xml looks good.The app will open OK on the device, the error comes when I press the register button, which calls code on the ANE.Is there any special tricks to packaging the ANE inside an app, maybe I missed something.Using Flash Builder 4.7Apache Flex 10, Air 3.8The ANE is from: http://myappsnippet.com/gcm/Jerry
Hi htereI am constantly getting this error "Adove Air debug launcher has stopped working" at times on my League of Legends client. I have updated Adobe Air to the latest version and I even went ahead and made sure everything is ran as administrator.http://i47.tinypic.com/33usf8i.jpgProblem signature:Problem Event Name: APPCRASHApplication Name: LolClient.exeApplication Version: 2.0.2.12610Application Timestamp: 4c00573aFault Module Name: Air.dllFault Module Version: 0.0.0.0Fault Module Timestamp: 511c7eb4Exception Code: c0000005Exception Offset: 00002e72OS Version: 6.1.7601.2.1.0.768.3Locale ID: 3081Additional Information 1: 0a9eAdditional Info
Hi, I'm developing a game with Adobe AIR for Android; we are handling events for Deactivate (Pausing) / Activate (just tracing for now) of the game.It works OK when: I press home button and then go back. When I get an incoming call and answer it. When I get an incoming call and reject it. They all activate the game when finishedIt doesn’t work when: I get an incoming call and I missed it (no answering, no rejection either) instead of activating the game again a black screen is showed (trace on Activate event is not fired either).Did anyone experience the same issue?Regards
I have looked everywhere and cant find a anwser/solution. I would like to use Adobe InDesign CS6 to produce a desktop air app like the one. I am producing a prestation for a client with graphics video clips etc. I would then like to publish this as a iPad app and a windows desktop app. I know I can produce the iPad version via Digital Publishing route in InDesign. When I preview the app it does show me via air what I would like to produce for the desktop, is there anyway to export this?
On Mac Os 10.8 my app works normally.
Hi,I have a presentation application that is used on iPads. My client wants to have the ability to use a bluetooth remote. I purchased a Satechi remote. If I pair the device with a MAC and test the appliction in the Air Debug Launcher (Mobile) I am able to navigate "slides" using the remotes presentation mode without a problem. The application listens for keyboard events and the remote in presentation mode seems to send one of the standard keyboard events. On the iPad, it does not respond in presentation mode or accessibility mode which will advance keynote slides if "voice over" is turned on.Does anyone know of another approach I could try or barring that is there a different remote that can be used?I appreciate any help you can give me.Best regards,Chris McLaughlin
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