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I've been getting reports of my app either quitting as soon as it starts, or locking up on start with either a black or white screen. I'm finally able to recreate it today on a Nexus One running 2.3.6 with a nearly full phone drive (30mb free). The debug version was running fine (with external AIR runtime 3.3.0.365), but my captive-runtime production build was immediately force closing with the error below. After I rebooted, logcat reported my app starting normally with no errors, but the app would show only a white screen and never run my code. I uninstalled and went through the process again with the exact same results.Then I noticed that although my captive-runtime apk is 25mb, SuperTool was reporting my app as 41mb. I moved the app it from Phone to SD card and it immediately started running correctly. I'm guessing that when packaging with captive runtime, AIR must unpack itself to the install location on first run, and since there was no room it would fail. There may be other cause
in my application, users can download and watch some content. however, if file size higher than 100 mb, it crash when more than 100mb is downloaded.(only in ios)is there any limit for download or something?
Hi GuysI've found this whole SDK overlay business a mess and very confusing. I've found this documenthttp://www.adobe.com/devnet/air/articles/ane-android-devices.htmlwhich states"The distribution of the AIR SDK with ASC 2.0 is for pure ActionScript development only. It should not be combined with an existing Flex SDK.To support Flex application development with newer versions of the AIR SDK, an AIR SDK overlay distribution that does not include ASC 2.0 needs to be overlaid over the Flex SDK bundled with Flash Builder 4.7."So if we are doing pure AS3 development there is no longer any need to do any 'overlaying' of one SDK Folder onto another. We just need to get the latest AIR SDK with complier ( http://www.adobe.com/devnet/air/air-sdk-download.html )We should then update the AIR SDK if using Flash Builder via ( http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder. html ) (Note it still uses the term 'overlay' but you are not really overlaying but replacing
Hey,I have an app that crash-exits on launch on the Nook Color when I use Air 3.7.0.1530, but NOT when I use Air 3.6.0.5990 ( both using captive runtime ).This is not a Stage3D/direct renderMode issue, as the same crash happens if I switch to NO Stage3D/cpu ( I have alternate code for software rendering which I can enable via config constants ).Anyway, my guess is that the crash is due to the Nook Color running out of memory during launch initialisation. Now, this may be due to the size of my program combined with the size of Air 3.7. OR, more worryingly, it may be due to an incompatibility between the Nook Color and Air 3.7.Has anyone run into a similar issue?
Please help!We have been running an Android app - EnergyWatch - (available on Google Play) for about one year now. Suddenly after customers having received the 3.8 AIR upgrade the app crashes during initialisation. We are using Secure Socket API for communication, and USB debugging tells me that the app seems to crash just before it receives the ON_CONNECT event. Everything still works fine on iOS (still runnning an older, embedded AIR runtime)Everything also works fine on Windows with AIR 3.8 installed.I've tried two different builds:Flash Prof. CS 5.5, with AIR 2.6 (same build environment as the current version on Google Play)Flash Prof. CS 6, with AIR 3.4. Exactly the same behaviour on both builds.I really don't know what to do. 1. Are there any changes made to the Secure Socket API, especially on Android?2. Could we recommend our users to downgrade the AIR runtime? If possible, where can we find the previous runtime version?Tomas ÖquistPerific Technologies AB, Stockholm, Sweden
Hello,This bug has been around for a long time, and it seems like it should be a high priority to fix, as it deals with performance. Using the proposed work arounds are not really work arounds when you have a lot of files to download and save. Any reason this has been deferred for so many times?https://bugbase.adobe.com/index.cfm?event=bug&id=3496074thx
So I recently got the Creative Suite and have been learning to create apps for ios for it but when I go to publish the file the only option it shows it for Air 3.2 for ios. I have downloaded Air 3.8 and clicked install but Flash is still showing Air 3.2. I am sure this is something simple that I just am missing but I just can't figure it out. Thank you.
When I try to create my IPA file in AIR 3.8, I get:Error creating files.Id: -pie can only be used when targeting iOS 4.2 or laterCompilation failed while executing: id64I am targeting iOS 5 in the app XML so not sure why I am getting this. When I submit my AIR 3.7 to app store, I get the PIE message from Apple. Any thoughts?
I want to be able to read PDFs inside a Flex Mobile Project (I'm working with Flash Builder 4.6 and Android and iPad).I've tried successfully stagewebview to load a pdf from a web server with this:webView = new StageWebView(); webView.loadURL("http://<url>/Paper.pdf"); webView.viewPort = new Rectangle(0, 100,this.stage.stageWidth, this.stage.stageHeight); webView.stage = this.stage;But what I really want it's something more visual. I mean, where you can create a flip book, go to page X, or similar. Something like this: http://devaldi.com/zine/NZ_Tourism_2007.php?ro=flash,htmlI've already tried FlexPaper, but Zine doesn't work on Flex Mobile Project.Do you know if there is something to do this? or how can I do this?Is there any native-extension or something?Thanks in advance
Didn't Adobe used to have an AIR app store? Has that been discontinued? Are there any others out there, or are you basically on your own for desktop apps?-Aaron
I have android 4.2.1 on transformer pad tf300t and when I try to update adobe air it says invalid package.
Hi - If I have something like [Embed(source="Splash.png")] private var Splash : Class;Can it be garbage collected, and if so, how? According to adobe docs :"Applications that run in Flash Player or AIR have multiple GCRoots. You can think about a GCRoot as the trunk of a tree with the objects of the application as the branches. The Stage is a GCRoot. Loaders are GCRoots. Certain menus are GCRoots. Every object that is still in use by the application is reachable from one of the GCRoots within the application. GCRoots are never garbage collected."My reading of th above suggests that embedded assets are never garbage collected because they are embedded in the SWf at compile time and so part of a GCRoot? Certainly, this agrees with my experiments so far where I have not found a way to garbage collect any embedded assets. Surely this can't be right? If its basically correct are there any work arounds?Any help / pointers wou
Hi,I'm using BBC iplayer desktop and trying to download programmes. I keep getting an Adobe Air Error saying 'initial content could not be found for this application'. I've uninstalled and reinstalled Adobe Air but keep getting this message. Any ideas?Thanks,Maggie
I've already filed a bug (3610876) about this but I'm looking for a workaround as I haven't found any.Basically StageText seems to not listen to SoftKeyboardEvent.ACTIVATE and SoftKeyboardEvent.DEACTIVATE. It is, however, listening to SoftKeyboardEvent.ACTIVATING. Here's a sample code that reproduces the problem.package{ import flash.display.Sprite; import flash.events.SoftKeyboardEvent; import flash.geom.Rectangle; import flash.text.StageText; [SWF(width='1024',height='768',backgroundColor='#ffffff',frameRate='25')] public class SimpleStageText extends Sprite { &nbs
Hi,I just upgraded my Nexus 4 and Nexus 7 to Android 4.3. Some of my old air apps (installed before the update) won't run, some won't install when I download and run the apk, and some won't install from the adb command line. The errors are:Downloading and running an apk: "Parse error: There was a problem while parsing the package."Installing from adb command line: "Failure[INSTALL_PARSE_FAILED_CERTIFICATE_ENCODING]"The common factor among the fails is that they were created with the AIR 3.7 sdk.We can create and install new ones using AIR 3.8, but we're still faced with the propspect or rushing out updates before too many users have upgraded to Android 4.3. Anybody else seeing this? I noticed one other post (http://forums.adobe.com/thread/1266823?tstart=0).I guess not too many people have 4.3 yet.Nick
i'm developing a video streaming application by using adobe air on androidand it works fine on my galaxy notebut it never shows the video at all on another android hardware(we wanna customize)below are error logsE/SecCamera(1261): ERR(int android::fimc_v4l2_s_input(int, int)):VIDIOC_S_INPUT failedE/SecCamera(1261): bool android::SecCamera::CreateCamera(int)::783 fail. errno: Device or resource busy, m_camera_id = 0
hi everybody i creating lite version of iphone games. I need to have a button in the application itself naming as Upgrade. When ever user click on that button, can we offer members the ability to upgrade from lite to pro within the app using in-App purchase?
It would ask be to find a more updated version and since I am installin directly from the site i belive that is is the latest version.
hii keep getting Application failed code sign verificationand unable to extract code sigining elements errorswhen try to upload with application loader im using flash cs6 and i looked and my certificets are all working and are distributionany help?thanks
I have an app installed on a USB stick and it runs fine.However, is there a way to write files to the same USB?applicationStorageDirectory is no goodapplicationDirectory won't writeI have tried app:/somefolder as a url for a folder but no luck.Ideas?
Just upgraded to AIR3.8. As a result, in Passpack Desktop I can no longer click to copy to clipboard. Is this a bug of AIR 3.8?
Is anybody has working AS3 code example of the android camera broadcasting (in AIR ) to the FMS? Please Help me!
We are planning to choose a new platform of our new convergent media device. Like to know whether we can develop our platform using Adobe AIR Native Extension for Linux OS?I came to know that Adobe has subscription based suuport for developers. If that is the case we can purchase support for development assistance on Linux based AIR Native Extensions. What we need are the FRE libraries and C code to run the Native extensions on Linux. I had acces to AIR 3.0 for Linux sometime back. Unfortunately our project look some time to mature. Please let us know about this so that we can base our plans on AIR/Linux native extensions.
桌面AIR 更新到3.8后,做的过渡特效卡的要死,比如百叶窗。 只能换回3.7版本很流畅的。 有这类相同情况的人吗? 这个adobe 是怎么了。 NND。
An error when i'm compile project using air native extension, error: id framework not found Facebook SDKin platfrom.xml i'm added this line:<packagedDependencies> <packagedDependency>FacebookSDK.framework</packagedDependency></packagedDependencies>But Flash builder popup an error: id framework not found Facebook SDKI'm try again with add <option>-framework FacebookSDK</option>but same error!Help me a solution, please!!
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