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Hi - If I have something like [Embed(source="Splash.png")] private var Splash : Class;Can it be garbage collected, and if so, how? According to adobe docs :"Applications that run in Flash Player or AIR have multiple GCRoots. You can think about a GCRoot as the trunk of a tree with the objects of the application as the branches. The Stage is a GCRoot. Loaders are GCRoots. Certain menus are GCRoots. Every object that is still in use by the application is reachable from one of the GCRoots within the application. GCRoots are never garbage collected."My reading of th above suggests that embedded assets are never garbage collected because they are embedded in the SWf at compile time and so part of a GCRoot? Certainly, this agrees with my experiments so far where I have not found a way to garbage collect any embedded assets. Surely this can't be right? If its basically correct are there any work arounds?Any help / pointers wou
Hi,I'm using BBC iplayer desktop and trying to download programmes. I keep getting an Adobe Air Error saying 'initial content could not be found for this application'. I've uninstalled and reinstalled Adobe Air but keep getting this message. Any ideas?Thanks,Maggie
I've already filed a bug (3610876) about this but I'm looking for a workaround as I haven't found any.Basically StageText seems to not listen to SoftKeyboardEvent.ACTIVATE and SoftKeyboardEvent.DEACTIVATE. It is, however, listening to SoftKeyboardEvent.ACTIVATING. Here's a sample code that reproduces the problem.package{ import flash.display.Sprite; import flash.events.SoftKeyboardEvent; import flash.geom.Rectangle; import flash.text.StageText; [SWF(width='1024',height='768',backgroundColor='#ffffff',frameRate='25')] public class SimpleStageText extends Sprite { &nbs
Hi,I just upgraded my Nexus 4 and Nexus 7 to Android 4.3. Some of my old air apps (installed before the update) won't run, some won't install when I download and run the apk, and some won't install from the adb command line. The errors are:Downloading and running an apk: "Parse error: There was a problem while parsing the package."Installing from adb command line: "Failure[INSTALL_PARSE_FAILED_CERTIFICATE_ENCODING]"The common factor among the fails is that they were created with the AIR 3.7 sdk.We can create and install new ones using AIR 3.8, but we're still faced with the propspect or rushing out updates before too many users have upgraded to Android 4.3. Anybody else seeing this? I noticed one other post (http://forums.adobe.com/thread/1266823?tstart=0).I guess not too many people have 4.3 yet.Nick
i'm developing a video streaming application by using adobe air on androidand it works fine on my galaxy notebut it never shows the video at all on another android hardware(we wanna customize)below are error logsE/SecCamera(1261): ERR(int android::fimc_v4l2_s_input(int, int)):VIDIOC_S_INPUT failedE/SecCamera(1261): bool android::SecCamera::CreateCamera(int)::783 fail. errno: Device or resource busy, m_camera_id = 0
hi everybody i creating lite version of iphone games. I need to have a button in the application itself naming as Upgrade. When ever user click on that button, can we offer members the ability to upgrade from lite to pro within the app using in-App purchase?
It would ask be to find a more updated version and since I am installin directly from the site i belive that is is the latest version.
hii keep getting Application failed code sign verificationand unable to extract code sigining elements errorswhen try to upload with application loader im using flash cs6 and i looked and my certificets are all working and are distributionany help?thanks
I have an app installed on a USB stick and it runs fine.However, is there a way to write files to the same USB?applicationStorageDirectory is no goodapplicationDirectory won't writeI have tried app:/somefolder as a url for a folder but no luck.Ideas?
Just upgraded to AIR3.8. As a result, in Passpack Desktop I can no longer click to copy to clipboard. Is this a bug of AIR 3.8?
Is anybody has working AS3 code example of the android camera broadcasting (in AIR ) to the FMS? Please Help me!
We are planning to choose a new platform of our new convergent media device. Like to know whether we can develop our platform using Adobe AIR Native Extension for Linux OS?I came to know that Adobe has subscription based suuport for developers. If that is the case we can purchase support for development assistance on Linux based AIR Native Extensions. What we need are the FRE libraries and C code to run the Native extensions on Linux. I had acces to AIR 3.0 for Linux sometime back. Unfortunately our project look some time to mature. Please let us know about this so that we can base our plans on AIR/Linux native extensions.
桌面AIR 更新到3.8后,做的过渡特效卡的要死,比如百叶窗。 只能换回3.7版本很流畅的。 有这类相同情况的人吗? 这个adobe 是怎么了。 NND。
An error when i'm compile project using air native extension, error: id framework not found Facebook SDKin platfrom.xml i'm added this line:<packagedDependencies> <packagedDependency>FacebookSDK.framework</packagedDependency></packagedDependencies>But Flash builder popup an error: id framework not found Facebook SDKI'm try again with add <option>-framework FacebookSDK</option>but same error!Help me a solution, please!!
Hello,Just tried to push to Apple and recieved the following error: iPhone 5 Optimization Requirement - Your binary is not optimized for iPhone 5. New iPhone apps and app updates submitted targeting iOS 6 and above must support the 4-inch display on iPhone 5 and must include a launch image with the -568h size modifier immediately following the <basename> portion of the launch image's filename. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize your launch images. Learn more about iPhone 5 support and app launch images by reviewing the iOS Human Interface Guidelines and iOS App Programming Guide. I am working in Flash Builder 4.6. The Launch image included & checked in the package contents. I am using Flex 4.6.0 with AIR 3.7 with the Starling/Feathers/Flox framework.Default-586h@2x resolution: 640x1136Default@2x resolution: 640x960iPad_Default resolution: 1024x768I feel like I mus
Does anyone know if I can install Adobe Air on a Windows 8 tablet (Not Windows RT, full version of windows 😎I need to install the Photographers Ephemeris which needs Air to run.
Hi,I'd like to distribute PC & Mac versions of my mobile apps, but I can't seem to publish a reliable file for Mac. The .air only works if people take the initiative to go and download AIR themselves first. Unlike the PC version, it doesn't seem to prompt the user (and the "embedded runime" .app file doesn't work).Meanwhile, the "Mac projector" option doesn't work at all because I have too many AIR-related features that do not survive intact.How are other people publishing AIR projects to Mac?
Hi,I'm having trouble loading local html files into a local loaded html wrapper using ajax.this only happens in JellyBean, iOs and pre-JB is okay. i tracked it down to JB using stricter cross domain policies.see this stackOverflow thread. http://stackoverflow.com/questions/14560453/loading-local-html-with-loadCould AIR please expose the following property on the webview: setAllowUniversalAccessFromFileURLs(true);Or if anybody has a workarround, that would be great!Tom
I'm using Flash Pro to compile an iOS app.I need to know th MAC address of the device, and it seems I need to use the native extension made by Adobe.http://www.adobe.com/devnet/air/native-extensions-for-air/extensions/networkinfo.htmlThe problem is I can't test the app locally when I include the ANE in the ActionScript settings. Even when not actually using the ANE, just by including it.I get this error: "The content cannot be loaded because there was a problem loading an extension: Error: Requested extension com.adobe.Networkinfo is not supported for MacOS-x86."What am I supposed to do? Add and remove the ANE manually everytime I compile for the device?
Hello, I have to do an imagen zoom in/out by a double tap in as3 for android. I have resolve the zoom in and a pan:map_mc.addEventListener(MouseEvent.DOUBLE_CLICK, fl_MouseDoubleClickHandler);function fl_MouseDoubleClickHandler(event:MouseEvent):void{ map_mc.scaleX *= 2; map_mc.scaleY *= 2; }/* Evento de toque y arrastrePermite mover el objeto sujetando y arrastrando el objeto.*/Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;map_mc.addEventListener(TouchEvent.TOUCH_BEGIN, fl_TouchBeginHandler);map_mc.addEventListener(TouchEvent.TOUCH_END, fl_TouchEndHandler);var fl_DragBounds:Rectangle = new Rectangle(0, 0, stage.stageWidth, stage.stageHeight);function fl_TouchBeginHandler(event:TouchEvent):void{ event.target.startTouchDrag(event.touchPointID, false, fl_DragBounds);}if(event.phase==fl_TouchBeginHandler.BEGIN){map_mc.removeEventListener(MouseEvent.DOUBLE_CLICK, fl_MouseDoubleClickHandler);}function fl_TouchEndHandler(event:T
Hi,I'm not sure how many other developers are exploring the opportunity to incorporate MOGA's mobile controllers, but I thought I'd share my initial findings.Their "Start" button seems to be doubling as the device's "Home" button, and since we cannot "preventDefault" on that I'm not sure how to handle it? It makes for a bad user experience because any attempt to pause immediately exits the game.SImilarly, the A, B, and Select buttons are recognized as device Back - but fortunately I was able to preventDefault on that.This is with the larger Xbox-style "MOGA Pro" controller. The smaller "Pocket" version did not seem to be recognized by AIR at all.I'm happy to have gotten this far with it though, because their guy implied that a dedicated extension would be necessary.
In our mobile application that is built using Air, we run simultaneous video feeds. Video 1 uses the Video object (RTMP FLV Streaming), while video 2 uses the StageVideo object (MP4 Progressive). Since these two objects share the same audio stream and audio mixing is not possible, we can only play the audio from one of these sources – we elect to use the audio from Video 1. In the perfect world, Air would include mixing capabilities and users would be able to watch both videos and hear both video streams at the same time.Is this functionally planned for the future, or is there any sort of a workaround to make this possible?Also, we would like to use two simultaneous StageVideo objects to playback a live H.264 Video stream (.M3U8) as well as a simultaneous MP4, but according to documentation only one StageVideo object may be used at a time which prevents us from doing so. Is there any work around or future plan to make Simultaneous H.264 video playback possible? This is poss
I don't know what forum to go to for help with the new compiler. After it left the Labs, the forums we could use were marked Read Only. Since the compiler ships with what you now call the AIR SDK, I hope you can get this request to Chris Campbell and company.package{public final class A{ public function A() {}}}compiles fine.package any{public final class A{ public function A() {}}}fails with very imprecise [no line number, no column offset] error emssage:Error: Unable to resolve root class of SWF: AYes, I have provided just a simplistic example, but it is sufficient to demonstrate my problem. Any otherwise clean/correct Actionscript Class compiles just fine. Only change the fact that the Class needs to be in a package path hierarchy, and the above error message is all I can get.Please provide the correct syntactical rules for asc2 and/or any parameters that need to be passed to the compiler to make this work
I have a strange problem. I have a desktop application written in Flex that runs on Mac and Windows. I use IntelliJ to develop the application, and when I debug the application on both Mac and Windows using IntelliJ, it works as expected. However, on Windows when I publish the application and run it, it locks up everytime after completing certain steps in the application. Since this does not happen while debugging it, I have no way of determining the cause. Could there be something internally worng with the AIR 3.7 & 3.8 Runtime that's not happenning when running the application using ADL?
Dear developers, I am testing an app on IPAD 4 retina, IPAD mini, Samsung 10.1 and an Asus 7 Memo. For the first 3 tablets, I am having no issues with text and how it appears on the screen..On the Asus 7, some of the text appears as if it is ripped/torn.On one level, the text appears fine. When I reuse the exact same variable on another level and just change the displayed text, it appears ripped or torn. I have looked at the code and it is identical for each level (except I change the actual display text). As well, other text on the same level in which I have a problem appears normally. Any ideas?There is just too much of this occurring in the app before I can release it.Justin
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