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I'm making a desktop AIR app that loads old SWFs (AS2, FP6). Some of these movies make use of the Stage dimensions. Unfortunately, those properties are undefined when the SWF is loaded into the app.This thread from 11 years ago describes my problem:Stage.width undefined Apparently a bug report was filed back then but I can't track it down. Is it possible this was never fixed?I have over 500 of these old Flash movies, so I'm really hoping to find some solution that doesn't involve editing them.Any advice appreciated.
Does as.30 air support 5.1 channel audio playback?thanks?
Hi!I developed an App, but I do not know if it can be installed in Windows XP, Vista, 8:In the AIR page:Microsoft® Windows Server 2008, Windows 7, Windows 8.1 Classic or Windows 10Tech specs and system requirements | Adobe AIRSo... my App cannot run in the Windows XP, Vista, 8?If Yes, what are the requirements for old versions of AIR?Thanks.
package { import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; import flash.events.NetStatusEvent; import flash.events.StageVideoAvailabilityEvent; import flash.geom.Rectangle; import flash.media.StageVideo; import flash.media.StageVideoAvailability; import flash.net.NetConnection; import flash.net.NetStream; import flash.display.MovieClip; public class Main extends MovieClip { private const STREAM_URL:String = "https://bitdash-a.akamaihd.net/content/sintel/hls/playlist.m3u8"; private var netConnection:NetConnection; &nbs
i am beginner in action script and I have created a basic flash module using intellij idea. When i run the app in android which shows the content in full screen but when i run the same app in ios there is some blank black space on top and bottom of the screen.This is the screen shot of view in android This is the view in iosHere is my ios description xml<?xml version="1.0" encoding="utf-8" standalone="no"?><application xmlns="http://ns.adobe.com/air/application/32.0"> <id>Main</id> <filename>Main</filename> <name>Main</name> <versionNumber>0.0.1</versionNumber> <versionLabel>0.01</versionLabel> <initialWindow> <content>main.swf</content> <aspectRatio>any</aspectRatio> <autoOrients>false</autoOrients> <renderMode>auto</renderMode> &l
My product functioned for more than a decade with Flash Player and is now working very well as an AIR application for desktop. My install package is downloaded from my website and installed on the user's computer.I would like to use the "seamless custom install badge" concept because it is one less step in the process of installing the application.The only support/tutorials I can find for using that process is more than 10 years old.This link is an example:Getting started with the custom install badge | Adobe Developer Connection Are those old documents still dependable, and are they the best information available?
if I am having to play two sounds,How to assign two sounds to two audio output devices.thanks
Hello,I know this has been discussed some times - still I could not figure if there is a way without workaround to pass the arguments. I am on Mac OS X High Sierra.I am starting Terminal.app with Native Process and need to pass arguments to Terminal.This is what I am trying to push into the arguments array:"/usr/bin/automator ~/Desktop/screenium-aut.workflow"It is working when I am leaving out the args part after the space like this:"/usr/bin/automator"Some solution anyone without batch file?
Hello,I created a ane for macOS X, it work.I Use weak framework linking and the flat namespace option.if i add a framework "me.framework" in the Xcode project, Xcode Build Succeeded but the ane doesn't work ?Thanks
Hi, I didn't find any solution. Is there a solution for this issue?Thank you!
The Adobe AIR Settings Manager is currently downloading as a ZIP file which does not work; it previously downloaded as an INSTALLER PACKAGE which did work.
Two videos are played at the same time, if they are allocated to different threads, and the two threads are allocated to different cores.
Hi. I receive old AIR app. I hope to work app in Android OS.This app works without problems in Windows, Mac and iOS.But app start very slowly only Android.This is test result table.HardwareOSStart-up timeApple iPad2iOS 95secApple iPad 6th gen.iOS 123secAmazon Kindle Fire HD7 (2nd gen/2012)FireOS (based on Android 4.0.2)26secAsus Nexus 7Android OS 4.423secHuawei MadiaPad T3Android OS 7.021secOh,No.......I feel air compiler convert to slow code for Android.I research app and change publish settings.I have not solved this problem yet. Direct mode did not solveThis app declare many class from many swc files(500KB-5MB/file * 50 files) in main class's constructer.var class1:(className in swc file)var class2: (className in swc file)..... 350 linesWhen I reduced class, app start quickly.But most classes are required.I’m thinking of making loader and loading bar. Does anyone have a better idea?
Hello,in this tutorial Converting 32-bit Mac OS X Native Extensions to 64-bit link broken the link to download the Sample files ANE tutorial for Mac is broken.Thanks
I had a problem when 'air for android' things executed in android devices (as opposed to running in a desktop while trying to test in desktop, but with mobiles as target) from the I believe first version that exported to android (Flash cs 5.5, not sure if you could do that with previous versions).When using touch events, the desktop execution was fine, but when running on the device it used to execute the wrong handlers to certain events (like executing mouse up though the finger was still touching the screen). -that behavior had effects like giving a virtual joystick a brain damage, where half of the joystick would receive user input and half of it would not. In current android apps made with current animate version I still notice things like a virtual joystick getting intermittence on a finger that has not left the screen; things like that, though not as notorious as before, but I believe its got more to do with the increase of performance in devices rather than some fix in air.recen
We are having trouble uploading our Air app to the ios appstore with the the new external framework code sigining in Air 28 with FB with the following error: "ERROR ITMS-90075: "This bundle is invalid. The application-identifier entitlement is missing; it should contain your 10-character Apple Developer ID, followed by a dot, followed by your bundle identifier."Usually, this is due to using the wrong provisioning profile or not having the correct bundle id or app id in app.xml match the provisioning profile. But not in this case.Before this, we were using Air 25, and using a script to "re-sign" the external frameworks and .app before submitting to Apple, and that was working fine. We also tried the resigning script with Air 28 but that didn't solve the problem.In terms of troubleshooting:1. if we simply uncheck the "Frameworks" folder (containing the external frameworks and swift dylibs) in the packaging settings for the release build, the app is accepted by itunesconnect. If we includ
Hiduring the build for Apple IOS I receive this message:Warning: Method "AOTBuildOutput-0000000001_50:25252:com.esri.ags.layers.supportClasses::MapServiceInfo/willTrigger " have either rest or argument usage unlike it's builtin base class's method. AOT might crash in these situations as there is no support for arguments in the builtin classes.The classes (in a library) are not changed and with AIR 28 I can build without any problem.Some one know what is this issue and how i can resolve?ThanksM.
Hello,I try to create a SWIFT BASED ANE FOR IOS, I found this Adobe tutorial but where is the source projet files ?How I call Swift method in the static library ?Thanks
ANE on the iOS side - if I include the condition in my XCode functions:if (@11867269(iOS 11.0, *)){}I am able to build the ANE, however, my project won't run - it fails with:Undefined symbols for architecture arm64: "___isOSVersionAtLeast", referenced from:.......and list of the functions that include the conditional statement......Undefined symbols for architecture armv7: "___isOSVersionAtLeast", referenced from:.......and list of the functions that include the conditional statement......If I comment out the condition everything works as expected.I can't figure out what I need to include either when building the static library in XCode or when building the ANE..?Any help much appreciated.
I have two applications say app1 and app2. App1 is a native android application and App2 is an android application build with adobe air. Now i am able to launch App2 from the App1 using the following intentIntent i = Intent.parseUri("App2://arg1=value&secondArgument=someValue", Intent.URI_INTENT_SCHEME); i.addCategory(Intent.CATEGORY_BROWSABLE); i.setComponent(null); startActivity(i); When the App2 is closed i want to send some data to App1 and go back to App1. So how can i do this in action script?Could anyone suggest me a method to solve the problem?
We are having a desktop application exe built and packaged using AIR.There is a requirement this application (AirWinApp) needs to be integrated with a windows desktop application (DotNetWinApp).Any help regarding this would be highly appreciated since it will help us in making a decision.
Just wondering if anyone has been able to utilize "content-available" for notifications in an AIR app for iOS? I'm able to handle notifications no problem with the Milkman Games Push Notifications ANE but I can't find anywhere in their documentation for how to listen for a notification with "Content-Available" ...Any help or insights is appreciated.
Hi folks, I want my air app to check if another app is installed on my android phone. Anyone knows a method for doing this?
today I uploaded iOS app with Application Loader and got warningbuild with AIR SDK 32WARNING ITMS-90725: "SDK Version Issue. This app was built with the iOS 12.0 SDK. Starting March 2019, all iOS apps submitted to the App Store must be built with the iOS 12.1 SDK or later, included in Xcode 10.1 or later."any thoughts?
Having two issues with playing H.264/MP4 video back on Android using net stream & the video object.First is that when the app starts, video is not in "front"; in order to see the video, you go to another app, then return to the Air/video app and it will be visible.Second is a color shift issue when switching between two video objects on the stage at the same time, which is a technique used to get seamless looping video playback. The 2nd video has a color shift in the blacks, even though it is the same file/source.What is the best way to show you what's happening, and get it fixed? Thanks!Details: Air 32.0.0.89 SDKAndroid 8.1.0
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